Thanks Curtis! I’m digging the environmental stuff again haha.
@Uhfgood2 жыл бұрын
This is almost Ian Hubert style -- I think someone could make some amazing feature length movie, using nothing but quickie techniques like these.
@KevBinge2 жыл бұрын
It’s certainly quick and dirty, and I think you’re right. Thanks!
@alexandrudobrescu40712 жыл бұрын
That's right but you have to put some accent on explaing how you do it, because if you just know how to handle blender, an one minute clip is not enough. great humor 😁 and thanks 👍
Жыл бұрын
Yes, and on top of that, It's the only feasable way to make a feature length movie with a one man team, and THE BLENDER! :)
@kev-in-space2 жыл бұрын
I do appreciate the process of trial and error you take us through!
@KevBinge2 жыл бұрын
Thanks. This one pushed Blender a bit but still worked well.
@Exceptional3dtutorials2 жыл бұрын
How do you not have at least 100k ? Unbelievable... You deserve so much more man.
@KevBinge2 жыл бұрын
Thanks! KZbin hates me lol.
@CaptainFutureman2 жыл бұрын
I really like how you showcase the bumpy road to the final product. For me that made it more interesting to watch than vids that just go straight from A to B not mentioning any of the failed attempts that helped pave that way. Even though I'm quite proficient with Blender, I still regularly find myself going for a take two, or take three after my initial plan proves to be too cumbersome.
@KevBinge2 жыл бұрын
Thanks! I do quite a few takes as well most of the time. It’s so rare that something “hits” the first time, or first few times haha!
@PIXXO3D2 жыл бұрын
Excellent work Kev.
@KevBinge2 жыл бұрын
Thanks!!! I hope all is well!
@PIXXO3D2 жыл бұрын
@@KevBinge yha mate, doing well, Thanks .. Same for you man, hope you are also well.
@fabriziolorito2 жыл бұрын
You have a unique tutorial style. How can you squeeze a complex project in 5-7 min while still being clear and easy to understand? This is a magic skill, Kev!
@KevBinge2 жыл бұрын
Thanks Fabrizio! It’s not easy and I’m still figuring out how to do it “well” lol!!
@dakotaridge2 жыл бұрын
LOVE THIS! I love the commentary throughout the video ... right up my alley!!!
@KevBinge2 жыл бұрын
Awesome!! Im glad you like the commentary haha! Thanks!
@dakotaridge Жыл бұрын
@@KevBinge It's all too rare that somebody else has my sense of humor. I appreciate it when I can find it.
@InedibleMattman2 жыл бұрын
That's fantastic! I'm still early stages with blender, so I'm not up to geometry nodes yet. But considering how powerful it is, that's definitely up next. Well done!!
@KevBinge2 жыл бұрын
Thanks Matt! You’ll definitely get there!
@wonderland43012 жыл бұрын
Yo the problem solving approach you go through is so valuable, awesome.
@KevBinge2 жыл бұрын
Thanks! I need to show more of that 😀
@jamescombridgeart2 жыл бұрын
I love that the natural problem solving process eventually brings you to a fairly similar place that a pro might use. It's like evolution, usually the most efficient workflows come to the surface through enough trial and error :)
@KevBinge2 жыл бұрын
Thanks. This is literally my entire workday, everyday... when I’m not in meetings lol.
@jamescombridgeart2 жыл бұрын
@@KevBinge haha yup. Go freelance mate, have meetings with yourself :p
@KevBinge2 жыл бұрын
@James C Yeah Lol. I do both.
@marsmotion2 жыл бұрын
this is really great, when doing environments always think "modular" everything is a module you jam into other modules. then add props and what not on top of them. rotation and scale are your friends. like the universe is made of fractals build in modules..copy repeat scale rotate...
@KevBinge2 жыл бұрын
That’s a great way to look at it. Modular is a great way to go and can build complexity quickly. Thanks!!
@TheGeekRex2 жыл бұрын
Geo nodes even let you do crazy things like procedural buildings. You could get crazy and make a city of unique buildings, scatter props like crates and cars and trash all over. There's really no limit to the depth you can go to, it depends entirely on when you decide it's enough.
@KevBinge2 жыл бұрын
Or when Blender chokes lol.
@andyklyen68852 жыл бұрын
Have been working on an underground city and have trying to use similar experiments to build it. Picked up a couple of useful tips so thanks Kev!
