Yeah? I misspelled frequency. Alright. Ya know what. All ad revenue from this vid will go to a spelling coach. 🖌📝
@MarshallMcGee6 жыл бұрын
Let’s hope a spelling coach isn’t more than 4 dollars @youtube
@kudeita6 жыл бұрын
There's something immensely satisfying about seeing the hitmarker on an object and hearing the noise without anything happening
@FUNKe6 жыл бұрын
This is some seriously underrated stuff man. Keep at it!!
@HarborKid6 жыл бұрын
these are my favorite videos on youtube
@CH1EFBL1TZ6 жыл бұрын
8:02 this would also be a great menu sub category selection sound, or pause/resume sound
@_yellow4 жыл бұрын
You're god damn right
@mikeniederquell6 жыл бұрын
Great video, Marshall! :)
@MarshallMcGee6 жыл бұрын
Thank you for making such a great sounding game!
@animageofsound53515 жыл бұрын
I gotta play this game dude! Still havent .. And I need that microphone. :D
@skolirramr24036 жыл бұрын
I remember you saying you were playing Dad of War for the awesome sound design. I'm happy you made a video on it too. You're the only KZbinr I stop whatever I'm doing for just to watch a new upload. Always worth it.
@ghostofsparta51006 жыл бұрын
Skolir Ramr When you're making a serious comment just don't involve memes with it.."Dad of war"?Just fucking call it "God Of War"..
@zakariasabbagh5 жыл бұрын
This is such educating and entertaining series of videos. From how to actually create sound to encouraging low-budget sound design. This is truly awesome!
@nyoukki6 жыл бұрын
Maybe it's so high because each octave doubles the frequency of the sound ? Edit : Yes, I was talking about 4:44
@MarshallMcGee6 жыл бұрын
Yes, exactly. The halfway point in terms of raw Hz is 10,000. But that's only one octave below the highest note you can possibly hear when talking about notes or pitches the way we think of them.
@MrAwesomeTheAwesome6 жыл бұрын
I found a more intuitive average. It's: upperbound / sqrt(upperbound/lowerbound) which is equal to: lowerbound * sqrt(upperbound/lowerbound) So: 20,000 / sqrt(1000) = ~632.5hz --- I reverse engineered the math used to find the 'tritone' interval in music.
@zack311916 жыл бұрын
Yeah, it's more natural to think of frequencies on a log scale (or log2 scale, if you're thinking of octaves). So then we can think of human hearing ranging from around 4 (log2 units) to 14. And he played something at around 13.
@radunicolof79384 жыл бұрын
Pitch perception is logarithmic to frequencies
@NeoRush6 жыл бұрын
Blown away by the result. Sound design is awesome!
@ralphswingley68826 жыл бұрын
This channel deserves wayy more attention for the quality of the content. Nice work!!
@fivepointone77116 жыл бұрын
I've just been making my way through the A Sound Effect article about this game, I'm so glad you made a video on this element though, thankyou!
@jzoobs5 жыл бұрын
I'm taking a sound design course in college right now (majoring in film), and this channel has been super helpful along with entertaining. Thanks man!
@oompa10986 жыл бұрын
This channel is underrated asf
@jordantomsofficial6 жыл бұрын
Marshall you rescued me. I am a composer for film and games and now i have the opportunity to also do the sound design for a game. Without your videos it would be a disaster :D
@andrewmcnicoll24926 жыл бұрын
Best one yet man! Keep it up!
@nilsrohlfs68045 жыл бұрын
Wow your Transitions in the Into are absolutely amazing!! great work
@INeededANameForThisChannel6 жыл бұрын
These videos are great, Marshall!
@savethefails6 жыл бұрын
great video. Every video makes me want to play with sound. You win.
@rayner83306 жыл бұрын
You always blow me away with these videos. Best channel on youtube~!!!!!!
@arthasmenethil99575 жыл бұрын
It's amazing how hearing them separately sounds quite odd, but hearing it finished and in game sounds pretty good.
@AbhorrentRose6 жыл бұрын
I loved how much I learned from the creative aspectives of sound recording and how fun it can be.
