Glide Camera Between First And Third Person | Smooth Transition - Unreal Engine 4 Tutorial

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Matt Aspland

Matt Aspland

Күн бұрын

Пікірлер: 82
@MattAspland
@MattAspland 4 жыл бұрын
I have now made an updated and fixed version of this. It got outdated so this new version works a lot better. Enjoy :) New Video: kzbin.info/www/bejne/rGq6gWaDfLqfldk
@Kiti_backward
@Kiti_backward 3 жыл бұрын
bro can you help me I accidentally delete viewport at third person blueprint can you help to to add viewport back make a video about it please......
@sl8roni134
@sl8roni134 4 жыл бұрын
thank fuck that someone finally made this tutorial!! I've been looking for this specific aspect for months!!
@MattAspland
@MattAspland 4 жыл бұрын
Glad I could help you out man
@kaymonosara
@kaymonosara 3 жыл бұрын
Fuck! 🤣👍🤔
@crimsontyrs
@crimsontyrs 4 жыл бұрын
good stuff as always Matt!!!
@MattAspland
@MattAspland 4 жыл бұрын
Thank you James, I really appreciate it :)
@wav_909
@wav_909 2 жыл бұрын
great stuff thank you, worked first try
@Skeltcher
@Skeltcher 2 жыл бұрын
Even better tutorial than the last one! Thanks again!
@MattAspland
@MattAspland 2 жыл бұрын
Thanks for all your support mate!
@JustZiReacts
@JustZiReacts 4 жыл бұрын
Just the tutorial i was waiting for. Thanks so much❤❤
@MattAspland
@MattAspland 4 жыл бұрын
No problem! Happy to help :)
@TomEagles
@TomEagles 2 жыл бұрын
Hey Matt, First off many thanks for all the hard work. tried to follow this with UE5.03 amd after around 3 seconds (Timeline I am guessing) the camera appears to pop back from FPP view to the TPP Camera, the transition works fine, so Here is the Sequence. 1. Hit V Camera zooms to FPP View. 2. around 3 seconds give or take it pops back to the TPP or TPP / Ref TPP POV. 3. Hit V again you do the Zoom out from FPP View to TPP View properly. Now to throw an extra spanner in the works, I have followed your Random Idle tutorial so if stationary the FPP Camera follows the Head movements if in one of the anims that the head follows, so not sure if thats an issue. Other than that my BP is exactly the same as yours. Any Ideas spent the last few hours bashinjg my head against a brick wall trying to find the reason. Keep up the awesome work.
@Legend64Project
@Legend64Project 3 жыл бұрын
Is it possible to do this whilst having the character keep moving? Whenever I move the character during the camera transition they will disappear off screen while the camera reorients itself.
@lexxrelaxx2016
@lexxrelaxx2016 3 жыл бұрын
I need help plz. When turn my tpp into fpp i cant move up and down my camera.
@nickgeiserr
@nickgeiserr 4 жыл бұрын
Thanks for making this so quick!
@MattAspland
@MattAspland 4 жыл бұрын
No problem, hope it helps :)
@bode260
@bode260 3 жыл бұрын
Can these character setting be saved so I can use it in several projects with out redoing all the steps to set up the transition?
@MedekYT
@MedekYT 3 жыл бұрын
I can use this tutorial for creating a simple aim function. You also named the third clip wrong. You made it start in third person but named it "Start In First Person"
@curtisnewton895
@curtisnewton895 2 жыл бұрын
why use tick to set the locations vectors ? why not take the relative location on begin play ?
@Skeltcher
@Skeltcher 2 жыл бұрын
I'm already using a "Event Tick" from a inventory tutorial I was following, should I use the same "Event Tick" for this? Cause there's a big warning on the node when I tried to copy the existing one and use the copy on your tutorial. EDIT: Looks like I cant use the same Event Tick for multiple things, what should I do? :(
@MattAspland
@MattAspland 2 жыл бұрын
You should be able to use a “sequence” node to have multiple execution lines coming out of the “event tick”. This video below should help explain it more :) kzbin.info/www/bejne/jZi6gaCpf8mtiMU
@nickgeiserr
@nickgeiserr 4 жыл бұрын
For some reason whenever I make my FPS camera I can turn the camera around and look at my body so like full 360 and When I parent it to the head I can’t look around at all
@MattAspland
@MattAspland 4 жыл бұрын
When you parent it to the head did you remember to tick "Use Pawn Control Rotation" and then when setting the FPS Camera to active you set "Use Controller Rotation Yaw" to True. Hope this helps :)
@FF-FAN9999
@FF-FAN9999 3 жыл бұрын
cool. there seems to be a bit of lag between recovering control of the character after coming out of ads. any way to mitigate this?
@tjay3769
@tjay3769 3 жыл бұрын
did you figure out a solution to this? If so please share. Thank you!
