It would be a serious focus to get your large lake constructed that you’d eluded to. And you could use the water drain to get rid of the bad tides it would be cheaper than the manner you were planning, build blocks around it and send your bad tides into it. Try and get good water storage as deep as you can pump water out of, and put 8-10 pumps and water tanks in there, you could pump that during the droughts and bad tides, maybe look into damming up the stream ahead of your colony to use sluice gates at a later point, to keep your crops and trees irrigated. You also may benefit from having another district for your “emergency beavers” with just enough food and water for them to grow up, but that would be a resource intensive luxury.
@rodneygoff8 сағат бұрын
I think this and like 2 more medium tanks
@Left_to_Drift4 сағат бұрын
i said the same thing but he seems focused on other stuff so its fine. this is his first time playing on this type of diff
@Someone_in_the_comments47 минут бұрын
Using the drain to get rid of bad tides is a brilliant idea.
@LikeEmmaWithaT20 сағат бұрын
Not only did you do it, but look at the science you racked up! Well done, sir
@JibrilJoker6 сағат бұрын
But the amount of time he kept 3 idle beavers, when they could be doing science, was driving me crazy. And that one beaver in the lumberjack sitting on it butt…? OMG
@jasonjazzz5Күн бұрын
the FT large water pump would come in real handy in a playthrough like this
@keode12 сағат бұрын
Such a tense episode! It seems really rough but I'm feeling optimistic for the future, with a long enough temperate cycle and maybe no badtide you MIGHT even see the start of Cycle 6
@Dalton32522 сағат бұрын
Heeeey! You mentioned my war crime idea. This was a really fun episode. I think that IF we require a restart, we just keep the beaverburg number and number the episode 3.1. Three for attempt three and episode one of that attempt. Just keep it going till we get one we know we can survive. I wouldn’t even mind a guarantee of a longer temperate cycle. Especially at first. With the dams on that little offshoot, that you splashed for crops this time? That’s gonna let in bad tide and hold it there. You might want to replace all but one over a dam and make that a levie if we get a bad tide. Like I said, these are a lot of fun though.
@Mirsky2568 сағат бұрын
Mod idea: Soylent Green pods: when enabled, they convert live beavers to food paste at a set rate per day. That way you can drop your population of beavers down to the level supported by resources you have while also adding in food items. Not really a war crime per se but certainly pretty evil.
@IamHattman23 сағат бұрын
A quick assessment of what could have helped on the lead into the second drought. First would be 24 hour work days once the drought alert sounded. Second would be a small log pile. They're only 3 logs and would have let your haulers help. It would have to be prioritized over the levees. Third, a little more attention. You said 'this will be a backup beaver' while looking at a pod, then didnt pause it. So it just finished, adding another beaver to privide food and drink for. Other then those things the plan looked good, I think you can pull this off!
@Devilish_Fun11 сағат бұрын
"It just takes time" hits so different during an apocalypse. 🥤
@thomasfplm11 сағат бұрын
22:45 I think that floodgates would be one of the best things to unlock. It would be useful for a lot of things. I think that the emergency beavers only make sense for the advanced breeding pods. The children cost too much in terms of producing and reserving food and water.
@DisTurbedSimulations21 сағат бұрын
41:00 there were some efficiency saving you could have made, having the two beavers go to the remote pumps to work instead of using the paused local pumps would have got a bit more. And the lumber jack on the plateau had no trees to cut. But this is really hard, and finding the balance of population size to produce enough resources during temperate cycles and then survive the droughts is going to be tough. You can build water pumps at a lower level at the remote site to get a bit more water. edit - you realized :)
@Zaadin193 сағат бұрын
Drastic times call for drastic measures. Time to set up the 'farm'.
@Devilish_Fun10 сағат бұрын
1:05:10 Top Toad commands us! Struggle until we reach the Eternal Pond in the Endless Forest! 🐸
@sidmcmillan926Күн бұрын
💓😱🦫 ... at the end. well done managing your way through that! 😬 well done sir 👏
@squiredoodad5 сағат бұрын
I would have given up in face of a 27 drought, I can't believe you actually made it through! Huge kudos strategizing and getting it all to work by a hair. Keep it up :D
@crowaust17 сағат бұрын
With the limited beavers you have at this point you need to stop wasting beaver hours on production/construction tasks during a temperate season, they should be pumping/farming only. In a similar fashion, during a drought is a perfect time to use the pumping beavers on production/building projects, like the diversion channel.