@KevBinge2 жыл бұрын
That’s awesome!! I love the concept of underground cities. It’s probably what we’ll have to do on Mars.
@andyklyen68852 жыл бұрын
@@KevBinge Agreed! The instance on points is a god send - Did you try the BagaPi addon? It's great for scattering buildings and the like..
@KevBinge2 жыл бұрын
I have not, but now I’ll check it out. Thanks!!
@johnterpack3940 Жыл бұрын
I have no idea how to even spell "blender". But the rapid-fire, low key humor and references made the video worth watching.
@KevBinge Жыл бұрын
Thanks John!
@tentative44742 жыл бұрын
cool stuff bro, you got a unique way of making blender videos, love it.
@KevBinge2 жыл бұрын
Thank you! Once in a while I try 😁
@bradleydesignsohio2 жыл бұрын
Nice work! Love your sarcasm and little quirky jokes lol
@KevBinge2 жыл бұрын
Thanks Bradley!!
@Shattered3582 Жыл бұрын
it is amazing how far homemade projects have come. sure things can look better if you used multiple software programs, but the mere fact that you can hop into blender and create a scene like this is amazing
@3DWithLairdWT2 жыл бұрын
Your whole demeanor while you present your videos is fun. Totally dig the not taking yourself too seriously while making something seriously cool.
@KevBinge2 жыл бұрын
Thanks Laird! I try not to take make it about me lol.
@dslvfx2 жыл бұрын
Great Job man, Very cool to see SW inspires your personal work!
@KevBinge2 жыл бұрын
Thanks! I grew up watching it and it’s still there.
@violentpixelation54862 жыл бұрын
Powerful your Blender forces are, master! Seriously, I feel like a young Padawan watching this. 😅 Great work, man. 👍💯
@KevBinge2 жыл бұрын
I actually just laughed out loud in a Yoda voice. Thanks!!!
@felfurion86242 жыл бұрын
Really cool. I'll give this a go!
@KevBinge2 жыл бұрын
Go for it!
@michealgreen72052 жыл бұрын
Dude yes this is awesome. I’m going to try doing something similar now!
@themuegge2 жыл бұрын
Amazing work!!!
@KevBinge2 жыл бұрын
Thanks!!
@wx87zirtghjbgpo152 жыл бұрын
That was great. Thank you.
@KevBinge2 жыл бұрын
You’re welcome, and thanks!
@AHSEN.2 жыл бұрын
I just discovered this channel and this video is awesome! I can't wait to see more :D
@KevBinge2 жыл бұрын
Thanks!!
@mikaeldamkier18002 жыл бұрын
Amazing, love this.
@KevBinge2 жыл бұрын
Thanks!
@a7xforeverfan6082 жыл бұрын
wonderfull, good job man!!
@KevBinge2 жыл бұрын
Thanks!
@manamedia2 жыл бұрын
Outstanding! That you for uploading!!
@KevBinge2 жыл бұрын
You’re welcome 😀. Thanks!
@JuliusFdez2 жыл бұрын
Good stuff, man. Thanks.
@KevBinge2 жыл бұрын
You’re welcome Julius. 😀
@Jeff-21122 жыл бұрын
Really great walkthrough!
@KevBinge2 жыл бұрын
Thank you Jeffry!!
@omma9112 жыл бұрын
Good stuff as usual!
@KevBinge2 жыл бұрын
Thank you!
@Domab.2 жыл бұрын
I absolutely love these videos, you are a really impressive creator, I'm surprised you don't have 100k yet, you will be there soon
@KevBinge2 жыл бұрын
Thanks! I’m closing in but the closer I get the longer it seems Hahahaha!
@seymaple2 жыл бұрын
Very cool tutorial, I love you
@KevBinge2 жыл бұрын
Thanks! Likewise!
@streetballplayer1002 жыл бұрын
Awesome job!
@KevBinge2 жыл бұрын
Thanks Boris!
@abiyyupanggalih8542 жыл бұрын
Wow thanks for sharing
@KevBinge2 жыл бұрын
You’re welcome!
@zanebrowning86822 жыл бұрын
"So after I spit out my coffee all over my cat." This is how all great achievements begin.
@KevBinge2 жыл бұрын
More than many realize lol!
