World Blender - A landscape generator for Blender

  Рет қаралды 22,636

Lance Phan

Lance Phan

Күн бұрын

Пікірлер: 51
@CreativeSteve69
@CreativeSteve69 Жыл бұрын
this looks highly incredible Lacne. Extremely well done on this project.
@pilotdawn1661
@pilotdawn1661 Жыл бұрын
Beautiful images reflecting beautiful code construction. Excellent work.
@onerimeuse
@onerimeuse Жыл бұрын
This is veeeeery cool. Well done, man! Really fantastic work!
@patrickpope4655
@patrickpope4655 Жыл бұрын
Awesome man. Can't wait to try it out
@CGDive
@CGDive Жыл бұрын
Looks awesome!
@MrYamazaky
@MrYamazaky Жыл бұрын
great wrok!
@Juergkrebs
@Juergkrebs Жыл бұрын
Very well done!
@p3tro
@p3tro Жыл бұрын
Amazing!
@SourceAwareness
@SourceAwareness Жыл бұрын
Wow, Very Excellent, you're a Genius!! 😊
@jeffg4686
@jeffg4686 Жыл бұрын
Nice -- really great looking results. would be more likely to use this than nvidia canvas for most stuff.
@evilpigskin
@evilpigskin Жыл бұрын
Wow, amazing views!!!
@arayaentertainment2024
@arayaentertainment2024 Жыл бұрын
Good job
@someguy2347
@someguy2347 Жыл бұрын
0:01 Ah, yes! Island hills saying "World Blender"
@Pyramid_Skeem
@Pyramid_Skeem Жыл бұрын
damn lance, this looks epic!
@lou7139
@lou7139 Жыл бұрын
Amazing, man! You never fail to impress!
@Ponlets
@Ponlets Жыл бұрын
im glad this works with Botanique :3
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord Жыл бұрын
Good work sir!
@TorQueMoD
@TorQueMoD Жыл бұрын
This is really cool and very impressive that you put it together yourself, but what does it do that World Machine, World Creator, or Terragen doesn't? Just that it works in Blender?
@LancePhan
@LancePhan Жыл бұрын
World Blender is not meant to surpass World Machine or any other professional landscape creation soft wares. I made the World Blender for Blender users so that they don't need to learn new soft wares and switch back and forth between multiple soft wares. If you already have World Machine and know your way around it, then you should keep using it.
@megastrangergamesstudio
@megastrangergamesstudio Жыл бұрын
So very cool
@TripTilt
@TripTilt Жыл бұрын
very impressive results you got there :)
@vstreet7583
@vstreet7583 Жыл бұрын
Just brilliant! Dg
@marsmotion
@marsmotion Жыл бұрын
id like to see the pdf manual before id buy something like this. also some nice tutorials. looks very cool. some online wiki documentation would be nice to see.
@LancePhan
@LancePhan Жыл бұрын
Ah yes, thanks for the suggestion, I'll put the link to the documentation in the description for everyone to see.
@iochimura
@iochimura Жыл бұрын
Wishlisted! :D
@santhoshmg2319
@santhoshmg2319 Жыл бұрын
Awesome👏
@Losjo4093
@Losjo4093 Жыл бұрын
this looks so good and i really want to use it but its really expensive
@adhdGameDev
@adhdGameDev 9 ай бұрын
Add a quick import bridge plugin to Godot Asset library and you will have a ton of love from the Godot community
@fabbrobbaf
@fabbrobbaf Жыл бұрын
I've almost forgotten that you were working on it
@spacewizards9039
@spacewizards9039 Жыл бұрын
Looks great! Any idea whether I could import generated terrains into Unity and use them as levels for my game project? Preferably with textures?
@LancePhan
@LancePhan Жыл бұрын
I have made a video about exporting the textures for UE5. I don't use Unity but I guess the process is pretty much the same.
@R-Tex.
@R-Tex. Жыл бұрын
Wow 😲
@chris_peon
@chris_peon Жыл бұрын
Nice! You should try to learn to do the erode compute on GPU. 30 min is quite long tbh, especially with not disclosing what your hardware(cpu) looks like.
@LancePhan
@LancePhan Жыл бұрын
this is purely geometry nodes, there is no custom coding so erosion on the gpu is not possible for now. My cpu is a ryzen 7 5800X by the way
@musicpet
@musicpet Жыл бұрын
Lance cape.
@Rooster128
@Rooster128 Жыл бұрын
Fantastic work! Can this output heightfield / layer masks for use in game engines?
@LancePhan
@LancePhan Жыл бұрын
if you apply the modifier and convert the uv_map attribute to UV, you can then bake the data into textures. I'll make a tutorial about it after I finish the lake view landscape tutorial
@Rooster128
@Rooster128 Жыл бұрын
@@LancePhan looking forward to it man- if it works good for a game dev workflow you will def have my money XD
@SanOcelotl
@SanOcelotl Жыл бұрын
Looks like a nice tool, sadly i think we can find free alternatives that are quite good, like gaea
@eligijuspranskunas3509
@eligijuspranskunas3509 Жыл бұрын
Wow, can that generated map add to UE5 ?
@jaydenhooker6161
@jaydenhooker6161 7 ай бұрын
Would I be allowed to use this to make landscapes and port them to Source Filmmaker? Scenebuilding is a major issue I'm running into in my animation.
@LancePhan
@LancePhan 7 ай бұрын
yeah sure, the landscapes you create is yours to use however you want
@jaydenhooker6161
@jaydenhooker6161 7 ай бұрын
Awesome, thank you so much! @@LancePhan
@Ponlets
@Ponlets Жыл бұрын
how much resources does this use? like in RAM when rendering ?
@LancePhan
@LancePhan Жыл бұрын
It's quite hard to tell the RAM consumption because Blender refuses to release unused RAM until I run out. But I estimate that it will consume about 9GB of RAM for a 2K landscape. My 32Gb computer can run up to 4K landscape.
@Ponlets
@Ponlets Жыл бұрын
@@LancePhan amazing :3
@steelej_fx
@steelej_fx Жыл бұрын
does the water flow?
@Losjo4093
@Losjo4093 Жыл бұрын
does it work to have lakes there?
@LancePhan
@LancePhan Жыл бұрын
For now, the water from the erosion node is not good enough to create lakes so you still need to create lakes manually. But I am experimenting a water simulator to naturally create lakes, it will be available in an update some time in the future. Also I will be releasing a landscape tutorial soon, which happen to have a lake.
@theforest8882
@theforest8882 4 ай бұрын
Fucking rip off that what it is
@LionXAnimations
@LionXAnimations Жыл бұрын
I don't know why I thought you were a woman
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