I wasn't holding on to my papers tight enough and they went everywhere.
@akashkris4 жыл бұрын
Hmmm
@DarkNexarius4 жыл бұрын
I know right, it happend to me too
@antoniolewis10164 жыл бұрын
I wasn't holding on to my papers and I ended up flying away.
@rakijr91764 жыл бұрын
I blasted my papers all over my pants.
@amphicorp47254 жыл бұрын
Yeah when mine hit the wall they crinkled and deformed quite realistically
@PrinceWesterburg4 жыл бұрын
I have 40 years in computer programming and graphics, 25 in 3D animation and yet virtually every day I see truly jaw dropping work appearing here! What we need is more of these research papers making it into products like Blender
@michaels70014 жыл бұрын
Yes
@MrLordofgames4 жыл бұрын
How hard do you think it is for a normal person to take whats in these papers and put it into blender? You think its possible for people for you? Or normal people? Or people who have some knowledge or just the person who made the paper? Sorry for the over load of questions I’m just curious what you think
@skyr84494 жыл бұрын
Yeah, I really want to see a simulation like this and sound simulation like that other video in blender, although the biggest issue I have with blender is it doesn't handle large dimensions very well, things break after not many kilometers in the viewport.
@khalatelomara4 жыл бұрын
I was going to say that , blender is a pretty fertile environment to try these out
@nasragiel4 жыл бұрын
@@MrLordofgames it should be possible for every person who can read the mathematical formulas good enough to be able to transfer them into a programming language like Python or C. I'm pretty sure I can write the code, but I doubt I'll be able to read the formulas correctly. Edit: After checking the paper, which is suprisingly short, I think this is more easy than I thought. :o It's pretty well described.
@casperschaugg16054 жыл бұрын
who is this "et al" and why is he so smart?
@AlessandroRodriguez4 жыл бұрын
This ET guy is really smart, his biopìc movie doesn't make him justice, and best lets not talk about their videogame....
@martiddy4 жыл бұрын
He's so smart that he has made academical papers in every branch of science. What a madlad!
@IAmNumber40004 жыл бұрын
made me giggle lol
@casperschaugg16054 жыл бұрын
@@martiddy ikr
@hudsonr.2184 жыл бұрын
He seems like he's in every single paper I read!
@JohnMcclaned4 жыл бұрын
this deforms my brain in real time
@holywizard69454 жыл бұрын
in 60fps?
@Nutlicker6834 жыл бұрын
@@holywizard6945 120 FPS, My brain deforms in high refresh rate
@Hexcede4 жыл бұрын
this deforms my brain in real time at nearly two thousand FPS
@aljon59474 жыл бұрын
this simulated my brain turning into jelly in real time
@holywizard69454 жыл бұрын
@@aljon5947 and throw armadillo at it
@shrimplyfantastic4 жыл бұрын
Jeez! The tires compressing is crazy! I was not expecting that part.
@aydensmith88594 жыл бұрын
Is there a discord community or something that you're in where you got access to this early? Or is it a patreon or something?
@xtermix34 жыл бұрын
@@aydensmith8859 yeah you press the "join" button by the "subscribe" button for many perks including early access
@me.unpredictable2804 жыл бұрын
@@aydensmith8859 two minute papers discord community is for all. Its link is available in the channel.
@greatbritannialine4 жыл бұрын
BeamNG Drive anyone?
@sagsolyukariasagi4 жыл бұрын
@@me.unpredictable280 where is this discord link ?
@ElectricalSwift4 жыл бұрын
This is amazing. I love seeing the papers you share. I'd have no idea about these amazing things otherwise.
@ElectricalSwift4 жыл бұрын
I really love these clips. So cool!
@tobi67584 жыл бұрын
"at the end of the video, I tell you how much time it will take to simulate this" *Looks at video title* well..
@martiddy4 жыл бұрын
Yeah, the title is kinda spoiler. It reminds me of the episodes titles from Dragon Ball haha
@mostlyokay4 жыл бұрын
Well, he did only tell us the actual time at the end - the title only gave away the order of magnitude.
@CosmiaNebula4 жыл бұрын
NO SPOILERS
@ziad6164 жыл бұрын
Not only did the title have a spoiler, the thumbnail had one too! Specifically, the spoiler on the back of the car.
