"Field at Index" is now called the "Evaluate at Index" at the time of writing this (Blender 3.6.2). Utilities > Field > Evaluate at Index
@pavidarkin9797 Жыл бұрын
The lesson in the end wasnt how to make pipes but the -friends- tricks we learnt on the way. Excellent tutorial. Thanks so much
@LordoftheFleas2 жыл бұрын
This is pretty cool, especially the trick for expanding selections! For the angle measurements, I found it simpler to set the spline type to Bezier and use the dot product on the normalized relative handle positions -> a bit simpler and for cyclic curves you do not have to deal with the overflow at the start and end points.
@JohnnyMatthews2 жыл бұрын
Great idea!
@patsuki22932 жыл бұрын
Incredible tutorial. You do an amazing job at teaching and explaining why you're doing things. Definitely one of my favorite blender teachers thank you so much for what you do!!
@JohnnyMatthews2 жыл бұрын
Wow, thank you!
@srcourrau7082 жыл бұрын
This is awesome, i found very interesting the bit about finding angles, without finding the angle perse. Loved it
@JohnnyMatthews2 жыл бұрын
If there is a roundabout way to do something, I’ll find it…eventually 🤣
@_evildoer2 жыл бұрын
A lot of great info on making selections
@masaderco60792 жыл бұрын
will get it. Just don't get burnt out. Whenever you need a break, take one.
@Jo-re2ye5 ай бұрын
Impressive, both what blender is capable of and what you achieve with it
@danialsoozani Жыл бұрын
I had seen erindale use the dot product, but I never understood the fundamentals. Thanks to your great explanation I understood it pretty good!!! you are a great teacher! thank you!
@JohnnyMatthews Жыл бұрын
Thanks 😊
@ahmedshakib38834 күн бұрын
This is a fantastic tutorial thank you so much.
@robspaull5 ай бұрын
Fab tutorial - answered several things I was trying to figure out!
27 күн бұрын
Excellent tutorial. Thank you!
@hide_ch7 ай бұрын
交差してる点を選択しやすく、数も変えれることがとてもいいと思いました🤔 ありがとうございます☺️
@fabbrobbaf2 жыл бұрын
Thank you Johnny for exposing these concepts. I was looking for a way to generate streets with automatic intersections and roundabouts and I think you set me onto the right way!
@JohnnyMatthews2 жыл бұрын
Awesome! Good luck on that. Sounds like a fun project 😊
@kes099 Жыл бұрын
Genius tutorial! I'm going to try this one tonight. If you notice the pipe fittings all have differing arm lengths as they are at the mercy of where their neighboring verts happen to be. I will try to control the arm lengths by pulling or pushing the neighbor verts along their splines (wish me luck - I'm just a dumb noob :))
@hypn0c1d252 жыл бұрын
future! Great tutorial and wholeso community! Stay safe in these tis and keep your heads up! Do what you want that inspires you,
@lemonworm2 жыл бұрын
just so you are aware, around 7:04 you accidentally routed from "face count" for one of the field at index nodes and around 7:33 you jump cut to the corrected version but with no verbal acknowledgement. For someone following along with your actions this can be very confusing, so I would suggest in the future either re-filming the segment or just mention you made a mistake. There is no shame in it! Thank you for the tutorial overall though very very useful 👍
@JohnnyMatthews2 жыл бұрын
Was not trying to hide anything, I just missed that my edit went back that far.
@DarkShroom11 ай бұрын
life saver lol, i didn't notice... great tutorial though thanks, easy mistake!... the odd name has changed by 4.0 but it's still compatible so far then
@snakeyengel Жыл бұрын
Hey Johnny, you added the vertical climb to demonstrate the T junction at just below light-speed. I assumed you just extruded up in Edit mode using vertices, and extruded right and left on the horizontal, but when I implemented the T junction section, I get the 3 lines selected when I set my Boolean to OR, but when I set it to NOR, it's inverted. I'm using 3.5.0 alpha. Would that make a difference? The reason I mentioned the quick adding of the vertical section, is maybe you created yours by adding vertices and not extruding, but would that make a difference?
@snakeyengel Жыл бұрын
NM. I figured it out. Ultimately, if you don't go back to Object mode in the Layout panel, you will never see anything disappear in the Delete Geometry node. I found one difference for 3.5.0: When you group the nodes to create the Extrude group, it does NOT automatically connect the input to the Join Geometry node twice.
