1:06 Fun Fact, there's actually a unique block that acts as the barrier above the spikes. You can see it if you use a sound effect that greatly shakes the camera. This block isn't usable or seen anywhere else.
@kingamezz5 жыл бұрын
In the 3D world theme, these barrier blocks are slightly visible if you place a clear pipe that runs horizontally across the top.
@deadchannel64985 жыл бұрын
The blue block barriers triggers me.
@jamyosh59775 жыл бұрын
Wow yea I tried it and it looks different in different styles
@edgegaming33815 жыл бұрын
Christopher Moon you are a God among mere mortals and I respect your power XD
@edgegaming33815 жыл бұрын
@@deadchannel6498 I get Vietnam flashbacks when I see them.
@albond5 жыл бұрын
3:58 imagine having your house land on your head
@splattim31805 жыл бұрын
i hate it when that happens
@rooka45 жыл бұрын
@@splattim3180 ikr? so annoying
@jamesonshekmeister5 жыл бұрын
I think the wicked witch of the east is calling you.
@davidlarocca3365 жыл бұрын
It's enough to make my socks curl up like a pair of those party favor horn things.
@edgegaming33815 жыл бұрын
This tends to happen after a long night of drinking lol
@ericsbuds5 жыл бұрын
that is weird they changed big Mario from breaking blocks from the side. Ive always thought that was the whole point!
@Stratelier5 жыл бұрын
It might have something to do with the addition of Scroll Stop (as Hard Blocks also activate it).
@ericsbuds5 жыл бұрын
good point. there are new features to account for. hadnt thought of that!!
@charliep71125 жыл бұрын
@@Stratelier well that's lame, imagine if you had to break the scroll stop with big mushrooms, yes that can lead to some trash level design, but it would be used for cool level design.
@Stratelier5 жыл бұрын
@@charliep7112 Whether it could be used in lame/interesting ways is not really the point.
@SpaceLobster215 жыл бұрын
Stopping people from making lame levels is what they added the "boo" feature for.
@Muffinlicioification5 жыл бұрын
Honestly a good chunk of these changes seem kinda lame. Increased block limit is good though.
@bwcore8-bit245 жыл бұрын
SMM2: imagine having some of your troll kazoo levels banned from Nintendo😁👍
@Stratelier5 жыл бұрын
For the most part, many of these are obscure enough that you wouldn't even notice them unless your level happens to use one specifically.
@fishencasedinjelly39505 жыл бұрын
@@bwcore8-bit24 k a z o o
@najwan36725 жыл бұрын
it either proves that nintendo really did remade mario maker from scratch just for the switch or they just removed them for untold reasons. i am very conflicted.
@UnorthodoxSoundwave.5 жыл бұрын
It is the case of some of these could cause cheese in levels, such as jumping over spikes at the top of the screen
@djr3hab5 жыл бұрын
SMM: *does something* SMM2: no
@SuperDZ5555 жыл бұрын
TheMyhtic TicTac SMM2: *does something new* SMM3 From the future: *_no_*
@TM-jy5yk5 жыл бұрын
Oh come on .-.
@oworth4 жыл бұрын
exactly! and they removed pipe stacking
@oworth4 жыл бұрын
@@SuperDZ555 maybe it won't allowing enemy stacking or blocks behind saws at all? i hope against that
@vincentbowyer30464 жыл бұрын
Oh come on! Smm2
@AlexchidFlash5 жыл бұрын
7:09 I hate the fact that they removed those different visual effects of enemies when you have the big mushroom. I thought they were very entertaining to look at :(
@YujiUedaFan5 жыл бұрын
They removed those because they probably mistook them for Costumes.
@edgegaming33815 жыл бұрын
DUDE ME TOO
@danacatherinelee85165 жыл бұрын
That is a subtle difference
@bryanjacobs14235 жыл бұрын
Then don't play it
@AlexchidFlash5 жыл бұрын
@@bryanjacobs1423 I'm not saying that I hate it; I'm just pointing out one of the things that annoys me a bit. Don't get me wrong, I still really love the game overall!
@hevnet5 жыл бұрын
SMM2 is more realistic than SMM, but bullet bill thing just kills me. only a criminal would do such thing.
@elizabethrosasantos32434 жыл бұрын
Fcidjr de casa g codificar b gvv d condenado b gnósticos??
