"Dear fellow scholars..." Yep, I'm most definitely a scholar. I spend most of my days scholaring with other scholars at the local scholartorium. I was just saying to my friend earlier today (also a scholar), wouldn't it be great if everyone were scholars? Anyway, great vid. Scholar out!
@TwoMinutePapers4 жыл бұрын
👌
@DwAboutItManFr4 жыл бұрын
XD
@sankhyohalder974 жыл бұрын
I went to school! That makes me a scholar right? *Right?* :(
@Arovna4 жыл бұрын
dropped out and do not intend to study again, do I qualify because I'm a curious idiot still ?
@Mnnvint4 жыл бұрын
@@sankhyohalder97 Maybe you have to go to a "scholl". That reminds me I've forgotten to do my German exercises today!
@bernhardsmuts22654 жыл бұрын
"If no one watches them, so be it, I still love doing this"
@TwoMinutePapers4 жыл бұрын
You are too kind Bernhard. Thank you so much! 🙏
@Goldrusher-ee3jo4 жыл бұрын
Agreed
@chasegraham2464 жыл бұрын
Ai breakthroughs grab my attention more often than fluid simulation but little by little, Two Minute Papers has worn me down and now I get excited for those too.
@olliveraira61224 жыл бұрын
@@TwoMinutePapers So are there any softwares actually using this technique youre talking about then? Very misleading title if you dont actually share where you got all of this from
@CTSSTC4 жыл бұрын
594k ** now 3 days later ;D
@carminemuncher4 жыл бұрын
what a time to be alive but on another note; those ferrofluid simulations are amazing
@TwoMinutePapers4 жыл бұрын
Completely agreed - absolutely incredible work! If you wish to see more, check this out. - kzbin.info/www/bejne/naCnZGmei7ufba8
@carminemuncher4 жыл бұрын
@@TwoMinutePapers thanks! I had a look and wow; the paper and work in that is crazy, great stuff.
@cezarcatalin14064 жыл бұрын
Magnetofluid dynamics are a heck of a thing
@estebansingh94114 жыл бұрын
Well...THE time to be alive would be when all the physics and AI simulations show are mainstream happening at real time on videogames and such
@DamianHallbauer4 жыл бұрын
@@estebansingh9411 I've been working on one with powered ragdolls in wind, and water that's part of the game mechanics, not just an effect, for 10 years as an experient, we called Kontrol and updated weekly for a while. Stopped. a few years back because of too few appreciated the challenge of wind effects and physics made it too hard to travel, and we had spent tens of thousands already just so creature didn't walk like a drunk. It's in 2d because we can see inside workings, there are allot of firsts, 3d oceans I predict in 10 to 20 yrs studios will do it more like kontrol does. THings like surfing on wind usign just air drag and friction, were discovered and I never felt greater thrill in my career than to see these things emerge, I tuned and shaped surfboards all night to see how they performed In stead of coding the behaviour, and the custom sparse air model I used is nothing like what can be done with modern pc or phone. I firmly believe all aaa games will use physics for all movement, include air and pressure with balancing robot controllers that can fall. Its a time when playing games will make u better at sports, not worse. I want to add fluids because they are so fascinating, especially vortices. In a year or so I hope to release an android update with vids on my channel. It's rough but playable now somewhat.
@squareheart70774 жыл бұрын
1:38 "The first thing you are probably thinking about..." [shows tsunami in minecraft] Me: This man is psychic
@hulavux81454 жыл бұрын
That’s gonna be fun in 2b2t
@hulavux81454 жыл бұрын
Imagine portal with constant tsunami, ohh I’m trembling just thinking about it.
@PeterDanielBerg4 жыл бұрын
O C E A N M A N
@dandanthedandan75584 жыл бұрын
*_THE OLDEST ANARCHY SERVER ON MINECRAFT_*
@user-bv8qd9nc3u4 жыл бұрын
Shut up, it is a tsunami in Lego.
@funny-video-YouTube-channel4 жыл бұрын
Honey fluid was the most realistic one.
