The custom cam angles in this video are absolutely amazing.
@IvanFranco1202 жыл бұрын
Yeah
@randomuploaderguy2 жыл бұрын
It's the OoT Speedrun Practice ROM. You can manipulate your camera, show hit boxes and world collision planes, etc. The Majora's Mask speedrun practice ROM isn't as fleshed out as OoT's and in many cases doesn't work the same way, sadly.
@unison_moody2 жыл бұрын
@@randomuploaderguy Speedrun Practice ROM? You mean Debug Rom for sure.
@rmissing33612 жыл бұрын
@@randomuploaderguy It's not, it actually the official debug camera used for cutscenes
@MrFoxInc2 жыл бұрын
1:51 Ohh, even using Link's animations to make it more visually interesting! I love the ideas you put into this, good work once again!
@arthurbarros51892 жыл бұрын
That probably was a lot of work.
@IvanFranco1202 жыл бұрын
The looking animation sure was detailed...😏
@chompythebeast2 жыл бұрын
Ok yeah that was even better than I thought it'd be, the camera panning and Link still being there is sort of peak Zelda cinema, peak 90s indie thriller flair. Bravo, Looygi Bros
@escopeto78492 жыл бұрын
You guys are like a fairy fountain: Always spreading a refreshing plethora of Zelda secrets at the end of a strenous day - Thank you for sharing!~
@LooygiBros2 жыл бұрын
Thank you so much 🙏
@Zersetzor2 жыл бұрын
I love how you have Link look at stuff. It's a really nice touch and fits perfectly with the content. Also how crazy is it that they fixed the compass for the remake?
@radioactivejackal2 жыл бұрын
The compass was probably fixed because they remade every texture from scratch for OoT 3D, and they probably noticed while remaking the compass that it was wrong
@phattjohnson2 жыл бұрын
@@radioactivejackal I noticed how out of alignment it looked more than anything! :P
@SECONDQUEST2 жыл бұрын
The remake had so much attention to detail. They did such a good job
@winkone1015 ай бұрын
Twinrova: "East? I thought you said 'Weast'"
@Kaitri2 жыл бұрын
The giant cucko is fascinating. In speedruns you pretty much never see this place but since i was a kid i was curious about it. This clip with it really was satisfaction pure. 20 years later i finally got to see it up close. The curiosity that bound us all at a young age
@TommyViper2 жыл бұрын
This is so awesome, you're still finding new ways to rip this game apart. It's truly amazing just how much detail was put into the game and most of us never knew 90% of these things! Can't wait for the next one!!!
@raidonothoboi48422 жыл бұрын
I like the fact the Bubble's eyes change based on Link's tunic, just like the Gerudo. Because in the randomizer, Link's tunic can be any color as well as the Bombchu trail. The Bombchu trail can also have a rainbow fade, which means bubbles can have rainbow eyes! I gotta try that. Now I wonder what other things in OoT change to the tunic and bombchu trails. Also that hover boots/fish bottle trick is super useful in randomizers. I only known iron boots/hookshot.
@IvanFranco1202 жыл бұрын
That's nice
@Sauraen2 жыл бұрын
The Bubble's eyes is just that they forgot to set the prim color before rendering it. If it just matched Link's tunic that could have been intentional, but matching the colors of other things rendered before just means it's an oversight.
@devonm0426902 жыл бұрын
@@Sauraen It's the same with Aveil. Yes I know she doesn't have a name, but Avail of Termina's Gerudo Pirates uses the same model, just with the color actually set.
@garrettchandler19482 жыл бұрын
I wonder if that is the reason they removed the eye color in MM
@KairuHakubi2 жыл бұрын
@@garrettchandler1948 possibly even by mistake.
@KaguyaH2 жыл бұрын
Not sure if it's been mentioned in previous parts, but there's something interesting about the Twinrova fight. In earlier builds of Ocarina of Time the Water Medallion was an Ice Medallion. If you look at the magic sigil that both Koume and Kotake use during the fight, in the center of Koume's Fire Sigil you'll see the symbol used for the Fire Medallion and on Kotake's you'll see the symbol used for the Water Medallion, presumably when this boss was programmed the Water Medallion was still an Ice one.
@devonm0426902 жыл бұрын
Kotake's sigil is the symbol on the Water Medallion because the symbol on the Water Medallion is the symbol for ice.