@rickfreiberg39
@rickfreiberg39 4 жыл бұрын
Thank you for the Tutorial Matt. I only have one issue. When i switch camera back to TPP, I'm getting a pause before the controller takes control of the character. Not sure what I've missed.
@MattAspland
@MattAspland 4 жыл бұрын
No problem, and it should just be doing it when your timeline finishes for doing the transition, so it might just be that you have a gap at the end of your timeline where you don't have a keyframe. You could just get a delay instead of coming out of the finished. So before your timeline get a sequence, Then 0 into the timeline and Then 1 into a delay going into the enable input and set movement mode. The time in the delay would just be how long it takes for your transition to complete. Hope this helps
@MattAspland
@MattAspland 4 жыл бұрын
@Hell Let Loose Training Camp Hey, I've just remade this video, hopefully the new one helps fix your issues. New Video: kzbin.info/www/bejne/rGq6gWaDfLqfldk
@nickgeiserr
@nickgeiserr 4 жыл бұрын
Final comment lol. Could you make a tutorial on Locking a TPP Camera? I want to lock the camera behind the player and make it so they can’t move it around the body
@MattAspland
@MattAspland 4 жыл бұрын
Haha don't worry, and yeah I could do that :) But also, if you select the camera and simply untick "Use Pawn Controller Rotation" this should work. If it already is unticked, make sure you unparent it from the Camera Boom. It does though make the movement a little weird so you'll need to change that a bit, hope this helps! But of course I can still make a video if you don't understand :)
@buon3341
@buon3341 4 жыл бұрын
I am currently using a sphere as my player so I do not have the mesh (inherited) to drop the camera on. Do you know what I could do to get the mesh?
@MattAspland
@MattAspland 4 жыл бұрын
Can you not drag the camera onto the sphere you are using? If not, you may need to get the Mesh back, but just set your sphere as that mesh. Those options should work for you. Hope this helps :)
@ak-gi3eu
@ak-gi3eu 4 жыл бұрын
hey can we equip weapon in this?
@MattAspland
@MattAspland 4 жыл бұрын
You should be able to do everything as you normally would, this is an added feature on top of that. If that is what you mean by that? :)
@poormartytoo
@poormartytoo 3 жыл бұрын
Hey! thanks for this! it worked really well! the only issue im having is that in play mode, when in tpp camera and i press v to change, the camera aspect snaps to a wider focal length(short delay) after it moves into the FPP location and the focal length snaps back quickly when hitting v again. ps. im using cinecams
@poormartytoo
@poormartytoo 3 жыл бұрын
ah, ill probably have to check that new tutorial because if i change where the camera is pointing, the view wont return to its original location
@Mrkev217
@Mrkev217 4 жыл бұрын
Good tutorial
@MattAspland
@MattAspland 4 жыл бұрын
Thank you man, I really appreciate it :)
@sjru4eu4u45urjdrjrj
@sjru4eu4u45urjdrjrj 4 жыл бұрын
I can only look around when I hold down the W key and look around freely is no longer possible + V key (camera change) did not work either but he frozen for 3 sec and i cant move^^. What did I do wrong?
@MattAspland
@MattAspland 4 жыл бұрын
Hey, so sorry that this is happening. I have actually made an updated version of this where I covered some of those bugs, so that should eliminate this problems. Hope it does and let me know if it doesn't. Sorry that you've done this first however, good luck. kzbin.info/www/bejne/rGq6gWaDfLqfldk
@Maneyax
@Maneyax 2 жыл бұрын
when i click "V" it switches to the reference camera and when i click it again it goes into the first person camera. plus it pauses for a few seconds before i can move in first person. does anyone know what i can do to fix this?
@dylanbraamse8365
@dylanbraamse8365 2 жыл бұрын
we need second person?
@flexibledonut957
@flexibledonut957 4 жыл бұрын
For some reason, whenever go into the first person, a few seconds later after I pressed nothing, it turns back into third person. How can I fix this?
@MattAspland
@MattAspland 4 жыл бұрын
Oh, it sounds like you might not be setting the active cameras correctly. Have you double checked your code next to mine for all of this?
@flexibledonut957
@flexibledonut957 4 жыл бұрын
@@MattAspland Yep! I just fixed it! Thanks!
@MattAspland
@MattAspland 4 жыл бұрын
Nice, no problem, glad it's solved :)
@LetsGet_It_Don
@LetsGet_It_Don 3 жыл бұрын
really wish i would have watched the updated version before i spent like 3 hours trying to fix it lol
@MattAspland
@MattAspland 3 жыл бұрын
Lol sorry about that mate, thanks for putting it here for others who might be checking the comments for fixes :)
@Xportt7
@Xportt7 4 жыл бұрын
Hi, i think you didn't change it, but why is the transition time between the cameras always the same? I tried to change my Timeline up to 10 Seconds, but the transition is always the same speed.
