When building conveyer belts of length, you don't need to move the crane to build each section just keep on giving parts and it will continue to build, it was in the tutorial. Also you can send parts via a single conveyer as parts are sent as needed, and it is a good idea to put a storage at the exit of each process as they can store multiple parts up to 1000. For example 1 storage to store the iron and copper parts and a single belt to send it to the printer.
@Glidercat4 ай бұрын
I totally missed that conveyor building tip in the tutorial! Thank you for all the tips! 👍
@paulcharteris98644 ай бұрын
You can also move the beacon by selecting the beacon and right clicking the new position.
@paulcharteris98644 ай бұрын
One hammer drill will convert all raw materials, with one input and one output. On the output side it can use splitters and storages to separate the materials. And using the program section in the hammer drill you can list all the raw materials you want converted even grass into biofuel. Take note different colored materials can produce different by products. There are 2 or 3 types of sandstone and the same is for limestone.
@Glidercat4 ай бұрын
More awesome tips! Thanks! 👍
@patrickmorrissey22714 ай бұрын
@ 42:25 "maybe it's because we were on high speed and we exhausted all our deposits......" Ya think???? Heh heh heh heh heh!!!! You crack me up sometimes.... I was yelling at my screen.... But hey, you finally got there.... Nice job. That's part of the fun, right???? I'm not sure this game is for me, but your let's play on this has been a lot of fun to watch.... Feels like a coder's dream, so I'm sure you are loving it.... I got out of that loooong ago, and I haven't missed it, to be quite honest.....
@Glidercat4 ай бұрын
Spending more time developing reusable scripts is probably the best way to go. It's just hard to make that script creating/experimenting process entertaining to watch. I could spend time off camera developing scripts, but then I'd have to take a bunch of time explaining them in the video. It seems like the let's play would then drift into becoming a tutorial, which is not my intention for this series.
@patrickmorrissey22714 ай бұрын
@@Glidercat I was just kidding you Sir. I meant nothing negative or derogatory..... I think some of your viewers might be watching p&rnh&b though.... they're dreaming of the if-then-else arguments they could be laying down...... heh heh heh! which is fine! I have no problem.... I have no doubt you are fantasizing about the scripts you could write.... and I'm all for it. Look, for those viewers, throw the script on the screen for a few seconds, and say "Hey, pause the video and review the script if you are really interested" and then move on and say "this is what it does, and here we are, mining this thing and doing this & that...." Okay, to some degree I'm having a little fun with you.... Total honesty now, no BS, I haven't seen you have this much fun with a series since the Satisfactory one, or the JunkPunk one.... So go Dude... do your thing... It's good! When you are having fun, WE are having fun.... I look forward to more episodes. Best Wishes on this series, I hope you continue it for 186 episodes at least....
@1mattwilson834 ай бұрын
would moving the beacons be easier than making a new one? since the drones are linked to that beacon?
@Glidercat4 ай бұрын
That would probably work too. I wish you could make the beacon areas much longer. Currently, I think they are limited to 15 x 15, but I think they would be more useful if we could do say 50 x 50.
@beaverman19744 ай бұрын
Interesting game. Like the crane idea as support for you building in the early game. Wonder how deep you can mine and if there are other minerals down there?
@Glidercat4 ай бұрын
I'm not sure how deep you can go, but when you automate the crane mining, it goes very fast since the crane has a huge inventory. You can then process those mined materials. The downside is that you end up with a huge pit. 😺 I'm not sure if you're able to move the crane or not.
@Slackware19954 ай бұрын
You really need to take some off-screen time to learn the scripting. From what I saw its amazingly powerful. Example. Create a script for the Crane that uses "while" and "if" conditions to "level" every thing in its reach (by visiting various beacons. Then "if" a certain number of resource in internal storage move to a specific storage and drop the resources off. "if" a construction is waiting and if resources not in internal storage pick up resources from storage. Then move to construction and build. "if" deconstuction waiting, pick up resources on the ground. The scripting is much more powerful. Another idea with drones. Have them grab ALL resources from a beacon and drop off to nearest storage in Crane's range. This will be drastically more efficient as they will be travelling less. You could even put in a "while" loop to mine only if the drone has cargo capacity; then drop the resources off at storage. Meanwhile as part of the Crane's script, it moves resources from those storage units to an appropriate storage connected to conveyors, but only "if" there is enough resources to be worthwhile. It could grab all resources from those storages (all storages) then deposit the resources. When you expand farther you could Daisy chain storages with conveyors. This keeps drones close to mining beacons while still efficiently moving resources in range of the Crane. I bet with good setup and scripting you could increase efficiency by 1000% or more.
@Glidercat4 ай бұрын
I agree 100% and those are great suggestions. The challenge is how to make that script creation/experimentation process enjoyable to watch in a KZbin video. If I do a lot of that off camera, then I still have to take a lot of time in the video explaining the scripts. Unfortunately, that tends to make the content drift into being more of a tutorial, which is not my intention for this series. My main goal for this series is to present the game and get it on people's radar and to explore a bit of what it has to offer. But again, I agree with your suggestions. 😺
@Slackware19954 ай бұрын
@@Glidercat I agree that a crazy awesome script for the crane would be very niche as most people don't understand scripting/programing and you'd confuse people. But the idea of having drones "mine all" and drop at a storage unit close by to then be either manually picked up by the crane or conveyor belted to the beginning of your production chain should be worth-while.