TL;DR Cap hunger and thirst at 125%; Even base 100% is fine. The drought/badtide length already affects food and water enough. Lunch breaks are tedious. The "lunch break" is way too tedious. Having beavers starve midday everyday is going to be more of a grind than fun. As your colony grows you'll have to create tiny districts, a bunch of them, or they'll starve just going to work up a hill.
@Devilish_Fun14 күн бұрын
@NoodleKeeper14 күн бұрын
Totally this, the sudden PLUMMETING well-being at 200% is straight up ridiculous.
@thatonejo809114 күн бұрын
I was stunned when the hunger and thirst were originally set at 200%. The needs of the storage for this will make this run into a "where to put more storage" challenge. 😅
@fromashes781814 күн бұрын
Food and water need to stay as normal. The food and water need, as of now, is insane.
@PieterMulder14 күн бұрын
200% agree (no pun intended).
@hyperteleXii14 күн бұрын
Insane is the point. For the content!
@fromashes781814 күн бұрын
@@hyperteleXii that's why I said "as of now"
@32bitintiger99914 күн бұрын
If the colony fails, then there is no content after that point. With the 100 day droughts, we still get to watch him suffer, while he can struggle to survive. It’s a win-win!
@hasanmahmud86028 күн бұрын
They seek food & water 6 times a day now. Which disrupts there respective jobs.
@JulyFlame14 күн бұрын
The lunchtime option would be extremely tedious and a drag for you and us. I'm for turning the consumption levels down to the typical for hard mode for this specific playthrough and keeping it there, not increasing it.
@JulyFlame14 күн бұрын
I also don't think the breeding pod fallback would work, because if there's a total wipe under this current hunger/thirst setup, it'd still be time for the beavers to age to adulthood and eat through everything and die as kits.
@micha16514 күн бұрын
Hey JC, I think it would be a good idea to reduce the water and food consumption. I think 100% good. With the hardcore badtides and droughts you have a great Challenge.
@paulphillips557614 күн бұрын
Mate, loving the "Go hard or go home" approach to this serious. Looking forward to the next installment.
@skrymerU15 күн бұрын
Can you change the hunger and water consumption with the dev tools? If so it would be interesting to increase the hunger/consumption with time. Maybe increase hunger/thirst with one 1% for every max well-being, or something.
@beendiggin14 күн бұрын
love that idea, bet someone could make a mod for it. As your beavers' wellbeing increases their demands are greater.
@Da6moose614 күн бұрын
Change it if possible! I also think if you do the beaver pod insurance policy you gotta make a small tank and small Wearhouse with food and water that is unconnected to the rest of the colony so that when you need to use it you just connect everything back up and start the pods
@Devilish_Fun14 күн бұрын
@MusingsMuses14 күн бұрын
I say bump it down to 150% to start with and if it feels too much like normal timberborn bump it up to 165% and if 150% is still too hard go down to 135%.
@squiredoodad14 күн бұрын
Reminder that when the first badtide hits you CAN chop down dead mangroves for wood. IIRC they're more efficient than Pines for wood, but not as much as Oaks.
@PauxloE14 күн бұрын
Though you likely should not chop them down _during_ the bad tide, unless you want contaminated lumberjacks.
@MikeODonnell14 күн бұрын
You should also put a dam up stream as well to keep the -1 water source from sucking up all the water
@squiredoodad14 күн бұрын
I agree hunger/thirst rates need to be cut back. I vote for just 100%, but anything that will get it below 200% is an improvement
@MoDavison14 күн бұрын
Let's power through, because if nothing else we learned how the food consumption mechanic works at 200%. The next Colony can be done with 'less ridiculous' settings.
@0212Benjamin14 күн бұрын
Back to 100% I think, as the rest of the tweaks you made to the settings make it apocalyptic enough already... Good luck!
@DefinatelyNotAI14 күн бұрын
Agreed
@Struggling_Engineer9714 күн бұрын
From easy to hard the food and water consumption goes from 60% to 100%, so you should probably set yours around 140-150%. Besides that and the drought/badtide duration (which I would cap at 60 days to keep with the same scaling of twice the difficulty of hard mode) you seemed to scale everything else pretty evenly. Instead of doubling (or tripling in some cases) hard mode you should have doubled the difference between easy mode and hard mode
@sidmcmillan92615 күн бұрын
💓😱🦫 ... affirmative, 100% (it's still gonna be a super hard challenge with all the other settings) 😬 + the breeding pods insurance policy plan sounds like a good idea
@pixilatedpast14 күн бұрын
If the beavers die, they die. Finish what you start, even if you fail.
