It did such a great job getting the features from the markers.
@Nakopal_Nasobiral6 ай бұрын
dear @Reallusion Team thanks for the huge work done on the tutorials for a literally any possible scenario. I'm impressed and touched by your treatment of the customer.
@kieronestrada6402 Жыл бұрын
Looking forward to trying this with a few stylized characters I had made for my project!!!
@kanall10311 ай бұрын
i have a gorilla head and body....but head gos to human body......wainting headshot update to keep original body
@unreal_metronomus678 Жыл бұрын
Dear Reallusion-Team, could you please create a tutorial video which shows how to combine a headshot 2 customized head with an AccuRig body. That would be awesome!
@WillyCash696 ай бұрын
Yea been wondering the same thing. I was hoping he'd show how to use the goblins original body not recreate it from scratch
@WesleySales1 Жыл бұрын
Very good! But when will body functionality be available as well? I hope it doesn't come in a separate plugin called Bodyshot, please!
@Metal1599Pro Жыл бұрын
+
@АнзорЭльдаров-э8м3 ай бұрын
please tell me why I don’t have the “current” body function? I can’t tie my head to my native body
@reallusion3 ай бұрын
Hi @user-qt7cf5dm3p, If you've already loaded your character in the scene, you are suppose to select the 'Current' option to combine the head with your character's body. It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible: www.reallusion.com/CustomerSupport/User/FAQList.html"
@BeetleCarTDI6 ай бұрын
Can you use headshot 2 from my 3D model in blender to give them a face rig?
@reallusion5 ай бұрын
Hi @VWNewBeetleFan62, Yes, with the Headshot 2 mesh workflow, you can turn your 3D model to a fully-rigged character.
@karlhl87 Жыл бұрын
Are you able to show with this character how to make him have 3 fingers and 3 toes on each side. I been trying to figure out how to do that
@aeddychau569010 ай бұрын
The CC3+ specifications character cannot do this because the topology is fixed.
@fancart Жыл бұрын
thank reallusion
@Nakopal_Nasobiral6 ай бұрын
A few questions please. 1) The head diffuse was taken (baked) from the goblin's head, but where is the body diffuse taken from? It seems like the original goblin model already had a body? 2) The original goblin model already had UV's, right? (it's not just Zbrush sсulpt?)
@reallusion6 ай бұрын
Hi @Nakopal_Nasobiral, 1. The body's diffuse map will automatically match that of the head, ensuring consistency in skin tones between the head and body. 2. Characters generated using Headshot 2.0 will automatically bake ZBrush polypaint colors to CC head textures (diffuse and normal), based on CC head UVs. The generated heads can conform to the CC3+ neck shapes. For more information, refer to the ""Texture Baking"" section in the product page: www.reallusion.com/character-creator/headshot/#mesh-mode
@mariomills Жыл бұрын
So where do we get these head meshes from? Sketchfab?
@jnanashakthidigitals Жыл бұрын
Can add elephant head including extra bones for trunk.... I need for one of our God's character(Hinduism GOD)... Pls reply...
@EvokAi Жыл бұрын
Hindu is sheet
@vivektyagi6848 Жыл бұрын
Can you please explain the process of mesh correction using project brush and Smooth brush in getting the correct topology. A video would be great. Thanks.
@aeddychau569010 ай бұрын
In the homepage, there are already introduction videos for these brushes.
@Baristana Жыл бұрын
It's a HUGE shame that you can't save the project in the middle and you can't undo changes.