The Wind Waker Review

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Matthewmatosis

Matthewmatosis

Күн бұрын

An in-depth review of The Legend of Zelda: The Wind Waker for the Gamecube. This video contains spoilers for the entire game.

Пікірлер: 1 100
@apugalypse_now
@apugalypse_now 8 жыл бұрын
the best part of WW has always been the sick beat that Link lays down when he's placed in the barrel catapult.
@BlakeBagnell
@BlakeBagnell 5 жыл бұрын
u rite
@zer0774
@zer0774 4 жыл бұрын
It's true
@helper3200
@helper3200 3 жыл бұрын
Truly a marvel of it's time
@Level_Eleven
@Level_Eleven 3 жыл бұрын
**HOO-WUP-BUP-BUP**
@mr.sterio5047
@mr.sterio5047 2 жыл бұрын
Look up link barrel beat
@brokenscart7989
@brokenscart7989 9 жыл бұрын
I never noticed the water clipping the boat. Well fuck.
@L33PL4Y
@L33PL4Y 9 жыл бұрын
brokenSCART Totally noticed that, but never noticed the way that the wake of the boat doesn't affect the ocean water and that it's actually attached to the boat itself and not the ocean. Damn.
@Robbay363
@Robbay363 8 жыл бұрын
+EBsessed The boat wake thing always drove me insane, but I never noticed the clipping.
@batmabel
@batmabel 7 жыл бұрын
Link's arm also clips through his shield when it's on his back. You can't unsee it and it's extremely annoying.
@Priderage
@Priderage 10 жыл бұрын
15:30 There was an enormous missed opportunity here. Make sure Link picks up the camera early, then let him take pictures of the things and objects he'll need to tackle, like rocks, rings of fire or stone heads. Then, *pin them to the map* so that at any time you could open up the map, look through the photos of places you took, realise "Hey! I could use the item I just got from that dungeon here!", and then travel over there for his reward.
@FSSZilla
@FSSZilla 9 жыл бұрын
This is GENIUS. They did sort of allow something similar with the Tingle Tuner allowing you to jot notes on the map, but this makes the pictograph box amazingly useful and creative.
@garagavia
@garagavia 6 жыл бұрын
This is one of the smartest things I have ever read in a comment section.
@huttyblue
@huttyblue 5 жыл бұрын
The camera was likely limited by the gamecube's small memory card size. The medium size one was 2 megabytes, not much room for photos especially if you don't want to hog the whole card.
@michaelkemel9711
@michaelkemel9711 4 жыл бұрын
That did sort of make it into Breath of the Wild.
@TheRepty818
@TheRepty818 9 жыл бұрын
I love how the Gannon fight was the reverse of the fight in OoT. In OoT you fought Gannondorf as a man atop the tower and climbed down. Then you fought Ganon in his monster form. In Wind Waker you fight the Monster form first, then climb up the tower and fight him as a man at the top of the tallest tower.
@scorpionsapprentice3248
@scorpionsapprentice3248 8 жыл бұрын
+TheRepty818 gannonbanned for misspelling ganon. also the final battle is technically ganondorf and puppet ganon is just a decoy.
@TheRepty818
@TheRepty818 8 жыл бұрын
Jeffrey Krieger Oops. typo. But still you have to admit it's pretty cool symmetry with OoT. The game constantly references the hero of time. Even though the puppet Ganon was just a distraction you still fight the beast below then travel upward to fight the man. Also could you not argue that Ganondorf in OoT was another puppet used by Ganon for his evil plans.
@scorpionsapprentice3248
@scorpionsapprentice3248 8 жыл бұрын
well if you accept the timeline despite its many problems then ganon is the manifestation of demise while ganondorf is the human form.
@warioland523
@warioland523 8 жыл бұрын
+TheRepty818 You could say Puppet Ganon was Ganon shapeshifting but when you think about it the thing explodes in black magic like most enemies as it climbs up the string when you defeat it's third form. It's a separate entity. Probably a fake Ganon like Phantom Ganon that Ganon deliberately used to either buy himself time or just mess with Link even more and pulling him to his limits so he could effortlessly defeat him himself. So yes you never even fought Ganon's beast form in this game. Everything you fought were his dark creations (except Gohdan) and when you finally fought the real Ganon he lost the Triforce of Power so him being unable to go into beast form is understandable.
@TheRepty818
@TheRepty818 8 жыл бұрын
Jmario232 Wow, I didn't notice that before. I'll have to play Windwaker HD and check that out again. Also another opposite I just thought of: in OoT you were surrounded by fire, and in Windwaker during the final battle you were surrounded by water. And at the end of OoT Hyrule is saved while at the end of Windwaker Hyrule is destroyed forever.
@Gurpwnder
@Gurpwnder 10 жыл бұрын
The main thing I like about Wind Waker were the characterizations of Link and Ganon. This is the first (and only) LoZ game where I cared about Link. He wasn't a 'chosen one', he just set off because he wanted to rescue his sister. He doesn't wear the green tunic because he's destined to, he wears it because his grandma forced him to cosplay. His facial expressions and dances of joy really made this version of Link stand out for me compared to the rest. Even Ganondorf was well done here. He explains his side of the story fairly well and is not just arbitrarily evil. His homeland is in ruins and he wants it to change. He explicitly says he doesn't want to kill Link or Zelda, he just wanted to take their powers. He fights Link at the end because everything he ever wanted was seized right in front of his eyes, so him going crazy at the end also felt justified. These reasons make this version of Ganon by far my favourite version as well.
@Priderage
@Priderage 10 жыл бұрын
Was honestly quite shocked Matthew didn't cover that. My biggest gripe with Ganon and his various forms is this. If you watch the final bosses of Twilight Princess and *especially* Skyward Sword, it's hard to believe that Ganon even gives a shit about what he's doing. He has no killing intent whatever, no burning drive to win, no desperation to see his will come to pass. My biggest gripe is that, for a final boss, for the most lethal foe Link has to face, it doesn't feel like Ganon is even trying. This is in enormous contrast to the Wind Waker, where we get something completely different. We get this phenomenal scene - literally unprecedented in a Zelda game - where Ganon describes his homelands as a hellish landscape of death, and that goddamn beautiful pause when he said "I...coveted that wind, I suppose". There's this inner reflection to him that catches you - and especially Link, who looks on utterly perplexed - completely off-guard. But it's what he does next that just feels so right. After he's done talking, he rushes at Link, who visibly tries to ready himself, goes straight past his shield and beats the shit out of him with his bare hands. In three punches that sends Link sprawling, nearly unconscious, finally walking over to him and picking him up to complete the Triforce, then reassuring Link he won't even kill him. I get the feeling that, had Ganon got his wish, he would have dropped all hostility and left Zelda and Link completely alone. Shit, with the way he was talking, I wouldn't have been surprised to learn he'd have shown them the way to safety, because he's got what he wanted and there's just no need for bloodshed whatsoever. His world is complete. No more dread wind, scouring the life from his people. Green fields, warmth, fresh water. I feel confident in saying that all of his hostility would have ceased the moment he accomplished his goal. But that doesn't happen. While coming across as reflective and almost gentle, this Ganon actually *has an agenda he's willing to break skulls for*, and holy shit does he go and do exactly that. The ensuing fight sees a few of the same kinds of actions seen in the later Ganon fights, but it makes so much more sense in this context because he's already lost, already had the one dream of a better land torn from him after watching decades upon decades of death. He's broken, and it shows in his fighting style - unfathomably more savage and done with killing intent than TP and SS. Do you understand what I'm getting at? This Ganon actually had a drive and felt like he was fighting to win, fighting to kill, fighting to actually *end* you, which I just don't get when watching the swordfights of TP and SS.
@Gurpwnder
@Gurpwnder 10 жыл бұрын
+Johnathan Wells Well said. It's refreshing to see Ganondorf actually written well, because he always seemed so arbitrarily evil to me. In Orcarina of Time, I don't remember much about him, except kid Zelda saying that she had a dream that Ganon was going to overthrow Hyrule or something. In Twilight Princess, he didn't really fit at all. Zant was established as a pretty good villain, but then Ganon just came outta nowhere and it seems like our only reason to fight him was because we did it in OoT. This is a Ganon with goals, and not a generic 'destroy / conquer the world' sorta goal either. I actually feel somewhat bad for Ganon in Wind Waker because he wanted better for his homeland and he lost everything right in front of his eyes. For a rushed game, Wind Waker absolutely nailed the story and characterization elements IMO, and I'll give it huge props for that.
