Just a couple of words on the workflow. First I did a blockout with booleans, then cleaned everything up with proper support edges. After that comes even edge distribution so that is why I subdivided the cylinder part from the boolean one more time to get more geometry. After everything was clean, then come details and final look. Rendering is very basic for this sort of stuff where I just wanna see is there something else to add etc. So it is HDRI and one Area light with Shadow Matte as a floor. I used CPU because GPU still does not support Shadow Matte. Most of the things shown here are covered in my Intro to Maya series and How to Understand Topology here on KZbin. If you´re interested in more in-depth training where topology, edge flow, and redirection is covered in great detail, feel free to check my Mastering 3D Modeling in Maya course. elementza.com/mastering-3d-modeling-in-maya/ You can use code MAYA10 and can get 10€ off on checkout! Project files come as part of the course as well. That is all for now guys :) Till next time, Mario
@leecaste4 жыл бұрын
Elementza do you use Ctrl + Shift for 90º angle when using the multicut tool? By the way, how do you move the cut lines before cutting at 8:41 ?
@Elementza4 жыл бұрын
@@leecaste Hey I did a video on some of these operations like Multicut. You can check it here kzbin.info/www/bejne/bIC6hoJmlMiWj8k
@YuryOliveirasphinxdesign4 жыл бұрын
@@Elementza I'm starting in maya now, how to rotate the camera in maya? I know they removed the 3d view
@leecaste4 жыл бұрын
Elementza cool, thank you very much!
@sid32384 жыл бұрын
Very nice I'm not a max user i use BLENDER but i have a question for you ... there's no need to fix the TOPOLOGY you should have used bevel MODIFIER to round the edge's instead of sub-di MODIFIER
@erickmutuma80054 жыл бұрын
Man, you are really good at modeling. You turn it to a beautiful and sophisticated form of science...
@theking110294 жыл бұрын
Hey Mario, we miss you modeling in C4D🙏🏻
@nullnone37464 жыл бұрын
Your retopology skill is amazing! inspires me a lot, thank you
@philmehrart4 жыл бұрын
I'm going through the Maya modeling course and your content is great, I really hope you do more Maya content with advanced techniques, will be a day one buy for me. Thanks!
@iplaybose4 жыл бұрын
Never stop with the maya vids bro
@manishotaval83164 жыл бұрын
Best Pro Maya modeling at Elementza! You can try for Hollywood VFX industry.
@Ahmed_Orabi4 жыл бұрын
Man you have to thank the god about what are your level is being now and this big gift which give to you . You deserve ❤️
@fraklin64 жыл бұрын
I love the Deus Ex soundtrack you put on this. Excellent video
@ytubeprashant4 жыл бұрын
I like the soundtrack in tutorial.
@neumann19402 жыл бұрын
This is very soothing to watch!
@iplaybose4 жыл бұрын
Beautiful modeling + beautiful ost= maya love xD
@ARCH-gv4qu4 жыл бұрын
You are making so carefully,very good man
@NZ-Sdq Жыл бұрын
ultimate workflow and helpful.
@grimlocksmash32734 жыл бұрын
How do you come up with what the final piece should look like. Do you draw it out first? Cause I like hard-surface modelling but I can't come up with ideas on how I want things to look at the end of all of this and I usually end up with something either too over-designed or completely uninteresting. Could give me some advice on that Great work btw :)
@hugojackson68224 жыл бұрын
Hey Mario. Just went through your whole course on your website and loved it. I would love to see some videos on UV unwrapping in Maya!
@Hector-vw5jz4 жыл бұрын
Brazil watching you
@Rockmali4 жыл бұрын
Excellent job as always! Thank you for your tutorials.
@ThreeDCreateTutorials Жыл бұрын
This is so inspiring!
@likesyrup_creative4 жыл бұрын
Very nice tutorial man. Loving your content
@theomiddehghan4 жыл бұрын
Quick question, when you did those booleans, why didn't you use "polyRetopo" command to rebuild the faces again and fix every edges and vertices? BTW great job.