@calmac9382 жыл бұрын
The production value is off the charts. Custom cut scenes?!? Very well done
@eduardorpg642 жыл бұрын
The fact that Nintendo fixed the compass in the Twinrova arena for the 3D remake is mind-blowing! The attention to detail that the devs put into both the original OOT and the remake is insane, and I appreciate it. I never noticed that compass thing when I originally played the game. I didn't know that the Hylian letters meant "N", "W", "E", and "S" either. I get the feeling that, if it weren't for this video, many people wouldn't have noticed that the east and west directions were inverted in the original OOT, and the wouldn't have noticed that they got fixed in the remake. Nintendo is amazing!
@Adamski20XX2 жыл бұрын
At 3:38, that up-close free-look thing actually makes a lot of sense when you remember Ocarina of Time was originally built in the same engine as Super Mario 64
@ghost1988102 жыл бұрын
I think that BOTW is the first zelda that don't use the engine of super mario 64
@JBaughb2 жыл бұрын
@@ghost198810 I know wind waker, twilight princess and skyward sword all used the same engine, but I believe they are unrelated to the Oot engine.
@deepcovergecko2 жыл бұрын
@@ghost198810 Get your facts straight, only Ocarina and Majora used the mario 64 engine.
@ghost1988102 жыл бұрын
@@deepcovergecko I had read this in an old article but it may have been false. TWW, TP and SS have the same engine.
@LupinticDream2 жыл бұрын
@@JBaughb IIRC, Wind Waker used a very heavily modified Majora's Mask engine, but it's been awhile since I've source checked that.
@davestrides2 жыл бұрын
so cool! and i definitely agree with another commenter that using links animation to check the compass was a really cool touch
@BR-jw7pm2 жыл бұрын
There are only three certainties in life: 1: Death 2: Taxes 3: Ocarina of Time detail videos
@IvanFranco1202 жыл бұрын
Sounds so true
@markrawles37052 жыл бұрын
Fun fact! The Jukebox is also a reference to R2 D2! I guess someone carved Hylian gibberish on the poor robots head.
@nirvanachile242 жыл бұрын
Finally, after all these years, revenge against the cuccos!
@catriamflockentanz2 жыл бұрын
6:31 Ganon can do or say whatever he wants. I am convinced that this right here is the most powerful being in OoT's Hyrule.
@Whocares1585 ай бұрын
🐔🐓 🤣
@AlishaWolfe2 жыл бұрын
I loved how link looked down at the symbol 1:50 ❤
@zenbmonk10162 жыл бұрын
I love finding out more about the Zelda franchise when these videos drop. Didn't know until now that the Bubbles eyes match links tunic, just like the Gerudo's Link fights.
@oreganoCure2 жыл бұрын
Considering the use of mirrors in the spirit temple, maybe it being backwards was intended. You use the mirror shield to win the fight in that room, after all
@phattjohnson2 жыл бұрын
I was thinking that!
@maskedfoxx71732 жыл бұрын
If it was intentional why flip it the right way in the 3D version though? 🤔
@ALivingFlame2 жыл бұрын
That's a clever head-canon!!
@oreganoCure2 жыл бұрын
@@maskedfoxx7173 the 3ds remake was made by a different team. They could've noticed it and assumed it was a mistake, so they fixed it
@maskedfoxx71732 жыл бұрын
@@oreganoCure Ah, that makes a lot of sense :0 Considering how much detail is in the original games I feel like there was no way the mirrored compass was an accident now that I think about it
@AgentXRifle2 жыл бұрын
Never stop!
@sophiepedigree71392 жыл бұрын
Ever
@randomuploaderguy2 жыл бұрын
He'll have to stop eventually. There's only so much you can cover.
@joestalin53032 жыл бұрын
That's what your momma was telling me last night
@TheHylianBatman2 жыл бұрын
Very nicely made with Link's animations! Great job!
@DreadlordZolias2 жыл бұрын
About the lake laboratory trick... I think it's actually a check within the game to see if you're touching the bottom after having the iron boots on, which if true disables the trigger. It might also have an internal timer for after the boots are removed before the trigger reactivates, ensuring that removing the boots will simply not fool the game... but then forgot about the box with the skulltula inside being a hookshotable target lol
@navaldeus13272 жыл бұрын
I've played this game many, many, MANY times, and there are still things I've never seen or noticed before... Thanks a lot for your hard work!
