Five Minute Tip - Instances with Different Materials

  Рет қаралды 8,377

Jamie Hamel-Smith

Jamie Hamel-Smith

Күн бұрын

Пікірлер: 15
@TobiasSchoenke
@TobiasSchoenke 10 ай бұрын
Your tutorial has helped me for the 2nd time now - thank you
@francoisgauthier3166
@francoisgauthier3166 10 жыл бұрын
Also, to hide the original, you can assign it to a layer, then inside the layer manager uncheck render icon!
@JamieHamelSmith
@JamieHamelSmith 10 жыл бұрын
Thanks! A great tip. I've not explored the layer manager very much myself.
@lgnd-lm6ug
@lgnd-lm6ug 7 ай бұрын
Instead of moving the original out of view, put it in a null and hide the null. The instances referencing the original will still be visible.
@BaderAlBanna
@BaderAlBanna 10 ай бұрын
Thank you!!!! 11 years later :)
@JamieHamelSmith
@JamieHamelSmith 12 жыл бұрын
Hi Sean, I'm glad you've been enjoying the videos. I really appreciate the feedback. If I understand your idea correctly, it sounds like you need a simple polygon object + a cloner + a spline wrap deformer. I've just put a quick example together and I think it could make a good Five Minute Tip topic. KZbin doesn't allow links in comments, so I'll try to send the file to you on Google+
@alesioser
@alesioser 4 жыл бұрын
Move the original sphere inside a Null and Hide it on render
@seanposkea
@seanposkea 12 жыл бұрын
Hi Jamie: I've been enjoying your series on sweep NURBS and various cable/tube stuff. I'm working on a project where I want to create some corrugated drain pipe-you know the black stuff with ribs. I manually made a short straight segment with a tube and fillet edged rings. Looks perfect but now I want to sweep that along a long curving path. There must be a simple way to do this? Can you help?
@georgeluna6217
@georgeluna6217 Жыл бұрын
what about render instance mode? This trick doesn't seem to apply there
@IkonnePaul
@IkonnePaul 3 жыл бұрын
Thanks for this
@nicktjeuh
@nicktjeuh 11 жыл бұрын
A 100.000 units? Why not 430 light-years?
@scottdaris
@scottdaris 10 жыл бұрын
Thanks :) How do you get your viewport preview to display a rough version (yet nice and accurate) of your applied object materials, like you have here with all the reflections in the christmas bulbs? No matter what I try I can't get accurate viewport previews. I have OpenGL enabled, I've tried all the Display options (Gouraud, Quick Shading, etc) yet my objects look oversimplified and show no reflectivity or texturing.
@JamieHamelSmith
@JamieHamelSmith 10 жыл бұрын
Ahh yes, I was waiting for someone to (rightfully) call me out on that. It's technically not a reflection, but an environment map. We used to use these more often back when raytracing was still too slow. The environment map can be previewed, but it renders too (and doesn't look that great). Try loading up a HDR image in the environment channel of a material; it should show up in the Enhanced OpenGL preview if you do that.
@Gokhan_B
@Gokhan_B 12 жыл бұрын
Thanks for great tip my friend ;)
Five Minute Tip - Creating Pipes Using the Chamfer
6:38
Jamie Hamel-Smith
Рет қаралды 57 М.
How Strong Is Tape?
00:24
Stokes Twins
Рет қаралды 96 МЛН
UFC 310 : Рахмонов VS Мачадо Гэрри
05:00
Setanta Sports UFC
Рет қаралды 1,2 МЛН
Каха и дочка
00:28
К-Media
Рет қаралды 3,4 МЛН
Cinema 4D Tutorial: Learn Perspective Matching in 9 minutes
9:10
Redshift Shader Switch in Cinema 4D
10:23
helloluxx
Рет қаралды 8 М.
Cinema 4d 2023.1: Camera Morph Tag
10:42
Behind the Button
Рет қаралды 20 М.
Five Minute Tip - Projecting Splines on a Surface
6:42
Jamie Hamel-Smith
Рет қаралды 81 М.
Five Topology Tips Every 3D Artist Should Know
13:17
DECODED
Рет қаралды 879 М.
I Remade Star Wars VFX in 1 Week
10:39
ErikDoesVFX
Рет қаралды 3,1 МЛН
Render up to 300% Faster with this One Cinema 4D Physical Render Tip
6:43
I Remade Avatar Water VFX in 100 Hours
11:38
ErikDoesVFX
Рет қаралды 3 МЛН
Using Pairs of Target Objects in Cinema 4D
8:36
Jamie Hamel-Smith
Рет қаралды 23 М.
3 Hours vs. 3 Years of Blender
17:44
Isto Inc.
Рет қаралды 7 МЛН
How Strong Is Tape?
00:24
Stokes Twins
Рет қаралды 96 МЛН