I think videos with minimal editing like this are fantastic and don't need to be relegated to a second channel; they maintain your incredibly concise and informative style while also lessening the amount of work/stress you need to put yourself under. Definitely a fan!
@Toxicgamerdog2 жыл бұрын
Dont listen to this guy, you talk painfully slow
@Kenlac922 жыл бұрын
@@Toxicgamerdog hey alright, nobody asked about your adhd
@abouhali2459 Жыл бұрын
@@Toxicgamerdog You do know you can change the playback speed right?
@lazytommy02 жыл бұрын
I feel like hitboxes on characters could stand to be 10% smaller or so. It's a 3d game but sidestepping especially against certain moves or characters just feels unrewarding or downright impossible sometimes. Yes there is a right way to do it and it does require practice. But when it stops being a viable option then it stops feeling like a 3d game. Most moves have been buffed to have enhanced tracking in one or both directions and i think this defeats the purpose of stepping at all when the majority of moves prevent it from being an option
@lazytommy02 жыл бұрын
This is just my idea. There may be a better one. But with the constant buffs to many moves and characters tracking, something has to give. Otherwise it stops being a 3d game and starts being a 2d game that you can sometimes move laterally in.
@DiscipleRepertoire_ Жыл бұрын
@@lazytommy0 Tekken is leaning toward 2D .. the game stopped being 3D focused after Tekken 4 or 5
@TwinT22 Жыл бұрын
@@DiscipleRepertoire_ The hurtboxes were smaller in T5. Not sure if they got bigger in T6 and Tag 2, but they definitely got bigger in T7.
@Migixkem Жыл бұрын
I think another or better example is Yoshimitsu's flash or "soul stealer" 1+4 the fastest move in the game while also having a range of a finger. Making it useless as a normal move but as a parry, it's very powerful. While being not technically a parry, attacking will extend your hurtbox and will give Yoshimitsu's flash the ability to clip and launch you easil- well Yoshi's flash is the hardest to master so most people will use it as a setup and not a parry.
@user-nt1yb5kr8x2 жыл бұрын
Thanks for the research. Seems like hitbox interactions are quite wild in tekken 7 and a major factor. Ive been playing T5:DR with my gf lately and janky trades happen a lot less frequently in any scenario including retaliating after a successful sidestep. Heres hoping for more accurate boxes in T8.
@danielk6365 Жыл бұрын
how you get a gf to play old ass game like t5dr? yall still together?
@user-nt1yb5kr8x Жыл бұрын
@@danielk6365 My gf isn't a gamer but we enjoy playing random games together. I suggested DR because im a boomer and she was down. She doesnt know any combos, but she knows how poking works, so if i pick a character i never play as, the matches are pretty fun and competitive, because i dont know the combos either lol. We still play from time to time. She's a dragunov main now xD A couple months ago we tried Tag2 and had fun matches - and also we spent a couple hours trying to do co-op kazuya/dragunov combos. (im a red rank kaz main in t7). We even learnt both combinations of launcher/bound/tag/filler/ender off of kaz electric and drag df2. It was pretty fun :) casuals can still have fun with tekken ;)
@johnford57692 жыл бұрын
yo this guy deserves an award.one of the best breakdowns for side step..thank you for this i was always curious to why i was getting hit when side stepping.
@Tundric_Schwolf2 жыл бұрын
A bit late but strings almost universally realign in tekken 7 and thats why stepguarding and step into duck is so important at high level. Had I known this info earlier I wouldve gotten better much faster
@quintencarter71072 жыл бұрын
Zug lemme watch you on twitch, just got three friends into Tekken as their first FG and you're honestly one of the most beginner friendly plain-speaking content creators I've watched!
@Shlompskii2 жыл бұрын
A massive dub for this Massive Zug
@easygoingdude99902 жыл бұрын
Hey thanks for showing us the hurtboxes too! I was also under the impression that they got bigger when doing an attack. Another thing I found very awkward is the timing cause the game waits for you to let go of the input to decide whether you wanted to jump/crouch or sidestep.
@TheMehkey2 жыл бұрын
No it dosnt..... Jumping and crouching is a hold. Sidestep is a tap
@austingoyne30392 жыл бұрын
@@TheMehkey he means that the SS doesn’t execute until button release. -Any input with a “hold” version works like this.- Edit: on second thought that might not be the case for all inputs, like dashes, but you get the idea.