@IvanFranco1202 жыл бұрын
May try the 2D games first before the 3D ones
@navaldeus13272 жыл бұрын
Don't worry: I've played most of them, 2D and 3D. Both have their charm after all!
@michaeldavis91902 жыл бұрын
I don't know if you've ever shown this, but if you haven't, I think you'd find it interesting. When Deku Link makes a bubble, his head gets smaller as the bubble gets bigger.
@EdibleOneNine2 жыл бұрын
I appreciate the details they give to games in general. I also appreciate the people who look for these small things to show to others. Thanks.
@Baddaby2 жыл бұрын
2:50 to me this just solidifies the fact that OOT3D was made with waaay more care and passion than MM3D The first had such an attention to detail, that they would correct such a small error. The second needed a fan remake.
@jonsmith50582 жыл бұрын
Well MM3D didnt try to fix glitches or mistakes, it tried to ‘fix’ gameplay features and just made them worse. Truly tragic as MM is an incredible game with characters waaaay more complex and interesting than OOT, its crazy what they did in such a short time. It deserves a quality remake.
@Baddaby2 жыл бұрын
@@jonsmith5058 you should really try the fan HD remade then, they really did a great job
@Howitchewstofeel5gum2 жыл бұрын
It's not that MM3D didn't have any attention to detail, it's just that they "fixed" stuff that didn't need fixing and thus made it worse in the process. They did too much rather than too little.
@schalomforever2 жыл бұрын
I really love your videos! I always learn something new and the editing is always done so damn well! 🔥👌
@demetriuskafkoulas50052 жыл бұрын
One of my favorite details that I don't see mentioned much: The sages of the game are actually named after the towns found in Zelda 2: The Adventure of Link. Ruto, Rauru, Nabooru, Saria, and Darunia are all town names in that game. Curiously, Impa isn't a town name, but there IS a town named Mido.
@StarShine4802 жыл бұрын
In an early build of Ocarina of Time (a 1997 SpaceWorld demo that was translated to English and put up on romhacking), the medallions on the quest status screen describe them as being "seals" instead. The Shadow Medallion says "Mido's Seal". Maybe Mido was intended to be a sage instead of Impa.
@rynobehnke8289 Жыл бұрын
I think Impa comes from the Name of Zelda servent that recruted Link to save hyrule in Zelda 1 manual
@brandoncolis38417 ай бұрын
Kasuto is another town from Zelda 2, but I do not see any reference to that in any of the other Zelda games.
@brandoncolis38417 ай бұрын
@@StarShine480 It would have been very interesting to see since Mido is a Kokiri and supposedly cannot leave the forest though we see him, Link, and Saria are all in Hyrule field at the epilogue.
@StarShine4807 ай бұрын
@brandoncolis3841 There is a reason for that, as described in Hyrule Historia, actually! The reason that the Kokiri will die if they leave the forest is due to the Deku Tree's magic keeping them from aging. But the magic doesn't extend to outside the forest. Hence, the Kokiri start aging again and eventually die, like a normal person.
@BitterTast32 жыл бұрын
5:40 The jukebox is R2D2!
@IvanFranco1202 жыл бұрын
Is the trinagle to the right part of the mural wall compass?
@Kevin1922912 жыл бұрын
I seriously NEVER get tired of these videos!!!
@Sauraen2 жыл бұрын
3:32: Those aren't "animations" in the sense of having been animated by someone--the limb angles are changed programmatically. NPCs use the same system to turn their head and torso to look at Link.
@protocetid2 жыл бұрын
2:37 what about the rest of the symbols? 3:59 that type of cam can be seen in a very old proto
@RainTheWolfie2 жыл бұрын
The tree in Kakariko Village has no collission with projectilles (Arrows, Deku Seeds, Boomerang, Hookshot)
@Damian_19892 жыл бұрын
Here's an interesting fact for your next Majora's Mask video: wear the Captain's Hat during the fight against Igos Du Ikana and his two henchmen and you'll trigger a special short cutscene.
@asddw49982 жыл бұрын
Here's a pretty cool one, when you use the bottle to fill it with spring water if the camera is positioned in such a way that the water splash hits the screen it will get full of water droplets. Only works in MM.