@dnghn.design4 жыл бұрын
The last bit of remaining logical physics is gone
@jtothepmoreno10105 жыл бұрын
2:37 there’s another REALLY subtle sound effect difference. In MM1, the sound effect of Mario stomping on a big goomba is ripped directly from Mario U, despite being in the SMB 1 style. In MM2, the sound is now replaced with a new 8-bit sound, properly matching the NES styles.
@IvanFranco1202 жыл бұрын
Yeah, i did noticed that detail already...😅
@firstnamelastname32625 жыл бұрын
The bullet bill thing just triggers me, what kind of evil person set off my perfectionism
@SuperDZ5555 жыл бұрын
James Sheppard you mean OCD?
@fishboysss5 жыл бұрын
@@SuperDZ555 ???
@guillermogazanol89725 жыл бұрын
Its a banzai Bill
@tvg28485 жыл бұрын
I don't even have OCD, and it just infuriates me.
@OSDisco5 жыл бұрын
SuperDZ555 ocd is a disorder. Perfectionism is a quality
@lauraalba35645 жыл бұрын
3:10 this is a design error for me.
@elizabethrosasantos32434 жыл бұрын
Fnbx ed e vbf v wizard vf fvdj r gbfd 😶😶
@AngriiOkii4 жыл бұрын
@@elizabethrosasantos3243 Oh ok I guess that makes sense...
@sorlux52225 жыл бұрын
At 3:42 when showing the difference between smm1 and smm2, the text box didn't change between the versions
@charKT-74615 жыл бұрын
I think it is on purpose because it's pretty obvious that it changed.
@sorlux52225 жыл бұрын
@@charKT-7461 while I see what you're trying to say, i don't believe it was on purpose. Notice how in every other difference, the entire text box disappears and reappears for the change. Here the text box only dims out slightly. Not only that, but the whole point of the video is "subtle" changes and he always is very specific with the changes no matter how obvious they are.
@heptaval5 жыл бұрын
@@sorlux5222 no
@miguelsire44465 жыл бұрын
@@charKT-7461 in past video was a lot Obvious examples too and anway he changed the letter with the obvious information i think it is a mistake actually xd
@edgegaming33815 жыл бұрын
You've got an eye for change XD
@arthilas_5 жыл бұрын
The interactions between power-ups and items is glitchy in SMM2 too: If you put a fire flower on top of a P-switch or POW block, it would stay this way when you load the level on that exact position from the editor, but when you're normally playing the level and thus come from the left side into the section with the fire flower on top of the POW block, the fire flower falls all the way through the POW to the solid ground the POW sits on, so that both POW and fire flower end up in the exact same space, just as if you had stacked them in SMM1.
@Kaitri2 жыл бұрын
Some of these changes are really for the worst
@Saetta065 жыл бұрын
In Super Mario Maker 2 when placing a block at the very top created that barrier. However it is the same for every block, you can even walljump on it without taking damage in NSMB U theme even if there are spikes
@vincentbowyer30464 жыл бұрын
Me got smm2
@mrid1915 жыл бұрын
The weird enemy textures with big Mario don't seem to be there in SMM2.
@linus67185 жыл бұрын
That isn't exactly a "subtle" difference though...
@takoyakiman995 жыл бұрын
I feel like a lot of charm was lost in the sequel apart from that honestly. It was one of my favorite things about the original.
@SakuraAvalon5 жыл бұрын
MM1 was more quirky. I also loved that it came in an NES style box, with a cool little book.
@takoyakiman995 жыл бұрын
@@SakuraAvalon I know most people won't care since 2 has more content, but I feel as a result it feels more "lifeless."
@traurigekatze5 жыл бұрын
@@takoyakiman99 but here's the thing the amiibo wasn't easy to find and it was an amiibo exclusive item if I want anything back it's amiibo items but there long gone and if they really did that again it could change the whole aesthetic of the level which could be a problem maybe haven't where you could have it as a skin change for the enemys
@JediMB5 жыл бұрын
Oh, neat. Thanks for reading my comment! Also, yeah, the Goomba Shoe change had some consequences for me when I ported over my one SMM1 level to SMM2. Thankfully the player can get around the bit I didn't catch during testing by simply jumping out of the shoe, taking a hit to shrink back to small Mario, and then getting back in the shoe.
@OmegaMemeBoss5 жыл бұрын
Nintendo: *Does these, "Improvements"* Obi wan: I hate it when he does that
@Cum3285 жыл бұрын
Creepers: aww man
@GumSkyloard4 жыл бұрын
@Jbro826 According to who.
@GiveMeMeatballsImHungry3 жыл бұрын
Some are improvements.