@NycBlackout14 күн бұрын
Some of you may die but that’s a risk I’m willing to make.
@hyperteleXii14 күн бұрын
Can always breed more right
@Ambivadox14 күн бұрын
100% food and water as the longer droughts/bad tides are going to wreck as it is.
@jennakarro170212 күн бұрын
Kills me 2 see them swimming and thirsty...dude! open mouth! 😂
@christopherstoner205914 күн бұрын
Keep it. If you fail, you fail. It's all good. I tried doing an "only badtide" playthrough and it was nutty. That could be fun.
@Namo_424214 күн бұрын
I think you should change the food and water to 100-125%. With 200% it's just a grind and not fun
@PauxloE14 күн бұрын
Some days (or cycles?) after the colony died off, a new group of colonizers arrives (with the usual initial food and water) and finds the deserted colony. They are of a less hungry/thirsty breed, and will take over the buildings the previous colony has built, trying to not make the same mistakes. (This is assuming that you can change the consumption settings in the Dev-tools. I know you can add resources and beavers in the Dev-tools. And it's not cheating if you announce it in the video.)
@darthyetgon14 күн бұрын
0:52 I would change it to the maximum being 150% any higher you're not going to have them able to be out of the penalties on long enough to do anything good😊
@abygailgeurts14 күн бұрын
Oh no, an incident! Let's not talk about that ;) This feels like it would need a mod to work as expected, by using 200% food consumption, but 100% rate of hunger. I would just set it to a lower number, but do increase it a bit. If it is just a 100% = 16 hours, 200% = 8 hours, then something like 120% for 13.3 hours of work might be doable?
@flintironstag767414 күн бұрын
1:00 Yeah, I'm fine with lowering the food/water consumption from 200%. Whatever that number ends up being, I'll leave to more experienced people than me. But at 200%, it looks like the beavers need food/water every 4 hours and they'll start a task just before that hits, so they'll complete the task and end up starving and thirsty but won't stop until they're done, which creates a real chance of them constantly working themselves to death with nothing you can do about it, even if your food/water stores are up to par. I'm of the opinion that that isn't just hard, it's straight up unfair since so much is taken out of your control at that point due to the beavers not prioritizing food/water stores closest to them when the hunger/thirst ticks over.
@Steve-od2di15 күн бұрын
If you can change it in dev mode, let's do that.
@dragade10114 күн бұрын
@00:36 Please change the thirst and hunger values to near or to normal. You are going to have to reprogram how the beavers eat and drink otherwise.
@shreyaskashyap576914 күн бұрын
I think 150% would be good
@thomasfplm13 күн бұрын
24:52 It might be interesting to put a dam closing the area near the farmhouse on the right here. The water should still be able to get in there in the wet season, and it might keep the land around it fertile for a little longer during droughts.
@baharmark14 күн бұрын
lasted longer then i expeted
@timcotrell975314 күн бұрын
Yeah, this doesn't work with the beavers being gluttons in a situation like this. Normal need so you can actual play the game is a must.
@Redneck35314 күн бұрын
Would you mind sharing the save from the start of that episode on the discord? pretty sure some folks in there would like to give it a try and see if they make it one cycle further !
@JCTheBeard13 күн бұрын
I can make it available!
@Redneck35313 күн бұрын
@@JCTheBeard that sure would be nice, I for one would like to give it a try and see, you know how i like duumb stuff!
@mikeriley247514 күн бұрын
I would like to see this series go far!.... So yes, I'm ok with you changing the consumption rates!
@Shortcircuit22014 күн бұрын
Defiantly set this the hunger and thrust back to 100% or maybe 120%
@Devilish_Fun14 күн бұрын
I belief! 🐸! if you wanna roll it down a bit so it's more enjoyable, that's fine too.
