"I'm not really a goth enjoyer" max lied as naturally as he breathed.
@omegaxtrigun2 ай бұрын
Max: Not a goth enjoyer. Also Max: “A hoonter must hooooont!”
@gmaster26472 ай бұрын
Literally staring at the gyaru Morrigan with black lipstick in his mod and saying "I think this is awakening something in me." LOL
@7Zealot2 ай бұрын
Lol
@marquistaylor88592 ай бұрын
I disagree about the base map not having that wow factor. Maybe 2 years has made people forget but the base map first playthrough was amazing. Every dungeon had that omg factor upon walking in. Mt Gelmir will forever be one of the best visual stories ever told. The first time walking into the capitol was a chefs kiss. I love the dlc map but I don’t feel like it just triumphs the base game.
@andresguanipa18012 ай бұрын
Agreed.
@HandOfVecna11882 ай бұрын
It has a different wow factor. He's talking about the FromSoft style looping that we all fell in love with after that one ladder in DS1. We've been chasing that fix ever since. ER base does it some. SotE does it constantly. You gotta remember that he's comparing two different things that are both excellent, he's not really shitting on anything, he's just talking about what he likes. Max: "I'm a Bloodborne piece of shit bitch."
@Elijah-fc3ex2 ай бұрын
No doubt, the map was so insane to this day I've never experienced anything like it
@marquistaylor88592 ай бұрын
@@HandOfVecna1188 your correct. Elden ring is the first fromsoftware game I’ve committed too and beat. I’m running them back now so I’m sure I’ll understand better as I play through them.
@darkspine1332 ай бұрын
the wow factor in the basegame map was the size more than anything. The actual layout of the maps wasn't bad by any means, but it was very safe. SoTE feels like one biiiiiig maze, which a lot of older players will for sure love.
@bondbarrybonds57742 ай бұрын
My daughter and I were playing at the same time and the best part about the DLC is helping each other find different locations 😂😂 this DLC would have had a thick guide book had it came out in the 90s
@ATC432 ай бұрын
Shoot they still do!
@PLBiohazard2 ай бұрын
Well, Amazon will have the 352 pages guidebook of this DLC ready for purchase on September 20th!
@bondbarrybonds57742 ай бұрын
@@PLBiohazard that’s great!
@degg71292 ай бұрын
I did the same with my brother, and after Rellana we went on our own ways and it was crazy how while I was going upwards and upwards he was going downwards continuosly
@yhposolihP2 ай бұрын
It's refreshing to hear at 13:07 how Max reverses his original opinion from years back that "games aren't art, they have art in them", and especially when it comes to how Fromsoft delivers with what they make. Very much agree with his sentiment here.
@FireStarJutsu2 ай бұрын
Them being art or containing art would in the end result with the same implications though. I think what he meant before was games have graphics, music and writing which are all known forms of art, but then the combination of those would be considered art in it of itself. So it might seem like a big distinction at first, but it's essentially the same after you think about it. Idk that's how I thought about it.
@tonyranallo83062 ай бұрын
The DLC Map is just the biggest Legacy Dungeon they have ever made.
@anonymousnate6782 ай бұрын
This map is what I was expecting from the base game honestly. Which speaks to how huge the base game ended up being (for better and worse).
@Zerochilluwu2 ай бұрын
yep with shadow keep as the key stone
@ibrokemykeyboard2 ай бұрын
100%
@LeUberTroll2 ай бұрын
The DLC feels as big as DS1
@ShadowNemesis5752 ай бұрын
@@LeUberTroll so what you're saying is this dlc is the darksouls 1 of elden ring?
@aSingularJame2 ай бұрын
"Wonderful thing about this spot is you get these huge focal points..." *game decides now is the perfect time to become ridiculously foggy for some unfathomable reason*
@PLBiohazard2 ай бұрын
Was watching this and thought "huuuuuuuh" 😅
@sebastianprice15282 ай бұрын
It got shy about the compliment!
@Energistx2 ай бұрын
as someone who's been diving into the lore and taking pictures to tell stories, the fog always starts to roll in when you're lining up those shots I swear.