@Xfrtrex3 жыл бұрын
@@arsenhere7020 it sayed at the bottom it was slo-mo
@jararacavoadora58683 жыл бұрын
@@arsenhere7020 its written in the bottom that its in slow motion
@jararacavoadora58683 жыл бұрын
31%
@jjackandbrian56243 жыл бұрын
Fluid simulations never look real to me, they always seem like they're happening in slow motion. It may be because there is no frame of reference for how much water i am supposed to be looking at. Like am I looking at 50,000 gallons of water or am i looking at a liter of water.
@OutOfNamesToChoose4 жыл бұрын
I can't wait until some of these techniques materialise into common software
@hashemieada48464 жыл бұрын
Me too, imagine this in Houdini 🥺
@Sophistry00014 жыл бұрын
Blender has updated to use particle based fluids but I'm not sure if that means the sim calculates on your GPU like this video talked about. You still need to establish a domain, but it can be "adaptive" and grow or shrink based on what the fluid does.
@recklessroges4 жыл бұрын
Me too. I've been waiting for a good opensource fluid simulator that I can use for my micro-hydroelectric projects.
@nic.h4 жыл бұрын
@@recklessroges Would love to see this applied to aerodynamics. Wonder if it can be used in a dynamic system, like simulating airflow over a moving propeller and aircraft. Being able to visualize the nuances of the air flow and try different configurations for an aircraft quickly would be great.
@AlenHR4 жыл бұрын
@@hashemieada4846 there are new sparse solvers in H18.. still no support for sparse gpu sim, tho.. i think they have to redo microsolvers for that to happen..
@matthewdeklerk34574 жыл бұрын
"If no one watches them, so be it; I still love doing this". That's a fantastic philosophy, and it really shines through in the quality of the work you produce and the clear passion you express for this quite niche field. I don't do CGI or complex maths, but there's something addictive about watching you do what you love. Also the simulations are pretty.
@RichConnerGMN4 жыл бұрын
"and runs on your graphics card" well maybe not my graphics card
@theRPGmaster4 жыл бұрын
Buy a RTX 2080 Ti, it will only cost you your soul.
@marcd73324 жыл бұрын
theRPGmaster The 2080 is cheap compared to the Rtx 8000 quadro
@getsideways72574 жыл бұрын
@@theRPGmaster Make it 3080 Ti
@user-ic5nv8lj9d4 жыл бұрын
@@getsideways7257 😂😂😂😂🤣🤣😂🤣😎😎😎😫😫🙄😣😥😴😌😀🥰😅😅
@SuiYo4 жыл бұрын
It ran on a Quadro GP100 so you might have a chance I guess..
@martin-jt3xl4 жыл бұрын
yoo imagine tsunami simulators now :flushed:
@kathoden4 жыл бұрын
Bright future ahead. Imagine a Tsunami AAA game. We are one step closer to simulating the entire earth in all its glory. Even if not 1 to 1
@sageofmugen17244 жыл бұрын
@@kathoden SAO soon will be avaible in real life xd
@AndoniOlea4 жыл бұрын
@@sageofmugen1724 the problem is not the gameplay or world building; that can be done with some hard work. What is a a problem, is the hardware to play It.
@sageofmugen17244 жыл бұрын
@@AndoniOlea xd yes hardware must be run on thousands of Ultra super computer specialized on that game and related with each other through the internet and of course with our VR that can transfert all the information directly into our head through electricity without killing us YEAH that seems impossible But if you go back in time to the 1700 and you tell them that will be a talking bright boxes communicate with each others and you can do....) They will say IMPOSSIBLE so that's the bright side you can't expect what sciences can do in the futur
@GewelReal4 жыл бұрын
haha, flushed
@kryspy51604 жыл бұрын
Everyone: Wow, that's so realistic and fast! Me: hehe water go splish
@recklessroges4 жыл бұрын
I wanted the buildings to not be immovable objects.
@TheSincerety4 жыл бұрын
@@recklessroges The Day After Tomorrow
@agfd56594 жыл бұрын
@@DATECStudio because Károly said so
@adamoutulny23454 жыл бұрын
@@recklessroges said one terrorist long time ago...