@MattAspland
@MattAspland 4 жыл бұрын
Hi, when you are changing the length of the timeline, you also need to change the last key frame in the timeline to be the same time value as the length. Hope you understand what I mean and this helps :)
@Xportt7
@Xportt7 4 жыл бұрын
​@@MattAspland Thx for your answer. I have some experience with Timelines and exactly did that. I realized, that the timeline works well, but the Animation is still to fast. For Example. Timeline is 8 Seconds long, so i cannot move for 8 sec, but the Animation is done in one sec. So I am confused at the moment. I will do some more research tomorrow. :)
@MattAspland
@MattAspland 4 жыл бұрын
Ah okay, yeah I'm not too sure why that would be happening then if you set everything up correctly, I can look into a bit more tomorrow as well, hope we can solve this :)
@Xportt7
@Xportt7 4 жыл бұрын
​@@MattAspland Allright, I got it. As you can see in your Video your interpretationspeed is even too fast for 3 Seconds. Instead of using Lerp Vector and Lerp Rotation, it's better to use "Vinterp to" and "Rinterp to" to move the Camera. With these Settings you can specifiy the speed of the animation. I dont know if your solution is an engine bug. But now i have the full control of it. Thx
@MattAspland
@MattAspland 4 жыл бұрын
Ah right okay yeah, that sounds great, well done and thanks for putting it here too, that should hopefully be able to help others having the same issue you did. Yeah I'm not sure if it is a bug or not, because I think it should still work, but yeah, your way works for what you want to do. Nice work! :)
@nagybalint1474
@nagybalint1474 4 жыл бұрын
after I switch back from FPP to TPP I have like 2 sec where the input is disabled for the third person camera how to fix that?
@MattAspland
@MattAspland 4 жыл бұрын
Hey, that sounds like it might be waiting for your timeline to finish before enabling the movement again. Make sure that in your timeline your keyframes go all the way up to the end so there is no extra waiting time at the end.
@MattAspland
@MattAspland 4 жыл бұрын
Hi, I have just remade this video now, so this new video might help you out! New Video: kzbin.info/www/bejne/rGq6gWaDfLqfldk
@cobracso
@cobracso 4 жыл бұрын
I followed all your steps and double checked everything at the end but for some reason when I switch to TPP I cant look around with my mouse, It glitches out and I end up only being able to move around and look around with w, a, s, d. Some help would be great please
@MattAspland
@MattAspland 4 жыл бұрын
Hey, did you remember to set "Use Controller Rotation Yaw" to False when using your third person camera?
@cobracso
@cobracso 4 жыл бұрын
@@MattAspland if your talking about 8:39 then yes, I think my problem might actually be my reference camera and I don't know what to do
@MattAspland
@MattAspland 4 жыл бұрын
It might be your enable input? Have you created a new player controller which you should use instead? And sorry I know you've said you've double checked your code, but have you also double checked the settings on your cameras. Again sorry for asking these simple questions, it's the pain of troubleshooting lol
@cobracso
@cobracso 4 жыл бұрын
@@MattAspland Nah don't apologize your tutorials are great, I'll restart and follow it step by step again and see if I can get it right this time
@MattAspland
@MattAspland 4 жыл бұрын
Ah thank you man, I guess that will be a good idea. Hope it works for you this time, let me know how it goes :)
@curtisnewton895
@curtisnewton895 2 жыл бұрын
why create variables ? cameras already hold a vector in their tranform
@Jclothus
@Jclothus 2 жыл бұрын
It works to change third to first person but not first to third. Also have a kind of lag when its changing perspective. I dont know what did i wrong u_u
@worscohli
@worscohli 3 жыл бұрын
lmaoo this did not work for me xD i watched it twice. and im not too knew to unreal so idk wtf going on
@Smoke2ThinkOn
@Smoke2ThinkOn 3 жыл бұрын
this has completely fucked my third person controls. i'm so confused.
@Smoke2ThinkOn
@Smoke2ThinkOn 3 жыл бұрын
ok, now they are back, i had the third person reference camera indipendent, when i made it a child of the cameraboom it works, but when i transition, it pauses and freaks out for a second...(the disable movement/input parts?)
@deomus8865
@deomus8865 4 жыл бұрын
My camera dropping under the world :c
@MattAspland
@MattAspland 4 жыл бұрын
Hey, you may be setting the camera locations wrong in your code. Have you double checked your code to my video? If not, I'd recommend just to be sure, it's very easy to miss something :)
@dagiberish8105
@dagiberish8105 4 жыл бұрын
1
@MattAspland
@MattAspland 4 жыл бұрын
Haha, immediately too, thank you so much! :D
@dagiberish8105
@dagiberish8105 4 жыл бұрын
🤣
@MattAspland
@MattAspland 4 жыл бұрын
Within the minute lol, thank you :)
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