@EricJEarley6 жыл бұрын
The "pitch" of a sound is defined by its frequency. Frequencies don't change on a linear scale. It changes on a logarithmic scale. Normally, a log scale uses base 10 (10^1, 10^2, 10^3), but frequency use base 2 (2^1, 2^2, 2^3). This means that, for human perception, a pitch at 10 kHz sounds an octave lower than one at 20 kHz, but sounds an octave higher than 5 kHz and two octaves higher than 2.5 kHz.
@cakcakcak6 жыл бұрын
This video format is awesome
@nathanieldiazrua4 жыл бұрын
Marshall, I have watched this video several times. Today I watched it and I was cracking up when the "That Sounds Good to Me" track started playing.
@exceptionalish6146 жыл бұрын
Real glad I found your channel man, great content! I didn't even realize that there was such a need for simple analysis/explanations of sound design until I watched a few of your videos. It really helps me to understand layering on a whole new level without even needing to get into all your nitty gritty settings for EQs, compression, etc. That stuff is important, sure, but this is the foundation that I had been missing that sort of makes all of my prior knowledge start to click.
@justVontadeh6 жыл бұрын
HOLY... it sounds sooo good.
@MO-zk8qs6 жыл бұрын
First video I saw from you, and I had to subscribe! This is quality stuff
@aswonn4 жыл бұрын
super cool sound design breakdown and explanation :D also love the results 👏👏👏
@tyler200186 жыл бұрын
This was a great watch! The separate sounds all came together really nicely! I am surprised by how good the phone mic can work. I will be trying this myself :P
@Noisyhands6 жыл бұрын
Great work Marshal .. always a good time.
@moywalker64186 жыл бұрын
That's Amazing and so inspiring! Thanks Marshall!
@deeper_senpai87106 жыл бұрын
Pretty nice sfx right there. I like how u explain it in a simple way.
@rikuzi000076 жыл бұрын
These are really informative and well made videos. Keep up the good work!
@theuserchrome74865 жыл бұрын
Man,I love your videos,as a fan of video game,The sound design is something that I pay very close atention to,in order to really "be part of the world" of the game that I'm playing. See how they do and how you do this fantastic job is something increadible,really inspired me with your work. Keep your great job,I'm a big fan. (By the way,the song that play in the end has a bass that remind me the song "Feel good inc" hahaha)
@TheMrKeksLp5 жыл бұрын
I absolutely love the seriousness of the videos with the subtle jokes likes the hitmarkers on the objects
@Whisperdraw6 жыл бұрын
Great video! As for future sounds I always felt intrigued by the UI sounds in MGS1 and 2, especially the menu and inventory. Maybe they're not that interesting from a sound design perspective but knowing how they're made would surely blow my mind. See ya soon!
@toniocolot5 жыл бұрын
Holy moly this was actually so interesting to watch. Good shit :o
@Jaddico2 жыл бұрын
I hope you get above 250k subs one day bro, SERIOUS research and education is being done here, and its highly educational for someone like myself who wants to go into the entertainment industry as a designer! Thank you for your content!!! BIG zen going your way bro! ☯
@SousukeSagara966 жыл бұрын
I loved BOTW so much, I'd love to see your take on the sound of connecting a hit with the Master Sword at full power, it's so cool and satisfying
@KillTheJester6 жыл бұрын
Glad I stumbled upon this. It's very informative and entertaining.
@jclefbouncyrock6 жыл бұрын
Awesome video - thanks for making it!
@l.ondracek6 жыл бұрын
Another great episode. Keep it up :)
@icecatti6 жыл бұрын
that "sorry marshall" clip fucked me up so bad
@mimisaiko6 жыл бұрын
Love your vids! Nice approach of your version of axe! To the comparison, the original design convey more of the magic/impact/power side than material which is interesting!
@Saggrotan6 жыл бұрын
You are really making me happy with your high quality videos. I always watch them and made sure to subscribe the second I saw one of your videos: "How Does Breath Of The Wild Sound?" brought me to you. Please keep it up. Your videos are immensely interesting and I can learn so much and benefit from your skill. Good job!