@spiderspyy4 жыл бұрын
Thank you so much for making Two Minute Papers! Makes it easier for us gamedevs to keep track of the next gen tech that will be comming! :) Can be difficult to keep track of Siggraph papers!
@TwoMinutePapers4 жыл бұрын
You are very kind, thank you! There is no such thing as too many papers, especially when it comes to SIGGRAPH! 👌
@spiderspyy4 жыл бұрын
@@TwoMinutePapers You are most definitely right about that!
@_iphoenix_61644 жыл бұрын
OH MY GOD THAT COMPUTE TIME THOUGH- this is crazy!
@Zeuskabob14 жыл бұрын
Dr. Zholnai-Feher skimmed over it, but the car was run just 7.5% slower than real time. Real-time interactive physics simulation is only a few papers away!
@maythesciencebewithyou4 жыл бұрын
@@Zeuskabob1 Those results depend alot on the hardware they are using
@bravebee12724 жыл бұрын
what if they used 128 core cpu.wkwk
@manuelsoares43434 жыл бұрын
@@bravebee1272 they are running it on a gpu most likely as nvidia is involved in the project
@DenGuleBalje4 жыл бұрын
@@bravebee1272 Well you could run it on a PC with two AMD Epyc 7742 CPUs. That would be a 128 core PC, but it doesn't matter because this is probably running mostly on a GPU.
@kerimikkelson77464 жыл бұрын
"Dear fellow scholars" Me who's watching this when I'm supposed to be in school: Uh... yes..
@Permafrost1074 жыл бұрын
E
@lucienledune10774 жыл бұрын
I mean as long as you pass the exam ... no need to waste more time than needed
@kerimikkelson77464 жыл бұрын
@@lucienledune1077 I wish I had exams on simulations. I only have exams on plants and math and the middle ages
@kerimikkelson77464 жыл бұрын
@@Permafrost107 EE
@diablo.the.cheater4 жыл бұрын
@@kerimikkelson7746 To be fair simulations are math and math are simulations of reality so you do indeed have exams on simulations, like simulating what train will arrive first if one starts at x and the other at y at an acceleration of z and a.
@ImKent4 жыл бұрын
Beamng drive is gonna improve so much after this
@descai104 жыл бұрын
unlikely they'll implement it
@xxoan.16134 жыл бұрын
@@descai10 yeah, and the performance is already shit
@angelo_2344 жыл бұрын
Not really since I'm guessing that they both use similar simulation techniques and BeamNG already is pretty realistic and has better performance than this simulation (< 0.1 ms average physics calculation time per frame for one car in Gridmap). If BeamNG wanted to make even more realistic deformation physics, all they would have to do is to make the cars out of more nodes and beams, although that would come at the cost of a slower simulation. But I think BeamNG's main goal is balancing performance and quality of the simulation.
@evennot4 жыл бұрын
Beamng goes beyond that (with much simplified physics engine), it takes into account clutch, breaks and tires temperature, breaks fading, pneumatic pistons in the suspension, etc. It will take much more effort to make a general physics engine that won't take shortcuts for all these things along with curved body interactions
@unkr3at1v4 жыл бұрын
this does not look to groundbreaking here. beam has all of that and more
@EuphieEuphoria4 жыл бұрын
This could have amazing applications in the virtual reality space, allowing for more accurate real-time physical interactions between objects and players
@thefacethatstares4 жыл бұрын
nice observation
@yudoball4 жыл бұрын
Great idea. Maybe its just me but i want to 1v1 someone in VR mma style
@fitmotheyap4 жыл бұрын
@@yudoball i wanna have a sword fight in vr but the problem is you can't really physically fight them,swords would just stay in place if 2 people hit and stuff,vr is far from being real enough but it's still fun
@To-mos2 жыл бұрын
@@fitmotheyap It's really lacking forcefeedback, if you could change the weights and make controllers hard to turn it would be a drastic improvement over todays.
@vesacksi4 жыл бұрын
"We dont even need a coffee break, we dont even need to wait at all" oh my god the rendering scene is about to change forever, and gonna get overworked to death lol
@SelfMadeSystem4 жыл бұрын
I guessed that the compute time would be around 5-10 seconds a frame, and I thought I was being greedy. Just milliseconds!? That's crazy!