@DunkeyKonga2 ай бұрын
I actually think the fog is awesome. Something I think Elden Ring nails and what most other games lack is the intoxication of not knowing and feeling lost. It all adds to the uncertainty of what you will find next and how you will get there. The DlC does this incredibly and imo its design and exploration is its best aspect
@colinnixon77392 ай бұрын
@DunkeyKonga thats dumb. The fog is annoying
@nERVEcenter1172 ай бұрын
Brand new FromSoft player here. This game blew me away. I've been in a video game apathy slump like a lot of people, maybe because I hit my 30's. But Elden Ring grabbed the FUCK out of my arm and PULLED me into quite possibly my favorite ever experience in video games. And if you ARE a lore nerd, the amalgamation of pagan European mythology with Greek and Shakespearean tragedy is absolute primo stuff. I'd say, if Kubrick is the movie comparison, I feel like this game is high literature for video games. You can actually contemplate its themes and characters in ways other games just don't give you.
@XadePsyconic2 ай бұрын
Your claim that Elden Ring pulled you out of a video game apathy slump resonates with me. That's exactly how I felt before I played Dark Souls in 2012. At the time, I felt that the industry was becoming bloated with military shooters; games that were made by businessmen instead of people who had a passion for games; tutorials that disrespected the player's intelligence; and, worst of all, extremely predictable and formulaic gameplay that was copied from whatever sold the most copies to the broadest demographic at the time. We need bold experiences created by crazy people from time to time to remind us that we chose this hobby for a reason.
@ATC432 ай бұрын
What you said about being able to contemplate the game's themes and characters rings so true. I get what Max is saying about the World and Level Design being the backbone of these games, even more than the combat. And he's definitely right. But I also think that the real world inspiration and stories they create are what make those levels and worlds feel so...."tangible" for lack of a better word. Its gonna sound like sniffing our own farts to people who dont actually dive deep into the lore to understand the inspirations for so much of the designs, architecture and characters that we encounter in game but what FromSoftware and Miyazaki do is very much high literature compared to most other triple AAA games out there. We're only so lucky that they havent strayed from the vision even after gaining massive success.
@emperorweskatine89992 ай бұрын
Same thing for me when it released, only I was 22
@XerosigmaZ2 ай бұрын
Same here! I love RPG’s but no other game has made me feel this way in a sense of wonder and surprise. The map and setting are definitely a main character.
@Theblackvortex752 ай бұрын
Same didn't expect it to be one of my favorite games of app time (elden ring) but here we are me chugging sowing 250+ hours later and counting 😂😂
@malarie112 ай бұрын
The map is the real DLC hero, Max has a very valid point.
@killerjoke29452 ай бұрын
I love the DLC but my major complaint is that the story elements you do have no effect on the main game and vice versa... Wouldn't it be nice if Melania was different if you beat Miquella first? How about a Melina dialogue during the Messmer fight? How about Placidussax after you beat Bayle? How about going into Midra while under the Frenzied Flame? Small things here and there that would make it perfect. Gameplay-wise, I wish they did more with the Abyssal Woods... I know they are going for the creepy ambiance but the place is just too empty it's bordering lazy.
@garciasth2172 ай бұрын
i gotta say i prefer abyssal wood 10X way more than the entire snow area in base because they have zero art direction , zero new enemies & boring looking area,, at least abyssal woods have new enemies types, & it leads you into S tier fight which is Midra
@FireStarJutsu2 ай бұрын
The only instance of that happening in Elden Ring from what I remember is if you do Maliketh's quest before going into his fight, he gives you different dialouge. After doing his quest, he will actually recognize you when entering the fight and be like "Why...?", as well as having a different death voiceline. But yeah different stuff like you said would be nice.
@Someone-lg6di2 ай бұрын
That's generally the case in the games ds3 had 1 change in dualogue if u broke progression for shrine handmaiden
@levitastic2 ай бұрын
agreed, i remember that in ds1 if u did the DLC before SIF, he would recognize you so the intro is different... that always got me (cause after the dlc u REALLY DONT wanna kill him) and was reason enough for me to do the DLC first.. no such thing anymore these days >.>
@sfcSpidey2 ай бұрын
I agree lots of good in the DLC but idk just didn’t resonate as much as the main game and other fromsoft dlc’s did…I still don’t like the choice of the final boss even though I loved fighting the final boss surprisingly I would have loved more connection with main game characters and cut scenes/speeches and maybe I’ll feel different on another play through. Maybe my expectations were too high? Also getting spoiled on all the bosses by accidentally looking at a twitter post doesn’t help😅
@ianthorpe19252 ай бұрын
The DLC did not reward exploration enough. Those Ghost Glovewarts in the Coffin Fissure were so disappointing. Lol.