@fahdbadgaishbackup70054 жыл бұрын
NJMProductions go plop
@stuffystuff16614 жыл бұрын
dang I need this paper in blender ASAP
@SorogonHD4 жыл бұрын
@LapisSea please do
@Janis_P4 жыл бұрын
I haven't read the paper, but implementation uses NVIDIA GVDB Voxels, which would be NVIDIA GPU only. In order for something like this to be added to blender it should be compatible with all common GPU's. I'm not sure if you can do sparse grids in like OpenCL. I don't have any experience in GPU programming.
@SorogonHD4 жыл бұрын
@LapisSea insert linus torvalds fuck nvidia gif
@therawmeatball68834 жыл бұрын
@LapisSea well, I looked around for 2 minutes and the code seems to be open sourece, so no legal problems-yay!
@theRPGmaster4 жыл бұрын
@LapisSea If you actually want to do that, I would like to cooperate on implementing this for Blender. I'm sure it would be way easier with more people involved, and I also have suitable hardware to run tests.
@ftcgaming46514 жыл бұрын
The highschool group project law: have any more than 2 people work on a task and it'll turn into a shitshow
@d3ds1r4 жыл бұрын
FTC Gaming tank crews?
@no1DdC4 жыл бұрын
That's why I did all of the work or basically played slave driver to keep the group in line - only to be labeled a bad team player afterwards. Fun times.
@lythd4 жыл бұрын
I've never understood how the graphics card was able to perform different types of tasks faster than a cpu. I finally get it now thanks!
@programaths4 жыл бұрын
Look at pixel shaders and how they are processed! A lot of people have trouble writing pixel shader because they think about the big picture too much. The thing is that your pixel shader will receive one "pixel" coordinate and his job is to say what to do with that pixel. So, if you want to draw a circle, you should not think about "how can I draw a circle", but, how can I know that the point is in the circle so I can color it. Then the graphic card will run multiple copies of your shader with different coordinates as input. Now, imagine you have a list of numbers you want to double. You feed your shader with a picture that is the list, the shader will run in parallel and the picture you get back is actually your list mapped with "x -> 2x". Where graphic card sucks, it when they have to iterate. The CPU is just much faster to do iterations! But with some trickery, you can transform iterative task into parallel one. One example is sum of n first integer or Fibonacci series. They both have a formula giving you the n-th ellement without iterating! Another interesting watch is raytracing shaders. 'The Art of Code" is a good channel for that: kzbin.info/www/bejne/oWLZnXeYnc1jrdU
@williammanning50662 жыл бұрын
Think of the graphics card as a massive mapping operation. It can map millions of inputs to millions of outputs easily. That could mean shading pixels, placing vertices, simulating water drops, or whatever. Then if you want to get *really* advanced, the GPU actually executes these mapping operations in groups, and individual threads within a group can talk to each other and coordinate. There are some really clever algorithms which take advantage of this grouping.
@pliskin1014 жыл бұрын
Two Minute Papers: "If you see here, the fluid counter..." Me, who knows absolutely nothing about graphics: "Oh, of course."
@WangleLine4 жыл бұрын
I'm holding onto my papers just reading that title
@dinoschachten4 жыл бұрын
Woooooow! I'm facing that problem exactly right now: I'm working on a simulation of an aircraft splashing down into water, and given the speed of the aircraft and the splash in all directions, the domain is huuuuge. At any vaguely reasonable resolution that means 32 GB of RAM fill up long before the first frame is calculated, the software freezes and no patience in the world will let the simulation finish... so this is gold!!
@TheGodOfBlocks4 жыл бұрын
Please, please keep doing these videos. I love it whenever I see a new Two Minute Papers video in my sub box. I'm by no means a materials engineer or computer scientist, so your excellent, concise explanations of these topics makes it possible for hobbyist-level computer enthusiasts like me to stay up to date with cutting-edge physics simulation. Thank you for your work!
@toothbrushgod4 жыл бұрын
1:37 imagine if there was realstic flowing water in minecraft... that would be so weird.
@Guztav13374 жыл бұрын
*Mining* _Oh fuck here comes_ It would be hardcore x5
@Danuxsy4 жыл бұрын
Coming Soon.
