Making God Of War's Axe Recall sound with just an iPhone mic || Waveform

  Рет қаралды 51,915

Marshall McGee

Marshall McGee

Күн бұрын

Пікірлер: 250
@MarshallMcGee
@MarshallMcGee 6 жыл бұрын
Yeah? I misspelled frequency. Alright. Ya know what. All ad revenue from this vid will go to a spelling coach. 🖌📝
@MarshallMcGee
@MarshallMcGee 6 жыл бұрын
Let’s hope a spelling coach isn’t more than 4 dollars @youtube
@kudeita
@kudeita 6 жыл бұрын
There's something immensely satisfying about seeing the hitmarker on an object and hearing the noise without anything happening
@FUNKe
@FUNKe 6 жыл бұрын
This is some seriously underrated stuff man. Keep at it!!
@HarborKid
@HarborKid 6 жыл бұрын
these are my favorite videos on youtube
@CH1EFBL1TZ
@CH1EFBL1TZ 6 жыл бұрын
8:02 this would also be a great menu sub category selection sound, or pause/resume sound
@_yellow
@_yellow 4 жыл бұрын
You're god damn right
@mikeniederquell
@mikeniederquell 6 жыл бұрын
Great video, Marshall! :)
@MarshallMcGee
@MarshallMcGee 6 жыл бұрын
Thank you for making such a great sounding game!
@animageofsound5351
@animageofsound5351 5 жыл бұрын
I gotta play this game dude! Still havent .. And I need that microphone. :D
@skolirramr2403
@skolirramr2403 6 жыл бұрын
I remember you saying you were playing Dad of War for the awesome sound design. I'm happy you made a video on it too. You're the only KZbinr I stop whatever I'm doing for just to watch a new upload. Always worth it.
@ghostofsparta5100
@ghostofsparta5100 6 жыл бұрын
Skolir Ramr When you're making a serious comment just don't involve memes with it.."Dad of war"?Just fucking call it "God Of War"..
@zakariasabbagh
@zakariasabbagh 5 жыл бұрын
This is such educating and entertaining series of videos. From how to actually create sound to encouraging low-budget sound design. This is truly awesome!
@nyoukki
@nyoukki 6 жыл бұрын
Maybe it's so high because each octave doubles the frequency of the sound ? Edit : Yes, I was talking about 4:44
@MarshallMcGee
@MarshallMcGee 6 жыл бұрын
Yes, exactly. The halfway point in terms of raw Hz is 10,000. But that's only one octave below the highest note you can possibly hear when talking about notes or pitches the way we think of them.
@MrAwesomeTheAwesome
@MrAwesomeTheAwesome 6 жыл бұрын
I found a more intuitive average. It's: upperbound / sqrt(upperbound/lowerbound) which is equal to: lowerbound * sqrt(upperbound/lowerbound) So: 20,000 / sqrt(1000) = ~632.5hz --- I reverse engineered the math used to find the 'tritone' interval in music.
@zack31191
@zack31191 6 жыл бұрын
Yeah, it's more natural to think of frequencies on a log scale (or log2 scale, if you're thinking of octaves). So then we can think of human hearing ranging from around 4 (log2 units) to 14. And he played something at around 13.
@radunicolof7938
@radunicolof7938 4 жыл бұрын
Pitch perception is logarithmic to frequencies
@NeoRush
@NeoRush 6 жыл бұрын
Blown away by the result. Sound design is awesome!
@ralphswingley6882
@ralphswingley6882 6 жыл бұрын
This channel deserves wayy more attention for the quality of the content. Nice work!!
@fivepointone7711
@fivepointone7711 6 жыл бұрын
I've just been making my way through the A Sound Effect article about this game, I'm so glad you made a video on this element though, thankyou!
@jzoobs
@jzoobs 5 жыл бұрын
I'm taking a sound design course in college right now (majoring in film), and this channel has been super helpful along with entertaining. Thanks man!
@oompa1098
@oompa1098 6 жыл бұрын
This channel is underrated asf
@jordantomsofficial
@jordantomsofficial 6 жыл бұрын
Marshall you rescued me. I am a composer for film and games and now i have the opportunity to also do the sound design for a game. Without your videos it would be a disaster :D
@andrewmcnicoll2492
@andrewmcnicoll2492 6 жыл бұрын
Best one yet man! Keep it up!