@CuriousUserX905 жыл бұрын
6:52 But unfortunately Big Mario still can’t hit blocks from underneath without breaking them.
@CuriousUserX905 жыл бұрын
10:01 Even Tracks are Given their own group as well, and 1 way barriers now fall under the same category as arrows.
@NintendoThumb5 жыл бұрын
That was great! I got another one, in Super Mario Maker 1 the doors open when you press right + up or left + up, but, in Super Mario Maker 2 the doors won't open if you're pressing left or right and up.
@liamgoshdanglewis8735 жыл бұрын
Nintendo Thumb fancy meeting you here!
@Medachod5 жыл бұрын
The fact they still had the original glitches and tricks from their respective games is what makes the first Super Mario Maker more lovable. #7, #10, #13, #14, #15, #19 and #20 are the only good changes. Not sure how I feel about #16.
@couldntsetpass29015 жыл бұрын
16 is good change
@SGaming700_4 жыл бұрын
1:47 I just noticed that in SMM1 the points counter in the New Super Mario Bros style is black while in SMM2 in the New Super Mario Bros style the points counter is white. Edit: there is also no "X" next to the amount of coins that you have collected in the timer is slightly bigger.
@shelledguy55875 жыл бұрын
i have one: you can now properly place sound effects on key coins (in smm1 you can place it over a key coin, but the sound effect will stay even after you collected it.)
@jeremytsung99665 жыл бұрын
that was in the first video
@shelledguy55875 жыл бұрын
@@jeremytsung9966 oh oops im dumb
@ElCuacoChano5 жыл бұрын
Ok
@awesomestuffbyallison82515 жыл бұрын
Paper Spike, don't be so silly, you're not dumb, your smart!
@marcopolomsp5 жыл бұрын
3:17 If you look very closely, the donut block in SMM2 takes just a tiny bit longer to fall. Or it maybe falls faster idk
@Koweret4 жыл бұрын
it does
@jongameaddict5 жыл бұрын
This is certainly fewer directly negative changes than the first. Lot of these actually make perfect sense
@meriotroid5 жыл бұрын
A lot of these differences are so small. I wonder what convinced Nintendo to make these changes? 🤔 Edit: ok
@mynameismmandimheretosay79795 жыл бұрын
Probably mistakes in the making of SMM2
@poissonmulti-taches27425 жыл бұрын
The difference between the switch and the wiiu , or a tentative for destroy the troll levels .
@DeskoDev5 жыл бұрын
@@poissonmulti-taches2742 nah, the hardware wouldn't cause any differences with the game itself
@ligmacito43295 жыл бұрын
I imagine it was to make SMM2 not overshadow SMM1, so some things are possible in only one of the versions
@enderallygolem5 жыл бұрын
Who knows, coding is weird
@redpup69315 жыл бұрын
Non formal review thing 2: 1. Opens some possibilities, but mainly closes them. 2. Less 1UP grinding possibilities. 3. This doesn't make sense, but it's so little. 4. So 1 less level design. See 3. 5. ... See 4. 6. Noice. 7. Now THAT'S a good change! 8. See the top comment. 9. I guess Mario hates lava even more now. 10. Quality of life! 11. Interesting. 12. That's both good and bad. 13. Why? 14. More level making possibilities = good. 15. I guess they changed this because everyone can use it now, to make it less op. Still not great. 16. Again, since the mega mushroom is now useable without amiibo, they kinda HAD to make it a progressive powerup. 17. Nice! 18. Less possibilities for Yoshi run stages... 19. r/hmm 20. Best change. Overall score: 9 / 20
@fishencasedinjelly39505 жыл бұрын
r/iamveryrandom
@moronribbons57745 жыл бұрын
3:19 ok, this one pleases me immensely, I was always bothered by how he had a completely different lava death cry in smm1
@butterslice10535 жыл бұрын
I didn’t know that Mario now has sunglasses on when he is in the Goomba Shoe
@butterslice10535 жыл бұрын
Mr. Wiggles look at the thumbnail
@MatthewMario5 жыл бұрын
@@butterslice1053 No he edited the thumbnail
@butterslice10535 жыл бұрын
Mattie Mario that’s the joke
@MatthewMario5 жыл бұрын
@@butterslice1053 Oh
@rileydavidson1805 жыл бұрын
Actually he's wearing sunglasses in SMM 1, and they removed it in SMM 2. Gosh, get it right
@Whispernyan5 жыл бұрын
I keep seeing people say that a lot of these things have been bad changes but I really don't get it. The only negative one is Big Mario no longer breaking blocks from the side, every other change have been either Positive, Making the game more cohesive by removing weird quirks, or something that is so little that it makes no sense to call it worse.