@zanebrowning86822 жыл бұрын
@@KevBinge Jokes aside, your work here is astounding.
@brandonjacksoon2 жыл бұрын
Thanks mate! Amazing)
@KevBinge2 жыл бұрын
You’re welcome, and thank you!
@pescieccellenti39892 жыл бұрын
Your tutorials are fantastic, but most of all I appreciate your silliness. I honestly phase out of tutorials that are too super cereal and monotone.
@KevBinge2 жыл бұрын
Thank you!!
@salvadormarley2 жыл бұрын
I've just downloaded it and am building up the courage to start the doghnut tutorial. This was amazing.
@KevBinge2 жыл бұрын
Awesome!!! Go for it! It’s an amazing journey.
@salvadormarley2 жыл бұрын
@@KevBinge Will do Kev
@phalhappy86122 жыл бұрын
you can knife project the curve to the plane> select the ngon in the middle extrude down > go the sculpt mode ctrl+r to remesh and you'll get squared topology everywhere to scuplt
@KevBinge2 жыл бұрын
Awesome!!! I’ll try that. Thanks!!
@phalhappy86122 жыл бұрын
@@KevBinge sometimes remeshing doesn't work with the plane, so you need to solidify it first and find a way to delete the bottom faces that you get from solidify later.
@ololo92832 жыл бұрын
the result is amazing
@KevBinge2 жыл бұрын
Thanks!
@ShortField2 жыл бұрын
It doesn't go unnoticed that you reply to all your comments. Who needs Ian Hubert when you've got Kev. Always fun and informative, you deserve your success sir.
@KevBinge2 жыл бұрын
I try. I don’t see them all but if someone spends time to comment positively I love to respond back 😁. Ian is awesome, but thanks!!
@ShortField2 жыл бұрын
@@KevBinge my comment about Ian was not negative only that he is pretty quiet on YT but I feel your style and presentation is a worthy replacement.
@KevBinge2 жыл бұрын
That’s how I took it, not negative against Ian at all, but praising him first and foremost. It’s all good 😁
@vetknowledge49292 жыл бұрын
It's awesome tutorial sir..
@KevBinge2 жыл бұрын
Thanks!!
@DCFHazardRebornChannel2 жыл бұрын
Really wonderful result. Of course my "accuracy node" in my brain tries to object but then I bring it back with "not everything needs to be accurately interactive, and film shots or render shots can really make magic with these tricks"... Guess its my more game-dev approach that has me constantly think "the city is fake, I can't walk in it and nothing makes sense on ground level, no actual city layout design etc etc etc", which has bled into my general creative projects as well. Im that nut that will create a city for a book and will sit there and draw the city first creating districts and locations and unique parts to it etc etc. Guess both ways work, depends on what you are going for :) Awesome result, love it.
@KevBinge2 жыл бұрын
Very true on all accounts. For brevity sake, I didn’t build in a city grid or roads, just dirt. It’s not practical in any way other than an rushed establishing shot. Something like this needs way more time, which I never have. Thanks!
@z-beeblebrox2 жыл бұрын
Blender's love of the 100 meter clipping plane is something I will never understand
@KevBinge2 жыл бұрын
Me either!!
@hugoantunesartwithblender2 жыл бұрын
Really cool!
@KevBinge2 жыл бұрын
Thanks Hugo!! Always cool when you show up!
@passion_proh-jects2 жыл бұрын
I came looking for a pivot point relocation... I found... well more... thank you? Altho' life was so much simpler in 2018... not for me, obviously... but for other people. It's a journey...
@MKHideOut2 жыл бұрын
jesus christ, the first person that reinvents blender for ease of use will be a legend.
@KevBinge2 жыл бұрын
Haha! Try Houdini 😁
@domin61682 жыл бұрын
Honestly, Kev at the beginning I thought that You are an Environment Artist, and here you are, you are like me, I am also a 3D generalist artist (I completely cannot create environments, I can only Prop Modeling) But you still did well Kev ;D
@KevBinge2 жыл бұрын
Thanks!! Yeah, I have done some environments over the years but not to broadcast quality. I think I’d like to though as it’s becoming really fun! I have quite a bit of practice ahead of me there though lol. I’m a generalist too, and it’s ok 😀
@nickbjones88332 жыл бұрын
i am proud of you...davinci would be proud. blessings to you
@KevBinge2 жыл бұрын
Thanks Nick! He was quite a guy!