@licentioushowler3400
@licentioushowler3400 10 жыл бұрын
Johnathan Wells "Was honestly quite shocked Matthew didn't cover that." I'd chalk that up to his creative process probably looking something like this: "Well, I've just got done with all of the recording and reading my script, so let's see how long this will take altogether... 50 minutes huh... ... Am I capable of making a _short_ video!?" Then he cuts out all of the fat and small stuff is my guess. :P
@RiC_David
@RiC_David 9 жыл бұрын
Absolutely agree about Ganon. That speech is easily the most distinct memory I have of the game because it showed an intelligence and heart in Ganondorf which they could easily have not included. I'm a sucker for cross-installment continuation so the fact that he looked like an older (and wider) version of himself in Ocarina of Time was something I really loved. The fact that they built sympathy for Ganon for the first time before having you kill him via sword in the skull added a lot of extra emotion to the final scenes. That and the Old Hyrule segments are where the game really set its hooks in.
@sEaNoYeAh
@sEaNoYeAh 9 жыл бұрын
Totally agree, Wind Waker has surprising depth from very little dialogue, and is easily the best depiction of Ganondorf because it follows on from Ocarina of Time but in a story that humanises Ganon. Here's my interpretation. There isn't a lot of heavy story exposition, but the set up is interesting: after Ganondorf was sealed away in Ocarina, he began to break free of his bonds, but the Hero of Time didn't appear and so the Gods flooded the world to seal away Hyrule. However Ganon offers a theological disagreement on the nature of this act: "Don't you see? All of you... Your gods destroyed you!". Then, in the final battle, Ganon reveals his entire motivation: "My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came the wind carried the same thing... Death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose." Suddenly Ganon goes from merely being an evil conqueror to a somewhat tragic figure seeking to escape the harsh desert life of his people. He then takes the Triforce and demands the Gods unseal Hyrule: "Expose this land to the rays of the sun once more!". But, shortly afterwards he is killed by Link, speaking his last words in his dying moment: "The wind... it is blowing...", which personally I find a little bit heartbreaking. From Ganon's perspective the Gods are capricious and cruel. He may have started a war, but he was defeated and imprisoned, and then rather than let him rise again the Gods destroyed the world and most of its people. He offers explanation of himself before the last battle with Link, perhaps because he has no one else. It's centuries since he was imprisoned and the world he knew is gone. The closest thing to a familiar face is Link, a symbolic vestige of the man that defeated him all those years before. In fact when he lunges at Link and the final battle begins, with the ocean crashing down around them, it could be interpreted as the final act of a man who knows he is beaten. Earlier in the game he says to Link "I have been waiting for you, boy. For one like you... Yes... For the hero. Do not betray my expectations." What does that mean? Why wait for the one who is supposed to be destined to destroy him? To me the tone of it seems like much more than wanting Link purely because he carries the Triforce of courage, but instead something deeper. Maybe he's seeking a kind of peace in death (which opens up the interpretation of his last words a little more), or maybe it is because he has nothing left, save for a boy in the image of his vanquisher, and a bitter acceptance of his fate. I also think it's interesting that Ganondorf refers to Link as "the hero", off the top of my head I can't think of another time he does that in the series. It's an odd thing to say. As dialogue from a videogame character, it's in keeping with the player's perception of the world, but within the context of the world it's a little odd to call your foe "hero". I have a couple potential explanations for this. In my mind, I imagine that in the beginning of this exchange, Ganondorf is talking not to Link the player-character of Wind Waker, but instead to Link the swordsman of long ago who defeated him. "I have been waiting for you, boy. For one like you... Yes... For the hero. Do not betray my expectations." "I have been waiting for YOU", the original Link who defeated him in Ocarina of Time. But then he corrects himself, "For one LIKE you... Yes... For the hero." I read the hesitation as being contemplative, because he's thinking of the past. He has been waiting for his nemesis, a nemesis who will never return, so instead he waits for the one who is like that man. He knows the prophecy, the legend, that there is a designated "hero", a person who will take up the title of his conqueror, of "hero". Not THE Link, not HIS Link, but a Link. If we interpret the final scene as his seeking peace through true death, then we can potentially interpret his final line here, "Do not betray my expectations." as calling on the hero to rise up, to be worthy of granting him his end. Thinking about it now it reminds of the film The Taking of Pelham 123. In the film, the antagonist, Ryder, was on the verge of escaping, having made a large amount of money, before being chased down by the protagonist, Garber. Standing in front of each other, Garber pointing a gun at Ryder, Ryder reiterates that he will not go back to prison. He will not allow his freedom to be taken. He tells Garber to shoot him, telling him that if he doesn't then Ryder will shoot him, and shoot as many police officers as he can. Garber is reluctant, he doesn't want to be a killer, he's an ordinary man. Ryder begins to count down, and as he is finishing, he reaches for his gun, only for Garber to shoot him in the chest. As he slumps over, on the verge of collapse, Ryder looks Garber in the eye and tells him "You're my god-damn hero." Ryder couldn't stop, couldn't turn back, but knew he couldn't, wouldn't go forward down the only path available to him. So he beseeches Garber to save him from that fate. In killing him, Garber saved Ryder.
@halolson
@halolson 10 жыл бұрын
The easter egg that you pointed out was actually "discovered" by Tetra as well. If you visit her cabin, you can see that she has that same triforce drawn out onto her sea chart.
@bmombaerts
@bmombaerts 9 жыл бұрын
Little fun'fact' : there is actually several things within Windwaker which seem to imply that Link from WW might actually be the age of TEEN Link in OoT, not child link. Thus making him closer to 17, instead of 10 Several of the things that imply so : - Link becomes the age of the legendary hero, but in OoT, the general townpeople don't really think Young Link is a hero, and he is only named "hero of time" when he is an adult, which is also when he is vanquishes Ganon. As far as ignorant townspeople are concerened, the "hero of time" 'started' his journey at age 17, not 10 -Nobody ever questions you being on a seavoyage on your own -You are genuinly treated as a young adult by all other people in the game, even up to the point of getting the deeds to a private island/cottage. In most other games involving a young Link, people mock Link for being just a kid, this doesn't happen nearly as much in WW, and when it does happen, it is done by the type of character that calls anyone younger then himself a 'kid' -Tetra(assumed to be the same age, or close to Link's age), is old enough to be considered a potential partner romantically/sexually by the other pirates. When Mako teases Gonzo about him and Tetra having a child, he starts blushing at the thought of 'it' - Size isn't really a good argument for him being 10 either, as we already see SEVERAL people being varying ages and being 'small' Grandma is the same size as you, and the 3 small pirates (Niko, Mako and Zuko) are all adults, yet are the same size as Link, in the same way, some of the buff sailors in windfall are younger then Garrickson, yet bigger, etc... In outset we even see the 2 brothers, Orca and Sturgeon, one being big, while the other is your size (minus his enormous head) - He was also able to wield the Master Sword, something Young Link couldn't do, and we haven't seen done by a 'young' Link yet, and the master Sword's comparitive size (especially visible when in its sheath) matches pretty close with the size the other Link's have with their Master Swords.
@HylianMaster-ls2ps
@HylianMaster-ls2ps 9 жыл бұрын
H enryuuki the trophy in ssbb for toon link stats he is 12
@bmombaerts
@bmombaerts 9 жыл бұрын
the trophy in ssbb also states that aryll's telescope is adorned with TURTLES. vignette2.wikia.nocookie.net/zelda/images/9/9c/Telescope_(The_Wind_Waker).png/revision/latest?cb=20090223102110 Brawl has lots of trophy mistakes, and the creators of Brawl have nothing to do with 'hidden' legend of zelda lore. also : it could NEVER be 12, cause he has to be the "age of the hero of time", which only opens up 10 or 17 years as options
@Omnibus4Everyone
@Omnibus4Everyone 9 жыл бұрын
+H enryuuki Nice. I had never thought of it that way.
@djaevlenselv
@djaevlenselv 9 жыл бұрын
+H enryuuki Where exactly go you get the idea that OoT Link is supposed to be 10/17 outside of fanon? Is there any in-game information or official supplements (like the recently published timeline) or developer interviews that officially give his age? It's commonly believed among the fans, I know, but unless there's some canonical source for the fact, it's nothing more than speculation. In fact I seem to recall the manual or some in-game text for Twilight Princess giving that Link's age as 15, which I remember being very surprised by, though I might be remembering that wrong.
@Scroogs
@Scroogs 9 жыл бұрын
+djaevlenselv I remember reading a magazine saying it was 10 and 17. I believe it was Club Nintendo, but that was years ago and I couldn't cite it for you. I also don't think that TP tells you Link's age in the game, at least.
@Bingo675
@Bingo675 9 жыл бұрын
The zoras are gone because of Valoo, I thought this was pretty obvious. The entire reason the goddesses flooded Hyrule was to keep it away from evil, if they had let the zoras continue to be fish, they would still be able to go to Hyrule. The goddesses sent Valoo to watch over them; Valoo's scales turned them into birds. Over the century (or whatever ambiguous amount of time) each zora was given a scale when they came of age, and over time they've become more birdlike and less fish-like. Although this isn't stated literally in the game, I felt it was very very implied.
@MattholomewCuppins
@MattholomewCuppins 9 жыл бұрын
I just replayed WW and I have to say, I did not pick up on that subtext. they're given the scales by Valoo which give them feathers but it doesn't really explain the underlying reasons for this ritual or anything as far as I could tell... maybe it was some info from the nintendo gallery that I missed though?