@Steve-od2di15 күн бұрын
I wonder if you can make a mod that does siestas (sp?) (work in the morning, take a break / nap, then back to work) maybe something for batterysmooth to look into :)
@JCTheBeard15 күн бұрын
A few others have suggested this, too. Would be interesting!
@sidmcmillan92613 күн бұрын
it would be cool if the farmers hat model could be somehow utilized within a siesta mod with a Sombrero texture 🤠
@sidmcmillan92615 күн бұрын
is there a way to collect badwater yet this early in the game? if so, I was thinking it could be helpful to have in place to collect a little badwater when the bad tide inevitably hits (was the badwater bucketing station water beavers specific?)
@Grato53712 күн бұрын
Also the breeding pod thing only works if you have a separate district which stores enough food and water to get a couple beavers to grow up. Otherwise the beavers only died because they ran out of water or food so the new beavers would get born into a state where one of those was missing.
@SuperDriver37914 күн бұрын
I’d say it’s an ambitious difficulty setting for sure… You could have 10 finished breeding pods and a warehouse of berries, and enough water for them to make it for 1/2 the worst possible drought, off to the side that’s unconnected by a single path, and they shouldn’t be able to access the food and water, it would be your extra life so to speak on a save… if you wanted to go that route. (This is under the assumption you make it far enough to have enough spare food and water to pull that off.) I wouldn’t be offended if this was a little too ambitious, and you drop the food and water consumption to something attainable.
@squiredoodad14 күн бұрын
I'm actually enjoying the utter insanity of trying to keep up with lunch breaks but it feels like it'd get old very fast
@AC1mDevo14 күн бұрын
i like the bearding pots insurance . but as off last day or so i try this settings and building and construction is very hard (but fun).not impossible. but at the end the bot take over and well-being will be fine .so dont cut this off and go vanilla settings. (and i used the mods that i suggested in last ep). also thanks to map creator that fix and update it.
@colby685514 күн бұрын
This is going to end up too tedious to be playable or watchable. My vote is to revert to 100% food/water. Still plenty of drama to be had with the length of the droughts/bad tides.
@AstrumG2V14 күн бұрын
Easy way to rush to medium tanks: pause the district center when you're not building anything, and put em in a science thingy.
@katrpotatr332014 күн бұрын
100-125% seems like a more playable range. While fiddling with the workday "technically" worked for a little while, it is tedious long term. Looking forward to the increasingly long droughts and badtides!
@Alijehad0214 күн бұрын
I think making the percentages to 150% is alot better than the alternatives. It makes the challenge still very hard and it gives the beavers the ability to reach the food/water supply before they die. It’s challenging and fun to have beavers hungry and thirsty alot faster than normal but dying before they even have the chance to reach their supply is kinda not fun. Great season and great idea to try something different than usual ❤ I wont be missing this
@camdogg-199015 күн бұрын
Id be in favour of 150 percent make it really hard but not impossible Love the idea though
@harlekino14 күн бұрын
lower the food and water to 120%, nice play.
@Phoenixpick8614 күн бұрын
I think if you did a challenge like this in the future it would be on a map you've previously completed and unlocked the moveable start point. Shift it closer to the water source so you can get access to water earlier after the droughts.
@synth509114 күн бұрын
Please adjust the food and drink to 100%.
@Alexander-fm5pp14 күн бұрын
no just edit the settings and keep this playthrough going. you say it yourself that you make mistakes haha 200% was a mistake and now you have suffered 2 episodes of the impossible so adjust and keep going.
@Devilish_Fun14 күн бұрын
So true
@mrniceguy200214 күн бұрын
Just watched the first minutes The current settings for food and water affect both amount and _when_ they get hungry. Lowering is fine to 125%/ 150%. If its possible, i'd go for 200% need for good/water, but keep the begin and end-of-day of consumption time 😅
@THE_RV_TECH14 күн бұрын
Change food and water setting and keep the series going!
@betabry4214 күн бұрын
I would go back to 125 or 150. It would be different if they would go feed themselves when hungry Or if there just was no food. But the, “we’re going to keep working at -50 instead of eating the plentiful food” is just nonsense IMO.