@nilsrohlfs6804
@nilsrohlfs6804 5 жыл бұрын
Wow your Transitions in the Into are absolutely amazing!! great work
@INeededANameForThisChannel
@INeededANameForThisChannel 6 жыл бұрын
These videos are great, Marshall!
@savethefails
@savethefails 6 жыл бұрын
great video. Every video makes me want to play with sound. You win.
@rayner8330
@rayner8330 6 жыл бұрын
You always blow me away with these videos. Best channel on youtube~!!!!!!
@arthasmenethil9957
@arthasmenethil9957 5 жыл бұрын
It's amazing how hearing them separately sounds quite odd, but hearing it finished and in game sounds pretty good.
@AbhorrentRose
@AbhorrentRose 6 жыл бұрын
I loved how much I learned from the creative aspectives of sound recording and how fun it can be.
@EricJEarley
@EricJEarley 6 жыл бұрын
The "pitch" of a sound is defined by its frequency. Frequencies don't change on a linear scale. It changes on a logarithmic scale. Normally, a log scale uses base 10 (10^1, 10^2, 10^3), but frequency use base 2 (2^1, 2^2, 2^3). This means that, for human perception, a pitch at 10 kHz sounds an octave lower than one at 20 kHz, but sounds an octave higher than 5 kHz and two octaves higher than 2.5 kHz.
@cakcakcak
@cakcakcak 6 жыл бұрын
This video format is awesome
@nathanieldiazrua
@nathanieldiazrua 4 жыл бұрын
Marshall, I have watched this video several times. Today I watched it and I was cracking up when the "That Sounds Good to Me" track started playing.
@exceptionalish614
@exceptionalish614 6 жыл бұрын
Real glad I found your channel man, great content! I didn't even realize that there was such a need for simple analysis/explanations of sound design until I watched a few of your videos. It really helps me to understand layering on a whole new level without even needing to get into all your nitty gritty settings for EQs, compression, etc. That stuff is important, sure, but this is the foundation that I had been missing that sort of makes all of my prior knowledge start to click.
@justVontadeh
@justVontadeh 6 жыл бұрын
HOLY... it sounds sooo good.
@MO-zk8qs
@MO-zk8qs 6 жыл бұрын
First video I saw from you, and I had to subscribe! This is quality stuff
@aswonn
@aswonn 4 жыл бұрын
super cool sound design breakdown and explanation :D also love the results 👏👏👏
@tyler20018
@tyler20018 6 жыл бұрын
This was a great watch! The separate sounds all came together really nicely! I am surprised by how good the phone mic can work. I will be trying this myself :P
@Noisyhands
@Noisyhands 6 жыл бұрын
Great work Marshal .. always a good time.
@moywalker6418
@moywalker6418 6 жыл бұрын
That's Amazing and so inspiring! Thanks Marshall!
@deeper_senpai8710
@deeper_senpai8710 6 жыл бұрын
Pretty nice sfx right there. I like how u explain it in a simple way.
@rikuzi00007
@rikuzi00007 6 жыл бұрын
These are really informative and well made videos. Keep up the good work!
@theuserchrome7486
@theuserchrome7486 5 жыл бұрын
Man,I love your videos,as a fan of video game,The sound design is something that I pay very close atention to,in order to really "be part of the world" of the game that I'm playing. See how they do and how you do this fantastic job is something increadible,really inspired me with your work. Keep your great job,I'm a big fan. (By the way,the song that play in the end has a bass that remind me the song "Feel good inc" hahaha)
@TheMrKeksLp
@TheMrKeksLp 5 жыл бұрын
I absolutely love the seriousness of the videos with the subtle jokes likes the hitmarkers on the objects
@Whisperdraw
@Whisperdraw 6 жыл бұрын
Great video! As for future sounds I always felt intrigued by the UI sounds in MGS1 and 2, especially the menu and inventory. Maybe they're not that interesting from a sound design perspective but knowing how they're made would surely blow my mind. See ya soon!