@Randus10585 жыл бұрын
Nigga you telling me bullet bills that always drop to the right is a _good_ thing?
@TrueCrouton5 жыл бұрын
@@Randus1058 I call it a "really not worth kicking up a fuss over" thing. Like anyone of you noticed that prior to this video.
@SakuraAvalon5 жыл бұрын
I'd say outside of a few changes, most changes are just. Changes. Not good, not bad. Just different. Except Big Mario. Especially losing the visual effects.
@Haganeren5 жыл бұрын
Nah, the first video really gave the impression that all changes was negative. This second video is WAY more positive.
@ELFanatic5 жыл бұрын
I just find most of these changes are weird. I just saw a video today listing off the 30th glitch that the creator had found in SMM2. Some of which are game breaking. Meanwhile, during SMM2 development some product manager turned to his dev team and said, "Yoshi better not be able to jump over 4 blocks after running into a music note, that's UNACCEPTABLE! Only 3 is acceptable, top priority!" "We just noticed that placing a hidden block on a semi-solid platform can cause the platform to stop working, mario falls right through it" "We don't have time to fix that! Did anyone notice that in SMM1 mario can do a long spin jump on a music note? How did this slip through QA?" "What's the issue? Mario can still do normal long jumps on music notes, why wouldn't he be able to do a long spin ju..." "Forget the semi-solid platform! We're going to have to work over the weekend on this one, boys!" Most of the changes are whatever, they just seem oddly prioritized to me.
@ms_cherrydearest90805 жыл бұрын
4:15 THAT'S Kindness!
@GarbageGaming_5 жыл бұрын
What sucks is in smm2 the enemies don’t have the Mario costumes
@alessio13725 жыл бұрын
Che bello vedere youtuber di mario italiani che portano bei contenuti!
@gferrol1185 жыл бұрын
7:10 I really wish that big Mario in SMM2 made all the enemies look different, like it did in SMM1
@kirbwithknife44324 жыл бұрын
Not big mario it’s BEEEEEEEEEEEEEEG mario
@dah28dah283 жыл бұрын
@@kirbwithknife4432 ... Put your jokes somewhere else, it’s Big Mario.
@jalolastname5446 Жыл бұрын
@@dah28dah28 NO its BEEEEEEEEEEEEEEREEEEEG
@dah28dah28 Жыл бұрын
@@jalolastname5446 look at how long ago it was
@maymaymanufacturer13515 жыл бұрын
I liked the fact that you can almost put over 6000 blocks in the new version rather than only 2000 in the original game ! Big improvement !
@twix42914 жыл бұрын
5:25 this is what you came for!
@ifinnishboy41264 жыл бұрын
Lol no
@CG09_TMP4 жыл бұрын
Twix 4 no one came for that
@elizabethrosasantos32434 жыл бұрын
Dh com FSF br v🤔
@cadefilms407210 ай бұрын
No it’s just the thumbnail
@o_ber5 жыл бұрын
When Yoshi gets nerfed, but it’s actually in MM2.
@ShiitakeWarrior5 жыл бұрын
Since when was Yoshi in *Mega Man 2?* 😜
@tuxedobird4 жыл бұрын
AdamMJ Wow, it’s hilarious that you thought he was being serious.
@cadefilms407210 ай бұрын
Murder mystery 2
@morgi10675 жыл бұрын
Thank you for taking the time to do this 👌🏻
@raymaikeru5 жыл бұрын
1:52 You can actually still high spin jump on Note Blocks. You just gotta press the triggers and the jump button at the same time upon jumping on the block.
@SandwitchZebra5 жыл бұрын
I think you might have seen this, and it's not really a change, but I thought I'd be a nice mention. In the NSMBU and Super Mario 3D World styles, the characters have differences. Not speed or jumping, but much smaller. They have different hitboxes for one. Also because of their size their Fireball trajectory is different. Luigi is taller than Mario, and Blue and Toadette are smaller. Because of this, it's possible to use the Fireballs to force someone as a playable character by making targets designed for each of their trajectories. Again, not a change, but I think it's pretty cool that the characters provide not just an aesthetic difference.