@printmelvin2342 жыл бұрын
man this guy is a monster..like what the hell😨each and every video of yours is a masterpiece . i am a complete noob in blender and i have a hell lot of things to cover
@KevBinge2 жыл бұрын
Thank you so much!
@joshuawong23052 жыл бұрын
Love to see it kev
@KevBinge2 жыл бұрын
Thanks Joshua!
@cgichecklist60052 жыл бұрын
Amazing😱 as always... 👍
@KevBinge2 жыл бұрын
Thank you!!!
@yourfriendlygamedev2 жыл бұрын
I love your commentary! lol
@KevBinge2 жыл бұрын
Thanks!! 😁
@cheterete50432 жыл бұрын
A few hours? You’re insane bro! 😎
@KevBinge2 жыл бұрын
This one, yeah. I think all in all it was about 4 hours due to changing direction... minus render time which wasn’t much for this. Thanks!
@camo70482 жыл бұрын
"Sand, it gets everywhere!" 🤣🤣
@KevBinge2 жыл бұрын
😁
@jankowalski6032 жыл бұрын
you are funny bro + plus skills... impressive. Love
@KevBinge2 жыл бұрын
Thank you! Likewise!
@TheKevphil2 жыл бұрын
*_AMAZING!_*
@KevBinge2 жыл бұрын
Thank you Kevin!
@HannuDiff2 жыл бұрын
I have been to Tataouine in Tunis, close to Sahara.
@KevBinge2 жыл бұрын
I’d love to see that. I can’t believe it’s still there.
@babacartoure81202 жыл бұрын
WONDERFUL MAN
@KevBinge2 жыл бұрын
Thanks!
@nighttimeasbestos5958 Жыл бұрын
Hey! Kinda new to blender, what's the best way to morph the shape of the circle to the amorphous valley shape?
@CastlesForEyes2 жыл бұрын
Wizardry! Great stuff. Now! Do you have a 4+ hour version of this, for us who are new to all this Blender magic? I'm just learning the basics myself.
@KevBinge2 жыл бұрын
Thanks! I don’t have a 4+ hour course anywhere, or anything for sale at the moment haha. I’m working on one though. I do this stuff (CG) full-time as a day job so I need the time lol.
@creationwithbeast12 Жыл бұрын
Subscribed please make more learning tutorials in real time.
@johndeggendorf78262 жыл бұрын
One guy, working smart…🤔 You are an army, bro! Outstanding. ✊🍷🎩🎩🎩
@KevBinge2 жыл бұрын
Thank you. I wish I worked smarter though lol!
@Mocorn2 жыл бұрын
My dumb ass would have Alt-d'd those buildings individually and felt clever for making instances rather than copies. I really need to learn geo nodes!! Awesome work man!
@KevBinge2 жыл бұрын
I used to do that, or use hair systems. Both still work, but geonodes are super flexible! Thanks!!
@RomboutVersluijs2 жыл бұрын
Perhaps try the physical atmosphere & sky addon. It's great for setting a mood
@KevBinge2 жыл бұрын
I actually prefer Clarisse, but didn’t use it here. Thanks.
@RomboutVersluijs2 жыл бұрын
@@KevBinge Clarisse is for setting up big scenes right? Think I saw some vids about it while back. What do you for rendering with it?
@KevBinge2 жыл бұрын
It’s the best scene assembly and look dev tool I’d ever used. It handles everything I ever throw at it, and has a really nice volumetric implementation. Angie (their new renderer) is very promising as well, at least from the beta.
@RomboutVersluijs2 жыл бұрын
@@KevBinge what render engine does it use? Does it render really that good, i mean if you can do lookdev in there. I thought it used an external render engine
@philharmonicaz2 жыл бұрын
Wish I could have seen the nodes layout during all this.
@KevBinge2 жыл бұрын
The whole file is up on Patreon if you want, including all the buildings, etc... No pressure, but it’s there for a long time I hope 😀
@nothingimageworks2 жыл бұрын
Would it be possible for me to get this Blendfile? :)
@KevBinge2 жыл бұрын
I have the whole thing up on Patreon, buildings, terrain, etc...
@brohan11962 жыл бұрын
very nice! my computer would be in flames with that many faces. Probably can replace the windows and doors with a texture of a window and door and save a million. Great video regardless!