@Bingo675
@Bingo675 9 жыл бұрын
MattholomewCuppins Given Valoo's association with the Hylian royalty, as well as being referred to as a 'Sky Spirit', I felt it safe to assume he was associated with the gods. Given that there really isn't any other explanation and this basically clears it, I see no reason to believe otherwise.
@Sc2mapper117
@Sc2mapper117 9 жыл бұрын
MattholomewCuppins I think it's implied because when you visit Medli, her ancestor is a zora. So it's implied that the zoras somehow evolved or transformed into the Ruto.
@MattholomewCuppins
@MattholomewCuppins 9 жыл бұрын
Sc2mapper117 Yeah, I did pick up on that, but not so much the theory that the scales turn them into birds. Thanks though!
@MattholomewCuppins
@MattholomewCuppins 9 жыл бұрын
Bingo675 Yeah, makes sense. Good point, definitely a fun bit to think about
@artman40
@artman40 10 жыл бұрын
So you can say that Zelda's sudden personality switch after the reveal was Tetramental to the game's story.
@bostonsportsfan9670
@bostonsportsfan9670 9 жыл бұрын
Yeah that was a stupid complaint of his. Its fantasy, not real life.
@sallytims6894
@sallytims6894 9 жыл бұрын
(The Joke)
@PipBoy3Jillion
@PipBoy3Jillion 9 жыл бұрын
Timothy Schmid The stupid is strong with this one...
@matthewmuir8884
@matthewmuir8884 Жыл бұрын
Nice joke. However, in all seriousness, I've seen people complain about Tetra's "sudden shift in personality" a lot, and all I can think when I see it is, "Am I the only one who actually read the dialogue?!" It's not a shift in personality; it's Tetra realizing that she accidentally dragged Link and Aryll into all this and being hit with remorse, which is completely in-character for Tetra (she only agreed to help Link in the first place because the Postman pointed out that the bird that abducted Link's sister was originally after her).
@ChrisSmith-bb1dq
@ChrisSmith-bb1dq 10 жыл бұрын
I was fooled by Tetra, simply because this wasnt "hyrule" anyone. There wasnt a kingdom with royalty so i wasnt expecting Zelda to make an appearance like this, if at all.
@EpicLegendify
@EpicLegendify 10 жыл бұрын
I was fooled by Tetra simply because this was my first Zelda game
@Robust_Laser
@Robust_Laser 10 жыл бұрын
Epic Legend I was fooled by Tetra because I didn't expect the brown girl to turn into a white girl halfway through.
@ChrisSmith-bb1dq
@ChrisSmith-bb1dq 10 жыл бұрын
cyber952 Nintendo confirmed for whitepower. #racism
@HoboraMax
@HoboraMax 7 жыл бұрын
I adore this game so much it actually hurts me physically. I'm in crippling debt from medical bills.
@reinforcedpenisstem
@reinforcedpenisstem 6 жыл бұрын
Car Bus I'll send you some rupees
@DeceasedChannel-r1i
@DeceasedChannel-r1i 4 жыл бұрын
Same 😢 it's my absolute favorite game of all time
@TheAmberBreeze
@TheAmberBreeze 8 жыл бұрын
I didn't guess Tetra was Zelda. Something about her brown skin and piracy threw me off.
@headphonic8
@headphonic8 8 жыл бұрын
They still pretty much ruined her character when she magically becomes a lightskinned demure chick out of nowhere.
@nathaneskin3572
@nathaneskin3572 8 жыл бұрын
headphonic8 Yeah that was super dumb. I was glad that she at least turns back into tetra at the end, cause tetra is a way more fun character than Zelda
@MB-nw8wu
@MB-nw8wu 7 жыл бұрын
TheAmberBreeze I didn't but when link tried to fight with ganondorf in forsaken fortress and tetra came I did noticed
@galaxyspirals9595
@galaxyspirals9595 7 жыл бұрын
Well in asian culture whiteness seems to mean fair and pretty. Something that zelda has to be.
@hkoxnw
@hkoxnw 7 жыл бұрын
In western culture, we think that's kind of racist.
@ThumpingThromnambular
@ThumpingThromnambular 8 жыл бұрын
I just remembered how disappointed I was that the overworld under the sea wasn't the latter half of the game like it seemed to be presented to be. I thought as soon as I got the Master Sword, I would be able to traverse the Hyrule that was preserved there and everything else would occur there. I get the feeling that they intended this to begin with, and couldn't make it happen. It makes me say that they don't even decide to make a verison of WW with such a great idea in it. I wouldn't reject the older WW at all.
@ClaymanFlames
@ClaymanFlames 8 ай бұрын
Looks like tears of the kingdom ran with that idea 20 years later!
@ThumpingThromnambular
@ThumpingThromnambular 8 ай бұрын
@@ClaymanFlames totally, but it gets a little repetitive like botw and totk typically gets.
@RyanStorey1231
@RyanStorey1231 8 жыл бұрын
Regarding Tetra's spontaneous personality change once she's revealed as Zelda, I initially thought the same thing until I got to the end of the game. By the final battle, she has the same spunk that Tetra originally had. I think it could be argued that during the revelation, Tetra was simply surprised and humbled by her newfound identity. I don't think it was a personality change, really. It's still Tetra.
@matthewmuir8884
@matthewmuir8884 6 жыл бұрын
RyanX1231 I thought the same thing; only I thought it from the very beginning. Especially since she apologetically tells Link that this is all her fault. If you remember the beginning, Tetra only allowed Link on her ship after the postman told her that Aryll was likely kidnapped because the bird mistook her for Tetra. There's a lot that I agree with Matthewmatosis regarding the game. But, when it comes to the story and the references to Ocarina of Time, I guess he and I will have to agree to disagree.
@mistertagomago7974
@mistertagomago7974 5 жыл бұрын
I thought the same as you guys but I might agree with Matt it couldve been handled better.
@sparxskywriter2589
@sparxskywriter2589 5 жыл бұрын
Well in Phantom Hourglass, a direct sequel, Zelda goes back to being Tetra and basically says it feels weird to be Zelda and the pirate life fits her better.
@cannonfodder4000
@cannonfodder4000 Жыл бұрын
Why did she become white
@matthewmuir8884
@matthewmuir8884 Жыл бұрын
@@cannonfodder4000 Her normal complexion as Tetra is a tan. She spends all day on a pirate ship in the middle of the Great Sea.
@CallinWire
@CallinWire 4 жыл бұрын
25:04 "Did anyone get the impression he's the only fish you talk to? I've always had the sneaking suspicion he just follows Link around to get more food." That's hilarious and I want to believe it's true.
@Spartanjames170
@Spartanjames170 10 жыл бұрын
The aesthetic of this game is beyond brilliant. So much visual personality, and color in the world.
@bostonsportsfan9670
@bostonsportsfan9670 9 жыл бұрын
For me, the dungeons were not what got me into the series. It was the exploration. The wind waker was the first zelda game I ever played and I never cared about how many dungeons there were. Sailing the great sea was far more enjoyable and I spent countless hours marking every island on my sea chart and searching every island for something good. The best moments were the mini dungeons you could find under the islands that usually led to a triforce shard or some upgrade. Zelda fans often forget that exploration used to be one of the defining elements of the zelda series, I mean just take a look at the original legend of zelda or hell even a link to the past. I understand dungeons are important, which is why so many of the fans complain if there's not enough of them. However, Nintendo should really try to branch out more and focus on other aspects that can make zelda enjoyable. Hopefully we'll see this happen in zelda wii u.
@Sticks_And_Glue
@Sticks_And_Glue 6 жыл бұрын
boston sportsfan96 Well, did Zelda breath of the wild satisfy your wants, because it did for me.:)
@bostonsportsfan9670
@bostonsportsfan9670 4 жыл бұрын
@@Sticks_And_Glue Very much so. Although I was taken aback by the divine beasts. Still would've preferred to have some traditional dungeons.
@Sticks_And_Glue
@Sticks_And_Glue 4 жыл бұрын
boston sportsfan96 me too
@Pitman856
@Pitman856 3 жыл бұрын
@Jon Galt He likes both, obviously. Don’t be pedantic.
@simgames9133
@simgames9133 2 жыл бұрын
well if you haven't tried it yet, i recommend majora's mask to you. the exploration and side quests are the major part of the game. many people complained about the timer but honestly, who needs 3 hours to finish a dungeon. the 3 days cycle makes people of the world have a schedule and i think it's really good.
@Scroogs
@Scroogs 9 жыл бұрын
When I was playing this game for the first time, I remember being really weirded out by the Zelda transformation. Tetra turned into a really bland character (and loses a tan for some reason?) and her character doesn't come back until the Ganondorf fight. I wish that was handled differently.
@AlquimistEd
@AlquimistEd 9 жыл бұрын
+Scroogsy My guess is that it was made that way to portray her feeling guilty after realizing all that's happened has been for her sake and trying to show a "kinder" side to her. Obviously that was quite overplayed and made her feel like a different character.
