This looks cool, finally starting to understand the utility of this app.
@remon5636 жыл бұрын
this looks like an amazing tool to make variations to your own textures.
@aledmb2 жыл бұрын
mixer combined with the megascans library and the unreal engine is such a powerful tool!
@davidecampi1095 жыл бұрын
Best texture making program ever.
@harrysanders8184 жыл бұрын
This is a great and interesting workflow! Mixer adds something that I was desperate for after using Substance Designer for tiling Materials: the ability to actually touch your mixes or procedurally generated materials and sculpt and paint on top of them by hand. This is insanely great and artistic and I can't wait to integrate it more into my workflow. What still currently disturbs me however, is that it still feels kind of odd without proper tablet and pressure support. I feel this whole potential is still not ready to be unleashed because of this. Hopefully this is a high priority. I just love this ability and it sets itself apart from other procedural texture generation programs, where you have to either sculpt beforehand to get that level of mixed in handcrafting or you need to transfer your maps into a an other program afterwards.
@rubenscheer2 жыл бұрын
Wow, thank you. Just started with mixer and already see the power of custom layered textures and export these for use in 3d software!
@tehsimo6 жыл бұрын
these videos are hypnotic
@tarunsinghparihar95766 жыл бұрын
Dude this is much better than other softwares that i use.
@MZONE3D6 жыл бұрын
Incredible software/library
@MaikMaster6 жыл бұрын
Well done, thanks for the guide.
@ECoates5 жыл бұрын
That was insane. Gotta get more into this app.
@srivignesh356 жыл бұрын
Photoshop Reinvented. Amazing Work.. I assume we can create create our own texture set and use it in the main texture.
@gdavis3d6 жыл бұрын
sri vignesh you can!!
@Flewda6 жыл бұрын
Yep! You can export mixes out as if they are your very own megascan. You can then import it into another mix, or export out of the Megascans bridge straight into the 3D package of your choice!
@warrenography6 жыл бұрын
this rocks, and your demos rock. Rocks! I'm rejoining thanks to Mixer and these great tutorials. well, i already did. last night.
@toolpluscourier64046 жыл бұрын
This is awesome PBR creation workflow!
@Particle676 жыл бұрын
This tool is awesome. I like it
@olegslemnevnek51426 жыл бұрын
Just perfect tool! Good job guys!
@cloudgold16 жыл бұрын
just stunning. congrats.
@Squidsvfx Жыл бұрын
the absence of non uniform scaling in decals and other texture is a huge backdraw in Mixer, I hope it would be considered in later versions.
@KreativeNinja6 жыл бұрын
Amazing tutorial
@coloneljcd60416 жыл бұрын
Unbelievable.. really great tool, but you should show more light rotation, so we can see apreciate the textures better.
@Innondum6 жыл бұрын
Well done, thanks bro.
@infographie Жыл бұрын
Excellent
@nims55373 жыл бұрын
Omg mixer is so powerful
@PrinceMandal5 жыл бұрын
Epic Games: It's free real estate.
@KilllerWhale3 жыл бұрын
it's free unreal estate
@rektlesss88225 жыл бұрын
@Quixel . Just an suggestion. We all understand and agree Mixer is a very quick and powerfull tool to make textures. But please dont rush speak in tutorials, I am not native speaker of language, I think others like me also may face the problem. If you use normal speed normal language, It would be more helpful thank you. And also ofcourse clicking things, lets add something boom its added. So hard to follow . @Quixel
@10minuteartist873 жыл бұрын
i wish blender can do this with its texture painting ☺️
@anthony_leckie4 жыл бұрын
Very cool
@sigrid7144 жыл бұрын
Is there a way to create our own decals? Trying to add a decal layer takes you to the Library but how do we add our own decals to the library?
@danielbeeler52706 жыл бұрын
So cool
@javiermauriciovelasquezcas45235 жыл бұрын
really amazing. can you show us how to use it in unreal engine please
@TransposeScanning6 жыл бұрын
Can you do an irregular brick scan video showing how you compensate for irregularity?