@katrpotatr332012 сағат бұрын
Whew 😅 that was a close one! My opinion cycle 5 top priorities my brain kept me awake last night concocting (I might be slightly emotionally invested 😅) in order of priority: #1 absolute top priority for builders, full builder dedication, nothing else gets built, holy moly hope there's the science for floodgates 😆: Preservation of the reservoir with badwater diversion. It's more than a 3 day project if the badtide warning comes. While you could probably survive a short badtide, it would take longer than a short temperate cycle to clear out the reservoir without the diversion. All other beavers pumping until water storage is full. This is especially important if you want to have the huge reservoir in the future. #2 block off necessary points to make huge reservoir. #3 make the lake beside the upstairs/plateau food and water storage. It will take a while to fill, but it can be mostly filled during a 3 day warning if the infrastructure is in. A lake will last longer for crops, and would be protected from badtide. Food can be planted up here later, #4 more important. #4 build more water storage. There's 20 gears made let's get another tank. This is third because natural water storage will keep it available for crops, so we don't have to dump as much during drought and badtide. The tank is still imperative, and #3 and #4 could be built at the same time. If there's a choice because of resources then do in number order. Tanks can be filled from the reservoir, but lakes take a lot of water to get going. -by #2,3,4 there should be enough water stored that some beavers can go do jobs if building resources or food need to be done. -sorry if this is a little much, but it's a fun series and I'd like to see it keep going 😃 the challenge is real
@Mod3Red8 сағат бұрын
This play through and it’s difficulty been keeping my brain going too. I still think damming the main river (with one upstream to shift bad tide) would be my focus (as well as the plateau you mentioned). If there isn’t a bad tide then it’d be a lot of water saved, if it was then you’d be able to let some water down for irrigation, but also keep destructive tide away from the main area
@camdogg-1990Күн бұрын
Edit i didn't watch the entire video before i made this comment I honestly think this is doable you just need to be more attentive to certain things and prioritise certain technologies that will help you survive through those long droughts and bad tides i think making an area where you can grow food and berries up on the hill will be a good idea also i don't think your been urgent enough with getting enough water storage and getting enough water pumped when droughts
@sidmcmillan92623 сағат бұрын
OMG! talk about cutting it close! 💧⏳️😬 ... phew
@a.cunningham497422 сағат бұрын
JC You are gonna HAVE TO use the districts This isint the water beavers mod, so its bearable
@ryanspillane616213 сағат бұрын
Could have planted some berries while you were splashing, would have meant a few kept growing
@DisTurbedSimulations20 сағат бұрын
My best now is start of cycle 4, using the 200% food and water. I'm still banging my head against your original settings. I think this video might help with trying to get further. It is definitely a(n iterative) process.
@squiredoodad5 сағат бұрын
I'd like to recommend getting some 1 tile floodgates *before* setting up metal so you can get an extra 0.3 blocks of water at your main dam at the end of the river (40:20). 33% more water available to be pumped is no laughing matter, and you can flush it in case of a badtide much more easily. Dynamite will give you +1 block per tile exploded but it'll likely be another full cycle before you can blast out an entire layer or even just 33% to your main river.
@squiredoodad5 сағат бұрын
My big takeaway here is all about efficiency. Other people have mentioned moving the hill pumpers back to the river once the water returns. My note - plant *every* last square irrigated by the safety pond with berries (1:25:58). You simply cannot afford to pass up on doubling? tripling? your berry production.
@monkman11365 сағат бұрын
Insanely impressive my friend. I cannot believe you survived that lol
@Shortcircuit2209 сағат бұрын
Stop apologizing for pausing the game! You need time to think and if anyone does not like that, they can fight me in the comments in the form of an epic rap battle!
@squiredoodad5 сағат бұрын
It's kind of funny how you built all of your farmland around the little safety pond haha
@zwierzak200311 сағат бұрын
I’m surprised that you didn’t create new district center where you can send “additional” beavers, what would increase chance of surviving rest. You could easily reduce amount of beavers to 15 instead of relaying on breathing pods. Also you should always pause breathing pods at the beginning of drought, so you will not have additional mouths to feed and drink
@Devilish_Fun10 сағат бұрын
Actually, one major goal being obscene resource storage, water dumps would actually be an important building so you don't get locked down during droughts. Good thinking JC.
@DisTurbedSimulations22 сағат бұрын
Would the negative water block remove water or bad water or both during a bad tide? Just wondering if it would essential keep your planned reservoir clean during a bad tide if you opened it up?