@zerase842 ай бұрын
because people will just youtube nowadays
@James-u1y2 ай бұрын
@@zerase84no they don’t take that into account when they make their games. So no that’s not why.
@ayasolaris497121 күн бұрын
scadutree blessings were sure a good reward
@paulodavi91662 ай бұрын
Yep. The amount of "HOLY SHIT" moments that came with every new area is the highlight for me too. That and certain bosses (Bayle, Messmer, Midra).
@habibk.24232 ай бұрын
Two things about Bloodborne: Frenetic action and THE vibes! Old Hunters DLC is the icing on the cake!
@Someone-lg6di2 ай бұрын
Never played it wish I could but no playstation
@ggaccentc2 ай бұрын
@@Someone-lg6dibuy one and play it. There's really no game like it.
@ellocojoncrazy32702 ай бұрын
I don't agree with his take that Elden Ring wants you to play it a certain way sometimes, he literally gives you too many options. And I like the best areas of Elden Ring more than BB.
@Ares422 ай бұрын
14:10 This has always been the backbone of all the Souls games, and so many people seem to have completely misunderstood what these games are actually about.
@dayymaaan83022 ай бұрын
Halfway through SOTE I reinstalled Dark Souls 3 and did a playthrough. It was nice having a linear souls experience again after going through Elden Ring
@FireStarJutsu2 ай бұрын
Did you finish SOTE?
@dayymaaan83022 ай бұрын
@FireStarJutsu I did come back and finishing it up. I really enjoyed the "legacy dungeons" was really fun fighting up to the top of the tower.
@FireStarJutsu2 ай бұрын
@@dayymaaan8302 That's cool to hear 🫡 Did you check if you missed any optional bosses? There are quite a few 🏃♂️➡️
@IronMan97712 ай бұрын
I think Elden Ring exists in a weird area where, did i enjoy my time with Elden Ring more than Bloodborne? Yeah. Would I enjoy a second Elden Ring playthrough as much as a second Bloodborne playthrough? Nah. So much of what makes Elden Ring special is the exploration and discovery, which you can only have once. Bloodborne's atmosphere is so strong that, along with its more visceral combat, it holds up better on repeat playthroughs Doesn't necessarily make either better than the other. They're both incredible games and it's worth it to play them both
@reiswoodard66302 ай бұрын
Idk Bloodborne has some of the worst bosses in the series and they are required. (Micolash) Literally quit one of my playthroughs because he was being so fuking janky.
@Ämyr20062 ай бұрын
@@reiswoodard6630agreed. Most of the good bosses are from the dlc
@ragna64102 ай бұрын
Almost finished with Black Myth Wukong and then Visions of Mana. Then i will replay Bloodborne for 30th time probably.
@SuperDwango2 ай бұрын
Elden ring is modern zelda from the alternate universe in which they iterate on zelda 2 going forward instead of zelda 1.
@SiCKenz2 ай бұрын
The combat was always the weakest part of Elden Ring for me. The ashes of war are super anime and can be cool and fun, but in general it sorely lacked what I really enjoyed the most about souls combat: what I call the "dance of death". At its best souls combat has a rhythm to it, where even when you are fighting the camera you can almost *feel* when the next attack is going to come despite not being able to see it. You can hear the whoosh of a windup or get some other vague cue that tells you just enough, and you are conditioned by the combat to understand what is about to happen and when. The better you learn the rhythms and patterns, the more room you have to perform and maximize your offense. You try to do too much, you get punished for being greedy. Too little, you might make too many mistakes and get worn down. Elden Ring on the other hand, is very asynchronous. Lot's of delayed attacks, staggered attacks, arrhythmic moves and attack strings that change depending on your inputs, almost like it is designed to break up your conditioning and frustrate your attempts to adjust. Like it just wants you to use your anime bullshit and mash because if you just smack em enough they will poise break, which is more rewarding than being patient and defensive. Enemies are so aggressive and their moves are so "powerful" with so much range and tracking and so little recovery that it feels like everything you do is greedy... that you are always going to trade or be punished because every opening is fake. Especially with some of the late game bosses, It just becomes frustrating and annoying... where you either find a gimmick or just smash your head against a wall until it dies. The Shadow of The Erdtree and its bosses were the pinnacle of that for me. It was also the pinnacle of everything that makes Elden Ring great. Beautiful and mesmerizing in a way that the vast majority of modern games just aren't. I just wish the bosses were less about being pure spectacle and more about being enjoyable. I think the only main DLC bosses I actually enjoyed fighting were Romina and the Avatar... maaaybe Midra. Radahn would have been (arguably)great if he didn't have *THAT* move. Truly the peak of being forced into a specific solution or just trying again and again, waiting for a good sequence to materialize. For sure Bloodborne combat and its bossfights are the best blend of stylish and dramatic, yet fun to fight. At least in my opinion.
