Layer Displacement maps in Lookdev like a pro

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Johnny Fehr

Johnny Fehr

Күн бұрын

Пікірлер: 14
@MikeCauchiArt
@MikeCauchiArt Жыл бұрын
Layering disp is honestly one of those workflows that once you learn it becomes hard to go back, glad to see people making approachable videos on the topic :) For me, I always like to use a mid point of 0 from both my ZDISP and my painted DISP maps. Usually just using a basic math node to just subtract a value of 0.5 from the painted maps, followed by a a multiply node to control the strength of the layer, then finally just plug that in to the layer node set to plus and an opacity of 1. It's overkill for arnold since it has layer visibility checkboxes, but its handy for tools that don't have a quick way to hide individual layers, I can just turn the layer opacity to 0 or 1 for hide/unhide what I want :)
@JohnnyFehr
@JohnnyFehr Жыл бұрын
it is indeed! One of these small workflows that enhances the your tweaking life so much more! Thats an interesting way of doing it man! What is the reason why you change them to a mid of zero?
@MikeCauchiArt
@MikeCauchiArt Жыл бұрын
@@JohnnyFehr I set everything to a mid of zero so that every layer can be set to a simple plus operation. No matter what tool you are using, they all have a plus mode that is easy to find. Add/sub modes like overlay change names all the time and I cant be bothered looking for them each time I use a different tool :P EDIT: its worth mentioning though that with setting everything to a midpoint of zero, you have to be careful with nodes that use some kind of input clamp. So the method I like has its drawbacks :)
@JohnnyFehr
@JohnnyFehr Жыл бұрын
@@MikeCauchiArt good one make sense! will give it a try on my next project
@blind8000ify
@blind8000ify Жыл бұрын
Thanks for all the tricks. I was wondering if there it's a way to paint in Mari the albedo with the xyz disp. At the same time. Maybe pack them. I'm trying with the projector screen to Match . But it's hard
@DiegoLlauro
@DiegoLlauro Жыл бұрын
Hello, very good tutorial... but I have a question, how can I create my own "displacement micromap" like the one you used for XYZ? with different map values ​​from the Zbrush export?
@surajpaswan48
@surajpaswan48 Жыл бұрын
thanks for this man
@JohnnyFehr
@JohnnyFehr Жыл бұрын
you are welcome, happy it helps!
@crassBandicoot
@crassBandicoot Жыл бұрын
You're the best!
@JohnnyFehr
@JohnnyFehr Жыл бұрын
many thanks!
@crassBandicoot
@crassBandicoot Жыл бұрын
For real your grenade tutorial for mari/maya is the best out there. I don't know why mari tutorials are so hard to find for basic stuff. Anything I've found is super outdated.@@JohnnyFehr
@JohnnyFehr
@JohnnyFehr Жыл бұрын
@@crassBandicoot so kind of you to say that! and I am happy that my tutorials help you :) There are some nice channels for Mari too Michael Wilde Meshman Zack Boxall Tom Newburry Stu Ansley
@joshtucker9798
@joshtucker9798 Жыл бұрын
do you know what that layer node is called in Renderman, can't seem to find it lol
@JohnnyFehr
@JohnnyFehr Жыл бұрын
sure you can use the regular "multiblend" node or Rman also has its dedicated "deisplacementLayer" node. just make sure that you use the pxrDisplacementTransform node before the displacementLayer node or after the multiBlend node
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