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For noise and soundscape lovers. This video is about cross-patching the Kastle Drum and Kastle 1.5 from Bastl Instruments - but with the Kastle Drum turned OFF. This concept is sort of parallel to the circuit-bending concept of 'power starving' a device to get some different and interesting experimental sounds. To me, the somewhat shocking and sporadic noises of the Drum in 'Ghost Mode' go best with reverb using the Korg NTS-1 Space Reverb here). The voice of the Kastle 1.5 keeps things rooted with various drone and groove contributions, and this all leads us into the realm of space and soundtrack vibes. Thanks for watching!
TIMELINE
00:00 STARTER
"Traveler" (I decided to name the patches/clips in this video.)
Drum(-)-Synth(-), Drums-OscOut, dMod-Stepped, Pattern-timbreMod(but not required), pMod-lfoSQR, Drums-Drum(ioL), Noises-Drum(ioR), Synth(+)-Mode, Stepped-Synth(pMod). Audio out the Drum i/o into NTS-1. Drum - dMod(max), pMod(max), decay(0700), tempo(0300). Synth - pMod(1100), tMod(min), wave(1100), pitch(vary), timbre(1000), rate(vary).
00:27 INTRO
I apologize about the sound here. I didn't have the lav mic plugged all the way into the Zoom (so the sound is coming from the Zoom's built-in mics). I would normally re-shoot but I liked the take (and thought it somehow fit this video, idk). I discuss the overall concept of 'Ghost Mode'.
03:44 HANDS-ON
Let's patch. Using headphones really helps to hear the different sounds here, particularly with the way I have the devices separated (Drum on the left, 1.5 on the right). Also, there are some PHENOMENAL lows and timbres coming out of the Drum when it's used this way, and reasonable headphones or monitors are the way to go.
15:38 DEMO 1
"Probe Astray" I've been reading quite a bit of sci-fi this year, and these sounds make me think of some sort of space probe that has been sent out and knocked skittering off-course.
Drum(-)-Synth(-), Noises-Drums-Drum(ioL), 2ndOsc-OscOut-Drum(ioR), Synth(-)-Mode, lfoSQR-timbreMod, CLK-Drum(pMod), lfoSQR-Drum(pMod), Stepped-dMod. Audio out the Drum i/o into NTS-1. Drum - dMod(Max), pMod(0200), decay(0500), tempo(1000). Synth - pMod(1200), tMod(0100), rMod(max?), wave(1100), pitch(1100), timbre(min), rate(1100).
18:00 DEMO 2
"Distant World" This one is long, noisy, and slow-paced, but some of the sounds coming out of the Drum are kind of hard to believe. I've listened to it a lot, hearing sounds down in it like - vocals, chanting, some sort of fast tremolo strumming, and definitely a ney flute. I kind of grew up (musically at least) with 'world music' and an album like Passion by Peter Gabriel completely changed my musical outlook - I feel like some of those sounds are in this, a little at least. I did a bit of editing at the beginning and the end to give it a slight bit of narrative aspect.
Co-grounding via audio into the NADY Audio MM-242 mixer. Drums-Drum(ioL), Noises-Drum(ioR), OscOut-Synth(ioL), 2ndOsc-Synth(ioR). Then Drum io port to mixer A1 and A2, Synth io port to mixer B1 and B2 (via 3.5mm trs cable to dual 1/4" ts cable into each Kastle port). This puts Kastle 1.5 on the LEFT, Kastle Drum on the Right (opposite of the hands-on setup), and gives me mixing control over all 4 signals. Some mixer clipping in the loud parts but the Nady seems to handle it well, decided it was better not to mess with the mix. The rest of the patch is: lfoSQR-timbreMod, dMod-lfoSQR, Drum(pitchMod)-Stepped, Drum(LFO)-Synth(pitchMod), with this last being the 'backpropagation' type of patch that I mention in the video.