@thegiantgaming75924 жыл бұрын
Need this in GTA 6
@dandanthedandan75584 жыл бұрын
That would arguably ruin part of the game since a lot of builds would be ruined since water sources will no longer be a thing
@vanskis76184 жыл бұрын
Ikr, terraria already has this, why not minecraft xD
@LeoTreefield4 жыл бұрын
Two-minute papers: "You fellow Scholars somehow started to love the fluids, [....]" An offbrand-animator researching 'yoghurt physics': *Sips coffee*
@hissingfaunaa4 жыл бұрын
"Dear fellow scholars" Me, sitting in my pajamas at 3pm covered in junk food and crumbs: yeah
@Contra18284 жыл бұрын
Is there a contradiction in here? I don't see it :)
@gottesman0074 жыл бұрын
Most people is wearing their pajamas at 3pm while eating some junk food this days... 🤷🏻♂️
@GoonCity7773 жыл бұрын
...
@exosproudmamabear5584 жыл бұрын
We love your videos a lot. I click it as soon as possible. It is really a treat to know new technologies about simulations and Ai
@InbarMarmel4 жыл бұрын
Thank you for making videos! I'm a film student and know nothing about computer science, but I love watching them and seeing what the frontier of simulations is like!
@Shaostoul4 жыл бұрын
I love your videos! Been watching for quite a while now. I love how short and to the point the videos are, they make it much easier to digest the complex information being discussed. Keep up the great work!
@carbonsinatrenchcoat4 жыл бұрын
We should be the ones thanking you! Thank you for exposing these game-changer innovations for us in an accessible and fun manner! I'm so excited for the future of fluid sim, and I'm so grateful for people like you, who are contributing to the spread of this information and helping move the tech industry foward!
@vulpritprooze4 жыл бұрын
Soon enough, we'll have processors fast enough to simulate the real world to tackle down different types of global issues. What a time to be alive indeed to witness such amazing physics!
@martiddy4 жыл бұрын
Scientists already use simulations to tackle down global issues (like weather prediction, geological simulations, etc). The only difference is that this method will be a lot faster than current implemented methods for simulations.
@DrDinkle4 жыл бұрын
I dont think our processing power is that problematic. I think the problem in the real world is information. You can make a scenario on a computer but the more temperature readings we have in the real world the better we can make the simulation if you're looking at weather. Also wind samples and humidity samples would be required too etc. The problem is we cant see every single particle of air. We have samples spread out over miles between stations. If we could fill the air with sensors, we could get more and more accurate reading because we would have that information of everything going on. So unless we know all the information about a natural real world system, Our simulation's accuracy will vary. I mean theres probably inefficiencies in building simulation variables but lack of information is the issue, right?
@Engineering_stig4 жыл бұрын
@@DrDinkle it's not necessarily lack of information but more of how the complexity of the problem evolves for computing. If you're serious about finding the answer to your question look into asymptotic analysis (big O, big omega, and big theta). Also look into P vs NP problems. None of this has to do with fluid sim btw.
@vulpritprooze4 жыл бұрын
It's probably both but without the right processors, no one or only few would try to attempt and study the information required. With more powerful processors, comes more demand in powerful ways to use it.
@oofig4 жыл бұрын
Thanks to ryzen !
@Speak_Out_and_Remove_All_Doubt4 жыл бұрын
That cake from 2017 looked amazing, when a simulation makes you really hungry you know it's nailing the realism!
@skwishydude4 жыл бұрын
every time i hear the word real time i think of Dennis Gustafsson who’s making a voxel based destruction game. it’d be really cool to see more games that utilize voxel based physics
@ali32bit424 жыл бұрын
Sadly it wont support current realistic 3d graphics techniques as you will now need data for the inside of the object. and that will make game creation mega expensive.
@theRPGmaster4 жыл бұрын
@@ali32bit42 Take a look at UE's Chaos physics engine, lots of potential. And I can't wait until it's production-ready. I'll use it for sure.