@KAINONAUT6 жыл бұрын
God damn dude this is a solid video
@Teflora6 жыл бұрын
Man these videos are so cool! Often I wish you would dig even deeper into the details, but yaeh, gonna keep it watcher friendly :D
@thepolygator36286 жыл бұрын
hey, really loving your channel! i was very suprised tough to not find a video about subnautica from you. IMO it has some of the best and most scary creature sounds ever created the entire atmosphere created ONLY by sound is amazing! i really hope you will make a video on it. greetings ThePolygator
@Tosix686 жыл бұрын
Love this series, thanks a lot
@arthasmenethil99575 жыл бұрын
1:54 Every time I play this, I always look forward to the dialogue that happens on the boat. They made a great decision there. And like he said, something that would normally be boring filler, actually turned into something I always looked forward to.
@twosnakse6 жыл бұрын
I love your videos brother!
@CWCWGamer6 жыл бұрын
This is honestly free education man. Thank you.
@vankofrank82675 жыл бұрын
great video Marshall teacher thx
@lostuser10946 жыл бұрын
I've been wondering about the World Serpent's actual voice for a while... thank you
@gergomatos6 жыл бұрын
Your channel is sooo good, please do more videos! :)
@navigatingmadness1805 жыл бұрын
This is incredible, thank you
@aggi9994 жыл бұрын
The serpent sounds like a layer of human voice, crocodile, a lion and a horse breath all pitched down together
@tanakamutaviri55616 жыл бұрын
Its amazing how you use a freakin phone to make awesome sound effects!!!
@Jonathan-we6lc4 жыл бұрын
I don't hear the 10khz tone! Sounds like that part and a minute or so into the next section has all the high frequencies cut off. Maybe a youtube glitch
@joshuabenton37856 жыл бұрын
Oh wow. I am very impressed.
@dobbsy94106 жыл бұрын
Only recently found this channel and it's really awesome, i'd love to hear your version of a portal shot from portal.
@MarshallMcGee6 жыл бұрын
Great one
@projectz9754 жыл бұрын
heyyy why does it sound like the sample rate of the video got cut in half around the 4:35 mark???
@SageSylvie6 жыл бұрын
The coat hanger swing sounds EXACTLY like the Minecraft attack sound
@justVontadeh6 жыл бұрын
The Clicker sound from The Last of Us or some UI sounds would be awesome!
@electricanimation33796 жыл бұрын
Literally sounds better than the real sound
@vasumusic21016 жыл бұрын
The Human senses respond logarithmic, while our thinking is linear
@burgers16 жыл бұрын
I totally believe the end sound lol
@Blessbh6 жыл бұрын
Great episode, but now that you showed "inside" as something noticeable to you, would be really cool to see an analysis of that game.
@tysonasaurus63926 жыл бұрын
The Magic sound on its own would be great for a bleep or bloop like opening a high tech door
@CH1EFBL1TZ6 жыл бұрын
this inspires me to pursue sound design!
@uhitsethan5 жыл бұрын
8:53 ok doug doug
@captainbean31146 жыл бұрын
I would absolutely love to see a waveform about The Witcher IIIs armour sounds. I’m a huge medieval arms and armour enthusiast and also a sound designer and have done sound redesigns for the Witcher myself and would love your angle on the portrayal of armour in game audio scapes
@Harlequin3141596 жыл бұрын
4:44 Logarithmic scales?
@MarshallMcGee6 жыл бұрын
nailed it
@teunvanwezel22826 жыл бұрын
What? Are you saying frequencies scale logarithmicly? That doesn't make any sense to me...
@MarshallMcGee6 жыл бұрын
www.phon.ox.ac.uk/jcoleman/LOGARITH.htm Good article and explanation of the answer to the listening challenge ^
@davicruzpestana73296 жыл бұрын
Our percepticion of frequencies are logarithmicly scaled, just as sound intensity("volume") and light intensity.
@oldcowbb5 жыл бұрын
because human senses are usually in logarithmic scale
@GimmeDopamine4 жыл бұрын
I was admiring the sound design in The Last of Us. Just the sound of ripping tape or refilling the flamethrower. So I KZbind: "Sound design in video games" and your channel came up. This channel is criminally undersubscribed. You know your stuff and your voice is top tier.
@Wanderlauch6 жыл бұрын
Love this channel. I hope you consider an in-depth look of INSIDE.