@KevBinge2 жыл бұрын
Thanks! That’s so true. Textures are so underrated. Layering for distance would work well with textures in a level of detail type setup.
@CritelliArt2 жыл бұрын
How important is it to work at actual scale? If you adjust the camera it should work at a smaller scale just like using scale models in real filmmaking. Or is it just easier to use actual scale?
@KevBinge2 жыл бұрын
For my mind it’s easier and if I end up using Houdini, the physics work better. You could work at scale and it would be fine.
@Itzy0662 жыл бұрын
Impressive…most impressive
@KevBinge2 жыл бұрын
Obi-Wan has taught me well. 😁
@darkhoodchief2 жыл бұрын
I did something similar to this but i used a node that separated the points so no buildings overlapped.
@KevBinge2 жыл бұрын
Yeah, admittedly I didn’t deal with rods or subdivisions. City planners are cursing me out right now lol. That and yeah, they overlap. A good bounding box system would mitigate that.
@DevinSloan2 жыл бұрын
I probably would have scrubbed the foreground buildings and cropped the shot closer. But this is cool.
@KevBinge2 жыл бұрын
Thanks. Do you work in the industry?
@DevinSloan2 жыл бұрын
@@KevBinge Yep! I use Cinema 4D and unreal though. :)
@KevBinge2 жыл бұрын
Awesome! C4D is the only tool I’d never used in production. I had a contact a few years back who had lots of work he’d needed done IN C4D, but all the C4D people I knew were slammed on shows. It was a good place to be 😀.
@pixelricebowl2 жыл бұрын
You deserve more sub! I really enjoyed watching your process here. I'm going to try something like this in the future. You mentioned using Houdini or satellite data for terrain. Is there a way to easily import satellite terrain data into Blender for landscapes? I feel like that would be a huge time saver.
@KevBinge2 жыл бұрын
Thanks! There is an addon called GIS I believe that will do that pretty well. I haven’t had to use it but there are some good videos out there on it. I think Markom3D has one, and so does the author of the addon I believe.
@pixelricebowl2 жыл бұрын
@@KevBinge Thanks for the information! Cheers
@TheTinyCreeperGaming2 жыл бұрын
How'd you blend all the mesa presets together; was it just a boolean modifier?
@KevBinge2 жыл бұрын
In this one, based on the camera angle, I just placed them on top of each other.
@randomriot50082 жыл бұрын
What do you do for work?
@KevBinge2 жыл бұрын
I’m a CG Generalist.
@NUCLEARxREDACTED2 жыл бұрын
God I love geometry nodes so much.
@KevBinge2 жыл бұрын
They’re awesome!
@vagnersilva54652 жыл бұрын
The first solution was actually good. All he had to do it's to use either "Remesh" in the sculpt mode or Auto smooth. It's weird he didn't
@sadaomao74252 жыл бұрын
i have no idea what's going on but I watched this 3 times. and I enjoyed this more than BOBF.
@KevBinge2 жыл бұрын
Thanks Salila!
@azngf2 жыл бұрын
Dil Pickles? The character from Rugrats?
@KevBinge2 жыл бұрын
The food, but I’ll take Rugrats too!
@whiteroosterproductions59862 жыл бұрын
Where does Princess Leia shop for Father's Day? At the Darth Maul.
@KevBinge2 жыл бұрын
Hahahaha!! What kind of tea does a sarlac drink? Boba tea 🤣🤣🤣
@glittalogik2 жыл бұрын
What's the internal temperature of a tauntaun? Lukewarm.
@KevBinge2 жыл бұрын
Ahhh!!! Nice one!!
@UnemotionalBandit2 жыл бұрын
You make it look so easy 😭
@KevBinge2 жыл бұрын
Thanks. Geometry nodes are so new so it’s really not that easy. The setup is pretty simple as far as procedural setups go, but that doesn’t mean easy 😀
@MuzikMann962 жыл бұрын
Okay but how long did the spaceport take?
@KevBinge2 жыл бұрын
Same amount of time. It was all wrapped up in one project. I should spend more time on these things lol.
@Nerbski2 жыл бұрын
I actually have lived on a desert planet, and this is very accurate!
@KevBinge2 жыл бұрын
Awesome!! How was it?