@ali32bit424 жыл бұрын
@@theRPGmaster i have seen it. problem is fully destructeble environments break level design methods in most video games. and its already very expensive to model the outside of in game props now imagine having to model the inside of millions of props as well. this tech has existed since early 2000s but most devs dont use it because they cant design cool game concepts around it. why would anyone solve a puzzle when they can just break the door ?
@awee12344 жыл бұрын
@@ali32bit42 have one of the next major npcs say: "I heard you came in here by breaking our door. This will not work. Go find another job or I will call the police." But yeah I see what your point is. It might really take some further steps for level design to catch up with these techniques. Either with AI that supports the level design or just with new creative game concepts.
@skwishydude4 жыл бұрын
@@ali32bit42 Destruction (even if just prefabricated destruction) is always cool in action/shooter games, and really builds immersion. I bet in the next 5 years technology would progress enough so we could use voxel based physics in a whole lot more games since optimization and hardware is progressing super fast. It won't work in all games, but that's alright. We've been making story based puzzle games forever and I don't think that'll change just because of voxel based destruction (or destruction in general)
@KKovacsUSN4 жыл бұрын
its always a good feeling when people love your fluids.
@Volt64bolt4 жыл бұрын
Can’t wait till this comes to blender
@earychow8394 жыл бұрын
Have you heard of the "taichi elements" addon that is currently under development? I would say the "taichi" thing sounds pretty similar to this. Here is a link to a video about Taichi: kzbin.info/www/bejne/rXzaaX-De5h3oNE also the github page for taichi elements addon: github.com/taichi-dev/taichi_elements
@sharantheboss29574 жыл бұрын
you might as well take your blender license and blend it up in a real blender
@zade68284 жыл бұрын
@@sharantheboss2957 haha what
@animationspace85504 жыл бұрын
That mantaflow bro...
@robertlong63113 жыл бұрын
After the information age, comes the simulation age. So much information, so many simulations, so little time.
@karamboubou85794 жыл бұрын
last time i was this early i started a fluid simulation with an old method, its still not done yet.
@spodetheman95994 жыл бұрын
I'm very thankful for this channel as it allows me to keep up to date on technological progress.
@typistkid90124 жыл бұрын
'You fellow scholars, have started to love the fluids' hmm...
@RobertTempleton644 жыл бұрын
My scholarly contribution: Some time back in the early 2000s I did a Cinema 4D plugin that used just the CPU cores (multiprocessing) and it was able to put up to 2,000,000 (simplish) polygonal objects over another object in about real-time, parametrically. As noted in the video: independence of parallel processes is *key*. They did not have GPU core support in their API at the time so I can only envision how much more could have been done. As I am now diving 'deep' into Machine Learning, I find your videos extremely informative and worthwhile. Many Thanks!!!
2 Researchers one cup. Sorry, I'll see myself right out.
@nicolaipulley43984 жыл бұрын
@@Megalomaniakaal What combinations of words have I just read with my two holy eyes?
@carrotbluecheese56074 жыл бұрын
Sam Pulley yo this guy has holy eyes
@errorlooo81244 жыл бұрын
@@Megalomaniakaal Ah yeah that would be a really interesting 'fluid" simulation.
@chatparesseux4 жыл бұрын
Chemical engineer here, I have worked with grid simulations of fluids... I had always thought nobody liked these subjects, until I saw your channel. Honestly I have to look at that paper but hearing an extended abstract in a comfortable youtube video is priceless
@josephstalin76684 жыл бұрын
Nobody: 3d Porn artists: *It's free real estate*
@yomumma78034 жыл бұрын
ohh yees, that's where the money's at!
@literallyDH4 жыл бұрын
Oh god
@jaromor88083 жыл бұрын
Nobody: understands the nobody meme
@SkylorBeck3 жыл бұрын
Yeah I'm pretty sure that I've seen this paper put to... Ahem... Practice.
@maciej19334 жыл бұрын
20 years ago, long before YT, I used to play with fluid simulators in 3d studio. for me it was the most gratifying and oddly satisfying experience at the time even at the price of days of compute to get 20-30sec of water waves splashing around. these days I’m more into robotics and AI but I still watch this channel for news on simulations and I still love it even if it’s not my field anymore. great work anyway, please keep it up!
