Learn How to Retopologise Any Head | Retopology Workflow in Blender

  Рет қаралды 4,169

Ironbark Games Studio

Ironbark Games Studio

Күн бұрын

In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine.
The fourth part in this series will take you through the process of retopologising the head sculpt. Retopology is the method of creating a new, cleaner mesh with the same form as the original model, typically used to reduce the poly count and create better edge flow.
Chapters
0:00 Introduction
0:36 Setup
5:13 Key Loops
9:27 Filling Polys
28:30 Cleaning Up
30:25 Next Time
30:43 Outro
Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course:
/ ironbarkgamesstudio
Support us on Blender Market or Gumroad by purchasing the complete tutorial series:
blendermarket.com/products/ga...
ironbarkgames.gumroad.com/
Check out the “Blender Beginner Series" if you're completely new to Blender: • How to Navigate the Bl... .
Contact:
ironbarkgamesstudio@gmail.com

Пікірлер: 10
@ironbarkgames
@ironbarkgames Жыл бұрын
Hey everyone, with the final part released I'd like to thank everyone who is watching the series and a special thanks to those who have purchased the course available at blendermarket.com/products/game-character-tutorial-series. The complete course includes videos for download, detailed step-by-step tutorial notes, starting files and the finished character (or you could jump on the Patreon for a month, download what you want and then bounce). Happy Blendering and feel free to leave comments on what game development tutorials you may want to see next!
@jithu1970
@jithu1970 Ай бұрын
Should retopologising be done 100% or can we skip it?
@easy_for_president5326
@easy_for_president5326 Жыл бұрын
you are a god sent was searching all week for a topology video in blender
@pineappleman570
@pineappleman570 4 ай бұрын
These videos are underrated
@urmom5898
@urmom5898 4 ай бұрын
Thank you god!❤😢
@ttabata
@ttabata Жыл бұрын
damn this is a good retopo workflow, thanks! excellent to follow along 😊
@rianelite6157
@rianelite6157 Жыл бұрын
When I selected "In Front" my plane got transparent, why is that?
@rianelite6157
@rianelite6157 Жыл бұрын
Problem solved! In Material I decreased the alpha lower than 1.0. Now it is visible.
@jithu1970
@jithu1970 Ай бұрын
Should this step be done 100% or can we skip it
@ironbarkgames
@ironbarkgames Ай бұрын
Yup, this is a required step if you sculpted the head in high detail and wish to follow the following steps such as texturing and rigging.
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