@lera22392 жыл бұрын
followed the tutorial exactly right, but still different. Using trial version. Thank you*
@tuyol43402 жыл бұрын
Thank you so much for all these tutorials bro. So much valuable knowledge
@JohnnyMatthews2 жыл бұрын
Glad you like them!
@omermagen824 Жыл бұрын
Very useful tutorial. Saved it for the little tricks. Is there a way to make the T joints such that the interior of the pipe is smooth? Maybe with mesh boolean? I'm trying to do something like this for procedural roads but can't get the intersections to work...
@겜돌이나가신다2 жыл бұрын
His explanation is super amazing and crystal clear
@Lexikon698 ай бұрын
Pls? Grab or means he select "these" but which nodes and group them gives nonsensical result. I see three highligted, but thats it.
@oddjr Жыл бұрын
I tried making this work for almost an hour but ran into issues at 3:00 - when I group, the new origin group does not produce a Mesh output, only a Geometry. So frustrating.
@salehelzanaty2 жыл бұрын
Thanks man it helped a lot. I tested this on my s
@JohnnyMatthews2 жыл бұрын
Great to hear!
@brunoholanda43952 жыл бұрын
I feel you!
@Youshisu9 ай бұрын
What curve did you used? I got overlapping points in TJunction
@cleverpoly2 жыл бұрын
Super cool 😎 how did I miss this one 👀
@JohnnyMatthews2 жыл бұрын
Lol I don't know there are a LOT of videos out there, I guess you're bound to miss some!
@evaamandasamlie17182 жыл бұрын
Guys it really works, I checked
@kpmgames5932 жыл бұрын
Good choice!
@ginescap2 жыл бұрын
Thanks Johnny, your channel is a treasure, I've appreciate the Solidify Group trick as well of the rest of the tutorial :)
@JohnnyMatthews2 жыл бұрын
Yeah that’s handy 😊
@ginescap2 жыл бұрын
now 4 hours later, jajaj, i've understand the Field at Index, thanks, that opens much the perspectives
@charliedeandrade85192 жыл бұрын
Nice tutorial, i just cracked soft soft ;)
@Roy10070924 Жыл бұрын
I am lost on 8:10. Is there any details? Thank you
@Roy10070924 Жыл бұрын
between 8:10-8:20. How's it work
@ruslandad365Ай бұрын
Amazing Tutorial!!! Thanks!!!
@겜돌이나가신다2 жыл бұрын
Nice tutorial.... Very helpful
@JohnnyMatthews2 жыл бұрын
Glad I could help!
@sanspower7222 жыл бұрын
OMG THANKS SO SO MUCH THIS HELPED!!!
@JohnnyMatthews2 жыл бұрын
I'm so glad!
@vikaskumar-lr4cn2 жыл бұрын
I have a question related to the geometry node How can i create road with all intersections. Like if i have to create a city roads and want to create with geometry node. Please make a tutorial on it in your spare time or give me some tips (internet links) how can i do this .
@joaopaulorodrigues91212 жыл бұрын
Don’t be afraid, just embrace it.
@kwamebrakoart2 жыл бұрын
Excellent tutorial! But I dont have 'Named Attribute'. I'm using 3.1.2 Is there a replacement
@JohnnyMatthews2 жыл бұрын
Yes, use 3.2.1 😊
@vladimiraguilar78762 жыл бұрын
Much love
@sandraruizgarcia21502 жыл бұрын
thank u helped me a lot
@suna5052 жыл бұрын
My brain exploded like Nagasaki but i slowly understood the whole video the more i watched it
@nicolopasini4424 Жыл бұрын
Hi Jonny, great build! I am acually modeling a complex piping and to be more realistic I would like to add a detailed shape of the joint. so, I am trying to insert on the edges of the blue connectors, a finishing element using the object info node, linked to an instance on pont. the result is is promsing but so far I am struggling with the orientation of the instances, since each connector may have 2 or three edges. any idea how to integrate it? thanks!
@iamankyy40252 жыл бұрын
am getting soft from your video, thx alot. how do i make my soft more than 50sec long? I clicked loop recording, pressed the record
@xristoskasapakis8282 жыл бұрын
If tNice tutorials isnt the most true tNice tutorialng ive ever read
@stephanstrydom61752 жыл бұрын
I can't get the angle fittings to work. the setup offsets my entire mesh. Using 3.3
@saleemaamir12 жыл бұрын
dude tNice tutorials is super good! subbed
@JohnnyMatthews2 жыл бұрын
Thanks for the sub!