@incription4 жыл бұрын
what do you think real time means?? lol
@tissuepaper99624 жыл бұрын
@@incription "Real-time" isn't a hard and fast line, or even really a useful descriptor. Any simulation could be executed in "real-time" if the thing being simulated is simple enough. The compute times for the different simulations in this paper span two orders of magnitude. If it was only the fastest of those simulations which can run at real-time, that would mean that the car simulation would run at ~100 seconds per frame. Don't be a dick.
@JohnIsPlaying4 жыл бұрын
Paper: shows some bouncy marbles Two minute Papers: Wow! What a time to be alive!
@turjoturjo74223 жыл бұрын
i really love the excitement of u at 4:12 love that sound, Woohoo! btw amazing research paper and amazing video!
@dustinwaree4 жыл бұрын
"Holy Mother of Papers" :D
@imveryangryitsnotbutter4 жыл бұрын
He could've just said "Holy Trees".
@dustinwaree4 жыл бұрын
@@imveryangryitsnotbutter that would’ve been very smart
@VishalBalaji4 жыл бұрын
This is freaking amazing. Have been following since few weeks and love your videos. Keep up the awesome work !!!!
@nutzeeer4 жыл бұрын
the algorithmic sound will be the future of computer games! now we can make worlds with materials and dont even have to design sounds anymore!
@Inepressiera4 жыл бұрын
Yeah it‘s astonishing. No more recycled sounds. Alll organically created sounds. I can‘t wait.
@sliceofbread26114 жыл бұрын
i will miss those "classic" sounds that you hear over and over again in games and movies.. there are so many movies where people draw a pistol and i get flashbacks to trophy hunter...
@hombacom4 жыл бұрын
The experience of doing something by yourself can increase your creativity instead of being limited to what someone else create for you
@nutzeeer4 жыл бұрын
@anurag this! virtual instruments! even when not directly playing something in VR, this adds a whole new dimension of sound creation for synthesizing!
@dsp43924 жыл бұрын
That's what people thought about physics a few decades ago, and here we are today with half the assets in games still being hand animated. That's the thing about videogames, they're not pure engineering products. A lot of artistry go into them which is why some things will keep being hand-made for a long, long while. When audio designers want something to sound exactly right, it's often easier to record audio than to coerce an algorithmic engine into producing the right stuff. Procedural audio will be a useful tool for sure, but I wouldn't expect it to replace traditional foley any time soon.
@v-sig23894 жыл бұрын
I am in total awe and love with what i see in this video ! I'll get my hands on this paper !!
@Parsafari4 жыл бұрын
BeamNG Drive: *am I a joke to you?*
@sgbench4 жыл бұрын
Muller et al.: Yes.
@werdox4 жыл бұрын
heheheh got ya
@TheFreshSpam4 жыл бұрын
@@carnap355 there is real soft body physics in beam ng. Beam ng does simulate the physical properties of the mesh ( metal in this case ) and how it should react when reforming. There are stronger parts and weaker parts, attachment points and all the like. You can tell this through the fact both simulations have the same tyre mechanics. The rubber is simulated to deform differently like metal, to plastic, to glass etc.
@Filexor4 жыл бұрын
@@carnap355 From what I've read, the simulation in this paper is done by constraining primitives and the mesh is bound to them. And in BeamNG, constraints are beams, primitives are triangles and visible mesh are bound to them. There is no major difference in that point.
@blinkero84 жыл бұрын
And all other racing game with advance tyre deformation, temperature factor, compound and wear xD
@jonbmia3 жыл бұрын
What a time to be alive, indeed! Love your work! Thanks for sharing.
@TheDrexxus4 жыл бұрын
I couldn't remember what this channel was called, so I just looked up "dear fellow scholars" and got there ;)
@nom83764 жыл бұрын
I love your enthusiasm, it's contagious :)
@prevostclement4 жыл бұрын
Wintergatam: *heavy breathing*
@shaihulud45154 жыл бұрын
I swear I could hear some cranks being thrown out of the window :)
@imjody4 жыл бұрын
Ouuuu this is so excellent for future video games and so much more. Beautiful visuals and explanation as always. Thank you!