@jaiv4 жыл бұрын
who doesnt love fluid sims
@asentientrobot32864 жыл бұрын
They're scary to me.
@JamesPound4 жыл бұрын
I have always found fluid simulations fascinating, since my early days watching old NVIDIA demos or the PS3 tech demos.
@dec136664 жыл бұрын
"You Fellow Scholars somehow started to love the fluids, and I am delighted to see that". *LADIES* -Hackerman.
@christiaanventer81834 жыл бұрын
Knowing this paper exists, and slowly learning water sims at the same time is throwing me for a loop because I now know there's a faster way to do what I still don't know how to do!
@warpzone84214 жыл бұрын
4:34 "At the risk of oversimplifying this situation..." Dude. You lost me at coffee in 30 seconds.
@InnoSang4 жыл бұрын
watching all these videos of yours are such an inspiration for me to continue working on learning A.I, neural networks, and deep learning, please continue making us dream !
@spliceosome4 жыл бұрын
When you say "finally" I imagined it would be a paper that just came out, not from 2018.
@jacanchaplais80834 жыл бұрын
I know - haha. And nearly 8 minutes long. FALSE ADVERTISING 😅 Still great, though.
@AtlasReburdened4 жыл бұрын
@@jacanchaplais8083 You should ask for a refund, or pay 4 times as much. Same same.
@coreycraig92864 жыл бұрын
Love watching fluid simulations. Thanks for doing the work to get these videos up. It IS appreciated.
@wisdom-for-all4 жыл бұрын
If I have the choice, I will choose to spend all my 9 lives working on science & technology 🖖
@astolfo51954 жыл бұрын
Who wouldn't?
@doppled4 жыл бұрын
@Toufiq Imrose anti vaxxers are speedrunning their 9 lives
@MikeFlex4 жыл бұрын
Thank you for providing such an invaluable public service with these videos!
@decodedbunny1014 жыл бұрын
“Dear fellow scholars” Me a high schooler: 😐
@mohammadfahrurrozy80824 жыл бұрын
Soon 😁
@Zezlo1454 жыл бұрын
A high scholar*
@KunguIl4 жыл бұрын
Me, an 8th grader: : |
@decodedbunny1014 жыл бұрын
Katskull I’m 8 too
@KunguIl4 жыл бұрын
@@decodedbunny101 8th grade is not being 8, buddy.
@annekedebruyn77974 жыл бұрын
Fluids are getting so much love the past few years and a lot of the papers feature open source software too. Great stuff.
@theodoreyd4 жыл бұрын
Do you say a new unique instance of “what a time to be alive” or do you use the same recording?
@Incommensurabilities4 жыл бұрын
Theodore Yamada-Dessert maybe he uses a stream deck. Also “hold on to your papers...” could be on it :D
@vlaamscherp4 жыл бұрын
Truly astonishing how fast the technology curve is bending!
@Tuberex4 жыл бұрын
but can it run on my computer
@exosproudmamabear5584 жыл бұрын
That's the whole idea of this video unless your pc is a potato ,like me.
@martiddy4 жыл бұрын
Depends on the gpu you have.
@coxsj4 жыл бұрын
You rock! I'm not in this field. Your descriptions are brilliant, making the subject quite accessible for me. Thanks!!
@redandpigradioshows4 жыл бұрын
Well, ofcourse we like fluids. After all we get all of our oxygen from a fluid
@games5284 жыл бұрын
I know absolutely nothing about programming or computer science and have no interest in learning, but I still watch every one of your videos.
@Chyrre4 жыл бұрын
Scholars: Let's run graphics on a graphics card! Me: ....
@theclockworkcadaver70254 жыл бұрын
I absolutely love these videos! You're clearly genuinely excited by the progress made in the fluid simulation field, and it's a subject I'm really interested in too. Your explanation of the drawbacks of computational parallelism was intuitive and accessible. Keep doing what you're doing! You've got 1m in your channel's future
@TwoMinutePapers4 жыл бұрын
Thank you so much for all the love everyone! 🙏 Our Instagram page is available here with the slowed down post: instagram.com/p/B_5OdwfF_Ur/
@qwertyrewtywyterty4 жыл бұрын
Of course we love to watch these kind of videos, i think not only computer science but every papers should have a video included to explain how it works and motivate people.