@AndyIstomin3 жыл бұрын
It is very inconvenient to add decals. It is very difficult to position decals on a complex model. This, by the way, is well implemented in Unreal Engine, or in Substains Painter.
@dan3236094 жыл бұрын
How do I make a straight line? In mixer 2020
@carloso55993 жыл бұрын
How do i get into Plateau mode to work? 1:23
@EduardoDWcosta2 жыл бұрын
sempre que uso a ferramenta mixer ela sempre parece ser incompleta sempre falta alguma coisa, tem alguma versão mais atualizada como a do video ?
@daominhduc6975 Жыл бұрын
hi, please tell me what Quixel package at present time that can be used instead of QuixelNdo/Ddo released 10 year ago? Now I still use Ddo, Ndo for texturing. Thank you
@barbarossalivegaming3 жыл бұрын
if we create 3d meshes then paint it in Mixer as it possible ?
@thiagommdp5 жыл бұрын
Very interesting, strong competitor of the Substance Designer and painter. A doubt, these materials, they come with the Mixer? or only have access to them who is subscriber Quixel?
@-Belshazzar-6 жыл бұрын
Impressive stuff! Are all those textures and decals come with Mixer by default or you need to buy them separately?
@skipie036 жыл бұрын
Separately.
@Paul-xs3wx6 жыл бұрын
You get access to the Mixer when you have a Megascans subscription, so you'll have points to spend on surfaces, decals and atlases, as well as 3d assets.
@lylebob4 жыл бұрын
Could you do a tutorial on build a basketball court with Quixel?
@randenbrown72304 жыл бұрын
How did you mask the angled tile in a line, when i do it, it just does individual sqaures
@davekite56906 жыл бұрын
'impressive...
@variancewithin5 жыл бұрын
do you plan on making your own texture painter so we don't have to use substance or photoshop?
@randenbrown72304 жыл бұрын
When im using a mask layer on my outside angles tiles, any extra area outside of the outer tiles goes to the opposite side, how do i disable that so its just the area im working on????
@Fazendojogo4 жыл бұрын
Paint mask is not working... Only with me?
@badnation17766 жыл бұрын
Hi i'm having problems with quixel. Whenever I save a textured project that I've made and try to reopen it it's always back to no tectures at all, I have no idea how to open it with textures
@MZONE3D6 жыл бұрын
The problem is.... Ndo and ddo now feel a bit dated in comparison to mixer...
@IGarrettI6 жыл бұрын
A bit is an understatement. They abandoned it without completing it
@HugodaSilvaRibas5 жыл бұрын
Why is that a problem?
@maxcruzolivares54395 жыл бұрын
@@HugodaSilvaRibas Not a problem, but it would be really cool if we can import mixer materials into Quixel 2.3
@Viskovitz6 жыл бұрын
is there any way to create custom decals? I want to subscribe to the cheapest tier without points, since I have tons of pbr textures... I know you can create custom surfaces, but what about decals and atlases? cheers!
@박구름-n3x4 жыл бұрын
nice
@RetepOdaged6 жыл бұрын
So did you guys completely eliminate Photoshop? I hope?
@fall1903 жыл бұрын
but HOW do you make decals ?!
@faisalazamkhan32405 жыл бұрын
Is it easy as compared to substance designer
@cipgi75686 жыл бұрын
Hi, is cryengine 5 better than unreal engine 4?
@cvspvr6 жыл бұрын
no
@HugodaSilvaRibas5 жыл бұрын
Yes
@raymondstpaul49135 жыл бұрын
Do you have more step by step tutorials including for Blender?
@foxmulderqqs6 жыл бұрын
No views i love you
@dissonantprotean54953 жыл бұрын
using offset x and y is really ineffective for texturing 3d models.. simple when you have a plane-like thing like this but not for my needs.