@Nerbski2 жыл бұрын
@@KevBinge Hot, dry, full of crazy monsters and giant holes that eat you! Pretty scary stuff! Got PTSD from how accurate this video was.
@MrCompassionate012 жыл бұрын
"Can it Be This Simple?" Spends a whole day making it using a professional level understanding of modelling, texturing, compositing and geometry nodes.
@KevBinge2 жыл бұрын
Yeah, a bit disingenuous lol. You got me, but it wasn’t a whole day. It would look WAY better if I’d done that. 😁
@MrCompassionate012 жыл бұрын
@@KevBinge Ayy I have no problem with it, still super fun to watch a master speedrun something that takes most people days, the results are very impressive.
@vetknowledge49292 жыл бұрын
Please make some more detail tutorial
@KevBinge2 жыл бұрын
I’m working on it.
@yzorgone2 жыл бұрын
nice!
@KevBinge2 жыл бұрын
Thanks!
@TheHornoxx2 жыл бұрын
... großartig!
@mycroft162 жыл бұрын
I'm never not impressed by what Blender is capable of.
@KevBinge2 жыл бұрын
Yeah, it’s gettin really fun.
@cauto842 жыл бұрын
use the landscape geometry tool and flip it on the z
@KevBinge2 жыл бұрын
That’s would work too. The only issue there is not getting the ability to smash different walls together, but yeah, would work well.
@onjofilms2 жыл бұрын
Ah, one more Blender secret to great renders; your eyes must bleed.
@KevBinge2 жыл бұрын
Yes, you understand! 😆😆
@glittalogik2 жыл бұрын
Thaaaat's why it's called Optix! Short for OPTIcal eXsanguination. It all makes sense now...
@KevBinge2 жыл бұрын
Hahahaha!! Well, true 😀
@BeckOfficial2 жыл бұрын
I like that you say you made the cube 100ft but actually made it 200ft (60m) xD
@KevBinge2 жыл бұрын
The magic of editing.
@BeckOfficial2 жыл бұрын
@@KevBinge I figured. But I still wonder why you used the cube instead of just looking at the dimensional z-axis of the mesa. Anyways I like the end result compared to the time spend on the project.
@KevBinge2 жыл бұрын
I like using visual references instead of squinting to find numbers. When you work shot after shot after shot, your eyes start to bug out (moreso as I age lol). Thanks though for the kind words!! I appreciate it.
@Smileyy2K2 жыл бұрын
Do you use davinci resolve for your videos?
@KevBinge2 жыл бұрын
I do 😀
@Smileyy2K2 жыл бұрын
@@KevBinge I recognized Jitter text :D
@Clonley2 жыл бұрын
Just out of curiosity, how many polys did the scene roughly have?
@KevBinge2 жыл бұрын
Roughly 4.5 Million.
@Clonley2 жыл бұрын
@@KevBinge wow, that's actually not as much as I expected
@mememanfresh2 жыл бұрын
you shouldve shown the final result for longer what was the purpose
@henry.parkski2 жыл бұрын
verry cool :)
@KevBinge2 жыл бұрын
Thanks Henry!
@Land-Shark2 жыл бұрын
Now we just need some "Force Power" geonodes to make it complete. Fore Duplicate, Force Scatter, Force Array, Force Random, Force On Points... Make it so! Oh, wait... that's Star Trek. Away, put your mouse... Force surrround you, you must let... Path of the Blendi, it is.
@KevBinge2 жыл бұрын
I want Force Solvers, Force Wrangles, Force Particles, Force Cache Nodes, Lets Fly.., oh, yeah, wrong Star IP 😆
@Land-Shark2 жыл бұрын
@@KevBinge We'll have to wait until they switch from coding in Python to coding in Mynok. :)
@KevBinge2 жыл бұрын
As long as it’s not in midichlorean 😀
@Land-Shark2 жыл бұрын
@@KevBinge That'd be a lot of microcode and sub routines. :) Would be weird if we found out later that there are quantuum world inside our computers filled with luminous people and frisbees and motorcycles... I have TRON on Blu-Ray. Both theold one and the sequel. :) Those 80's FX... that was the bomb back then, and I still enjoy it, but what you guys do today is mind-blowing.
@epipron2 жыл бұрын
For the hole you could just have used a displacement map on a plane
@dammdaniel99532 жыл бұрын
Ufff that cache size must be painful to look at while running .