@toniocolot
@toniocolot 5 жыл бұрын
Holy moly this was actually so interesting to watch. Good shit :o
@Jaddico
@Jaddico 2 жыл бұрын
I hope you get above 250k subs one day bro, SERIOUS research and education is being done here, and its highly educational for someone like myself who wants to go into the entertainment industry as a designer! Thank you for your content!!! BIG zen going your way bro! ☯
@SousukeSagara96
@SousukeSagara96 6 жыл бұрын
I loved BOTW so much, I'd love to see your take on the sound of connecting a hit with the Master Sword at full power, it's so cool and satisfying
@KillTheJester
@KillTheJester 6 жыл бұрын
Glad I stumbled upon this. It's very informative and entertaining.
@jclefbouncyrock
@jclefbouncyrock 6 жыл бұрын
Awesome video - thanks for making it!
@l.ondracek
@l.ondracek 6 жыл бұрын
Another great episode. Keep it up :)
@icecatti
@icecatti 6 жыл бұрын
that "sorry marshall" clip fucked me up so bad
@mimisaiko
@mimisaiko 6 жыл бұрын
Love your vids! Nice approach of your version of axe! To the comparison, the original design convey more of the magic/impact/power side than material which is interesting!
@Saggrotan
@Saggrotan 6 жыл бұрын
You are really making me happy with your high quality videos. I always watch them and made sure to subscribe the second I saw one of your videos: "How Does Breath Of The Wild Sound?" brought me to you. Please keep it up. Your videos are immensely interesting and I can learn so much and benefit from your skill. Good job!
@KAINONAUT
@KAINONAUT 6 жыл бұрын
God damn dude this is a solid video
@Teflora
@Teflora 6 жыл бұрын
Man these videos are so cool! Often I wish you would dig even deeper into the details, but yaeh, gonna keep it watcher friendly :D
@thepolygator3628
@thepolygator3628 6 жыл бұрын
hey, really loving your channel! i was very suprised tough to not find a video about subnautica from you. IMO it has some of the best and most scary creature sounds ever created the entire atmosphere created ONLY by sound is amazing! i really hope you will make a video on it. greetings ThePolygator
@Tosix68
@Tosix68 6 жыл бұрын
Love this series, thanks a lot
@arthasmenethil9957
@arthasmenethil9957 5 жыл бұрын
1:54 Every time I play this, I always look forward to the dialogue that happens on the boat. They made a great decision there. And like he said, something that would normally be boring filler, actually turned into something I always looked forward to.
@twosnakse
@twosnakse 6 жыл бұрын
I love your videos brother!
@CWCWGamer
@CWCWGamer 6 жыл бұрын
This is honestly free education man. Thank you.
@vankofrank8267
@vankofrank8267 5 жыл бұрын
great video Marshall teacher thx
@lostuser1094
@lostuser1094 6 жыл бұрын
I've been wondering about the World Serpent's actual voice for a while... thank you
@gergomatos
@gergomatos 6 жыл бұрын
Your channel is sooo good, please do more videos! :)
@navigatingmadness180
@navigatingmadness180 5 жыл бұрын
This is incredible, thank you
@aggi999
@aggi999 4 жыл бұрын
The serpent sounds like a layer of human voice, crocodile, a lion and a horse breath all pitched down together
@tanakamutaviri5561
@tanakamutaviri5561 6 жыл бұрын
Its amazing how you use a freakin phone to make awesome sound effects!!!
@Jonathan-we6lc
@Jonathan-we6lc 4 жыл бұрын
I don't hear the 10khz tone! Sounds like that part and a minute or so into the next section has all the high frequencies cut off. Maybe a youtube glitch
@joshuabenton3785
@joshuabenton3785 6 жыл бұрын
Oh wow. I am very impressed.
@dobbsy9410
@dobbsy9410 6 жыл бұрын
Only recently found this channel and it's really awesome, i'd love to hear your version of a portal shot from portal.
@MarshallMcGee
@MarshallMcGee 6 жыл бұрын
Great one
@projectz975
@projectz975 4 жыл бұрын
heyyy why does it sound like the sample rate of the video got cut in half around the 4:35 mark???
@SageSylvie
@SageSylvie 6 жыл бұрын
The coat hanger swing sounds EXACTLY like the Minecraft attack sound
@justVontadeh
@justVontadeh 6 жыл бұрын
The Clicker sound from The Last of Us or some UI sounds would be awesome!
@electricanimation3379
@electricanimation3379 6 жыл бұрын
Literally sounds better than the real sound
@vasumusic2101
@vasumusic2101 6 жыл бұрын
The Human senses respond logarithmic, while our thinking is linear
@burgers1
@burgers1 6 жыл бұрын
I totally believe the end sound lol
@Blessbh
@Blessbh 6 жыл бұрын
Great episode, but now that you showed "inside" as something noticeable to you, would be really cool to see an analysis of that game.