@heinrichwonders88614 жыл бұрын
Turns out my papers were just a simulation.
@heavencanceller18634 жыл бұрын
This channel always reminds me that progress is now. Thank you for the amazing videos
@andreaspetersen3614 жыл бұрын
Holy shit! Imagine car games in the future
@MusicAutomation4 жыл бұрын
Probably all games in the future will use simulations instead of animations for just about everything.
@danieldavid43424 жыл бұрын
Chech out: Beam ng drive!!!!
@minhuang88484 жыл бұрын
Honestly, Dirt Rally 1+2 are so insanely close, simulating it at this stage is just a fun exercise more than anything else. I'd rather we'd have some kind of vestibular stimulation device allowing us to completely feel like we're driving a car with all the forces happening.
@z3dar4 жыл бұрын
Imagine a new Lego Racers game with this tech.
@milanstevic84244 жыл бұрын
Cars in the future: Holy Shit! Imagine humans in the past
@localbroadcast4 жыл бұрын
ABSOLUTELY LOVING IT as always! Thanks for keeping us up to date with our wonderful time to be alive!
@JamalPennant4 жыл бұрын
Can't wait to see this implemented in 3d software like c4d or Maya. The amount of time it would save
@wentworthmiller18904 жыл бұрын
Wow! I'm speechless! I hope to one day be smart and learned enough to understand these papers - maybe implement and play around. And, maybe, contribute in some shape or form! Such a wonderful thing for the research to be made available for free, and the author of this video to share this with us! I have got be able to able to write my own papers to hold on to them! What a time to be alive!
@catt02154 жыл бұрын
BeamNG: *laughing hysterically*
@AlessioRegal4 жыл бұрын
This research is absolutely awesome, I am speachless! Great video as usual, thanks for sharing :)
@n0madfernan2574 жыл бұрын
car manufacturers: hmm, maybe we can use this and spend less on crashing actual ones
@ImKent4 жыл бұрын
They don't do that, it's another company, the manufacturers earn money instead
@andrasbiro30074 жыл бұрын
They do it already, just with slower algorithms on supercomputers. The cost of a few dozen crashed cars can buy you a decent amount of computing power.
@ekklesiast4 жыл бұрын
They've been doing it for years, if not decades
@avialexander4 жыл бұрын
Car manufacturers simulate using algorithmic methods that aim to model real structural physics and fluid dynamics. These "simulations" are geared towards getting close to physics, without needing a lot of compute. If you tried to use them to predict real physical systems, they would fail badly. There is a reason that fluid dynamics has not been replaced by smooth-particle-hydrodynamics and structural simulations still are not run on GPU's. And that is that when you want to do real physics, you can't parallelize it.
@intrametaarchi10154 жыл бұрын
@@avialexander nature is real, physics is partially real, maths is not real, algorithms are only aproximations in this case, whether parallel or not.
@Kram10324 жыл бұрын
DANG the recent advances in this area are insane. The other day you did that paper about super detailed liquid/solid-coupled simulation, and now this! Maybe one day we really will get a real time simulation of all of everyday life physics interacting in arbitrary ways!
@willinton064 жыл бұрын
I’m done Dr. K, I have no papers left, I held them as hard as I could but it was useless, I have nothing to loose now.
@TwoMinutePapers4 жыл бұрын
Yes, this was a proper paper, so that's understandable. Excused!
@WGRF4 жыл бұрын
The RC-car simultion is unreal. I've had many hobbygrade cars in the past years, and this simulation is incredibly close to a real life 1:10 of 1:12 scale buggy (although without much or thin oil in the shock absorbers). Absolutely mindblowing
@WGRF4 жыл бұрын
Okay addition: The car rendering in 55 frames per second sounds like the most amazing RC-game ever. Re-volt 2 Remastered anyone?
@MrLordofgames4 жыл бұрын
A two minute paper vid aaannd an accursed farms video! What a time to be alive
@delainykennedy81724 жыл бұрын
Amazing! I come from a content creation background and have a love and hate relationship with dynamic simulations... This looks really promising... Love your channel btw!
@АлексейЧумак-л8ь4 жыл бұрын
"Holy mother of papers" Now that's a fellow man of culture Thanks for vid, you doing great!