@gearshard1172 жыл бұрын
Se puede ver el cariño y la calidad que dejas en tus videos. Sigue así, excelentes videos y curiosidades.
@LuxOx4122 жыл бұрын
It is incredible how secrets of Zelda Ocarina Of Time are still being discovered today, not to mention the small details that the developers included even though one could not see them with the naked eye in a normal game. This shows that developers in the past put more love and dedication into games, but today they eliminate many details due to development time issues. (In those days, video games and their developers were not as exploited as they are today). excellent video 🙌
@KairuHakubi2 жыл бұрын
ehhh they still worked ridiculous hours, it was just by choice instead.
@RootVegetabIe2 жыл бұрын
Most developers didn't put this much effort into things most people would never see or care about. It's silly to act like every game was like OoT.
@GymnopedieTornado2 жыл бұрын
Honestly, I would watch like one of those “hour long mixes” of this game’s music if it was your outros or custom camera work. It’s always so good!!
@legacytag2 жыл бұрын
Fun fact, idk if you've covered the Navi Dive glitch but it's the same effect as that bottle glitch used to get the bottom of the diving tank
@Nigel2222 жыл бұрын
These videos always show me stuff I never knew about despite beating the game many times.
@legacytag2 жыл бұрын
Part of me wonders if the Bubble's eyes will change to match some of the custom tunic and bomb colors used in the OoT randomizer mod
@breathedreams73442 жыл бұрын
This channel deserves more attention
@JessAWeeb2 жыл бұрын
Unbreakable pots are the true Zelda enemy.
@pedroruggiero49132 жыл бұрын
Nice as usual!
@LooygiBros2 жыл бұрын
Thanks a lot Pedro!
@jeanvilain932 жыл бұрын
Incroyable après tant d'années. Merci pour tout ce contenu.
@pere19132 жыл бұрын
That last one was soooo satisfying!!!!!!
@rexdynamo35662 жыл бұрын
Can you do a custom cam close up view of the animation Link does at 6:47 when the Cucco is calling for back up? I always thought it looked weird and wanted to see it from a different angle lol
@marcelocavalcante98302 жыл бұрын
I wonder what makes they put so much effort on details that the majority of the people probably never won't know that exist. Love this game since back in the day and I think I'm falling in love all over again for it because of all of that stuff that I'm discovering on this serie. 💚☺️
@arcticxabyss2 жыл бұрын
it's kinda odd how there's only one GIANT cucco in the ENTIRE GAME!
@KairuHakubi2 жыл бұрын
also I just realized, that means the Musou game didn't invent him. I forgot, all this time he was a canon character.
@arcticxabyss2 жыл бұрын
@@KairuHakubi really?
@KairuHakubi2 жыл бұрын
@@arcticxabyss i mean, zelda musou had a giant kokko.. i can't prove it came from the bombchu game but ... now that i think of it, it probably came from the bombchu game
@arcticxabyss2 жыл бұрын
@@KairuHakubi yeah and if the giant cucco didn't come from the bombchu game, then where else could it have came from?? 🤔
@ScrambledAndBenedict15 күн бұрын
You know what's neat about the diving heartpiece glitch? It shows how the game was programmed. So they would have programmed it so all you need to actually do is touch the bottom to get the heartpiece, but they also added an exception where it doesn't count if you're wearing the iron boots.
@pastatriforce2 жыл бұрын
2:22 The way he crawls up to it like that is so funny lol. 4:29 Link: Ooh a pot. *Attempts to break it* What in the name of Hylia is going on here?
@IvanFranco1202 жыл бұрын
That pot is like an ghost god...
@pp3k072 жыл бұрын
Nice in game editing man. You're doin it right.
@mysteriousfun47592 жыл бұрын
You are doing more to explore and honour the games world and mechanics more than Nintendo ever foresaw. Love and passion in the games qualities.
@Angel-ex1zg2 жыл бұрын
At 3:40 , that up-close free look system similar to mario 64 was actually in early builds, you can see it in one of those beta trailers where link is in front of the deku tree
@ALivingFlame2 жыл бұрын
5:40 R2-D2!!! I remember a looong time ago, as a little kid, I read something saying that there was a hidden R2-D2 in this game. I just though it was made up, but then it hit me as you were examining the jukebox!! Not sure if it's intentional or not, but I wouldn't be too surprised if it is considering that's a fairly unusual jukebox design...!