@Unovakid245 жыл бұрын
I've noticed that in the SMW setting with the music blocks and fire Piranha Plant sound, when one plays then one comes directly after, the sounds overlap
@ChronoPierce5 жыл бұрын
This could make up for some good troll levels since smm2 just got released
@zeemonrollin83405 жыл бұрын
but some trolls are ruined and no longer work in super mario maker 2
@YujiUedaFan5 жыл бұрын
@@zeemonrollin8340 Nintendo ruined SMM2 because of a handful of Troll levels. Let people make what they want and don't ruin people's fun Nintendo. :/
@dolomite10675 жыл бұрын
@@YujiUedaFan They didn't ruin it, they just made a few changes, we dont know what's going on in their studio, and besides, it takes a lot of time and effort, the last thing the people at Nintendo want is getting hate on minor things that they changed on a sequel that is still superior to the first game.
@YujiUedaFan5 жыл бұрын
@@dolomite1067 They shouldn't have changed anything in the first place and instead add onto the old game.
@arthilas_5 жыл бұрын
Evincer Fyle here you are: 3S5-TKX-MSG - Trollology: Muncher Malfunction. Have fun, and don't expect it to be easy. And yes, it is a real troll level, because you might get sent back to an earlier checkpoint :D
@livingplushfilms52335 жыл бұрын
And the castle theme background was changed for NSMBU style. The windows show a cloudy sky while in SMM1, the windows just showed orange.
@mateylyaskov60595 жыл бұрын
I didn't know you can do a 1-Up trick with the advantage of vines in SMM.
@SPac3165 жыл бұрын
Sucks about the Bullet Bills, really. I also don't like that we can't run through Block as giant Mario.
@mayosfrr_28525 жыл бұрын
Keep up the good work man
@DodgeThisBam5 жыл бұрын
Hey cheers for the mention!
@niclpag5 жыл бұрын
My god finally someone talking about the block limit! Now I can buy the game. 😂
@kimothefungenuis5 жыл бұрын
Don't you watch GameXplain
@DiegoG20045 жыл бұрын
@@kimothefungenuis He clearly doesn't.
@SomeGuy712x5 жыл бұрын
(1:38) "possibile" should be spelled "possible" (there an extra "i" in there). Some of these changes are quite interesting.
@Undrave5 жыл бұрын
A lot of these are improvement compared to the last batch. Very interesting stuff!
@heresplitatom99455 жыл бұрын
The most satisfying change for me is that you can't die once you hit the goal, even if you fall into a pit.
@CarlosAlberto-nq3iv5 жыл бұрын
Heresplitatom That was in the original game as well.
@heresplitatom99455 жыл бұрын
@@CarlosAlberto-nq3iv Huh, I guess I didn't notice. I remember seeing players die in MM1 after hitting the goal, maybe it was edited.
@CookieJar20255 жыл бұрын
@@heresplitatom9945 the hell? Hahhaha
@ehx34195 жыл бұрын
If NSMM becomes a thing, #12 will be fixed. (The overlap part, not the collision part. Basically, NSMM will force the SMM2 versions to allow MUCH more, especially in terms of overlap.) Same for part 2 of #19. As of #20, enemy limits will probably be gotten rid of entirely (although, might also make it scale with the Star Count and only completely remove it after a certain amount of Stars). This also goes for the "internal" Entity Limits (the ones that determine whether a Blaster can shoot objects, whether blocks can spawn their content etc), there will however be Controller sprites to reestablish them (in case you need them for puzzles). While Controller sprites will be restricted to the second set of new versions (the third last thing to unlock with your Star Count, the last 2 being unlimited level uploads and the ability to upload memory modded levels), Entity Limit Controllers will be added to pretty much all levels that are merged from official SMM games. (There's a bunch of other Controller sprites planned, examples being the Appear Event, the Delayed Event Box and the Camera Bounding Path Node. You see that these contain numerous examples of things you could create some really nasty Super Expert hot garbage with, which is why they're restricted to popular creators who, so the hope, will actually keep up high standards of level design. Chances for this are decent since mods are more likely to be installed by more experienced community members who, more probably than not, already dealt with things like Reggie Editor and CoinKiller.) Also, IIRC ducking in the Goomba Shoe was always possible in SMB3 mode (but #13 is true for SMB1 mode).