@realfangplays4 жыл бұрын
Wow, this one seriously blew me away. Really excited to see it's applications
@WilliumBobCole4 жыл бұрын
i've never clicked like so fast in my life, even before watching, I need this in my games like now
@Egora1114 жыл бұрын
Try BeamNG
@WilliumBobCole4 жыл бұрын
Looney I have, and it’s pretty great, but this seems more general purpose and potentially more robust, and I just want this kind of simulation in more games, not just niche titles. But also more niche titles. Whenever I see tech demos like this, I just want awesome physics simulation sandbox type games where I can just be a god of tearing food apart or punching physically accurate holes through objects and all that fun stuff XD
@jdavi62414 жыл бұрын
you sound quieter and smoother károly. it is nice on my ears. like ASMR but computer science. you are the Bob Ross of research.
@ethansilverstein91394 жыл бұрын
I'm not a scholar or anything but I love these videos and his voice is so calming
@JLMoriart4 жыл бұрын
This is the most satisfying simulation footage I've seen in a while. Excellent video as always =)
@dienelt56614 жыл бұрын
I actually said “excuse me !?” out loud 😂
@alexandrubotan98454 жыл бұрын
Some of these papers are so amazing it makes you wonder how they come up with such ideas.
@fim-43redeye314 жыл бұрын
Isn't this already present in BeamNG? At least the deformation simulations.
@TornaitSuperBird4 жыл бұрын
Not this kind of deformation. BeamNG's is rigid deformation, this has soft deformation. Edit: My original comment was incorrect. BeamNG does have softbody deformation physics.
@fim-43redeye314 жыл бұрын
@@TornaitSuperBird What's the difference? I thought BeamNG was all about soft bodies.
@evanherriges40424 жыл бұрын
@@TornaitSuperBird Beamng does has soft body physics
@Dejawolfs4 жыл бұрын
this is an improvement on it. older algorithms tend to go full kraken. this one is apparently smooth as japanese dog fur.
@Ripsaw4604 жыл бұрын
@@TornaitSuperBird my guy the whole game is soft body physics XD
@jacklikesmath96584 жыл бұрын
Your personality takes what would otherwise be mildly interesting and makes it very entertaining.
@doompillow87964 жыл бұрын
5:42 Oh god that's like my headphones
@DrAdityaReddy4 жыл бұрын
My earphones :-(
@oingpla4 жыл бұрын
'Holy mother of papers" your vids just keep getting better!
@esesel78314 жыл бұрын
laughs in Beamng
@robinrai49734 жыл бұрын
@@carnap355 that's super cool, thanks for the comparison and insight!
@Ripsaw4604 жыл бұрын
@@robinrai4973 who is this guy and why does he keep deleting his comments, what is he saying?!?!?
@nikonikolic13652 жыл бұрын
Fantastic stuff. I love your very clear explanations into ai based graphics simulations.
@fezbpu4 жыл бұрын
how can i get this in blender? I need this in blender
@-Danny4 жыл бұрын
I think the exact same thing for 70% of the stuff on this channel. Though it's not an easy task for anyone to implement things into software, let alone some of the more advanced findings. I wish I was smart enough to understand just 30% of it, or else I'd try to do it.
@knight22554 жыл бұрын
Hopefully by 2025 there will be a ton of tutorials on youtube showing us how
@thisisfyne4 жыл бұрын
lmao
@KarenTookTheKids4 жыл бұрын
True, blender for destruction is just npt quite there yet, the only thing we have ist cell fracture addon, which works well like 20% of the times
@zainuluk2 жыл бұрын
It would be amazing if this was used in the next racing simulator.
@ONDANOTA4 жыл бұрын
Folks, if you were there, Do you remember waiting for those soft body simulations in 3dsmax? it took ages XD Coffee, coffe, more coffee . omg the bad old days
@Lrelni4 жыл бұрын
no i dont remember cuz i do blender lol
@-Burb4 жыл бұрын
@@Lrelni It would be the same in blender though...
@Natsters464 жыл бұрын
I’ve been watching all of these videos thinking that you were at least 50 years old. You are wise beyond your years, sir.