@lucaottaviani5015 жыл бұрын
Wow
@goshawk_fly2 жыл бұрын
The game about ants in NYC)
@Shubham-fk5oq5 жыл бұрын
Wow came here after Substance Alchemist
@allenchen31096 жыл бұрын
If you can add a free material every month... XD
@sporadicclips47524 жыл бұрын
Impossible event for me
@zoldrinth38866 жыл бұрын
can i get a free material for being the first one?
@foxmulderqqs6 жыл бұрын
No
@zoldrinth38866 жыл бұрын
@@foxmulderqqs ok sorry..... 😢
@AlexiosLair6 жыл бұрын
First one in what? Megascans been released for quite a while. They handed free month for Quixel Suite users.
@zoldrinth38866 жыл бұрын
@@AlexiosLair it was a joke........ ffs
@franklittle6456 жыл бұрын
Too often in this tutorial a step is described but the way to do it is not. An example is when you talk about masking; you inform us that's the next step and quickly push the masking button without pointing out where it is, and you do so so quickly I had to keep looking to see what you'd done. That in and of itself isn't a big deal, but when you start to use the tool you resize it without explaining the hotkey and then proceed to block out the sides without explaining exactly how you're accomplishing it. I understand that this may be intended for more skilled users, but you also describe the process of duplicating a layer, which is incredibly remedial and would seem to suggest that your intention is to help those with little experience using these programs, in which case explanations for the other actions you take would be helpful. I do love these programs but find them frustratingly badly explained by those who have the most knowledge about them.
@NoTengoIdeaGuey5 жыл бұрын
You can slow the video down to up to. 25x speed.
@flipndip51225 жыл бұрын
A display that shows what keyboard strokes being pressed should be a requirement for all program related tutorials...especially at a professional level I mean come on. That way hes not repeating himself every video but you can still see whats happening if you don't know.
@sringtara324 жыл бұрын
useless at showing you what to do
@franklittle6454 жыл бұрын
@@NoTengoIdeaGuey Slowing the video down won't explain what hotkeys are being used though....I pause tutorials all the time to figure out what's being shown, but if the relevant information is withheld slowing down or pausing won't help....
@mrfeathers39384 жыл бұрын
Okay so you’ve made literally ONE tile after all of that.... you have an entire sidewalk to go lmao and you can’t very well duplicate that same tile over and over again because it’ll be repetitive so we gotta do this 300 times for one believable sidewalk?
@sydgriffiths12374 жыл бұрын
Well, this indeed a single , but that's how it work. When you'll use that in a scene or game engine, it will be automaticaly tiled and reapeted on the x and y axes. And concerning the "believable" part, it's something to Master, using decals, foliage, material blending ect to break the continuity of the texture :) So yeah, all this for one tile, but a credible and efficient one :)
@mrfeathers39384 жыл бұрын
Syd Griffiths What I mean is, why isn’t there a way to create a sidewalk with 20 tiles of repeating pattern, then bring in the whole sidewalk as one object into mixer and then do with this video showing and add different things to every tile all at once?
@sydgriffiths12374 жыл бұрын
@@mrfeathers3938 actually with mixer, you can import custom meshes, so it is possible to work with a 20 tiles meshes in Mixer but you'll struggle to place all the individual details you'll want each tile to have, that's not a procedural way to do things (Mixer is based on procedural workflow), thé workflow your suggesting lacks effienciency and optimisation :) Oh and and another problem is, the only output you have is rendering/baking, so if you spend some time texturing your 50 tiles in Mixer, then render it, if something looks bad or doesn't serve your render scene, you'll have to do the maps export from mixer again, no flexibility :)
@sydgriffiths12374 жыл бұрын
@@mrfeathers3938 oh and if you want to see how your texture would you look in a surface, just press T to toggle the tiling ;)
@nafeessfridi4226 жыл бұрын
the division game character design Plz and upload video