Great Tutorial. Unity really needed to do some of there own videos for new comers to the engine, with these I feel they hit the nail on the head. THANK YOU!
@林新-q8z9 жыл бұрын
This is a valuable tutorial for Graphics in Unity
@SuperGamer8711 жыл бұрын
Unity offers subscription-based access to Unity Pro now. You can make smaller monthly payments to access Pro features. It's a new option available to make Unity Pro more accessible to more developers, as an option in addition to buying the full version as standalone at full price. Gotta love dat' Unity!
@MethshockFilms11 жыл бұрын
Dear Unity, how come game scenes like the one shown in this tutorial look amazing and realistic, while the scenes that I create always look have those 'Slenderman' graphics (bad, unrealistic, ugly)?
@ShatabdaRoy1153 жыл бұрын
Cuz you aren't a good game dev that's why
@brandonfarfan19784 жыл бұрын
Nice tut.👍😃 I have a question, if I turn off these lights or the intensity, to make a scene look like night time, does it still use up cpu or resources?
@JONIMASAKIS11 жыл бұрын
When will you guys release that parkour tutorial you promised a year ago?
@MethshockFilms11 жыл бұрын
Holy shit, I just tried the free Pro trial and you're right.. just dragging a few scripts around does turn your game into a masterpiece with Far Cry 3 graphics! O.o! I would buy the pro version if it didn't cost so freaking much.. damn...
@Wolcik30008 жыл бұрын
I like the idea of light darkening everyhing to be illumiated by other lights
@danielbatista87606 жыл бұрын
Does anyone know where i can find a video that teaches you how to use light?
@reishill11 жыл бұрын
In the inspector of the lights theres an option for what type of shadow you want, No shadows, Hard shadows, soft shadows, pick from there as the video shows
@zagmodell8 жыл бұрын
also dont forget to say that mixed mode with light probes after baking does not render realtime shadows at all. This engine is just too frustrating. And a year after that bug is found you still did nothing
@Tostas8911 жыл бұрын
beacause those post processing effects (and most of the pretty stuff) are only on the pro edition
@zlymaciek11 жыл бұрын
Can you tell me how can I make button with on/off light? I have hover script, but it's for changing scenes and sound when clicking. I really need it, can you help me? Thanks!
@soorenaasl95198 жыл бұрын
unity is the best
@tjcterrillchristian111 жыл бұрын
How did you guys get those light rays to shine off objects? :D tnx in advance
@gamerfi94518 жыл бұрын
can i some how mark to object where the light comes out and how bright it is?
@Tymon00008 жыл бұрын
Where is the mentioned link to baking tutorial?
@FedericoLaggiard11 жыл бұрын
those lights settings are available on pro edition only?
@Tymon00008 жыл бұрын
I don't have render settings in my edit menu.
@rvian47 жыл бұрын
For lighting settings goto Window>Lighting> Lighting Settings
@adriandeveraaa11 жыл бұрын
My goodness... Cookies, and baked? All these food references are making me hungry ): WHYYY OH WHY
@meganoldavo10 жыл бұрын
When I use a Point light and enable shadows, Unity 3D saids "only directional lights have shadows in forward rendering". Help please, thanks.
@teamO_X9 жыл бұрын
i think it's for pro version only...
@kimjong846110 жыл бұрын
Is there a way to detect the brightness where a game object is placed for dynamic shadows? Something like in the Thief or Splinter Cell games!
@kimjong846110 жыл бұрын
Yes, but then the amount of darkness doesn't gradually change and does not detect the "amount" of darkness ;)
@kimjong846110 жыл бұрын
Thanks for the info, but it sounds pretty performance heavy if you would have about 4 triggers for every light if you have a lot of lights in the scene. I've been thinking about raycast but that is also pretty performance heavy if you have multiple lights is it not?
@kimjong846110 жыл бұрын
Thats actually a good Idea :) Hahaha no i'm not Korean. Google wanted to know my name and to hell with that XD I just wrote a random name :P
@wfmg72358 жыл бұрын
I am working on a game that will take place in one area, and I'm not sure how to make the texturing any good. How can you have different material properties for pieces of the same texture?
@stratoskakalis15808 жыл бұрын
WFMG maybe it's late but I would suggest taking a look at substance painter. Do note it is not free to use but it's a professional tool!
@wfmg72358 жыл бұрын
Guy that likes games :P Alright, well, what about merging different maps that you make with cpetry.org/Normal_Map_Online/, as well as making manual metallic maps?
@stratoskakalis15808 жыл бұрын
WFMG I don't understand what you mean by manual metallic maps. Substance painter will take care of that as its exporting textures on all of its channels. (normal maps, occlusion, emissive, metallic etc.) even though metallic would most of the time be a simple value. As far as merging is concerned, what exactly do you mean. Which way would you want to "merge" textures? Anything simple enough could be made in photoshop I guess but what exactly do you mean by merging.
@wfmg72358 жыл бұрын
Guy that likes games :P Taking the different elements of the texture that need different values, creating them individually, then putting all the pictures back together into a texture atlas.
@stratoskakalis15808 жыл бұрын
WFMG yeah substance painter won't be able to do that maybe you'll have to look online. I hope you find what you are looking for :)!
@Alt_011 жыл бұрын
I have pro, but I tried EVERY quality setting but my shadows won't show up
@barrywills154610 жыл бұрын
Thanks
@latzobear9 жыл бұрын
you sound like cenk uygyur
@guyo839 жыл бұрын
This is out of date, please remove / archive out of date videos, it is very confusing.