@Kodan8822 жыл бұрын
This series is never gonna end lmao
@IvanFranco1202 жыл бұрын
As long as the game has EVERY posible detail found...
@g-i-l36612 жыл бұрын
Even after all those years this game still surprises me.
@wearywanderer19122 жыл бұрын
Since you have a starting measurement point, you could calculate Goron Link max rolling speed. Or all Links jogging speeds for that matter.
@seriouslywhatever10312 жыл бұрын
The compass!! And they fixed it! How did I never know this....
@wompastompa36922 жыл бұрын
Do you know if the Bubbles' eyes also match the color of glitched gauntlets like the Gerudo that gives you the card after freeing the carpenters?
@StrikerZero62 жыл бұрын
I still remember when I tried to survive the onslaught in kakariko village as a kid, lasted maybe 10 minutes before I got wiped out
@nononame262 жыл бұрын
You can escape the cuccoo attack by standing with your back to a wall and using 1st person to look straight up. Its pretty funny, the cuccoos just shoot off in random directions like darts and despawn
@marcoleon85152 жыл бұрын
Editing was amazing on this vid!!
@randomuploaderguy2 жыл бұрын
When Link swings his sword and says SKANK, I feel that. He really hates jars and pots.
@GanonGhidorah2 жыл бұрын
When I was a kid...I survived a cuccoo attack in Kakariko. It took a lot of effort to keep moving without getting hit, and I ran through all of my bottled fairies...but eventually, they gave up. I couldn't believe it; it had never happened before... I told my older brother; but he didn't believe me. So I tried to replicate it...but never could. And I never found anyone else online who could verify that it _was possible._ ...Until now...
@chompythebeast2 жыл бұрын
The colors of the Bubbles changing is a lot like the Gerudo guards' clothes changing depending on your tunic (can't remember if you've covered that one in these vids), specifically the ones who attack or confront you in the Fortress when you free the carpenters. Their entire outfit will spontaneously change color a split second after you unpause having changed clothes. Presumably both of these are instances where the code is pulling from the same pallet as other loaded assets, either to save memory or due to a simple glitch or oversight. My money is on it being a memory-saving function, though the Gerudo instance is quite jarring. But it's hard to imagine it wasn't seen in bug-squashing, so I guess they were just cool with it
@WhoIsSirChasm2 жыл бұрын
For the giant Cucco in the Bombchu Bowling Alley, is it possible to attack it using cheats? I'm curious if it'd be a significantly larger Cucco's Revenge Squad.
@SuperPrestogamer2 жыл бұрын
I would imagine these cuccos are coded not to attack, since you can hit them with bombchus and nothing happens except they get stunned, which is actually unique cause when you attack a regular cucco they run away…
@zmyr882 жыл бұрын
4:25 there is a pattern on the vase/jar which may be symbolic of a character / place/ culture i think i vaguely recognize it
@P3t3rPizzarelli4 ай бұрын
Lay off the drugs
@asumaaziz92472 жыл бұрын
I love this series so much ❤️
@alb56322 жыл бұрын
I noticed when you were showing off the custom camera you were walking around without a shield I also used to do that cuz I thought it looked cool and it was a bit of customization
@FloWoodEnT1232 жыл бұрын
Lmao I love how the last fact I'd basically "We can still torture the cuccos!!" 😂
@gabrielgava97312 жыл бұрын
I really like your videos! Please continue doing more!
@elijahkeay39062 жыл бұрын
Really really early beta versions of OOT didn’t have any first person aiming at all actually! The sim functioned like it does now but it looked like how aiming looks when you’re targeting something (that over the shoulder sort of look) So the looking around animation is probably a leftover from that!
@YamatoFukkatsu2 жыл бұрын
6:18 So this is the true origins of the playable giant Cucco from the Cucco's Fury mode in Hyrule Warriors.