@Scroogs
@Scroogs 9 жыл бұрын
VirgateSpy Yeah, I get that she was supposed to suddenly become a more self-aware person, but she ends up being this weirdly reserved Victorian-ass white girl. Then her character turns into the exact same thing in Phantom Hourglass. wew
@darianf5833
@darianf5833 5 жыл бұрын
Scroogs haha white ass Victorian ass Shakespeare ass
@RhythmGrizz
@RhythmGrizz 5 жыл бұрын
You people know this game was made in Japan, right? ... by Japanese people.
@edwnx0
@edwnx0 5 жыл бұрын
@@RhythmGrizz irrelevant.
@Pilpup
@Pilpup 9 жыл бұрын
I wanted to tell you how awesome of a job you do Matthrew. The developers focusing more on little touches and you noticing them makes me notice them more. When I play a video game I am still able to enjoy it but I try to watch the game closer. See what I like, what doesn't work what does. Playing a video game has started being something very different for me since I've started watching the videos you put out. Keep it up, you have my upmost respect for the insane amount of work you put into your episodes and comes through the seams man.
@L33PL4Y
@L33PL4Y 9 жыл бұрын
I wish he'd actually reply to his viewers' comments. :/
@nathaneskin3572
@nathaneskin3572 8 жыл бұрын
Can we talk about the fact that redeads in this game are truly horrific?
@AndrewChumKaser
@AndrewChumKaser 7 жыл бұрын
I thought you typed "redheads" and had to do a double take there for a second.
@nathaneskin3572
@nathaneskin3572 7 жыл бұрын
Lol
@rogerklotz7737
@rogerklotz7737 7 жыл бұрын
Andrew Kaser me 2 omg
@FullMetalFeline
@FullMetalFeline 7 жыл бұрын
Me too XD
@hoodedman6579
@hoodedman6579 7 жыл бұрын
But they're so cartoony compared to the ones in OoT... They are the one thing to suffer from this art style.
@Benamax
@Benamax 8 жыл бұрын
The one thing I loathed about this game... Sharks slowing you down when you're trying to get to an island.
@RIPhikennoace
@RIPhikennoace 8 жыл бұрын
You can just jump over them when they rush towards you, if your timing is right you wouldn't need to stop
@Benamax
@Benamax 8 жыл бұрын
That guy you may or may not know I know that, but it slows down your boat a bit when the sharks are near you.
@waywardlaser
@waywardlaser 8 жыл бұрын
Wow, really? Been playing this for well over a decade and I never even noticed.
@Benamax
@Benamax 8 жыл бұрын
not you It took me a while to notice it, but I eventually did.
@nathaneskin3572
@nathaneskin3572 8 жыл бұрын
Benamax Those god damn sharks
@TheEFoy11
@TheEFoy11 10 жыл бұрын
8:50 And then Wind Waker HD came about, improving the Grappling Hook in pretty much every way you wanted.
@xxnooneimportantxx8017
@xxnooneimportantxx8017 9 жыл бұрын
Actually, the "throwbacks" to Ocarina of Time are well thought out and even well explained in story. The Koroks are trees... I honestly don't know why for them, maybe it was explained? The Ruto, on the other hand, were semi well explained. Hyrule was drowned under the sea because it was overrun with evil and to prevent the Zoras from getting there the sea was filled with monsters and threats, so basically all the squids you kill throughout the game are guardians of Hyrule... And the old kingdom under the sea *is* Hyrule, so the murals on the stained glass windows would make sense as the Link from that time saved Hyrule (It also explains why there's so much god damn treasure under the sea, it was a wealthy kingdom). At least that's what I remember getting from the story. So not exactly pointless or cheap call backs. Unless I'm completely wrong.
@xxnooneimportantxx8017
@xxnooneimportantxx8017 9 жыл бұрын
Also sailing was drastically improved with the addition of the fast sail in the HD release, and they even cut out the second playing of the song. It's like they looked to your video for ideas.
@JonSqu
@JonSqu 9 жыл бұрын
xXNoOneImportantXx He has since uploaded a review of Wind Waker HD.
@michaelkemel9711
@michaelkemel9711 9 жыл бұрын
xXNoOneImportantXx When I realized that Hyrule laid beneath the Great Sea, I liked to imagine I was dropping my grappling hook right into someone's house and stealing their stuff :D
@ahumpierrogue137
@ahumpierrogue137 5 жыл бұрын
Testing Gdxt
@klink180
@klink180 10 жыл бұрын
The Zora can't live as fish people in the flooded world because they're fresh water Zoras, meaning they can't live in the salt water.
@MarkManuel15
@MarkManuel15 10 жыл бұрын
That wasn't the case in Oracle of Ages, I think.
@chimarvarmidium1425
@chimarvarmidium1425 6 жыл бұрын
Majoras mask has sea Zora's though
@BuddypalVideoCorner
@BuddypalVideoCorner 5 жыл бұрын
Chimar Varmidium Termina is literally a reverse Hyrule, it makes sense that they live in saltwater as opposed to fresh water in MM
@kaisburg2450
@kaisburg2450 5 жыл бұрын
Buddypal Oh right! Like how Termina gorons live in the depths of the earth instead of in the mountains! Wait...
@johnsmith-nu5dr
@johnsmith-nu5dr 4 жыл бұрын
Buddypal lmao! A year late, but this dude above me literally shat all over your argument
@Fr0stGenesis
@Fr0stGenesis 8 жыл бұрын
Collecting the Triforce Fragments sucks. Most everything else is awesome. This has been my review of the Wind Waker.
@Carcosahead
@Carcosahead 8 жыл бұрын
at least it's more useful than the IGN review: 7.5/10 too much water
@91Canjok
@91Canjok 8 жыл бұрын
I think it's a legit statement, since this is the reason why I stopped playing it.
@keaton5101
@keaton5101 8 жыл бұрын
+Carcosa why is that STILL a MEME
@dhallbreakfast6396
@dhallbreakfast6396 7 жыл бұрын
FrostGenesis in HD o actually thought the triforce part was really fun
@mischacarlberg6631
@mischacarlberg6631 7 жыл бұрын
But now barrier skip is a thing, so you can skip collecting the triforce fragments!
@mysterioso2006
@mysterioso2006 9 жыл бұрын
Tetra/Zelda is one of the greatest missed opportunities in the entire franchise, imo.
@matthewmuir8884
@matthewmuir8884 Жыл бұрын
If we are including Phantom Hourglass, where Tetra immediately gets sidelined, spends the whole game as a typical damsel-in-distress, and half of that time as a statue, then I'd wholeheartedly agree. It's no wonder that Spirit Tracks' Zelda is the only playable Zelda out of all the main-series games; no doubt making up for how Tetra was treated in Phantom Hourglass.
@DjGaza18
@DjGaza18 11 жыл бұрын
Damn dude, your reviews are amazing, don't quit on this channel man do as many as possible
@jimreid5
@jimreid5 10 жыл бұрын
there is no validity to his reviews.
@DouchebagChocolat
@DouchebagChocolat 10 жыл бұрын
jimreid5 There's as much validity to him as any other jack off reviewing video games on KZbin and he does it better and more unbiased than most of them. If you want to further this argument, the "validity" is that he actually plays the games and gives them time to soak in as a player, unlike those who treat it as a job. And that alone deserves my trust as a viewer above any GameTrailers or IGN review.
@jimreid5
@jimreid5 10 жыл бұрын
ur right
@DjGaza18
@DjGaza18 10 жыл бұрын
jimreid5 he's calm and doesn't act obnoxious when he's trying to be funny, that's good enough for me, most game channels on here people try to be way too funny way too hard, and it just makes them seem like they're idiots
@snugasapugonarug
@snugasapugonarug 8 жыл бұрын
People try to pass off the Zora/Rito thing as "Zoras can't survive in salt water", but they lived in the Great Bay in Majora, which a bay is usually a small body of water connected to an ocean. It can be part of a lake as well but... _clearly_ it's an ocean...
@VittyFox
@VittyFox 8 жыл бұрын
Goddesses turned them into Birds so they wouldn't find old Hyrule underwater
@apcreed
@apcreed 8 жыл бұрын
The force made them do it... or something.
@snugasapugonarug
@snugasapugonarug 8 жыл бұрын
***** Never heard that one before, that actually works.
@aidztube8928
@aidztube8928 8 жыл бұрын
The great sea is also infested with monsters so they would be possibly be wiped out of extinction if they didn't evolve
@CursedWulfGaming
@CursedWulfGaming 8 жыл бұрын
I think that's the reason given in the Hyrule Historia. It's so good it took them 10 years to think of.
@ZackWantsToPlay
@ZackWantsToPlay 7 жыл бұрын
Your content is a blessing to this website
@SomeGuyWhoPlaysGames333
@SomeGuyWhoPlaysGames333 8 жыл бұрын
I love this game. But it really bothers me how it could have been sooooo much better.
