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In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine.
The fourth part in this series will take you through the process of retopologising the head sculpt. Retopology is the method of creating a new, cleaner mesh with the same form as the original model, typically used to reduce the poly count and create better edge flow.
Chapters
0:00 Introduction
0:36 Setup
5:13 Key Loops
9:27 Filling Polys
28:30 Cleaning Up
30:25 Next Time
30:43 Outro
Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course:
/ ironbarkgamesstudio
Support us on Blender Market or Gumroad by purchasing the complete tutorial series:
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ironbarkgames.gumroad.com/
Check out the “Blender Beginner Series" if you're completely new to Blender: • How to Navigate the Bl... .
Contact:
ironbarkgamesstudio@gmail.com