@FireTiktak5 жыл бұрын
I see lot of comments MM1 handled those better. I don't see why. The majority of those changes were good. 1. POW not beeing triggered after hitting a spring makes it possible to throw it and stack them better 2. Vines not stopping the combo was clearly a bug. 3. Jumping over tiles offscreen was a shitty thing. Sure, they should make it so that the last tile of the screen should be repeated offscreen too but it's still better than in MM1 4. Arguable change depending on what you wanna do in platforming. I think they always worked like that in normal Mario games anyways. 5. Enemies should work like that tbh and it's still possible to jump onto sinking enemies in MM2, just not with those goombas 6. Greater space to put something into the Boo-Ring and you don't have to wait that long while standing in them anymore 7. What would be the point of putting a key into a big goomba if you don't have to kill entirely? They acted like normal goombas back then 8. Probably a change in the physics of death in MM2. I like the MM1 one more but that's just a minor cosmetic thing 9. Same like 8, doesn't matter tbh 10. You don't have to place the cloud again, nice 11. Good change so you can't accidently kill enemies, again to make the game easier I guess. 12. I think they forgot that things can FALL onto red coins. The change would be good if the red coins could still be collected like in MM1 tho 13. This makes jumps into 1 gaps much more consistent instead of relying on mario to stand completely on the ground 14. It's harder to make Mario lose the shell now but I like the mechanic to Mario through those one gap blocks. 15. Of course, not destroying blocks sideways is a bummer but now you can choose what happens if mario gets hit 16. Repositioning thwomps seems like a good change to make puzzles 17. This is arguable, Yoshi has a harder time running now, making the game easier 18. Fixed a bug, no problem there 19. + 20. More tiles to place, better too Other than change 12 and 15 I think MM2 did a pretty good job.
@jclkaytwo5 жыл бұрын
you actually can't choose what happens if mario gets hit. that's not how progressive items work. you change into super mario regardless.
@FireTiktak5 жыл бұрын
@@jclkaytwo You are right! Just tested it. Now I dont know why you can put a mushroom onto the big one. I dont see what it changes other than the big mushroom turning into a normal one. Why not use the normal one then?
@sharen75535 жыл бұрын
@@FireTiktak Progressive items gives you a Normal mushroom if small, but the actual power up if big, usefull to make normal levels.
@FireTiktak5 жыл бұрын
@@sharen7553 Figured it out right after I wrote that message. It's in the word progressive. Me dumbass. Thanks for the clarify tho. ;)
@sharen75535 жыл бұрын
@@FireTiktak Thanks.
@realBinInaktiv5 жыл бұрын
2:19 it is possible...
@lemonadesnake5 жыл бұрын
2:04 I SWEAR I WAS THE ONLY ONE WHO KNEW ABOUT THIS
@insanen3rd2125 жыл бұрын
In SMM1, if you spawned in an area that is already occupied by blocks, you could still walk and jump up 1 block. In SMM2, you can't move.
@masterofpasta955 жыл бұрын
I noticed during the Thwomp vs. Beetle Shell bit that the sprite for the actual shell was different between versions.
@jasonnn22845 жыл бұрын
So this video's purpose is to convince me to just get the original? I'm sold.
@j-rex2295 жыл бұрын
Not at all.
@jasonnn22845 жыл бұрын
Joanosaurus ok but like... I’d definitely get the first one.
@j-rex2295 жыл бұрын
@@jasonnn2284 SMM2 is way better but yeah, go ahead
@TheProblemJJ5 жыл бұрын
An interesting one I noticed while playing Mario 1 style: in SMM2, you can no longer jump on top of sideways one-way gates.
@arnoudh62035 жыл бұрын
In smm2 there is a barrier offscreen on the left and right side of the screen when there are blocks placed on the border, similar to the barrier in fact 3 from this video (1:00). You can show this by dropping an enemy offscreen, and then letting it come to life and walk back
@Brokenjoints5 жыл бұрын
4:28 GILMASHURE
@fatmario82445 жыл бұрын
Your channel is awesome, I can’t believe I haven’t Subscribed yet!
@Madness01205 жыл бұрын
I like how people are able to find this kind of stuff.
@meganbryant62174 жыл бұрын
7:15 Mario Odyssey
@bystanderinthecrowd5 жыл бұрын
You missed one where they nerfed the buzzy/spiny shells. In smm1, if you crouch as small mario wearing a shell helmet, enemies won't damage you and instead walk away, thinking you are a wall. In smm2 that doesn't work.
@angelguevara29425 жыл бұрын
4:40 you can do it, but now with a glitch and later it can be erased
@CuriousUserX905 жыл бұрын
8:06 So is it still Possible to push Thwomps through Semi-Solid Platforms in SMM2.
@KoopaVOcelot5 жыл бұрын
Yes
@Planetkid324 жыл бұрын
9:33, that’s not the case anymore. Thanks to the Koopalings, it is extended to 10 bosses. Or is it 12 mid bosses?