@rygesa
@rygesa 7 жыл бұрын
Same with Ocarina. It was supposed to be nearly 2x as big on the Disk Drive with Ura Zelda. I have a feeling this happens to most adventure games
@RhythmGrizz
@RhythmGrizz 5 жыл бұрын
It's perfectly fine how it is. I'm more than happy with what we got.
@Mr.MooMooJam
@Mr.MooMooJam 3 жыл бұрын
Yeah I thought it was going to be a lot better first time playing it
@Al-ji4gd
@Al-ji4gd 4 ай бұрын
@@RhythmGrizz Good for you, the rest of us can actually see the flaws.
@glitchhhhhhhh
@glitchhhhhhhh 10 жыл бұрын
"When I play the Wind Waker I'm often smiling. At the time of its release it was uncommon for a game to make me as happy as playing the Wind Waker made me. Now it's even more rare" Yes! Thank you! Sometimes you can't narrow down a game to it's game design flaws. The art style and the overall feel makes this possibly my favorite Zelda game as I am more of an emotional person, rather than being critical and logical. I understand if people feel otherwise, though and I think it's completely reasonable. But no other Zelda game made me feel this happy.
@TheKyshu
@TheKyshu 10 жыл бұрын
It's one of the games I would always play when I was sick :P I actually played it recently, too
@chicopapass
@chicopapass 9 жыл бұрын
honestly I didn't see it coming: tetra being zelda. And I played Ocarina before windwaker.
@grouchyarchie
@grouchyarchie 9 жыл бұрын
Chico Papass You made me try to remember my thoughts on the first playthrough. I had just completed MM100% and knew that Nintendo had no problem shaking things up in Zelda (at the time). So, I thought that there were a few possibilities: that Aryll or Tetra would turn out to be Zelda's descendant, or that Princess Zelda would appear as a later character. I even imagined that the rich blonde girl imprisoned in Forsaken Fortress might turn out to be her! I figured it out when Link went for the bombs on the pirate ship. When you visit Tetra's quarters, it's almost like they're telling you directly.
@chicopapass
@chicopapass 9 жыл бұрын
well I guess I got to luckily be ignorant of this. I thought she was just a helpful character, like she wanted to help you because she liked your style or something. At the time I had only played Oracle of Seasons (only beat 3 dungeons) and fully beat ocarina. I had not noticed a pattern with the Zelda series yet.
@grouchyarchie
@grouchyarchie 9 жыл бұрын
Chico Papass That makes sense. I wish more of the games in the series would steer clear of the pattern, to be honest.
@chicopapass
@chicopapass 9 жыл бұрын
Nintendo in general needs to ditch patterns. They are getting pretty stale.
@grouchyarchie
@grouchyarchie 9 жыл бұрын
Well, there is a lot of Princess rescuing in Nintendo games! I literally cringe when Zelda apologises to Link about getting him mixed up in the adventure, but I'm fine with the gameplay.
@UTAU53Yui
@UTAU53Yui 5 жыл бұрын
Just a little note about the "Zelda" name seeming to replace "Tetra". This is probably more jarring to Westerners, but in many Asian monarchies, princes and princesses will have given names in addition to "title" names. Take the Japanese Emperor's granddaughter, for example. She is officially known as Aiko, The Princes Toshi. Aiko is her personal name, while Toshi is her titular name. The same thing occurred in imperial China, and I'm sure it's mirrored in other East Asian dynasties I'm just not familiar with. So I believe there is some implication that "Zelda" isn't necessarily every Hylian princess' given name (though many times it is). Tetra is still Tetra, but she is also "The Princess Zelda". Sticking to etiquette, she would go by the name Zelda in all official appearances and proceedings. I'm not saying TWW's story was thought out to such a minute level of detail, but to a Japanese writer, a princess getting a second name isn't strange at all, so they would have have had ample reason to just gloss over it.
@seraaron
@seraaron 5 жыл бұрын
It doesn't hugely matter, but I wanted to mention since you brought it up. Windwaker holds a special place in my heart as my first proper Zelda game. Link is even about the same age in this game as I was when I first played it. I know it's become a bit of joke these days, but my familiarity with the franchise at that time was so poor that I think I even renamed Link to Zelda out of confusion when I started my first game file. The reveal that Tetra was also called Zelda really took me by surprise, and the moment when she's first shown in her royal dress in the antichamber beneath Hyrule castle is still vividly remembered as a favourite scene! I've since played many more Zelda games, and come to appreciate the lore and expanded universe and timelines and so on, but I think it's important to remember (or at least interesting to realise) that since the games aren't titled with a number sequence, there's very little indication to a fresh-faced child or a clueless parent that the game belongs in a series, and so *any* Zelda game could be someone's first. I think that Nintendo design these games with that in mind, and I think they do so very successfully. It's a mentality that probably stems from Nintendo's roots as a children's toy company.
@_ArsNova
@_ArsNova 9 ай бұрын
Probably my favorite review by you Matt. No other Zelda game has quite been able to replicate the feeling of coming up to Dragonroost or one of the major islands for the first time, knowing nothing about them except their silhouettes. You really feel as if you’re adventuring in much of this game. TP always felt so much more on-rails to me.
@rjcripe
@rjcripe 7 жыл бұрын
Koroks should've evolved from Deku, not Kokiri.
@shaunm6383
@shaunm6383 6 жыл бұрын
That actually makes a lot of sense random KZbinr.
@ineednochannelyoutube5384
@ineednochannelyoutube5384 5 жыл бұрын
I believe it was already established by this point that old kokiri turn into wood.
@leviwarren6222
@leviwarren6222 3 жыл бұрын
It makes sense if you don't think about it at all. I mean, they were the children of the forest, in the stewardship of the Great Deku Tree, childlike, innocent...if you don't think about it.
@Xeopuppy
@Xeopuppy 9 жыл бұрын
Definitely my favourite Zelda game EVER, I love the Wind Waker and all the flaws that was pointed out never bothered me at all.
@fabiomoraes6117
@fabiomoraes6117 10 жыл бұрын
The koroks (forest creatures) are not implied to be the kokiri's evolution, they ARE the kokiri from OoT. The Deku Tree from WW explains that they are spirits, that long ago took the form of human children, but now are closer to the their true forms. I think there are reasons for the names of the kokiris don't repeat. It could be that we didn't know ALL of the kokiri on OoT, or since this is a different incarnation (but not a evolution from the biological viewpoint) they could have changed their names to suit their new boddies/identities better. Either way, they are essencialy the same individuals.
@JamesTheEpicGamer
@JamesTheEpicGamer 10 жыл бұрын
I really liked the king of red lions and would easily put it over navi or fi
@Cote-de-Boeuf
@Cote-de-Boeuf 8 ай бұрын
It's pretty funny, looking back, that anyone would call Ocarina's graphics "hyper-realistic". Ocarina and Majora's Mask both have very cartoony art styles, they're just a bit darker and grittier. I think getting past the aesthetic self-seriousness of Ocarina and Majora's Mask was a big step forward for the series.
@WorthlessWinner
@WorthlessWinner 8 жыл бұрын
15:00 a potential resolution would be to include 2 secrets per island, one you could get with no items and another that needs items
@danielleanderson6371
@danielleanderson6371 3 жыл бұрын
Minor criticism about your point about the Zora evolving into the Rito not making sense: One of the main facts about the Great Sea is that very little life can survive in it. In fact, only monsters and the fish who draw on your map are present. If the Zora didn't evolve to live above water, they'd starve to death.
@HyMyNameIsMatt
@HyMyNameIsMatt 5 жыл бұрын
Looking back at this video, it makes sense that saving most exploration until the triforce hunt is the most fun way to explore since you aren't constantly running into obstacles you can't surpass, but it baffles me too because at that point in the game you can't really make much use of the rewards any more. It seems like collecting heart pieces and bottles and whatever else would be so much better if you could do it along your journey so your more prepared for the dungeons and challenges presented, but locking a lot of the rewards on islands behind powerups and items and the like just seems counter productive. It makes me wonder if trying to fit Wind Waker into the traditional Zelda formula was really the thing that hurt it the most, because locking those rewards for exploration away in a much smaller game makes way more sense to me, but not in Wind Waker.
@naikyou
@naikyou 5 жыл бұрын
I bought the remake of this game for my nephew (6 years old) recently and he told me it's the best game he owns. He's not too into the story, which is understandable with limited reading comprehension, but really likes...buying animal food in Beedle's shop. (Do note that he doesn't play the game on his own, so the whole reading thing isn't too much of a problem.) His father's also been happy with my present and he specifically praised its child friendly and beautiful aesthetic. I myself have grown past the game in the last couple of years, but it's really nice to see another generation having fun with something I grew up with.
