Wow the two-param eye pulse really does make it look so much more lively- thanks for this, I wouldn't have thought of it anytime soon!
@grapechann3 жыл бұрын
I'm glad it helps!! having more than 1 param for everything physics based really gives it a lot more of a natural feel :D
@SiaDione3 жыл бұрын
hell yeaa, jiggily eyes
@grapechann3 жыл бұрын
JIGGLY WIGGLY EYES
@BlankRey3 жыл бұрын
Aaah thank you for making a tutorial on this!! Been looking for one for so long!!
@activemotionpictures3 жыл бұрын
Awesome walkthrough. I like the way you explain these things. Great video!
@apridoo51503 жыл бұрын
thanks for the tutorial, it really means a lot to me
@asprovirtue3 жыл бұрын
TEACHER GRAPE TEACHER GRAPE TEACHER GRAPE THANK YOU FOR YOUR HARD WORK
@violetfantasy25373 жыл бұрын
Thank you, thank you! Your rigs are so pleasingly bouncy, I love it! I had a question though, how wound you make the character tuck hair behind their ear? I've seen it dune but have no idea how to do it. Also, may I request a clothing physics tutorial? I haven't been able to find any. Thank you again for this! Edit: meaning, like skirts/dresses
@grapechann3 жыл бұрын
I am so sorry, I totally missed this comment! and in the animation you'd have to change the layer order to put the hair behind the ear, which could be quite a pain to organize. I'll definitely be making a skirt physics tutorial in the future though!
@violetfantasy25373 жыл бұрын
@@grapechann ah, thank you! I'll keep watch for it.
@peter_parkour123 жыл бұрын
Yeah nice tutorial
@ypxgame2 жыл бұрын
thankyou
@Сушенко3 жыл бұрын
How do you turn on autoblink in physics menu?
@aerith69773 жыл бұрын
hi!!!!! I love your tutorials so much!! i have a question though, do you have any idea on how to do multiple outfits ? I feel like you would have 1 layer with outfit a, and one layer with outfit b, rig them separately with everything else all the same and then save with one where outfit a is hidden and vise versa right ? sorry if this is confusing xd
@grapechann3 жыл бұрын
Heya!! Awesome question- the way I would create the multiple outfits is all within the same file- I would create a parameter for the outfit that essentially would be an on/off switch (0 being off, 1 being on). You can do this by creating a new deformer that includes all parts of the outfit and attaching it to the on/off parameter. At 0, opacity would be 0% and at 1, opacity would be 100%. Hope this helps!!!
@aerith69773 жыл бұрын
@@grapechann OHH yeah that makes a lot more sense, especially if it's not a HUGE outfit change it would be easier to not have two different models for it :0
@tukangngoprek1273 жыл бұрын
How to make input preset ? I only have body, head, and bust, please anyone help me 😭
@grapechann3 жыл бұрын
twitter.com/GrapeChann/status/1412774334066790407?s=20 The second white box on this cheatsheet shows where you can add a different physics input. Instead of choosing one when you create a new parameter, click on add on the right and choose which parameters you'd like to add as inputs!