@fadingghost97232 ай бұрын
Agreed, the best way I can describe Elden Ring bosses is that it feels like you're fighting a cheap AI in a fighting game.
@KaiKrimson562 ай бұрын
They need to just get rid of the roll and give us back the Bloodborne sidestep in their next Souls game.
@Ämyr20062 ай бұрын
@@fadingghost9723thats a stupid fkn take
@spoogtastic2 ай бұрын
As someone who doesn't like souls combat, man are they GORGEOUS. This is breathtakingly beautiful. I've tried so many times to get into souls games and I bounce off so hard. Maybe in the future I'll connect with one.
@FireStarJutsu2 ай бұрын
Fr the art direction is insanely beautiful, but I know people like you who hate the combat. If you can, try Bloodborne. I enjoy the gameplay there quite a lot, with Sekiro being even better.
@MG_Gambino2 ай бұрын
Same here. I'm such a stan for Nioh/Ninja Gaiden and I can really go in on Elden Ring for its combat (especially considering all I see from everyone is spam jump attacks or spam ash of war and they act like they're doing something great with their bleed build), but the reason I do connect with Elden Ring is because of the different types of builds. Weapons galore. World exploration. It's literally got everything else on lock except the combat imo, but I'm not gonna knock it. No it's not God of War, but the presentation is great.
@HandOfVecna11882 ай бұрын
There's a video by Noah Caldwell-Gervais about grappling with Dark Souls that I recommend searching for. Don't be intimidated by its sheer length, after you grok his initial approach it might open your eyes to different ways you can engage with the combat in these games.
@morepower68002 ай бұрын
The DLC was absolutely beautiful and we are indeed blessed to have fromsoftware in our lives
@TheGroingler2 ай бұрын
You can sum up the dlc experience to just wondering “how the fuck do I get there?” Every five minutes
@puxtbuck67312 ай бұрын
I still think the Ringed City is my favorite DLC they’re made but it is much smaller. They’re very close for best for me
@JoeyCentral2 ай бұрын
Nah ringed city is much better than this one. I wasn’t burnt out after 3 runs in DS3 with the DLC unlike with SOTE
@Someone-lg6di2 ай бұрын
I enjoyed ringed city
@sxr1m5842 ай бұрын
@@JoeyCentral You weren't burnt out after 3 runs in ds3 with the dlc cuz its a third of the size lmao. Always find it funny when people say ds3 didnt burn them out as fast through thier playthroughs. Ofc not, the game is way smaller ur gonna be able to do more run throughs before getting tired of it
@JoeyCentral2 ай бұрын
@@sxr1m584 Or maybe because Ringed City was just a much better DLC than SOTE?
@davidsoyele78292 ай бұрын
@@JoeyCentralwell I would argue that Elden ring and it’s dlc specifically are designed to be done once. Because it’s such a huge game compared to the older fromsoft games. Now you are right that that does kinda heavily diminish the replay value, but I would argue that the first experience of Elden ring and the dlc is better than the first experience in any other fromsoft game.
@Terron292 ай бұрын
The opening of this video absolutely nails it. Bloodborne still one of the absolute best and I really hope they go back to semi linear design and drastically reduce all the checkpoints. BB nailed it with its lamp placement.
@train123z2 ай бұрын
Id only agree if they kept stakes of marika
@Terron292 ай бұрын
@@train123z oh yeah i like the stakes of marika but i think we need much more spread out checkpoints while exploring to keep the tension up and a have a risk of running low on estus
@train123z2 ай бұрын
@@Terron29 yeah I'm chill with lower checkpoint placement to add more stakes but i'm done with these runbacks lol
@Terron292 ай бұрын
@@train123z 100 percent
@VroooomVroooom-kk6wk2 ай бұрын
Anyone remember that messing with Sasquatch commercial? Where some dudes eat beef jerky then for some reason think messing with a 10ft ape-man is a good idea then gets tossed in the air? But yeah this was a good game.