@BagaJr
@BagaJr 9 жыл бұрын
I completely disagree about the items; WW did it better than most games in the series. In OoT, most of the items had very few uses, but in WW, I loved how there were several items that all had many uses, even throughout the game. You said you like experimenting with new items and WW disappointed you because of that. But to me, the items did so much more than they did before that they might as well have been a completely different item. For example, the boomerang is extremely useful in stunning enemies and hitting multiple things while it was used for ONE dungeon in OoT. And the Fire and Ice Arrows are obviously much more relevant than in OoT. I could go on, but I think this comment is long enough.
@AlquimistEd
@AlquimistEd 9 жыл бұрын
+Baga Jr There is nothing quite as satisfying as freezing an enemy just to leap with the skull hammer and smash it into pieces. And I don't think anything like that was implemented in any other zelda game.
@BagaJr
@BagaJr 9 жыл бұрын
VirgateSpy Fun fact: that was actually based on A Link to the Past, where you could freeze enemies and hit them with your hammer to get a guaranteed large magic jar. But still, that was one of very few times you will use the Hammer or Ice Rod in the game. In Wind Waker, Ice Arrows and Skull Hammer were useful for so many things, even long after you get them. So I definitely get what you mean and I agree.
@Isntthisalreadytaken
@Isntthisalreadytaken 9 жыл бұрын
+Baga Jr Did you use the skull hammer later for anything other than the occasional switch and smashing frozen baddies? Because I didn't
@BagaJr
@BagaJr 9 жыл бұрын
***** Yeah, Skull Hammer is probably the worst example... But it shows how even the least-useful of the main items is much more relevant than many of the items in OoT or TP. Most items in those were mainly in one dungeon or even less (the only exceptions are arrows and hook/clawshot, and maybe a couple other things). But in WW, I constantly used grappling hook to get spoils, boomerang to stun, arrows obviously, elemental arrows are incredibly convenient, hookshot obviously, etc. I'm not saying OoT or TP did it bad, but items is just one part of WW that I think they did right and should make it even better in later Zelda games instead of doing it the same way again. (Sorry, I get really rambly lol)
@Isntthisalreadytaken
@Isntthisalreadytaken 9 жыл бұрын
Baga Jr True, I'll agree. I'm still waiting for the day that they really do something with fire arrows. They're only really useful for lighting far-off torches and honestly having to use regular arrows to transfer fire from something that's already burning is better for puzzles anyway. Only other thing I've used them for is killing frozen enemies, which is cool but doesn't really make them feel useful.
@juggermeat
@juggermeat 11 жыл бұрын
This is what a game review should be. It doesn't just give a game a number, but rather, it gives an incredibly detailed analysis explaining a game's highs and lows. I think your points are well thought out and explained, and this review made me reconsider quite a few aspects of my experiences with the game. Needless to say, I've subscribed, and I'm looking forward to more reviews such as this.
@voldlifilm
@voldlifilm 10 жыл бұрын
This is actually my favorite Zelda game! Also: great reviews!
@jimreid5
@jimreid5 10 жыл бұрын
his reviews are ok
@voldlifilm
@voldlifilm 10 жыл бұрын
jimreid5 I like them. I saw all of them back to back, and I've seen some of them twice. I don't always agree with his views, but I find him to be an interesting man with well founded opinions. I rate this review a seven out of ten. This has been another episode of the Review Reviewer. Have a nice day, and as always remember; "I review because you do".
@jimreid5
@jimreid5 10 жыл бұрын
yea I was too harsh to say that. but heres the thing he points out flaws in games that no one cares about. like the windwaker. I mean , it's a great game, theres nothing wrong with it. he points out flaws that are too insignificant. its a video game, what do u want. you know?
@leopoldbloom8244
@leopoldbloom8244 10 жыл бұрын
jimreid5 It's this kind of reasoning that allows developers to continue making games like CoD or Boshock Infinite, because "oh they're just games, what do you expect?". That excuse is bullshit.
@jimreid5
@jimreid5 10 жыл бұрын
its bullshit if you take it out of context, like you just did lol. you might have missed the point sort of.
@TheKyshu
@TheKyshu 10 жыл бұрын
You should have mentioned the infinite night that happens after you discover the spirit of the water sphere missing. The game should have really introduced more of these moments that change up the pace of the game and would have made travelling the seas more enjoyable overall. The music in that section is amazing, as well as the atmosphere that is created (the infinite night, the monsters that have invaded Outset Island, etc)
@lizcarlton9427
@lizcarlton9427 8 жыл бұрын
I'm glad the HD version fixed quite a few of these problems.
@StarlightDragon
@StarlightDragon 8 жыл бұрын
this, along with link between worlds, is my second favorite zelda game of all time. But I haven't played it in years. I remember as a kid, it was spring time, I would have the windows open late at night and I would smell the spring air as I listen to the faint ocean waves as I sailed through the quiet ocean discovering the world. It invoked the same special feeling of exploration that Skies of Arcadia did for me. I recognize that I probably romanticize this game with nostalgia over all others, however it still is a very significant game for me. I'm really curious, especially since the most recent experience I've had with this game was watching the game grumps stumble through it, at an honest, intelligent, and critical view of this game.
@conman2317
@conman2317 8 жыл бұрын
+Freedom Panic I remember playing this game on shrooms and felt like I was really there
@StarlightDragon
@StarlightDragon 8 жыл бұрын
+ReliveTheDream hahahaha. That sounds great.
@Dingalow
@Dingalow 8 ай бұрын
Okay now, to be fair to Ganondorf, I doubt he expected Link to be saved by a talking boat that was floating about the ocean that day
@BaneDane_JB
@BaneDane_JB 10 жыл бұрын
Wow I never even knew you could pull the first boss to you once you broke his shell and I've beaten the game 3 times and completed the character gallery, I feel like a complete dumbass now.
@Ang243l
@Ang243l 10 жыл бұрын
The reasons that the zoras have evolved into the rito is because of the amount of enemies in the water, to escape this they had to grow wings
@matthewmuir8884
@matthewmuir8884 6 жыл бұрын
The Wind Waker is personally my favourite post-apocalypse story in the entire genre. The reason why is that most are dystopian, which isn't bad in of itself, but almost all of them repeat the same dreary and depressing formula to varying degrees of success. What I like about Wind Waker is that it took the opposite direction entirely, and did it so well. The two themes of waiting for a hero vs jumping at the call, and letting go of the past are combined very effectively in this world that, at first glance, you'd have a hard time realizing it was post-apocalyptic. I could go on and on and make an entire video about The Wind Waker's story and world (in fact, I probably will someday). For now, I'll just say that none of those post-apocalypse YA novels ever made me cry, because they were so dreary and depressing already. The death of the King of Hyrule in Wind Waker made me cry. matthewmatosis, I guess you and I will just have to agree to disagree about the attempts to connect to Ocarina of Time.
@danielellis7612
@danielellis7612 7 ай бұрын
The reason why the zora evolved into the rito was because the water isn't actually swimable for the zora.
@charlzthedrummer
@charlzthedrummer 2 жыл бұрын
The graphics hold up very well. Even today, I think the GameCube graphics look better than the Wii U graphics
@jadduck
@jadduck Жыл бұрын
Objectively the Wii U HD remake has better graphics than the GC version- that's factual. But if you meant in in general terms (not specifically WW) then I agree.
@_ArsNova
@_ArsNova 9 ай бұрын
It's the type of game that really goes to show that it's not about hardware specs, but art direction.
@Juwce_86
@Juwce_86 3 жыл бұрын
Excellent review for one of my all time favorites . This and OKAMI were absolutely amazing and standup even today. Thanks.
@ArcadeStunfisk
@ArcadeStunfisk 9 жыл бұрын
It's also worth mentioning that when Tetra becomes Zelda, her skin colour whitens.
@isaacplayer4268
@isaacplayer4268 9 жыл бұрын
+Sara Nicholas Probably Makeup
@jgalla5549
@jgalla5549 9 жыл бұрын
+Sara Nicholas she's getting less sunlight?
@AlquimistEd
@AlquimistEd 9 жыл бұрын
+Sara Nicholas White cis opression where you less expect it folks! Right there brainwashing our kids!
@stephenobrien6983
@stephenobrien6983 9 жыл бұрын
Her melatonin amount must have changed once she transformed into the ubermensch
@plasmanarwhal
@plasmanarwhal 8 жыл бұрын
*melanin. Melatonin's the stuff you take to help with sleeping.
@KOTEBANAROT
@KOTEBANAROT 8 жыл бұрын
Isn't this amazing, that the most deviating Zelda game of its time bears a message of essentially giving a way to a new things?
@mrmickfran
@mrmickfran 7 жыл бұрын
How the fuck does this game still look so good
@sinned130
@sinned130 6 жыл бұрын
Cuz Comic graphics dont age.
@reinforcedpenisstem
@reinforcedpenisstem 6 жыл бұрын
Art design beats graphical detail
@Salmon_Samurai
@Salmon_Samurai 8 жыл бұрын
Wow. I can't fucking believe it took me this long to notice Tetra has the same color scheme as Sheik... My observational skills are just top notch.