@Serious5GamingS5G5 жыл бұрын
4:20 this gives me ideas in SMM1
@ShiitakeWarrior5 жыл бұрын
4:44 - RIP, that one Pink Coin.
@davidlarocca3365 жыл бұрын
One thing I want, if they make a 3rd Mario Maker: The Super Mario World levels should have the ability to store an extra power-up, which would drop either on command or when you get hit
@thepokejohnny52885 жыл бұрын
Same with 3D world
@Stratelier5 жыл бұрын
Really doubtful that will be happening. Remember how easy it is to have infinitely respawning powerups in a level, and being able to effectively carry a spare one with you would potentially break SO many puzzle/Metroidvania based levels.
@linus67185 жыл бұрын
@@Stratelier Agreed, that would lower the game's difficulty a little to much for those styles.
@sirmoonslosthismind5 жыл бұрын
in the original smw, collecting a fire flower while you had a mushroom would put the mushroom in the item box. then, getting hit would revert you to small mario, and the mushroom would fall out of the item box; you'd have to successfully collect it in order to make use of that extra hit point. in mario maker, they just give you the mushroom back automatically. there's a lot of things that bug me about how smw style works in the mario maker games, but i'm okay with this bit of streamlining.
@Stratelier5 жыл бұрын
@@sirmoonslosthismind Likewise, collecting a Fire Flower as Caped Mario (or vice versa) effectively gave you the ability to swap between them at any time. In the case of puzzle/Metroidvania based Mario Maker levels this would be a HUGE conceptual change.
@mstop45 жыл бұрын
In SMM1, I took advantage of being able to place items and enemies in the same grid cell when making music levels so I could have them play the same note in unison. I discovered that you couldn't do that anymore in SMM2 when trying to recreate those music levels and had to find other ways around it.
@asumie_5 жыл бұрын
In Mario maker 1, there are four different sprites for ground tiles, and now there are three. (Made easier to see in Mario U underground theme)
@DannyDog275 жыл бұрын
That depends on what theme and game style you’re talking about. New Soup U has like 8 in the Ground theme, while Mario 1 has only 1 for its Ground theme
@niklyoshi8425 жыл бұрын
I do not know if you've already showcased this, but if a Shell hits a Pow mid-air it'll get destroyed in SMM2 meanwhile it wouldn't in SMM1... Really great video! Always appreciate these ones :) Also I'm sure this is already widely known, but Pow's also don't go through OneWays anymore.
@AlejoxonYT5 жыл бұрын
Ok NOW WE NEED A SMM3 WITH ALL THE GREAT FEATURES FROM 1 AND 2
@bigyoshifan38425 жыл бұрын
nintendo: we deleted big mario, deleted all weird marios that apperar when u knock doors and now it is glitchless and it's perfect because we added fire bros on other themes and added light blocks and in SMW yoshi now can't clip tongue through walls and that's all from us for SMM3
@ericpeterson65205 жыл бұрын
It feels like they thought hard about everything in SMM1, but then started from scratch in SMM2 and just thought "eh, we've done this before, we know what we're doing" while forgetting all the important details from the first game
@alexismercado39445 жыл бұрын
I don't know. In this video, I saw a lot of good changes, how the lakitu's clound or the thwomp interaction with the helmet. Also, a lot of features in MM1 probably was an accident
@liamgoshdanglewis8735 жыл бұрын
Alexis Mercado no they werent “accidents” they were purposely put there. If they were “accidents they would’ve noticed because of the people’s levels. None of that are “accidents” as you put it.
@linus67185 жыл бұрын
@@alexismercado3944 Not accidents, but maybe oversights
@pollomaster5125 жыл бұрын
SMM1>SMM2
@jeremytsung99665 жыл бұрын
Have you even played the game? Super mario maker 2 has so many things not in the the first game, such as story mode, On/Off switches, another game style, lots of new themes, clear conditions, and so much more. SMM2>SMM1
@jeremytsung99665 жыл бұрын
@Dhruv Patel The original post was saying that MM1 was better than the sequel as a whole. Not being able to do a few small things doesn't outweigh everything that was added.
@donielf10745 жыл бұрын
Theory as to why you can’t jump over spikes anymore: All items in each section of the editor have similar properties: all terrain blocks can be stood on, and only terrain blocks can be stood on, for instance. It seems that while certain functionalities are unique to certain items (ex. taking damage on spikes), certain functionalities are global across all items in a given section. Since you can’t jump over any terrain blocks at the top of the screen, and spike traps are considered terrain blocks, it comes out that you can’t jump over spike traps either. It’s not that they specifically coded that in for spike traps, but that they didn’t want to make an exception from the other terrain blocks.