@tysonasaurus6392
@tysonasaurus6392 6 жыл бұрын
The Magic sound on its own would be great for a bleep or bloop like opening a high tech door
@CH1EFBL1TZ
@CH1EFBL1TZ 6 жыл бұрын
this inspires me to pursue sound design!
@uhitsethan
@uhitsethan 5 жыл бұрын
8:53 ok doug doug
@captainbean3114
@captainbean3114 6 жыл бұрын
I would absolutely love to see a waveform about The Witcher IIIs armour sounds. I’m a huge medieval arms and armour enthusiast and also a sound designer and have done sound redesigns for the Witcher myself and would love your angle on the portrayal of armour in game audio scapes
@Harlequin314159
@Harlequin314159 6 жыл бұрын
4:44 Logarithmic scales?
@MarshallMcGee
@MarshallMcGee 6 жыл бұрын
nailed it
@teunvanwezel2282
@teunvanwezel2282 6 жыл бұрын
What? Are you saying frequencies scale logarithmicly? That doesn't make any sense to me...
@MarshallMcGee
@MarshallMcGee 6 жыл бұрын
www.phon.ox.ac.uk/jcoleman/LOGARITH.htm Good article and explanation of the answer to the listening challenge ^
@davicruzpestana7329
@davicruzpestana7329 6 жыл бұрын
Our percepticion of frequencies are logarithmicly scaled, just as sound intensity("volume") and light intensity.
@oldcowbb
@oldcowbb 5 жыл бұрын
because human senses are usually in logarithmic scale
@GimmeDopamine
@GimmeDopamine 4 жыл бұрын
I was admiring the sound design in The Last of Us. Just the sound of ripping tape or refilling the flamethrower. So I KZbind: "Sound design in video games" and your channel came up. This channel is criminally undersubscribed. You know your stuff and your voice is top tier.
@Wanderlauch
@Wanderlauch 6 жыл бұрын
Love this channel. I hope you consider an in-depth look of INSIDE.
@MicahTheManiac
@MicahTheManiac 5 жыл бұрын
4:15, audio cuts out. Is it supposed to? Didn't hear anything. comes back around 4:45
@shanekim28
@shanekim28 6 жыл бұрын
You're alive! I got worried
@Milkra
@Milkra 5 жыл бұрын
virgin mjolnir recall sound vs chad leviathan axe recall sound
@ChocolateZteak
@ChocolateZteak 6 жыл бұрын
I love this
@samkarugu7639
@samkarugu7639 6 жыл бұрын
i found my new fave page
@pedrocostasound
@pedrocostasound 6 жыл бұрын
Great vid as always! Are you denoising the recordings from the phone? If not, that´s the best phone mic I´ve ever heard!
@hezekiahdaggett2179
@hezekiahdaggett2179 Жыл бұрын
Abelton sound design go hard
@micahblakeslee
@micahblakeslee 6 жыл бұрын
Is there any way to recreate, or at least approximate, the World Serpent sound without a $3,000 microphone? Could you do a similar thing to what you did with the axe sound, mixing a standard pitch with only higher frequencies with an octave down with only low frequencies, or would that sound wonky with a human voice? Thanks! :D
@BattleAngelSound
@BattleAngelSound 6 жыл бұрын
If you want go higher than 20kHz then even $100 portable recorders are able to record 96kHz which gives you 48kHz of frequency range (I tested Tascam DR-05 and I was able to find out that my fridge is not that silent and generate interesting noise on 30kHz ;) ). Then instead of standard pitch down, use granular synthesis/pitch shift. With good algorithm you can achieve good sound because you can change speed and pitch separately + grains can add more character to the sound. I'm pretty sure that this was used originally for that voice.
@micahblakeslee
@micahblakeslee 6 жыл бұрын
@@BattleAngelSound Thanks! I'll have to test that out sometime!
@jeffreychen8443
@jeffreychen8443 5 жыл бұрын
Ah yes, the sounds of "Boi" for 50 straight hours is very calming
@Medium-RareSteak
@Medium-RareSteak 6 жыл бұрын
Holy shit that’s really cool!
