3d Modeling Explained # 02: High Poly to Low Poly Video Game Art Creation using Substance Painter

  Рет қаралды 13,118

JL Mussi

JL Mussi

Күн бұрын

Пікірлер: 19
@harleygiroux3780
@harleygiroux3780 4 жыл бұрын
One of my alumni friends from Full Sail Uni from my game art degree recommend me your videos. Very informative and I’ve learned quite a bit more than I expected. Definitely helped improve my tank model and Kriss Vector.
@PS4NerdzGaming
@PS4NerdzGaming 4 жыл бұрын
Can always count on you for quality videos mate
@javaddavoodi707
@javaddavoodi707 4 жыл бұрын
JL you are great,thanks
@vsakuya5130
@vsakuya5130 4 жыл бұрын
nice tutorial as usual.
@tomasaldazabal219
@tomasaldazabal219 4 жыл бұрын
You are the best, thanks for your videos!
@jsauce666
@jsauce666 4 жыл бұрын
Nice job, JL!
@Palrakesh363
@Palrakesh363 3 жыл бұрын
ty
@niemanickurwa
@niemanickurwa 4 жыл бұрын
Aye, nice one Mussi.
@karthiknaidu4240
@karthiknaidu4240 4 жыл бұрын
You are insane! ...love your tutorial ... Thankss for this amazing full workflow tutorial Im a indie game developer.. And it is gonna help me a lot.
@4vrtex
@4vrtex 2 жыл бұрын
Can you make another tutorial from high to lowpoly. I mean I saw in many artstation portfolios they triangulate and use minimal poly. can you please make tutorial on that. or if you are busy you can reply me and give some suggestion regards it.
@bigboomer1013
@bigboomer1013 4 жыл бұрын
Can you do one with character models? May need help with mine.
@yingbowang3068
@yingbowang3068 4 жыл бұрын
Hi, Mussi,another silly question( Might same as other ppl). for low Poly, is that waste time to merge every part together, or just stack the parts as long as it looks fine? will doing a ruined building. thanks
@damocles5047
@damocles5047 4 жыл бұрын
Amazing.
@Palrakesh363
@Palrakesh363 3 жыл бұрын
great
@daniboiyy
@daniboiyy 4 жыл бұрын
nice
@stacis
@stacis 4 жыл бұрын
Hey @JLMussi. May I ask how come in Substance Painter you have one texture set while in Maya you have assigned different materials on the low poly?
@samcraftYT
@samcraftYT Жыл бұрын
You apply the multiple color Id on the highres not the lowres. Or option 2 you bake in maya you ID color map and before exporting you reassign à single material
@alpha_centaurus5396
@alpha_centaurus5396 4 жыл бұрын
Mussi please wich one is better 3dsmax or maya ,. Vray or keyshot , zbrush or mudbox thanks in advance
@SputniksArmy
@SputniksArmy 4 жыл бұрын
whichever you're most comfortable with - the tool doesn't make great art, especially if the user/artist is shit. zbrush over mudbox though
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