About the transform node: It just makes the bounds size values be in simulation space (relative to the system position). It was late when I was recording it, so I may not have explained this part well. Without it, the debug box will not match the bounding box. Sorry for that.
@klaudiasze58405 ай бұрын
Another great tutorial, thank you for your work!
@AW_FXART4 ай бұрын
This is really great stuff, thank you so much for making this!
@UnrealLearn4 ай бұрын
Thank you! :D
@CocOnUtsUniverseАй бұрын
This is great! Thanks... Am I missing something Draw Box/Draw Sphere/etc doesn't exist for me in 5.4.4...?
@UnrealLearnАй бұрын
Be sure that you're searching for shape nodes while holding a "DebugDraw" value
@summershorizon678923 күн бұрын
i went to this video to see if there is a way to keep particles in the bounding box...