@kylefields39512 жыл бұрын
I swear I subscribed to you back in 2019! I was just under the assumption you stopped making content, I'm glad that's not the case.
@isub2fgctubers9402 жыл бұрын
Man it'd be great if they put a tutorial in the game
@alikhavari42502 жыл бұрын
If casuals saw this they wouldn't touch the game and go back to among us. This has to be cleaned up if there's ever to be a tutorial
@ravenclanreplayarchive23402 жыл бұрын
@@alikhavari4250 RTS, MMO and mobas have much more information dumped on people upfront and all those genres outnumber fighting games in popularity. Tutorials by themselves don't scare away people. Especially not if they're executed well and don't make the player feel like they're sitting for an exam. Tekken is a hard game with one of the steepest learning curves in the fighting game genre. This is a game with 11 unique wake-up options. With unintuitive hidden mechanics like chickening. Techniques like KBD that require regular practice. It definitely needs a proper tutorial.
@subrezon2 жыл бұрын
Tekken is more like a 2.5D game. Moving forwards/backwards isn't 2D, it's 1D. 2D fighters feature a lot of up/down movement. Tekken has forwards/backwards, left/right, and a tiny little bit of up/down in the form of moves crushing high or low, as well as some jumping attacks.
@joeytcb2 жыл бұрын
Interesting stuff! Where's this second channel or does it not exist yet?
@addydiesel66272 жыл бұрын
For certain moves you can evade with a quick SS but sidewalking gets clipped!!!
@HEAVENZDEMON Жыл бұрын
❤❤❤
@AramesiaToken2 жыл бұрын
So in Heihachi's case, just don't sidestep. Got it
@leosharman86302 жыл бұрын
What's the second channel?? Its not listed on this one.
@devasangeethan76802 жыл бұрын
Can I get links to your second channel I like your content
@alexthezephyr2 жыл бұрын
Hmmm let's go, perfect video to eat breakfast
@dyvyby2 жыл бұрын
2:51 it depends on the stance
@twoshirts18422 жыл бұрын
Youre one of my favorite.
@Maso_Prince2 жыл бұрын
Random but Steve looks so yummy in the thumbnail with those muscles tho....mmmm😳
@Maso_Prince2 жыл бұрын
@Casual Scum it is thirst??
@addydiesel66272 жыл бұрын
For certain moves you can evade with a quick SS but sidewalking gets clipped!!!🤯 If you in the know, please reply with examples:
@addydiesel66272 жыл бұрын
For a start Hwoarang RFS b3
@Maredream Жыл бұрын
good
@h3artcxxk2 жыл бұрын
Personally, I think putting all the content you make on a singular channel is superior to having multiple channels. Unless of course they are supposed to be unrelated, but if what you mean to post is still fighting game related, posting it here makes sense. But that's just my two cents, cool video regardless.
@beejaypee38372 жыл бұрын
WHAT IS THE NAME OF HIS OTHER KZbin CHANNEL??
@cypreme79842 жыл бұрын
6:30 How did you not even get a block stun?!?!
@MaadLuck2 жыл бұрын
Stepping in this game is dog shit In Murrays words when asked about making step better by 2f "Thats why it was too skewed for high level players
@VNSnake19992 жыл бұрын
Why can't Tekken just do 1 tap side movement like other 3d fighters?
@me-fv5xb Жыл бұрын
Why would moves whiff when you try to punish after you step a move? Seems really unreliable. Shouldn't it be the other way around?
@alikhavari42502 жыл бұрын
Different buffer timings also contribute big time to making stepping out of pressure difficult. Which is why you can input a sidestep and get varying results from ducking to jumping and even nothing.
@austingoyne30392 жыл бұрын
I’d like to see T8 tone down the knowledge burden just a bit. Less memorization. Bit of a side note but I wouldn’t mind a smaller roster for that reason.
@AirventOS2 жыл бұрын
Their not wrong, Tekken is a 3D game
@MaadLuck2 жыл бұрын
Heihachi ff2 should not be that good at tracking the stepping is abysmal