@michaelprice30314 жыл бұрын
Everyone: I wanna play a game like that!!! BeamNG Drive: Whimpers in a corner
@MotoCat914 жыл бұрын
Imagine an RPG like Bethesda games with realistic physics such as this, rather than twitching ghost corpses, dinner settings that vibrate, bookshelves which explode if you look at them wrong and animals which clip through the ground.
@alidaraie4 жыл бұрын
As an automotive engineer I can not even imagine how useful this algorithms can be in my field for vehicle dynamic simulation. It usually takes up to minutes to perform even a simple steady state simulation. This on the other hand...Oh my god I'm getting goosebumps
@SpeedySpee4 жыл бұрын
Combine this with BeamNG Drive's softbody physics for body deformation and I think we simulated real life
@FSXgta4 жыл бұрын
It's not that easy. They would need to make a brand new game
@SpeedySpee4 жыл бұрын
@@FSXgta I never said it was easy I just said the outcome would be significant
@daton36304 жыл бұрын
@@SpeedySpee true
@Hexcede4 жыл бұрын
What a time to be alive indeed, this is so far one of my favorite papers, this is absolutely amazing!
@SnaveSutit4 жыл бұрын
Hasn't Beam.NG been able to do these things for a while now?
@skrimper4 жыл бұрын
No, it's done differently
@Ripsaw4604 жыл бұрын
@@skrimper no its not beamng is a soft body physics engine made in 2013!! SEVEN YEARS BEFORE THIS, and now everybodys so stupid and think beam is "JuSt LikE AnY OThER CAr GaME" and its stupid beam has done this, way better, with higher fps, and better physics LONG before this stupid shit hes acting like hes never seen a tier model before, idiots.
@Damian-cilr22 жыл бұрын
@@skrimper and done better.
@kylebowles98204 жыл бұрын
So awesome! Can't believe it's that fast with that much geometry! They could make the tire pop or something; racing games will never be the same after this!
@joelmartiiin63764 жыл бұрын
0:54 well there is a game called beamng.drive that can do that in real time, its amazing the things you can do in the game like deformations when you crash( sorry for my shiti english ) regards from Catalonia and stay safe :)
@Bloodrammer4 жыл бұрын
What's even crazier is that those computation times are apparently measured on a CPU station. I'm absolutely blown away with that first impression, gotta read the paper in its entirety.
@aiexzs4 жыл бұрын
beamng: *looks away
@Lavender341244 жыл бұрын
in beamng drive this clip through objects and stuff but with this it wouldn't
@Damian-cilr22 жыл бұрын
@@Lavender34124 as if running into a wall at 500kmh wouldnt make stuff clip into eachother.come on you are making me laugh,if it went fast enough i wouldnt doubt it'd clip the car and break it
@z3dar4 жыл бұрын
Holy crap, I'm almost crying. This is unbelievable and I need to get this to Unity asap. Also, now is DEFINITELY the time for a new Lego Racers game; I've waiting forever, someone should make it happen!
@angelo_2344 жыл бұрын
I believe this is just a soft body physics simulator just like BeamNG. And BeamNG probably uses the same simulation techniques that this simulation uses, but BeamNG actually has better performance than this simulation (< 0.1 ms average physics calculation time per frame for one car in Gridmap). Although that could be due to BeamNG using fewer nodes and beams to simulate the cars than this simulation does but I'm not sure about the key differences between the two simulators.
@sgbench4 жыл бұрын
This is cutting-edge research. Whatever techniques BeamNG uses are inferior. (Or just plain different.)
@Damian-cilr22 жыл бұрын
@@sgbench actually they are superior,assuming this is done on a computer that runs beam at even 30 fps,why am i saying this you may ask? beamng literally simulates every single part of a car and a good enough rig can run it at 105 fps on the most intensive map.all while simulating almost every aspect of a car on max graphics.
@RoastCDuck4 жыл бұрын
Its so Natural and Perfect it creates satisfaction and joy just by being hypnotized by the simulations
@NightFire20034 жыл бұрын
BeamNG 👀
@N.I.R.A.T.I.A.S.4 жыл бұрын
I'm all about the phrase "holy mother of papers".