@Shupashap13 күн бұрын
Just started the video and I can already imagine beavers dying on hunger while walking to campfire and back 😅😅
@darthyetgon14 күн бұрын
6:57 you need to remove the road paths that you have extending into the blueberries that way they can spread more and you can harvest them because they are a food source😊
@gjmtk10214 күн бұрын
Return the food and water consumption back to 100% imho
@wowvln4214 күн бұрын
I think you should bring hunger back to 100%! I’ve been hoping for a hardcore series and I think it’ll be interesting regardless, plus we know the map is hard from water beavers. I personally like watching the journey of damming up water and figuring out bypasses in a series. I could see it hitting a wall after awhile especially considering how dense the map is. I think there might be enough starvation with the bad tides and droughts lol. Despite what some may say you’re good at the game (especially in comparison to a larger creator with a background in engineering) so I think this series is really unique in a saturated environment
@borealforestbees14 күн бұрын
yes edit food and water
@tomc452413 күн бұрын
When there is a drought are you losing water down the drain block? With the insurance back up pods, is it worth having a small water tank and food store full but with no paths connected? This would stop them from being emptied but can be reconnected if needed for the new borns in an emergency
@Milosz23014 күн бұрын
Yeah, reduce the food and water consumption and keep going further. It's amazing idea and I love to watch that struggle.
@DisTurbedSimulations14 күн бұрын
Keep going, if / when you have to restart adjust the settings I was too soon lol
@Drexos1715 күн бұрын
Hard beavers
@666DarkFlyer14 күн бұрын
Yes lower the needs consumption I want to see you play this through!
@zachariahrich335414 күн бұрын
Change back to 100. It's just too much of a wipe risk. It would be too easy even if not making any mistakes. I want to see you succeed
@AnOtterNamedMoMo14 күн бұрын
Yeah, I think the sentiment is definitely not adjusting or marginally adjusting the food and water. 200% was not the move lol. Ready to see the restart
@jasonjazzz515 күн бұрын
guess i was wrong, was the water that did ya in
@diazinth10 күн бұрын
Seems hunger and thirrst mainly limits how much work you can get out of your beavers each day. I'd say find a reasonable amount of hours, and adjust hunger/thirst accordingly
@hasanmahmud86028 күн бұрын
Technically speaking, lowering the working hour is a bad idea. Because now the farmers even work for short time which is undesirable in this situation.
@Redneck35314 күн бұрын
Keep it till the end! you'll learn more
@Billhilly8714 күн бұрын
Your food and water is way too high. You'll never get anything done due to having to decrease the work time. If the debuff wasn't so harsh maybe then. Or if it would only affect the food consumption at the end of the work day.
@jasonjazzz515 күн бұрын
dont think you're gonna have enough time before the cycles get out of hand on ya. 5% progression up to 20 cycles seems more doable with the rest of these settings
@jasonjazzz515 күн бұрын
though, 150% for food and water might also be more realistic
@gamerkhanofficial13 күн бұрын
You can make it slowly increase hunger as time goes
@MrTheelitespartan14 күн бұрын
I would say that the massive increase in drought and badtide would have been enough of a difficulty increase for the challenge, the added difficulty of increase consumption seems to be a bit too much. However, if you are challenging yourself I would say to slowly increase it from base difficulty every ‘x’ cycles by ‘yz%’ up to that 200% mark _Eventually_ but that is my opinion on this matter. Hope this series goes well, I’ll be sticking around either way!🎉
@mikemccabe801514 күн бұрын
There's a pine tree in the middle of the tank storage area that isn't marked for cutting
@Grato53712 күн бұрын
Also a fan of reducing the food and water consumption. Something like 125% seems like a good number. Another option might be if there's a mod that lets you control work hours more precisely. Like if the lunch break could be automated it might be better.
@Grato53712 күн бұрын
Or another possibility would be to make the droughts ramp up slower so that rather than by cycle 10 it reaching the worst maybe it takes until cycle 30?
@vedadmerdic561414 күн бұрын
Do it.
@AbandonTheWest14 күн бұрын
If you were to do something like this, I'd reccomend starting at 150%. If you survive it, Apocalypse mode 2.0 could be 200x. Consider doing it in steps rather than going off a cliff.