@DeltaPro1372 жыл бұрын
For the Camera one, Didn't Majora's Mask use that for the Boat Ride in Southern Swamp if you exit Camera Mode? looked really familiar
@marshmellow90702 жыл бұрын
Thanks for looking at the Jukebox! ☺️
@39peevedturtles192 жыл бұрын
I remember I used the hookshot/shoes glitch in oot 3d! There was a glitch involving the touch screen buttons and farores wind in castle town. You have to select it for the few frames it's selectable after closing the menu, and the camera angle changed. I'm pretty sure I used that same method to take off the iron boots while using the hookshot and got the heart piece. Later I went back and did a legitimate 100% run and had to do it the legit way. Not fun. Kinda impressed I figured that out I was like, 11.
@devonm0426902 жыл бұрын
In OoT3d you can just hit the button to take the Iron Boots off after you hook the crate before Link lands. It doesn't require the restricted items glitch.
@NateIsCorrupt Жыл бұрын
Great video! Keep up the good work!
@mr.awesome60112 жыл бұрын
The unseen animation for Link while in first person was reused for the Swamp Boat Tour in Majora's Mask.
@Carboy452 жыл бұрын
I wonder what the words between the directions on the compass say?
@co0ki3M0NstAr2 жыл бұрын
That compass fact is tight and never noticed I'm always busy with her kicking my ass lol I can never get my shield the correct burst
@rewdonaghy13052 жыл бұрын
I was there when this came out the first time. These are really cool! I’m still surprised at all this😊
@SECONDQUEST2 жыл бұрын
Gosh I love your camera work. A cut above the rest
@HabsGamer2 жыл бұрын
Look at the sky of Hyrule when you activate the Arwing Code.
@chuchu96492 жыл бұрын
Please do consider making the darker text in your videos brighter and more legible. Many of the colors used in this video like the light green and yellow were better than the orange and dark red.
@Manticore_0072 жыл бұрын
At the compass in OoT3D part, has that Hylian on the walls ever been translated?
@HelpTheWretched2 жыл бұрын
Those are actually Gerudo letters, and the walls just say "ABCDEFGH" and so on. But I haven't checked the 3DS version yet.
@RenGraes2 жыл бұрын
Not gonna lie, for the longest of times I always thought the jukebox had "R2D2" in it. That was the only thing that came to mind when I saw that thing!!
@SirWoki2 жыл бұрын
3:25 actually that's true. In early game footage, a similar sm64 free look system like was shown.
@IvanFranco1202 жыл бұрын
On early prototypes...
@PepeTheJonkler2 жыл бұрын
I did not realize how painful my intrusive thoughts would be with the unused pot assets. As soon as I saw it, my brain defaulted to: "Super-rare mysterious jar OF WHICH there is only one, destroy it, _destroy,_ *destroy it now."* (Has no collision system) *"FFFFFFFFFFF-"*
@ziddars62822 жыл бұрын
no cuccos were harmed in the making of this
@FLYNN_TAGGART2 жыл бұрын
2:20 Is that the Mario 64 crawling animation? Or is that the young link tunnel animation?
@Mote.2 жыл бұрын
I've learned so much from your videos. Thank you Looygi Bros
@Diwasho2 жыл бұрын
Since OoT is built on Mario 64's engine I guess it's not too surprising that the looking animations in first person mode carried over, and they probably wanted to avoid clipping the camera through the head so making it move out of the way depending on the angle makes sense.. But it's a nice detail, modern games typically just remove the head or push it way back or down. I wonder if TP retained that quirk of OoT's first person since it still had substantial parts of SM64's engine left in its code even though it was a decade old by that point.
@nousernameinputed2 жыл бұрын
I could be wrong, but I believe those same 1st person animations are used in Majora's Mask during the boat ride.
@melonstuff9creative2 жыл бұрын
7:16 Link: man speed it up bro im bored Looygi bros: speeds up time
@d.s.parentsr65022 жыл бұрын
Good content, very interesting. Thank you much for not doing voice over. Subbed.
@elleenoel5122 жыл бұрын
The thing about the inverted compass is interesting. The compass in Windwaker (like, the one you use to navigate) is unfortunately east-west inverted, too. Wonder if it's a reference or something.
@heroknaderi Жыл бұрын
I enjoyed it 😊
@jordanbridges2 жыл бұрын
As someone who usually listens to videos, instead of watching, I wouldn't mind a voice over of any kind.
@redleader64422 жыл бұрын
2:35 The compass isn't inverted. It's meant to spell NEWS. Koume and Kotake are secretly news anchors.