@jlkadis4 жыл бұрын
This is a really great paper for two main reasons. The first thing that it does is show the innovation and invention of a simulation that was greatly improved if not created entirely. It also shows how to further the idea by listing its faults and how to get around them. A example is the fact that it requires so much computing power it is confined to a small space. But you can get around that by targeting small areas. All this means is that the paper successfully pushed a subject of science further forward into the future while also allowing other scholars to build upon and improve the simulation and further the cause.
@artvfx11174 жыл бұрын
One of the guys who worked on this published a thesis paper a year after this on mesh based physically rendered knitting. It's absolutely incredible, down to the smallest fiber without needing absurd rendering farms.
@nurluskilevi85853 жыл бұрын
Honestly, you make the content interesting enough that even those who are not scholars, and do not have a good understanding of the mathematics and content, can understand and it makes it so lovely!
@TwoMinutePapers3 жыл бұрын
You are too kind. Thank you so much! 🙏
@brunosangonese4 жыл бұрын
I am a graduate student in geology. Fluid simulation applied to geosciences would be an amazing tool to understand the dynamics of rivers, coastal environments, landslides, volcanoes and so much more! I can't wait to see it, and to try using these tools myself. With these faster algorithms we will soon be able to work with large scale modeling, of entire depositional environments. Amazing.
@_Sonato4 жыл бұрын
I love your videos man, I hope you continue to do more. This stuff is mindblowing to me
@user-tu3it5ct1z4 жыл бұрын
i am actually really really new to programing but i love these videos and you can learn a LOT from them
@Daniel.AJ.R4 жыл бұрын
THANKS TO YOU for trusting in yourself and what you like
@jorgebaescaetano54164 жыл бұрын
This series is all for me. I love fluid dynamics and love to see science as you show up on your videos
@zachhoy4 жыл бұрын
want this in blender asap! What a wonderful time to be alive!
@earychow8394 жыл бұрын
Have you heard of the "taichi elements" addon that is currently under development? I would say the "taichi" thing sounds pretty similar to this. Here is a link to a video about Taichi: kzbin.info/www/bejne/rXzaaX-De5h3oNE also the github page for taichi elements addon: github.com/taichi-dev/taichi_elements
@notapplicable72924 жыл бұрын
I personally don't care much for fluid simulations but I have really enjoyed watching the progress in the field over the past few years.
@FritzNeikenheim4 жыл бұрын
I didn't understand that much of your explanation but waawww I didn't know it was even possible. These simulations are incredible and fascinating!! Thanks for sharing
@Taterzz4 жыл бұрын
thank you for posting these, and thanks to the algorithm from showing them to me. i'm not really hardcore into these simulations as you are, but the high order of calculations fascinate me.
@alexmarquesfernandez4 жыл бұрын
I feel like i've watched the entire video without listening a single word, just looking at this super relaxng background videos.
@Liindir4 жыл бұрын
These fluid simulations give my cervical vertebrae a weird tingly feeling. It's so damn satisfying.
@Sclark20064 жыл бұрын
What a delight of video. Thank you!
@AntExe-ey5my4 жыл бұрын
The reason I love seeing this stuff is because It shows me what video games will be doing in the near future. As an aspiring developer working on my first full title on UE4 this is exciting to me. Maybe one day I'll be able to use techniques like these to create beautiful worlds in which to tell amazing stories (That's the part that gets me the most). What a time to be alive indeed.
@trymbruset38684 жыл бұрын
I absolutely love the work you put into these videos and this channel. The fluid simulation videos are my favorites after the simulated biomechanical movement ones. I have a dormant dream of one day implementing some of these techniques in an interactive VR environment, and seeing the scales tipping from seconds per frame, to frames per second is simply delightful! Imagine what we will get to see over the next few years.