@JCTheBeard22 сағат бұрын
It removes any liquid, yes. So if we had the resources (and the beaver labor) to build it, I could envision some sort of badwater-only drain thing built with sluices over there to help filter
@thedragondirewolf9511 сағат бұрын
@@JCTheBeard I suggest using the negative water block to remove badwater, tho it might be difficult to get done, it should be able to take more badwater than is given, at least by that one water source. It's just an idea and it might not work but it wouldn't hurt to speculate! ^^
@Devilish_FunКүн бұрын
@Interstate6612 сағат бұрын
😲 Uhhoooh! In the middle I thought that they won't survive... That seemed to be really at the knife edge 😅😅 Terrific for now! You also maybe had a little bad luck that 2 droughts shortly after each other occured. But you managed well 👍👍👍 I think water will be the absolute key! Good that you know have a little storage uphill there! That would help immense. I myself would even go farther and just dam the exit of the canon... It's a huge area and even if you only be able to rise the water behind 1 or 2 block high, this will make it possible to pump 2 or 3 days extra. And it's not all just flow by with no benefit... Because I tink that you get a problem to not have enough beaver, to pump enough water if the next temperate saison is only a couple days. Plus, when you can dam up with the levies to the high of the "overflow" a further upward the stream, you maybe also be able to pump a while at the dam when badwater strikes because it will first flow of the map a while till it all get too contaminated... Anyway - comma - you doing a good job and I wish you much luck no matter what you decide next! 🤞🤞🤞
@ante0meridiem10 сағат бұрын
I personally like to build small irrigation pools with levis and fluid dumps, so keeping food going through droughts and bad tides isn't as difficult. It lets you focus a lot more on stocking up on water.
@jasonjazzz523 сағат бұрын
57:50 why didnt you just put in some stairs and just put the pump 1 tile lower on the ground??
@jasonjazzz5Күн бұрын
18:18 demolishing things always takes lower priority to building things if they're set to the same priority
@sidmcmillan926Күн бұрын
good to know 🤔 I did not know that. cheers 🖖
@phill82234 сағат бұрын
Remember that districts are instant & free to build, but they can save a *lot* of travel time. Easily a few hours each way per commute. In a game mode like this, those hours are could be spent doing much better things than walking to & from home!
@21Kuranashi10 сағат бұрын
1:19:03 I think the minimum quantity of beavers will have to be set first. But for the sake of argument, let's just consider that u only keep one pod active through non-good seasons. This is the least amount that u will have to work with. (life expectancy modifier might play a crucial role: rush campfire or any luxury in 2 cycle) But the prob remains that w such a low pops, industrial stuff is very difficult. Ill also ask for reduced chance of bad tide in 1st 5 cycles or maybe even 7. Therefore, what u need to be doing is timing the birthrate as and when u can sustain a lot of beavers and then turning the pods off before the drought/badtide. U did try it but it comes a little too late. By the time the wet season ends, u need the pops to be hovering w almost old beavers. This is obviously in line w the war crime theory but it ain't a war crime to time birthrate w wet season. Just playing smartly & min-maxing very hard. Ideally, u start the pods 5 days before the end of drought / badtide and hv beavers coming to adulthood for the new season. This would also lead to large growth of pops but would only last until whenever the bad tide comes. And thus, all industrial activity must be for redirection of badwater. Considering that u wont be needing a lot of pumps in the river below, rushing badtide diversion along reservoir is not impossible. If badtide diversion is successful before badtide then u can migrate up to the higher water source and that will allow much more freedom than the valley provides currently.
@colby68552 сағат бұрын
Fantastic series. Please keep it going even if there is another restart
@GaryRiffel20 сағат бұрын
Amazing job keeping us alive through this one. When I saw the video length I thought this episode was extended for one of tow reasons ... glad it turned out for the better. Can't wait for the next episode. 🦫❤
@Devilish_Fun10 сағат бұрын
The Great Frog believes in the Top Toad. We belief as well! 🐸!
@squiredoodad5 сағат бұрын
If you have enough food, let the pond crops go without water for a day. They won't die and the farmers will pluck the grown crops. This lets you stretch out water for longer. Speaking of farms, you also have a slight inefficiency in one of the farm's priorities - the Kohlrabies are being plucked endlessly and not set to plant until half a growing cycle because the only farmer in range is on harvest priority.
@squiredoodad5 сағат бұрын
I think you'll want to put a row of dams in that squarish pond by the pines/mangroves (upper left, 40:22). Maintaining two fluid dumps full time is ridiculous but you could have one for your crops you splash constantly and the new mangrove pond get splashed once per 8 days to let you keep trees and berries alive through droughts to avoid another total berry collapse. I don't think it's worth maintaining mangroves with a dump but you can actually sustain oaks and berries through a drought without a terribly high water investment. Less important, do you think it's worth sacrificing two cassava to put mangroves in the safety pond? It *looks* like the berry gatherers could reach that, you'd just need a path to put a forester in to plant them. Free food is free food.