@absolutephoenix53125 жыл бұрын
So in SMM 2 they removed the cheap tactics but they removed the actual real things into cheap tactics.
@OzzyNe0n5 жыл бұрын
2:45: Also, the Big Goomba won't drop the key at all if it dies by falling down a bottomless pit. (Although I'm not sure if this applies to SMM1 as well).
@OzzyNe0n5 жыл бұрын
But they do drop the key if they fall into lava.
@apollorock3r2445 жыл бұрын
06:25 Has anyone noticed that those sea urchins look like the sea urchins in The Legend of Zelda: Link's Awakening?
@Cob9-12 жыл бұрын
who asked
@Filipe.PT17265 жыл бұрын
In SMM2 they added the vine sound effect for SMB1 (which had in the original game), something that didn't have in SMM1, it used the sound like something came out from the question block
@masukatoof5 жыл бұрын
In Smm1 is possible to move while the timer is running out.
@nthgth4 жыл бұрын
Doesn't the whole level take place with the timer running out?
@natestuart82392 жыл бұрын
In SMM1, while swimming, you need a shellmet while holding a another shell to pass through a 1 block without being hit. In SMM2, it is possible, but only in Super Mario Bros and SMB3 styles. But In the SMW and NSMBU styles Mario still can't.
@charliep71125 жыл бұрын
I swear, we need a list of buffs and nurfs for each returning item.
@adude74245 жыл бұрын
7:09:what the! How is Luigi riding the dry koopa troopa
@carlstudios20244 жыл бұрын
As a dry yoshi in this level to ride
@lucaskennington91015 жыл бұрын
Most of these differences were better in the original.
@theivoryguy24765 жыл бұрын
Boo-hoo.
@butlerkitty5 жыл бұрын
@@AnonymousAnonymous-re7fy they literally just said boo hoo.... sounds like youre the triggered snowflake here pal
@vurvo5745 жыл бұрын
L&R II But they are so small you probably wouldn’t notice. In my opinion the block limit and portability makes up for it. Not to mention 3D World
@Whispernyan5 жыл бұрын
Like what? The only one that is worse then the Original is Big Mario not being able to break blocks, everything else in this video really didn't get worse, and in most cases became better or less weird.
@flameconvoy74245 жыл бұрын
Anonymous Anonymous lol someone’s a snowflake
@anithefox5 жыл бұрын
In MM1, you didn't have a custom auto-scroll. In MM2, you have a custom auto-scroll.
@MatthewMario5 жыл бұрын
That's more of a new thing than a change
@Noonlough5 жыл бұрын
0:46 Same With The Trees In The 3D World Style
@france39bebert185 жыл бұрын
Small note, on Super mario maker 1, you had to shake lakitu to get them off their cloud while in edit mode
@giftedwindybee5795 жыл бұрын
Thowmp: IM TO GOING TO KILL YOU MARIO! Mario : Nope *Puts On Helmet Thowmp: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 7:43
@JustJamesNotJerry5 жыл бұрын
Im very happy about the terrain and brick limit being changed, because I vividly remember in super mario maker 1 struggling to remove terrain without making the level look bad in order to continue the level.
@Dorcas_mutton5 жыл бұрын
Yoshi could not jump over 4 blocks in smm2 because of the weight of his guilt of not paying taxes.
@romalapin86483 жыл бұрын
7:35 You forget, if all enemies not costumed like Mario, if Big Mario is here
@lecone22205 жыл бұрын
In other words smm2 gets rid of everything cool of smm but add cool stuff for smm2
@SalmonsAnimations2 жыл бұрын
I always prefered the first SMM for all of these reasons and because of skinny mario (the wierd stretched mushroom I forgot the name) and the mystery mushrooms that change mario into a different skin with an amiibo or unlocking a skin
@iamjohnporter675 жыл бұрын
Some changes were good in MM2 but others not so much.
@hidmdhd21563 жыл бұрын
That’s good video Looygi Bros. :)
@juanbuscaglia28134 жыл бұрын
0:20 you mean vertical
@SC-iv7tj5 жыл бұрын
Question 1: Are you able to make enemies more powerful by the power-ups? Question 2: Is the Ice Flower possible to create or is it already made? Question 3: Can you make Bowser into Giga Bowser? And Question 4: What’s your best and worst Super Mario Maker Games you created? Thanks for reading!