@JustinAquino Жыл бұрын
YOur explanation is very detailed which is great! I have to watch it a lot to understand it like the others. Would it be possible to do this with Sci-fi Corridors or Dungeons? Like a Ring Habitat in Sci-fi, or Dungeon maze?
@zippsterstudios2 жыл бұрын
By chance do you have a file available for download? i have all but the last step working (it paints everything for me as a 'joint')
@호랑나비흰나비2 жыл бұрын
thank you good sir
@josecalvo592 жыл бұрын
Is it for windows only? How Can I use it on my mac?
@JohnnyMatthews2 жыл бұрын
builder.blender.org/download/daily/ is where you can download the daily builds!
@luiselias43652 жыл бұрын
YES! I LOVE YOU!
@JohnnyMatthews2 жыл бұрын
I'm just so lovable 😎
@luiselias43652 жыл бұрын
@@JohnnyMatthews sorry, it wasn't me
@saegon22 жыл бұрын
Does soft soft co with the samples? And are these copyright free?
@JohnnyMatthews2 жыл бұрын
You can use these ideas however you like.
@genesis23032 жыл бұрын
Recently I saw interesting question selection related. Is it possible to get the highest point of every face at Z axis on displaced grid, I mean with for each face loop this would be easy, but is it even possible now? Btw more selections tutorial would be awesome, for example how to select points with some conditions per mesh island cause since mesh island is not a domain how could we even approach this?
@JohnnyMatthews2 жыл бұрын
I had a patch for a grouped statistics node a while back, but it is on hold. That would allow for the cases you suggest here.
@genesis23032 жыл бұрын
@@JohnnyMatthews Wow you really are ahead of events. Thank you for all your work, field at index seems still a bit mysterious to me, this tut was very helpful.
@igka40292 жыл бұрын
Wow! Great!
@JohnnyMatthews2 жыл бұрын
Thanks!
@ikramikramkakarkakar86132 жыл бұрын
ur a fcking legend dude honestly
@JohnnyMatthews2 жыл бұрын
🤣in my own mind maybe
@девули-р4и2 жыл бұрын
Thanks bro..
@JohnnyMatthews2 жыл бұрын
No problem
@geiselmotta21222 жыл бұрын
God bless u
@LAMBOMODS8 ай бұрын
would love a blender 4.0 version, Im stuck after wasting 1hr lol Thanks anyways
@brandonsanchez26732 жыл бұрын
tNice tutorials actually was, and I'm just starting myself, I have no idea what I'm doing but I have a ton of ideas in my head. Ti to figure tNice tutorials out
@AhmedNassef2 жыл бұрын
That was not a straight technique (lol) had to watch twice.. I learnt a lot today...I always failed to grasp the Field at Index node's function.. Thanks a lot Johnny... Keep 'em coming...
@JohnnyMatthews2 жыл бұрын
Yeah it got a little hairy 😊
@a-ztrendingmovies942 жыл бұрын
nice tuto lmfaoo
@sebastianfranco66262 жыл бұрын
i love u
@ΘΩΜΑΣΝΙΚΟΛΟΠΟΥΛΟΣ-ε1π2 жыл бұрын
Krazy , get out of here. That was funny, really funny
@miguelhurst5592 жыл бұрын
"splendid " 🀄️ 💘 😾 🚮 🍚 🉑
@milqxbreq35252 жыл бұрын
Piedm
@perfectpicture012 жыл бұрын
day.
@ronaldmorris89912 жыл бұрын
p♥r♥o♥m♥o♥s♥m ✨
@MIKA-sf7no2 жыл бұрын
!!!!!!1
@ibtissemabdelkbir48852 жыл бұрын
hahsdhahah good
@Davetsizmisafir322 жыл бұрын
lmfaooo
@markreiniergarcia41912 жыл бұрын
E!
@נטעגרון2 жыл бұрын
Don't put water on it !
@rathodsiddharajsinh90102 жыл бұрын
sa lol
@dineshmaheshwari77682 жыл бұрын
please give us your instagram id for further references,doubts and for clarification..
@JohnnyMatthews2 жыл бұрын
I'm @johnnygizmo on Twitter & Instagram (mostly Twitter)
@viniciusfranca71092 жыл бұрын
It seems this is for windows users only, I will contact you for developing this project