@willie31164 жыл бұрын
It's more work to clean up the mesh and it may cause irregularity in the topology. It's much faster and efficient by doing it manually.
@vikramsharma23894 жыл бұрын
Your work is inspiring.
@PHlophe3 жыл бұрын
ain't it !
@TheKiya3004 жыл бұрын
can you share that blinn preset or tech how to do it? ^^
@novaverse5434 жыл бұрын
Hopefully for the C4D R22, put those useful tools from Maya, Modo or Blender to model faster without the need for plugins.
@vishalsharma-ld8rf4 жыл бұрын
Brother I want to know do you have any advance course of maya modeling and texturing
@HumaidEbrahim4 жыл бұрын
Do you use any references or just do whatever you feel like doing?
@Elementza4 жыл бұрын
Not really but I had a pretty good idea of what I wanna do before I started. A targeting system for smaller mech or a drone. Then details were just an easier part.
@ytubeprashant4 жыл бұрын
@@Elementza thank you for your reply.
@mefistafree60314 жыл бұрын
let's make it low poly and texture in substance painter :)
@aboaltyer-70764 жыл бұрын
Mario we need to explain about the curve in maya, i think the curve in 3ds max is more useful because we can convert the curve to editable poly, i don't know please response me
@reginaldarmah23814 жыл бұрын
ME: (Watches elementza tutorials) this should be easy OPENS UP MAYA ALSO ME: I have no idea what am doing. (close it again)
@rezo8564 жыл бұрын
Please can you tell me > Is this course 'Mastering 3D Modeling in Maya' from beginner to advanced for learning 3D modeling in maya?
@vivazalata10614 жыл бұрын
Heyy man thank you so much for your tutorials it's very helpful, i have question as im trying to learn C4D now and i'm already Maya user, why you have shift from C4D to Maya? specially in modeling C4D seem to be much easier is it true?
@anphil50334 жыл бұрын
Thank you for the inspiration!
@klimaco3604 жыл бұрын
a w e s o m e, great work
@McMishigan4 жыл бұрын
What’s that shader looks fancy
@vijeshvaishnav11062 жыл бұрын
how much time it took to complete this
@ssanme4 жыл бұрын
very very good thx!
@ReddoFreddo4 жыл бұрын
How do you come up with shapes like these?
@ReddoFreddo4 жыл бұрын
What shortcut are you using at 5:31 to "slide" the vertex like that??
@leandrocaetano46964 жыл бұрын
Ctrl + Shift + RMB - Click on the center pivot and drag in desired direction
@jesuschs54964 жыл бұрын
Really nice!
@xxphantom93xx614 жыл бұрын
Elementza I have a question. I'm using Maya 2019 and when I do booleans operations on meshes it always leave ngone vertex on the surfaces. As I see on this video you already have a good topology after subtracting meshes it is a skip consequence or you manually connect vertices to poke cilindric face and create 4 edges polygons? I'm just trying to figure out how to solve this problem from some time..if there is a specific command that allows me to fix topology or not. Thanks for your help.
@Elementza4 жыл бұрын
All here is manual work, no commands.
@xxphantom93xx614 жыл бұрын
@@Elementza thanks bro! I'm in peace now :) I used so many software like blender and modo but Maya is the most versatile in my opinion. Modo has a better selection and management of this kind of problems and I tried to find a work around but knowing that the manual work is the best thing is really helpful. Thanks. I subscrived. I'll check for your tutorial on the store.
@ytubeprashant4 жыл бұрын
You used multi cut tool at time of 08:41 - 08:50 in this tutorial but how did you slide / move your cut before applying it ?
@ntn8143 жыл бұрын
it works only on cuts made outside of geometry. Make a cut outside of geometry and then middle mouse click and drag it before applying.
