Procedural wood material - Part 1

  Рет қаралды 15,773

Lance Phan

Lance Phan

Күн бұрын

How to become the God of Wood.
You can buy the Universal Wood generator here:
Basic wood: lancephan.gumr...
Advance wood: lancephan.gumr...
Videos you should watch as beginners:
Shader basic: • Shader basics in Blender
Tartan Fabric: • Procedural tartan fabr...
Fabric fiber: • Procedural fabric fibe...
Node explanations: • Blender node insanity ... (Probably the most important one)
2D and 3D textures explanation: • 2D textures VS 3D text...
Texture math part 1: • Space/Time manipulatio...
Texture math part 2: • Space/Time manipulatio...
Seamless textures using 4D space: • How to export seamless...

Пікірлер: 26
@RyanKingArt
@RyanKingArt Жыл бұрын
Wow great wood materials! 👍‍
@TomasHradckyComposer
@TomasHradckyComposer 2 жыл бұрын
Very nicely done. The texture already looks amazing. Looking forward to the next one.
@Nikuloki
@Nikuloki Жыл бұрын
Perfect! For a long time, I also struggled with this issue. A small detail is missing. An old tree that has cracks across the rings. Otherwise, the issue can be considered closed. Huge thank you man! Good health and strength for research.
@devriv8983
@devriv8983 2 жыл бұрын
Thank you, and it's good to see you back.
@LuisPereira-bn8jq
@LuisPereira-bn8jq Жыл бұрын
Great job. I'd been waiting for this one, and I think you've done a great job with the explanations.
@peiyihou8609
@peiyihou8609 2 жыл бұрын
Wow, welcome back , good work 😆
@neilmarshall5087
@neilmarshall5087 Жыл бұрын
Great to see another tutorial from you.
2 жыл бұрын
Very nice tutorial!
@2bit8bytes
@2bit8bytes Жыл бұрын
Awesome. Good to see you again!
@kimmolaine665
@kimmolaine665 6 ай бұрын
Very nice, thank you for sharing
@EsesinforLearning
@EsesinforLearning 2 жыл бұрын
Thanks
@jcsekinger
@jcsekinger Жыл бұрын
Really, it’s absolutly amazing for me. Thank you very much ! I need to add medullary rays. Can you give me an idea please ? I can’t do it !
@tuplatykki6114
@tuplatykki6114 Жыл бұрын
How can you make variation to wooden objects next to each other?
@oswynfaux
@oswynfaux Жыл бұрын
Another great video. Are you going to add medullary rays to the texture to make it even better
@jcsekinger
@jcsekinger Жыл бұрын
oh ! @Oswyn Faux is there a relation between the medullary rays and the "flambed wood" ? (f.e. at the backside of a violin)
@oswynfaux
@oswynfaux Жыл бұрын
@jcsekinger that's either quilted/tiger stripe wood, where the grain is like sand ripples on a beach, or the chaotic crotch pattern where a branch comes off the trunk. Best example of the rays is quartersawn oak, or riftsawn oak. Oak has huge rays, maple had tiny rays
@ScientObject40
@ScientObject40 Жыл бұрын
This is a great tutorial, but I don't understand why normalizing the texture coordinate makes the noise scale away from the center. Could someone please explain it to me ?
@Hashimo
@Hashimo 2 жыл бұрын
Once again I bow to your brain. 🤯
@eternalguy6023
@eternalguy6023 2 жыл бұрын
Nice❤❤❤❤❤
@nawazahmed060
@nawazahmed060 6 ай бұрын
Would you please give me some discount on the basic Wood purchase... i want to buy actually i tried to create but after some time there are bug when i am changing cables between position and coordinate it changes the texture of wood which is not useful for me and i am unable to fix i have tried 3 times but same problem happens only at the time of changing coordinate cable for position
@hueym2196
@hueym2196 5 ай бұрын
The problem might be in the change of the functionality of the nodes due the Blender update to 4.0. It makes allot of instruction videos obsolete.
@michaeltyers7336
@michaeltyers7336 Жыл бұрын
How did you separate the mesh into cylinders based on the shader output? I've been trying to figure that out for hours
@michaeltyers7336
@michaeltyers7336 Жыл бұрын
Okay, what I did to replicate the nested rings effect was use a geometry node to displace the surface of a series of nested cylinders. Because they were all displaced by the same amount they were perfectly nested. Is that how you did your nested rings?
@brianschneide0
@brianschneide0 Жыл бұрын
I find this hard to follow just starting to learn nodes. I know you probably don't want to repeat info you've gone over in other videos, but it would be nice to not have to look for it in a separate thing.
@janjansen6443
@janjansen6443 Жыл бұрын
Honestly if you are trying to follow this guy as first timer don't ! probably don't even bother if unless you really want make his variotion of wood. He overly complicates things and than skips required parts. Follow Ryan King Art instead, to it also takes bit of learning curve to follow his tutorials as well.
@amyjones25
@amyjones25 7 ай бұрын
I would definitely start with a more basic material tutorial first but don't give up. I personally like this one because since it's procedural, you don't have to mess with UV maps which depending on your object can be a huge headache. And the result is very close to realistic with some tweaks to the scale. I just stopped the video a lot and slowed it down in some parts to see what he was changing. The only parts I noticed that he changed but didn't show is sometimes he changes the values a little, but he does show the whole node setup at the end if you want to check your work. And he doesn't show the keyboard shortcuts that he uses, and he uses them a lot.
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