@PhirenFayt14 күн бұрын
Alter it. I respect what some people are saying but games need to be playable
@stuyfly14 күн бұрын
I love the idea of increased hunger and thirst. It’ll change the game enough where you can’t play it like you normally do. (smaller districts, shorter working hours, focus on wellbeing) The super long droughts and bad tides just mean you’ll have lots of warehouses of food and many tanks of water and a gigagargantuan reservoir. pretty similar to a normal playthrough, just taken to the extreme. If 200% fails to get going, I would love to see another attempt at 150%. Or if you need to activate your insurance pods or the playthrough just gets boring to play and watch.
@andrzejostrowski557914 күн бұрын
Number cruncher! When?
@Pas_ludens14 күн бұрын
I think you should go for it if u think it could be feasible. Seeing a game where you have to struggle to survive, makes it way more thrilling
@notabandicoot522713 күн бұрын
Someone needs to make a mod for a “lunchtime” or to let the beavers go eat during work time
@MrJimneale14 күн бұрын
This is like watching RCE on medium difficulty
@kylewilson422713 күн бұрын
Hey JC, keep going with the current settings, if they don’t make it then lower the settings and try again.
@Redneck35314 күн бұрын
Restart = New serie, Assume the death ! Can call it XXI.2 tho 😂
@AC1mDevo14 күн бұрын
this map is cool. after the 3th drought the fun and redesign began. don't go vanillas settings.
@Interstate6614 күн бұрын
Think you gave yourself kinda too hard - if not impossible challenge here 😆 Respect you tried but -comma- if i's not over now anyway and you decide against to lower the consumtion think it will be. Maybe starting from scratch with normal or maybe 120% make sense?! I would love to see you this mega-hard-mode play actually threw 😉
@sell73out13 күн бұрын
Definitely think the food/water at 200% is too much with the debuff, with the length of droughts/bad tides I reckon the challenge will still be high enough.
@ihspstanktribe14 күн бұрын
Is it even possible to redo the settings without restarting?
@pete553780814 күн бұрын
You need a siesta mod
@MrMkay66613 күн бұрын
I love the idea of this playthrough but i actually want it to be finished. Food an water on normal is totally fine. 100 day droughts and badtides are apokalyptic enough
@mothic588911 күн бұрын
Reduce consumption to 100-120% for a "hard mode plus" challenge within reason, manually dealing with lunchtime is just tedious. I play with slightly increased consumption on my games and it incentivizes you to increase wellbeing fast to compensate, as well as design the colony well around small "hubs" with food and water, as well as smaller districts with good logistics later on. You don't want them to travel far, and you want to benefit asap from the cut in working hours with wellbeing boosts.
@neilh266915 күн бұрын
If things go really bad, please do ease off on the food/drink settings. If the game wouldn’t allow them to “work” themselves to starvation/dehydration and slow them to the point they pass, things would be different. I hope the settings can stay as-is, it’s exciting.
@stuyfly14 күн бұрын
I might be the minority option but I’m more curious about 200% hunger and thirst with normal droughts and bad tides than I am with normal hunger and thirst with extended droughts and bad tides. They do both seem like interesting challenges but definitely should be tackled separately and not together.
@necropaw13 күн бұрын
27:15 Just going to point out that theres no reason to set the farms to prioritize harvesting when the ground dries up lol. They cant plant at that point anyways and you just risk forgetting to set them back to plant.
@JensKolbeOlsen14 күн бұрын
Change hunger and thirst to somewhere around 120. I would rather you record many episodes than crash in episode 2. Great content as always.
@AbeYoung14 күн бұрын
Noooo, you can't change the food setting. I'm interested to see your strategy to keep them alive.
@keode12 күн бұрын
I would really like to see you restart somewhere around 125/130% consumption, personally
@NoMenosControl14 күн бұрын
Someone needs to make a lunchtime mod, split the workday into 2 shifts
@ajolker14 күн бұрын
Find a mod that does lunch breaks or one that makes the negative well being scale up depending on the level of hunger and thirst. If you can't find something for that, put the consumption back down to 100%.
@Richard-yj7wb14 күн бұрын
Can someone explain to me why JC is changing the shifts of the beavers. What's the benefit of it? Great series idea by the way.
@JCTheBeard14 күн бұрын
It's an attempt to compensate for them getting hungry after 0.000001 microseconds of not eating food, by forcing them to stop work and go eat before extending the workday again