@maziazad7740
@maziazad7740 10 жыл бұрын
06:40 Actually, I always like to imagine the clipping boat to be water splashing into the boat as you travel. I know that in reality it is most likely nothing more than a graphical thing that was unaccounted for, but it's never bothered me for that reason XD
@bluepolarbear
@bluepolarbear 10 жыл бұрын
If that was the case, the boat would sink.
@maziazad7740
@maziazad7740 10 жыл бұрын
I'm not sure if I explained it right but I meant that with such a small boat that has its bottom so close to the water, there definitely would be some water getting on the inside. I doubt that the inside of the boat would be completely dry. I didn't mean that there'd be so much water splashing into the boat that it'd sink, although I guess it sometimes does look like that. Maybe water splashes out too? Idk, I am not at all an expert on boating/sailing so… In a game with talking boats and magic I'm willing to accept some unrealistic boat physics XD
@mnmmcg3543
@mnmmcg3543 3 жыл бұрын
I would hesitate to say that the original Zelda had "well hidden" secrets, basically every secret in that game you had to either come across accidentally or learn from a guide, there's nothing in the game that hints of there being a secret in a certain place.
@mnmmcg3543
@mnmmcg3543 3 жыл бұрын
IMO the references to Oot do add something to the game. It makes it that much more impactful when everything gets washed away at the end when the game is established as being a continuation of Oot in a certain form.
@Ang243l
@Ang243l 10 жыл бұрын
I really like the cartoony look to this game, it adds a feel of youth and fun to the game! Although I am only 15 I appreciate a good zelda game when I see one!
@saint3106
@saint3106 Жыл бұрын
My fourth or fifth time going through your Zelda reviews. Love the technical details you include.
@NoobLord9001
@NoobLord9001 9 жыл бұрын
3:43 WELCOME TO SHADOW MOSES ISLAND, HERE'S A GIFT BAG.
@raicoron3466
@raicoron3466 11 жыл бұрын
40 minutes isn't bad, it's amazing. I'd sit for hours listening to matt's extremely in-depth and analytic reviews of games that my childhood was made of. This review is one of my favorite videos on all of youtube.
@TheChromaKid
@TheChromaKid 9 жыл бұрын
The graphics in this game are beautiful
@EBTheOriginalMaster
@EBTheOriginalMaster 9 жыл бұрын
TheChromaKid The credits reminds of SpongeBob a little from the bubbles.
@TheChromaKid
@TheChromaKid 9 жыл бұрын
^Kinda yeah. ANd that's not a bad thing :D
@EBTheOriginalMaster
@EBTheOriginalMaster 9 жыл бұрын
TheChromaKid The music for the credits was amazing. I wish the Mario credits have the characters in bubbles. OH THEY DID FOR Mario Party Island Tour. XD
@hiimmeurnot
@hiimmeurnot 4 жыл бұрын
@@EBTheOriginalMaster my wife and i actually made our exit from our wedding to this track, we loved it so much.
@ddlc_monika
@ddlc_monika Жыл бұрын
37:30 I must wholeheartedly agree. Back when it came out I was a bit bummed to see the artstyle change, thank god my mum bought it anyways because she recognized the Logo, I fondly remember christmas time exploring the hyrule Seas as a happy memory to this day. I guess you were happy to learn that people who got introduced to this game with the HD remakes never had to go through any of the gripes you had with sailing or the wind. On another note, I wish the industry had learned their lesson from the success of this title and later on Tales of Vesperia. Simplistic Cell Shading is also what enabled Breath of the Wild, most Games using it seem to successfully free up time for tons of "soul" for the lack of a better word for little details and graphical fleshing out of stuff.
@Mayeur000Donz
@Mayeur000Donz 3 жыл бұрын
This is kind of a petty, personal issue, but I dislike how small a sense of community the "Great Sea" actually has. Like, I think about the Rito being a society of mailmen, and they only got like, two major islands to deliver to. I lament on the cut content and wish the game had like, one other culture to visit, before you get to the Temple of the Gods.
@ShinkuGouki
@ShinkuGouki 5 жыл бұрын
I passed this game almost at 9 years ago. You're absolutely right about everything. It still hold a special place in my memory, despite those annoyances (constant sailing, in particular)
@zidflame
@zidflame 11 жыл бұрын
I lost it at the TIngle moment. That abrupt pause and awkwardness xD. Love it!
@ZerogunRivale
@ZerogunRivale 10 жыл бұрын
I liked the review, but I think you completely missed why there are so many references to Old Hyrule in the game. The game's theme is dealing with change and how people react to it. The throwbacks are not there just to be there nor are they poorly thought out. They are all symbolic in nature and together play a part in discussing what this game is about. Everything from the evolution of the Zoras and Kokiri, Link not being the Hero of Time, the concept of leaving Old Hyrule behind, Ganondrof's refusal to leave behind Hyrule, the wind representing "the winds of change", so on and so forth all play a part in this. I think you're one of the best reviewers on KZbin, but i'm kind of shocked this went over your head when absolutely everything in the game adds to the overall conversation about change. The revelation of Old Hyrule was never meant to be part of some kind of added quest as you seemed to alude to. It exists to show the player the old world, what must be left behind, and what cannot be revived because it will end up destroying the "new". As for Tetra/Zelda, she did not go through a personality change. She's right back to being Tetra at the end of the game. That moment where she was kind to Link was just a heartfelt moment and quite frankly, was well motivated. Up to that point, a lot of things had been her fault and an apology was absolutely due to Link. As for the Zora's evolution, according to Hyrule Historia, the godesses are responsible for the change. But even without that, Zoras are not salt water creatures. Even OoT seemed to assume they belong in only a specific kind of watery location. Not to mention, the ocean is huge and is filled with all kinds of dangers (many of which you must put up with). The godesses transforming the Zoras makes sense - they become beings that can travel in this new world whereas their old form would leave them isolated to Dragon Roost. Think about it: yes, the Zoras may have been aquatic creatures, but that didn't mean they had the stamina to swim across the ocean in order to interact with other people.
@UnicornStorm
@UnicornStorm 9 жыл бұрын
I personally like the way the Zoras change (evolve) over the course of the series. In contrast, the Gorons stay the same throughout the whole series. The Zoras prevail throughout the whole series, whereas the Gorons seem to vanish further down the timeline.....
@fourtwoentertainment
@fourtwoentertainment 4 жыл бұрын
I feel what you're saying about Tetra/Zelda's personality shift during the initial reveal, but during the final fight with Ganondorf she retains her pirate like personality even cracking jokes in the midst of a life or death battle. If upon becoming the princess and losing all of her fiery attitude was true she wouldnt have been brave enough to stand up agaist the hulking Ganondorf along side Link. She dodges his attacks and fires light arrows at him and even stratagizes a plan for link to deliver the final blow to Ganondorf(actually showing why she holds the triforce of wisdom). My point is that during the initial cut scene when she is revealed to be Zelda, her change in personality is probably more of product of her being shocked that shes the princess. Also if you go into her room on the pirate ship you can see that she's familiar with the stories of the hero of time. She has a picture of the hero of time, a triforce, and also a picture of people that look to be of royalty. She also carries a shard of the triforce of wisdom and is serching for the godess pearls. To me this is the developers trying to tell us that she had suspicion about her connection to the royal blood line, but when it is turns out to be true she can't help but be shocked. More than that, if she had been researching the role of the princess in the events of ocarina she now realizes she has huge weight of the world on her shoulders. I love your reviews, but that one comment about Zelda dropping her personailty always rubs me the wrong way because you're only focusing on one moment and not taking into account the other details the developers placed in the game to flesh out Tetra/Zelda as a character. In my opinion this incarnation of Zelda is just as strong as her Ocarina incarnation. The developers just weren't as in your face about her back story letting you piece the clues together. Maybe some of the games cut content would have fleshed out her story more. Especially, in the late game where there Tetra would now be Zelda and there would be more than just the 2 dungeons before the final one. If Zelda was a companion character in a dungeon I think we'd all have loved that, but maybe that ideas been on the back burner waiting to be used in the BOTW sequel. I love the different incarnations of Zelda and it seems she is becoming more and more of an active participant in protecting hyrule starting in Ocarina and with the latest entry and the tease of her roll in its sequel I feel like Nintendo is taking the right steps to make her a bigger part of her own legend instead of just being the damsel in distress which is a trope that Nintendo have been actively trying to subvert. I hope at least someone reads this and agrees with me because I know I cant be the only one that feels this way.
@boxes_of_boxes
@boxes_of_boxes 10 жыл бұрын
Anyone else notice that Tetra went from really REALLY tanned to while as the driven snow? That bugged me a lot.
@Rinzler511
@Rinzler511 Ай бұрын
I know this is nitpick territory, but I really disagree with your line about how the Zora should be thriving in a world dominated by the sea. The Great Sea is repeatedly cast as ominous and unnatural, so to me it always made sense that it would be hostile to beings like the Zora, they'd probably be attacked by dark sea creatures, or something similar. I thought it was a neat way to reintroduce them in fresh setting.