@ComputerMind7 сағат бұрын
Poor the bad water to the negative water source instead of leading it out of the map
@Da6moose620 сағат бұрын
Wow. Cutting it so close.
@GwionWilliams10 сағат бұрын
The reason that you had so few planks at the 15-30 minute marks (trying to get the staircase done) was that you still had the gear workshop running. It produced 8 gears in the time you were stressing out so much. Ouch. By the way, you tend to pause the sawmill and gear workshop, but forget to pause the power wheel, so that's a couple of beavers working not doing other jobs. Good luck with this though, it's only going to get rougher, especially as you really need more berry bushes.
@Someone_in_the_comments49 минут бұрын
You can stop water going into the -1 block with a single levee piece in the channel that leads into it. You'll need to build higher later, but right now, just one levee block will completely stop all water from reaching that -1.
@Dealanach11 сағат бұрын
The Stasis Chambers were an excellent idea. I maybe would have waited until after the thirst crisis had passed before opening them up at the end of the drought. 30:05 It would be a shame if a beaver died of thirst because the water ration that would have saved them was put into a pod. 33:12 There was a lumberjack (I think?) stand with the "nothing in range" shrugging icon. Definitely something to watch put for when there aren't enough beavers for all the jobs. Maybe pause the far away water pumps and transfer their jobs to the pumps closer to the base? A challenge that is easily completed in the first attempt isn't a challenge. 頑張って。 PS: If you're going to make dynamite it might be a good idea to expand the watering hole to 3x3.
@PandemoniumVice8 сағат бұрын
So, instead of sending the badwater off the side of the map, could we funnel it over to the negative water source? 0.7 vs -1 should work, right? Might be a terrible idea, but would be neat to take advantage of that unusual map feature. Damned impressive that you survived that 27 day drought! I have a good feeling about the future of this one.
@awangmikael7472Күн бұрын
@davidrandall60879 сағат бұрын
One set of stairs and a bit of path and they can build the stack of levees from above to block off the drain tile
@mgstech96452 сағат бұрын
I'm curious if you've ever tested, or if you know, if turning down the working hours reduce food/ water consumption. If that works, it may be helpful and not too "cheesy". Love the new series, keep up the good work! 👍
@thomaslogan450110 сағат бұрын
My unasked for 2 cents. I’d focus on making bad water diversions and turning that huge hole with the “drain” into a big reservoir
@tecochaves8 сағат бұрын
1:16:39 28 days of drought and you haven't even built the water reservoir you said you were going to build... or the diversion for bad water... or more storages Are you going to put off doing everything again with 3 days left until the next drought? Don't get me wrong... I love your channel (I'm basically binge-watching all the Timberborn series), but for a 'very difficult' series you spend a lot of time talking about what has already happened but do little to prepare for the future.
@JCTheBeard8 сағат бұрын
Please keep in mind that we have an incredibly limited labor force and until the end of this episode did not have the science to unlock the stuff required to build diversions and anything involving metal. We'll get there...
@KunalVaidya6 сағат бұрын
keep the fermenter going to increase fermenting food quantity reducing work hours will reduce food and water consumption so that is something that could be done while waiting out the time near the top source there is space to place pump which would reach additional one level lower behind the dam at end of your river dams at some distance you can add levees to block water, it'll keep the water available for longer
@Mod3Red8 сағат бұрын
If you built a dam across where the river canyon opens into the main space, and one where there is the channel to the outside of map (to allow for bad tide removal) would that be achievable as it’s not so far from the DC? Plus you could slowly increase height of both to trap water in the bowl canyon you were planning to dam.
@21Kuranashi10 сағат бұрын
1:32:29 Yeah, migration up to the top reservoir seems even more necessary now. At least arable land w not be polluted bcz of bad tide which will surely follow soon. The valley has nothing but death. And the reservoir on the upper side might seriously be the only way to come out of it.
@nxsecuresucks5 сағат бұрын
yeah, migration might be an idea sooner rather than later.. however, if the water is under control, it would be VERY easy to just put up 9 blocks and hold water for the farm away from the bad water.
@seawolf283013 минут бұрын
The hardest choices require the strongest of wills. Gotta RP Thanos to beat this mode I think
@Alijehad022 сағат бұрын
I don’t think its even possible to have done a better job handling that draught.