@sebastianosewolf23672 жыл бұрын
Maybe it’s related to Maya but is it really necessary to create this grid ? I just ask because I done all this Boolean on blender without them
@Elementza2 жыл бұрын
No it is not related to maya, proper topology workflow is universal for every software and yeah its very much necessary in case film assets or creating high poly in case game assets.
@sebastianosewolf23672 жыл бұрын
@@Elementza not really necessary in each situation. In General yeah good topography is great but it also depends on the use of the assets.
@Elementza2 жыл бұрын
@@sebastianosewolf2367 yes it will depend on a use. Like a weapon or small background objects for example. But I'll phrase it like this maybe will be easier to send a thought. Strong topology skill is like anatomy of hard surface. While you can create characters without understanding human anatomy, for some situations might be fine but would not be recommended. Better to have strong anatomy skills to adapt to any character or situation than completely avoid having learning it :) same with booleans. They have their use for sure, but with strong topology skills they could be better utilized and less limiting. Hope this helps :) Cheers
@crazycutz80724 жыл бұрын
track. janus - sascha Dikician. from DEUS EX mankind devided
@itsmarathe27174 жыл бұрын
Thank You😍
@Prosto_Montajer4 жыл бұрын
Amazing!
@neoviva4 жыл бұрын
can i see your class perview
@pathikbiswasvisualart4 жыл бұрын
helpful video.
@鲁诺-x2t4 жыл бұрын
顺滑自由的过程
@naifox14 жыл бұрын
it is much better if you speak and explain what you are doing so we can all learn
@mrhanan9221 Жыл бұрын
Is this how professionals model ?
@thewaliiiii4 жыл бұрын
Nice background music, what type is that called? Album, artist?
@m_zbrv39674 жыл бұрын
Synthwave
@Elementza4 жыл бұрын
Deus Ex Mankind Divided
@someoneintheearth51174 жыл бұрын
@@Elementza yeaap thats it, i was search this... Tnx maya's king
@ytubeprashant4 жыл бұрын
Nice background music in this tutorial.
@Syj-krm4 жыл бұрын
Do you make a picture?
@yashnalawade20183 жыл бұрын
bt what is this ??model name??
@ackmaster80504 жыл бұрын
its a nice design but basically how you do this in every program...
@haianhnguyen70694 жыл бұрын
Cool
@divyeshdholakia88574 жыл бұрын
hey man i too use maya 2019 my inter face doesnt seem as yours and ya i also have a high end pc that can support that too its Ryzen9 with 1080ti
@divyeshdholakia88574 жыл бұрын
solved
@galymzhanmakhaliev53924 жыл бұрын
cool
@umewin2344 жыл бұрын
You use multicut tool like a sword.
@gxy994 жыл бұрын
👍👍👍👍👍👍👍👍👍👍👍👍👍👍
@JM-dr1th3 жыл бұрын
It’s all fun and games until you have to Boolean a curved object into another curved object
@Ehwen4 жыл бұрын
The music 😩
@orphydiancg77594 жыл бұрын
too bad Maya is starting to become just a huge playback machine with focus on animation and vfx. With Max in a disgraceful condition would expect some basic tools and workflows for modeling we take for granted in pretty much all other software even in the free ones. Modeling tools are in Maya just so you cant say otherwise.
@z_tiger3114 жыл бұрын
Oh you Blender users, always jealous.
@victorgekko71584 жыл бұрын
probably =D, but, that's really not necessary. Modo is expensive but absolutely a great tool. Just the maya, seems, for the last eight or more years had but little changing; while other are evolving.
@orphydiancg77594 жыл бұрын
@@victorgekko7158 Nah the development pretty sucks these days in general, and the modeling un particular even more. Maya has become more robust in other areas except modeling but anyway consider in how it was 10 years ago modeling now is a lot better. Maya still look like an application geared towards animation and the last year's seem to specialise it even more in this direction.
@Balabok4 жыл бұрын
@@victorgekko7158 Maya has had some significant improvements in it's modeling tool set over the lase few builds.