Master Particle Bounds In Niagara! Unreal Engine 5 Tutorial

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UnrealLearn

UnrealLearn

Күн бұрын

Пікірлер: 8
@UnrealLearn
@UnrealLearn 5 ай бұрын
About the transform node: It just makes the bounds size values be in simulation space (relative to the system position). It was late when I was recording it, so I may not have explained this part well. Without it, the debug box will not match the bounding box. Sorry for that.
@klaudiasze5840
@klaudiasze5840 5 ай бұрын
Another great tutorial, thank you for your work!
@AW_FXART
@AW_FXART 4 ай бұрын
This is really great stuff, thank you so much for making this!
@UnrealLearn
@UnrealLearn 4 ай бұрын
Thank you! :D
@CocOnUtsUniverse
@CocOnUtsUniverse Ай бұрын
This is great! Thanks... Am I missing something Draw Box/Draw Sphere/etc doesn't exist for me in 5.4.4...?
@UnrealLearn
@UnrealLearn Ай бұрын
Be sure that you're searching for shape nodes while holding a "DebugDraw" value
@summershorizon6789
@summershorizon6789 23 күн бұрын
i went to this video to see if there is a way to keep particles in the bounding box...
@UnrealLearn
@UnrealLearn 21 күн бұрын
Try this: kzbin.info/www/bejne/noDNpIOsbcmDrK8
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