@JonnyJKF3 сағат бұрын
32:00 It would be a lot easier to see which seasonal workers need to be paused/unpaused by using the workplace menu in the top left
@betabry426 сағат бұрын
Next episope... 5 day temperate followed by 40 day Badtide
@bubbles691386 сағат бұрын
the issue I see is 2.5 water per beaver per day... so thats 250 water per beaver... in a VERY short order you'll require more water than whats produced in a cycle
@grapheist6127 сағат бұрын
Honest question: does the negative water source only drain bad water during a bad tide? If it did, that would be nice for keeping that canyon reservoir clean. I’ll edit if this is addressed later in the video. Although, looking at the spoilers, this may not be the biggest issue.
@alexluckham662211 сағат бұрын
dont know how you would design it but could you use the negative source for bad water diversion somehow?
@darthyetgon10 сағат бұрын
17:08 use the negative drain for the bad tide from that top section and have it divert only into it😊😊
@ryanspillane616213 сағат бұрын
Change bottom dams to flood gates, would keep more water in wouldn’t it? Can you also put some dams further down too, might keep some extra water
@oscarmiranda95326 сағат бұрын
You should focus on building, specially on the dry seasons. Build storage and reservoirs, so you can keep filling your channels and keep harvesting. Also, create other small reservoirs, so it feeds your berrys.
@oscarmiranda95326 сағат бұрын
Do this with wood and plancks, since its urgent. After you can make it pretty with dynamite and steal.
@DirtyD83837 сағат бұрын
I think focus should be on the Lake. And blocking the drain or using it as the bad water drain.
@jc137819 сағат бұрын
I tried to tell you to rush population faster. Science gets you more water storage, it gets you tech you need to manage water, it gets you everywhere, and more beavers mean you aren’t progressing at a glacial pace. If you just went to 50 beavers right off the bat you would have easily beat this. I hope you’ll try again at least and plan a bit of a better strategy. You have like 50-60 days to have water dumps and tons of water storage built and a water reservoir, and you’ll never get it all without builders haulers scientists etc. you must rush population faster
@bismut1410 сағат бұрын
You need to build That giga dam
@berzurkfury4 сағат бұрын
Feels like several rounds of limping along from horizon zero dawn
@NycBlackout7 сағат бұрын
Between your descent into madness and the beavers struggling to survive I oddly enjoy this series. Tho if it ends in disaster and everyone dies horribly I would love an Emberpemrs series. I like watching the VoD of the streams but in 6 hours like nothing has been done 😢
@sidmcmillan926Күн бұрын
maybe have one metal gatherer setup but on a very low priority 🤔 we are gonna need a little bit of metal soon enough for this and that
@jasonjazzz5Күн бұрын
☠☠🦫🦫☠☠
@darthyetgon11 сағат бұрын
14:27 Do it do it now 😂😂😂😂
@jcrazy90087 сағат бұрын
42:50 Holy crap. now im wondering how were only half way through this vid?!?!? 27 days crazy 😮 Edit: OMG😮 i cant believe you made it thats awesome. do you think its worth plugging the holes in the upper reservoir with leeves? to get water flowing down quicker? also i know its not the same as with water beavers but should you try to build a dam where the 3 water pools are. in the same location you built for the water beavers? now that you unlock the water dump you can use it at the upper location if a bad tide ever comes and just make a 3x3 section with leeves Edit 2: if you get flood gates you can replace the dam pieces to store more than .6 of water where the water dump is
@Redneck35313 сағат бұрын
iirc hors have to be lowered to 10~12 to chop out food/water usage
@zsolthb3 сағат бұрын
Build more medium water tanks! Like 15 more
@tron777778 сағат бұрын
I have heard the bottom 10% of water evaporates faster than the top 90% Edit can't find any proof on the internet so probably not true. Maybe people are confusing it with the 1x1 evaporation vs 3x3 evaporation.
@kurtonela3 сағат бұрын
Episode 5 and no numbercruncher?????????
@charlesingram947111 сағат бұрын
#Incidentfreechannel I like that better than The Farm xD
@NettleNoresman8 сағат бұрын
Why didn't he just won 24-hour shifts before the dry season start
@JCTheBeard8 сағат бұрын
Beavers would have been too thirsty/hungry to work after about 14 hours
@NettleNoresman7 сағат бұрын
@JCTheBeard far but why not turn off working hours to have them eat and drink then turn it back on right afterwards to have them keep working? I only suggested after you get the drought/bad tide warning just enough to fill up the storage.
@jasonjazzz523 сағат бұрын
42:10 lmao... gg
@sidmcmillan92623 сағат бұрын
Just got to here... 😬 looking grim, but I'll hold on to hope 🤞