@KrazeeCain4 жыл бұрын
Check out Beamng.Drive! They've been doing pretty accurate vehicle physics for years now, including deformation. Loooots of deformation ;)
@Ripsaw4604 жыл бұрын
ikr how do people not know about beam? and if they do they say "oH wElL iTS nOt SofT iTs RiGID" and it makes me very mad
@Damian-cilr22 жыл бұрын
@@Ripsaw460 yea its softbody.if it was rigid it'd be similar to wreckfest/flatout 2
@MarinusMakesStuff4 жыл бұрын
Wow, I'm amazed by the string at 5:50 !!!
@Burner_1-one4 жыл бұрын
One singular word. Beamng...
@shoulderblade78294 жыл бұрын
Woooo this is what we've been waiting for.
@cineblazer4 жыл бұрын
Woah -- NVIDIA? Copenhagen? Sounds like the folks up at Blender have been busy!
@slayercake14 жыл бұрын
the most impressive one to me was the twisted up string. so cool
@vagatronics4 жыл бұрын
We've had this with voxels for years, check out Teardown
@harlequintheserpent70164 жыл бұрын
Holy grail! Just calmed down since the series about a liquid solver, that respects medium boundaries, thus being able to simulate air effects of all kinds... How great could it improve PhoenixFD, for example! And now the physics solver comes into play, that could not just give a huge kick in speed and accuracy of TyFlow simulations, but turn MadCar into a realtime BeamNG experience, but many times more physically correct! What a time to have all of my physical sandboxes experience!
@PlanetXtreme4 жыл бұрын
I mean.. Beam.ng drive already has this :shrug:
@abrahamwondafrash75494 жыл бұрын
Oh my God where are we going with this...thanks to the geniuses who are making it happen....I have always loved realistic simulation....
@spacemeter30014 жыл бұрын
15ms? Yeah, on what computer? It's always funny seeing these simulations when they don't tell what hardware they used.
@kerstenbr4 жыл бұрын
I don't understand what you are talking about, but you sound so happy, so i think it's a good news! Lets GOOOOOOOOOOOOOO
@Hozq3D4 жыл бұрын
* completely ignores the existance of beamng.drive *
@toozigooti4 жыл бұрын
The future is looking bright. I love stuff like this.
@seedmole4 жыл бұрын
Haha these frame times are extremely impressive, nice!
@ukranaut4 жыл бұрын
Well, it nice to see you are having fun with this.
@DrMattFen4 жыл бұрын
What _a _*_time_* to _be _*_alive_* & *_able_* to _see _*_reality_* if we are _first _*_willing_*_ enough_ to & _ask _*_hard questions_* that *_challenge_* our _current _*_beliefs_* as _often as _*_necessarily possible_* !
@blockydogy11884 жыл бұрын
oh my gosh this is so cool. dude i love seeing the advancements in simulation technology! :)
@SouiiMC4 жыл бұрын
I don't know why this was recommended to me but I'm glad it did
@xkaku90724 жыл бұрын
awesome, we are getting closer to our current simulation.
@BME-dj1ox3 жыл бұрын
I must admit, even though I'm from a mechanical engineering background (i.e., we use more numerically accurate but very slow simulations), I really admire these simulation techniques utilized in computer graphics industry. They're just mindblowing! albeit less useful for practical stuff.
@anderstegnellgaming97903 жыл бұрын
I am happy to be able to say that I was here when the original car-simulation paper was published (:
@coma-body-stilllife4 жыл бұрын
My papers are physically simulated as well as they've ever been, but have blown through all collision barriers with the force of a billion gusts.
@nobbystyles48074 жыл бұрын
the squashing of the car tyres reminded me of that boston dynamics video everyone was raving about over christmas..... i thought it was mostly composited gfx
@iceseic4 жыл бұрын
I swear almost all the paper simulation only took milliseconds to simulate, but what we got in commercial is took minutes and hours
@DriverGuy234 жыл бұрын
They got so involved in programming deformation, they forgot to program the oil filled shocks, instead of just springs by themselves. Cars aren’t that bouncy guys.
@21EC4 жыл бұрын
Now imagine games using such an davanced physics in VR games using an haptic glove...closest thing to being a real thing yet non existent object simulated in VR.
@sovitrath47354 жыл бұрын
I need to buy a strong paper holder, especially for this channel. Great video as always.