@captainbean3114
@captainbean3114 6 жыл бұрын
(I adore you’re content)
@viktoriajedrzejczyk2619
@viktoriajedrzejczyk2619 6 жыл бұрын
The intro!
@dawidskrzypek2517
@dawidskrzypek2517 6 жыл бұрын
OMG THANK U SO MUCH
@Obyvvatel
@Obyvvatel 5 жыл бұрын
the scale is logarithmic
@Robogumo
@Robogumo 6 жыл бұрын
Simply because you said I should have hummed it, Can't hum that high bro 😁
@55tutur
@55tutur 3 жыл бұрын
Did you put back the "Air" feature on your Scarlett 5:55 ? ^^ It's even looking like you High cut the whole audio from the moment you played the 10k frequency 4:32
@Steve080501
@Steve080501 6 жыл бұрын
BOI
@AlekPlaysMinecraft
@AlekPlaysMinecraft 6 жыл бұрын
To answer the question: Musical notes each have their own specific frequency measured in Hz. Let’s take a basic A note, which has a frequency of 440 Hz in a specific octave (432 Hz for all those music theorists). If you go an octave higher, the frequency of that new A note will be 880. This continues, each octave doubling the frequency. If you go the other way, the note frequencies are halved. The frequency of a note on a piano and the trend of its octaval frequencies is exponential, meaning that the difference between a high note and it’s lower octave is far larger than the difference between two lower octaves of that note. Additionally (and this might be more of a psychological thing than physical science/math) but most of our human musical harmony and melody (and human voices) takes place in the lower frequencies. You’ll never really “hear” the higher frequencies in music because the parts of the songs that reach to those high frequencies are typically transients or drum sounds which have no melodic or harmonic quality. Ableton Live’s EQ shows this visually, it condenses specific frequency ranges to compensate for that exponential increase.
@ervintkacik624
@ervintkacik624 6 жыл бұрын
How can you have like only 5k views on this video :D :D Its Amazing !! :D :D
@spouch94
@spouch94 6 жыл бұрын
Awesome video, as always. i would love to hear your opinion about the Elite: Dangerous' sound design, it's brilliant!
@cheekybum1513
@cheekybum1513 6 жыл бұрын
For the sounds challenge- because hertz are logarithmic?
@elerosvecchio
@elerosvecchio 5 жыл бұрын
Is it just me or does the audio not work during the listening challenge?
@aegerman6317
@aegerman6317 5 жыл бұрын
Eleros Vecchio Yeah I’m very confused cause I know I can hear up to 16k-17k so it’s not like I can’t hear it
@doomdave475
@doomdave475 5 жыл бұрын
same, but I think it’s a problem with the speakers on a phone, and not the challenge
@elerosvecchio
@elerosvecchio 5 жыл бұрын
@@doomdave475 I was watching on my home computers with good headphones and there was no audio
@Salem-Arrak
@Salem-Arrak 6 жыл бұрын
Because sound measuring unit scales Logarithmically?
Is Overwatch the best sounding shooter ever? || Waveform
7:34
Marshall McGee
Рет қаралды 41 М.
Making Halo's beam rifle sound with just an iPhone mic || Waveform
5:59
Quilt Challenge, No Skills, Just Luck#Funnyfamily #Partygames #Funny
00:32
Family Games Media
Рет қаралды 55 МЛН
The Man Who Broke God of War in Half
43:34
ThaRixer
Рет қаралды 7 МЛН
How to approach sound for an Open World game || Waveform
8:11
Marshall McGee
Рет қаралды 35 М.
This Game Should Have Never Succeeded
31:12
Manley Reviews
Рет қаралды 1,3 МЛН
How Do God of War Mythologies Co-Exist?
15:02
The Midgard Chronicler
Рет қаралды 1,4 МЛН
I Scraped the Entire Steam Catalog, Here’s the Data
11:29
Newbie Indie Game Dev
Рет қаралды 855 М.
Beating Spore Without Evolving (Commentary)
15:42
KinglyValence
Рет қаралды 4,1 МЛН
Making The Seismic Charge Sound With Only An iPhone Mic || Waveform
5:37
The sound design of Dark Souls || Waveform
8:43
Marshall McGee
Рет қаралды 57 М.
God of War - The Sound of God of War | PS4
7:56
PlayStation
Рет қаралды 297 М.