@bmombaerts
@bmombaerts 9 жыл бұрын
Why would the zora SUDDENLY (As if by godly intent) evolve into birds when in a world of water ? dunno... MAYBE cause the flood was meant to seal away Hyrule, and they didn't want no zora's discovering/messing with it? The whole "OoT stuff was forced" is a bit of a moot point when Windwaker was a SEQUEL! to OoT... All of those things are in there to make the connection, cause after OoT, they wanted to make it clear that the games WERE connected All of the OoT references in WW and TP is why so many people were able to puzzle together big parts of the timeline before the official one being shown.
@justaboxofsneks2875
@justaboxofsneks2875 8 жыл бұрын
+H enryuuki i think they turned into birds because the sea water is too salt
@ShiivGaming
@ShiivGaming 9 жыл бұрын
Wind Waker definitively takes things in a different direction for the series, but as you said, it's good to see how easily the series can adapt to change. The unique art style and the feel-good atmosphere in the game aren't anywhere near as intriguing to me as OoT and MM, but it's waaaay better than continuing with the themes from those games, thus ruining what they created. I don't think any Zelda game will add up to what Ocarina and Majora created atmospherically, but that's okay. Just as Hyrule is left in the past, those games are best left in the past as well.
@ludicrousswirl4364
@ludicrousswirl4364 9 жыл бұрын
twilight princess did bring back the nostalgia of OoT.
@jaredjimenez2305
@jaredjimenez2305 4 жыл бұрын
Idk. The Tetra thing totally got me. I was in awe as a kid.
@ZEPPELIN198
@ZEPPELIN198 8 жыл бұрын
My favorite LoZ game. I absolutely loved the sailing aspect of the game. It's only flaw is the tedious hunting for the triforce maps and pieces.
@SoShiBias
@SoShiBias 3 жыл бұрын
I think they replace the Zora and opted to bird people so that they can utilize the Wind theme further.
@legionbeast
@legionbeast 8 жыл бұрын
The reason the Zora were turned into birds was to prevent them from accessing "old Hyrule". Remember, the legend at the beginning of the game is actually important which says that people did *NOT* get a hero when a great evil came, so they prayed to the gods for salvation, whos reply was to quite literally "wash away" the evil. meaning only people on mountain tops would survive, which became all the islands. These are not so much "evolution", as Gorons and humans are untouched, but rather forceful transformations of the people by the gods.
@jakemartin2356
@jakemartin2356 3 жыл бұрын
Just scored this for 11.99, online. So excited to play, its been 10+ years.
@chimanruler15
@chimanruler15 3 жыл бұрын
You lucky, lucky man!
@GenesisSanctuary
@GenesisSanctuary 10 жыл бұрын
I don't think this review is terrible, but to me, this is by far the weakest and most nitpicky of your Zelda reviews. While you do bring up several fair and valid criticisms, a few of your points basically amount to complaining about minor things and blowing them out of proportion. There are also a few points that aren't very well thought out, such as claiming that the Deku Leaf is underutilized, despite it being used multiple times in every single dungeon from the Forbidden Woods to Ganon's Castle, as well as on several islands in the Great Sea.
@licentioushowler3400
@licentioushowler3400 10 жыл бұрын
OoT one was pretty bad about this "nitpicky stuff" too. Frankly, he's gotten a lot better at this thing in the 2+ years that he started doing it.
@mischacarlberg6631
@mischacarlberg6631 6 жыл бұрын
I have a different take on the whole Tetra becoming Zelda thing. My theory is that she is simply astonished and doesn't know what to do for the moment, which is strengthened by the fact that she acts a lot more like the old Tetra at the end of the game. The time spent in Hyrule Castle was simply spent coming to grips with who she really is and in the end finally deciding.
@matthewmuir8884
@matthewmuir8884 Жыл бұрын
Yeah. More than that, she realizes that, since Ganon was after her, she accidentally dragged Link and Aryll into all this, and she's hit with guilt and remorse. Since she outright says this to Link, I'm honestly convinced that not a single reviewer actually read the dialogue.
@Zarkrez
@Zarkrez 10 жыл бұрын
I love Wind Waker.
@caseyhamilton6106
@caseyhamilton6106 9 жыл бұрын
I've watched your videos multiple times over for the sheer entertainment of it. You not only have amazing critique but your voice and manner of speaking are so phonetically pleasing that I can listen to you purely for relaxation purposes. I hope to continue to see videos made by you for years to come
@AlquimistEd
@AlquimistEd 10 жыл бұрын
You think the Deku Leaf is the most UNDERUTILIZED item in the game? lol I'm sorry but you have no idea.
@sizzle_falco
@sizzle_falco 10 жыл бұрын
ya it really makes the platforming more seemless and intuative in the game, (spelled wrong) it was a big innovation to the franchise
@MaximumMadnessStixon
@MaximumMadnessStixon 11 жыл бұрын
"Wind Waker", despite its flaws, it my favorite of the 3D games in the series. ("Link to the Past" is my favorite entry in the entire series) It always bothered me how people dismissed the depth of the story and the perfected, fluid gameplay because of the light-hearted graphics. It's an incredibly emotional game, and has many dark, provocative elements. It's a shame the game didn't quite reach the level of exposure to "Ocarina" and other entries.
@jams8015
@jams8015 9 жыл бұрын
You're missing the point of the first boss. The whole game is based on growth. It shows contrast between the first dungeon. One minute you're hiding from every enemy at a snails pace and the next you're taking down a giant fire scorpian. Thats why you come back to the forsaken fortress and start one shoting enemies you couldn't touch before.
@GeminiDX
@GeminiDX 11 жыл бұрын
I always got the impression that the ocean clipping through the bottom of the boat was just the boat actually just dipping slightly under the water.
@Link24a
@Link24a 10 жыл бұрын
9:50 I think the set time was done so that you wouldn't have to use the A button and tap on certain places on the C stick, I've tried that on the GameCube ports of oot and mm and they don't turn out too well
@QuikVidGuy
@QuikVidGuy 10 жыл бұрын
PH was canned by a lot of people, but with your breakdown, I can see it actually fixed quite a few things from WW
@alecrobinson4193
@alecrobinson4193 6 жыл бұрын
2:15 I actually did not see the tetra being zelda thing as a child playing. I suppose as a well rounded adult thats more obvious.
@jackmadden8234
@jackmadden8234 11 жыл бұрын
Would you be able to do a series of reviews on the Metroid Prime games? Those games (especially Echoes) are some of my favourite video games of all time and I'd like to see an in-depth critical analysis of each one.
@Ghisteslohm139
@Ghisteslohm139 10 жыл бұрын
My favorite Zelda and one of my favorite games overall. I love almost everything about the game. Even things other people dislike, for example less dungeons and the sailing. Fair review :), one critic though... a Wind Waker review where you point out how good the music is without using the Dragoon Roost Island song should not be allowed :D
@Ghisteslohm139
@Ghisteslohm139 10 жыл бұрын
***** Have not played Majoras Mask yet but Twilight Princess was not that special for me. A great game as every Zelda but it felt like Ocarina 2 and the levels as Wolf were super annoying,boring and depressing. Also it is sooooooo easy which doesnt fit to the dark look it uses at all. Wind Waker on the other hand is just something I love to play and to look at AND to listen to. Everything fits together perfectly. The fighting system is the best in the series so far(very important), the artstyle is beautiful and imo even the soundtrack is the best. Also it works as a world because I can believe that these little islands can live from fishing and growing stuff in the backyard or on different islands. Ocarina, Twilight,Skyward all look more realistic but I never felt like the world could work. What are the people eating, where does the food come from and such stuff. And I liked the sailing. Discovering the map,feeling like a little pirate on the sea, searching for secrets and treasures.
@justcamden
@justcamden 11 жыл бұрын
Eiji Aonuma (a director of the Zelda series) stated that the cut dungeons didn't get put in the remake because the ideas and puzzles for those dungeons were included in later games in the series, and they didn't want to repeat them.
@Spyrospeed99Gaming
@Spyrospeed99Gaming 11 жыл бұрын
the tetra thing fooled me the first time. but it was the first time i'de played zelda
@OlDirtyBaron
@OlDirtyBaron 10 жыл бұрын
You were most likely part of Nintendo's target audience for Wind Waker; new players. That's not a bad thing by any stretch, mind. My first Zelda was Link to the Past. The only other Zelda game I've played was Ocarina of Time and I have strong memories of both. It's actually nice to see how, even if I've no interest in these newer Zelda titles, they're doing the same thing for new/young players that they did for me.
@Spyrospeed99Gaming
@Spyrospeed99Gaming 10 жыл бұрын
no I wasn't a new player but i tend to tank things out and get through them quickly so i miss subtle hints.
@bryanhoaglund7483
@bryanhoaglund7483 3 жыл бұрын
The irony when the video is interrupted by a google FI ad immediately after he mentions how the king of red lions lets the game happen.
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