@quite1enough4 жыл бұрын
3:07 a nice example of three different types of unicorn excrement
@Runefrag4 жыл бұрын
Assuming the blue stuff in the video is water > May just be a settings thing but the water shown doesn't really look to behave like actual water. For example, it seems unable or otherwise unwilling to stick to things while the cohesion also seems a bit wonky, especially if you factor in surface tension.
@faelcorreia4 жыл бұрын
I would like more people doing what you do explaining papers. Papers are so far for most people... Thank you for your work!
@alecrollinghitch76304 жыл бұрын
These kind of videos and thought experiments are important. Sharing them helps future scholars or even something as simple as curious children push the technology further in their future. Math, technology, and a push for progress do not happen in lonely, isolated environments. Thank you for sharing. Knowledge should never be lonely.
@scipion344 жыл бұрын
6:38 man that honey drop is literally more satisfying than ''satisfying videos''
@mho...4 жыл бұрын
im not exactly sure why, but that happy bounce at 4:16 was somehow very satisfying to watch!
@flarebeams4 жыл бұрын
Those ferrofluid simulations are amazing, I never thought something that behaves as uniquely as ferrofluid could be simulated
@boltstrikes4294 жыл бұрын
I'm surprised people don't like the fluid simulation videos. They're some of the most interesting stuff you put out on this channel, IMO.
@Phoenix.Sparkles4 жыл бұрын
Dude, this is why my free time never gets boring. Keep up the good work, very interesting.
@iikatinggangsengii2471 Жыл бұрын
yeah, things thats been used for science and research finally come to pc gaming performance still mystery though
@syntaxed24 жыл бұрын
Fascinating how our understanding of math and laws of physics can reproduce a realistic result!
@yondaime5004 жыл бұрын
Your videos about fluid simulation made the movie Gifted much more impactful for me.
@link999124 жыл бұрын
Hey Dr., the videos on soft-body and fluid simulations are some of my favorite. Thank you as always for the awesome video!
@lzmihich4 жыл бұрын
Awesome, Production shots are now possible, not only liquids filling containers!
@asdfqwerasdfqwer30584 жыл бұрын
This is such an awesome video concept because I don't have to be an expert to understand most of the key ideas! I wish there were more researchers from other fields who present their awesome work in such an extremely simplified way.
@TwoMinutePapers4 жыл бұрын
This must be the other heartwarming message of the day. Thank you so much! 🙏
@crackwitz4 жыл бұрын
this is a particle simulation. slicing the domain volume into a subdomain per core, moving particles between subdomains, and adjusting subdomain sizes to how many particles are in it, is an old technique. I did that as an *undergraduate* in a lab exercise in 2009 together with dozens of others. what *this* paper does is to implement this on an nvidia GPU with recent abstractions (GVDB voxels) and some math
@c64cosmin4 жыл бұрын
Fluid dynamics & simulation papers are the reason I started enjoying your show. As always great presentation, thank you very much!
@nixel13244 жыл бұрын
Nobody showed up to _fluids simulations_ videos? But that's one of the most fascinating (and satisfying to watch) kinds of physics simulation!
@esnatzea4 жыл бұрын
Your videos are awesome, I love to see the fluid simulations you make and to hear your comments about it!
@brunolevy64673 жыл бұрын
Thank you for this sustained fantastic work over the years, and for your enthusiasm !
4 жыл бұрын
These simulations look incredibly realistic. Wow.
@Insectula4 жыл бұрын
I love when you say "What a time to be alive", because that's what I say all the time. We are living in the most amazing time in human history, and the next few years are going to be even more amazing. I wish more people could see this instead of looking at all the problems. I feel so blessed, coming from the early 60's and then seeing all the evolution of technology, I just wake up each day excited to learn more.
@Sawta3 жыл бұрын
Incredible video! I can't pretend I understand most of what was discussed, but it's incredibly fascinating!
@SaurabhYadav-cn6wd4 жыл бұрын
Sir, You are just amazing... So are your videos.. I watch each and every of these videos. I really appreciate the time and effort you put in making these amazing videos, these videos encouraged me to advance my interest in computer vision and fluid simulation. Once again amazing work and thankyou so much for the videos.