@MicahTheManiac5 жыл бұрын
4:15, audio cuts out. Is it supposed to? Didn't hear anything. comes back around 4:45
@shanekim286 жыл бұрын
You're alive! I got worried
@Milkra5 жыл бұрын
virgin mjolnir recall sound vs chad leviathan axe recall sound
@ChocolateZteak6 жыл бұрын
I love this
@samkarugu76396 жыл бұрын
i found my new fave page
@pedrocostasound6 жыл бұрын
Great vid as always! Are you denoising the recordings from the phone? If not, that´s the best phone mic I´ve ever heard!
@hezekiahdaggett2179 Жыл бұрын
Abelton sound design go hard
@micahblakeslee6 жыл бұрын
Is there any way to recreate, or at least approximate, the World Serpent sound without a $3,000 microphone? Could you do a similar thing to what you did with the axe sound, mixing a standard pitch with only higher frequencies with an octave down with only low frequencies, or would that sound wonky with a human voice? Thanks! :D
@BattleAngelSound6 жыл бұрын
If you want go higher than 20kHz then even $100 portable recorders are able to record 96kHz which gives you 48kHz of frequency range (I tested Tascam DR-05 and I was able to find out that my fridge is not that silent and generate interesting noise on 30kHz ;) ). Then instead of standard pitch down, use granular synthesis/pitch shift. With good algorithm you can achieve good sound because you can change speed and pitch separately + grains can add more character to the sound. I'm pretty sure that this was used originally for that voice.
@micahblakeslee6 жыл бұрын
@@BattleAngelSound Thanks! I'll have to test that out sometime!
@jeffreychen84435 жыл бұрын
Ah yes, the sounds of "Boi" for 50 straight hours is very calming
@Medium-RareSteak6 жыл бұрын
Holy shit that’s really cool!
@captainbean31146 жыл бұрын
(I adore you’re content)
@viktoriajedrzejczyk26196 жыл бұрын
The intro!
@dawidskrzypek25176 жыл бұрын
OMG THANK U SO MUCH
@Obyvvatel5 жыл бұрын
the scale is logarithmic
@Robogumo6 жыл бұрын
Simply because you said I should have hummed it, Can't hum that high bro 😁
@55tutur3 жыл бұрын
Did you put back the "Air" feature on your Scarlett 5:55 ? ^^ It's even looking like you High cut the whole audio from the moment you played the 10k frequency 4:32
@Steve0805016 жыл бұрын
BOI
@AlekPlaysMinecraft6 жыл бұрын
To answer the question: Musical notes each have their own specific frequency measured in Hz. Let’s take a basic A note, which has a frequency of 440 Hz in a specific octave (432 Hz for all those music theorists). If you go an octave higher, the frequency of that new A note will be 880. This continues, each octave doubling the frequency. If you go the other way, the note frequencies are halved. The frequency of a note on a piano and the trend of its octaval frequencies is exponential, meaning that the difference between a high note and it’s lower octave is far larger than the difference between two lower octaves of that note. Additionally (and this might be more of a psychological thing than physical science/math) but most of our human musical harmony and melody (and human voices) takes place in the lower frequencies. You’ll never really “hear” the higher frequencies in music because the parts of the songs that reach to those high frequencies are typically transients or drum sounds which have no melodic or harmonic quality. Ableton Live’s EQ shows this visually, it condenses specific frequency ranges to compensate for that exponential increase.
@ervintkacik6246 жыл бұрын
How can you have like only 5k views on this video :D :D Its Amazing !! :D :D
@spouch946 жыл бұрын
Awesome video, as always. i would love to hear your opinion about the Elite: Dangerous' sound design, it's brilliant!
@cheekybum15136 жыл бұрын
For the sounds challenge- because hertz are logarithmic?
@elerosvecchio5 жыл бұрын
Is it just me or does the audio not work during the listening challenge?
@aegerman63175 жыл бұрын
Eleros Vecchio Yeah I’m very confused cause I know I can hear up to 16k-17k so it’s not like I can’t hear it
@doomdave4755 жыл бұрын
same, but I think it’s a problem with the speakers on a phone, and not the challenge
@elerosvecchio5 жыл бұрын
@@doomdave475 I was watching on my home computers with good headphones and there was no audio
@Salem-Arrak6 жыл бұрын
Because sound measuring unit scales Logarithmically?