@VroooomVroooom-kk6wk2 ай бұрын
I mean if I saw Sasquatch I would be in awe of his presence and try to get photo/video proof of him for the world to see. But Eldenring really is a top tier game.
@aytony40902 ай бұрын
Those ads take me back man. Lol
@famguy2922 ай бұрын
8:43 This is me. I realized very quickly that the enemies were designed to trick players and catch them off guard. If that’s how they gonna be, then I embrace the cheese. I’m on that throne as Elden Lard, surrounded by wheels of cheese like Sheogorath. Age of the Erdtree? Age of the Stars? Nah. Age of the Cheese.
@thisaintnoparty2 ай бұрын
It's crazy how much I have in common with Max in terms of videogame taste. I agree with almost everything he says here. The art-film analogy was spot on. When I first played Bloodborne, it felt like when I watched Lynch for the first time, that s*** was just different. I still think Old Hunters and Ariandel/Ringed City are the best DLCs, though.
@FireStarJutsu2 ай бұрын
My friend recently played DS3+DLCs for the first time, and he thought Ariandel was ok except for Sister Friede. I couldn't really argue about the DLC being only "ok", what do you think?
@thisaintnoparty2 ай бұрын
@FireStarJutsu I think Friede was my favorite DS3 boss, so this makes me kind of biased on Ariandel's defense. But I really liked Ariandel's atmosphere and ambientation compared to Ringed City, for example. Although Ringed City has the best bunch of bosses for the package.
@FireStarJutsu2 ай бұрын
@@thisaintnoparty Yeah I'm kinda in the same boat. I really enjoyed the aesthetic. Heck, I even liked the Wolf boss 😂
@garciasth2172 ай бұрын
@@FireStarJutsu the wolf boss fight is just npc fight with giant wolf that you already seeing before in previous ariandel area tough
@smilemarcelo2 ай бұрын
To summarize: “LET’S GOOOOOOOO”
@BuggyBum262 ай бұрын
HELL YEAH!
@DevonCM2 ай бұрын
I really hope they go in the opposite direction next, something short and sweet, small and compact and dense.
@cincameron2 ай бұрын
Loved the DLC. About to get my NG character there for my second run. I did the first run on NG+7 and kind of regretted it. Felt the NEED to summon Igon for Bayle and Ansbach + Thiollier for the Leda gank squad 3v5 so that I wouldn't be on those bosses for extensive periods. The map was really good. I'd partially agree it is better than the base game, though I will say the fact you have to take one very oddly specific route to reach the Abyssal Woods is kind of lame. Locking it behind a massive fortress gate to access the downstream river would've been better than simply having a random ladder and coffin take you to an entire legacy dungeon (+ catacomb leading up to it). About the Elden Bling, I do think it is sorely lacking. I'm still rocking Beast Champion but added Circlet of Light as the head piece (conveniently 88 poise with Bullgoat, so it's solid in pvp trades). I loved the holy incantations introduced, but I do wish we had more Paladin-ish plated armor with cloth decoration so that I could live the full Warrior of Light fantasy.
@cartergammage15402 ай бұрын
Gaius would be a top 5 base game bloodborne boss
@pbreathАй бұрын
💯
@Dr.UldenWascht2 ай бұрын
As a FromSoft and Max fan, I agree with Max on almost everything he said about the base game and the DLC. However, I have to disagree with the glowing praise for the map design. I know I'm in the minority, but hear me out. I understand the appeal of exploration. I love it too; having vantage points and visiting all that's visible, stepping toward point A and being pleasantly surprised to reach point Z. But my question is: *What's the point of a vertical build when seeing something doesn't help you get there?* In a typical FromSoft map, when you spend time and attention looking around, it isn't just for aesthetics and pleasure; there's always a strategic and navigational advantage to the act of observation. You see something above or below, you look around, and you find the way. The same goes for Elden Ring's dungeons as well. In SoTET, you can clearly see there's something above or below, but the entrance to it is nowhere near you. It's almost as if you didn't know it was there. An extreme example of this would be the entrance to [redacted] south of the map, which is in the [redacted] castle north of the map! That doesn't make practical sense, and to be honest, I found it disappointing and a touch annoying. If there's a single access to an area above or below you, and that entrance isn't in your vicinity, it isn't called "vertical building"; it's just horizontal building masquerading as vertical. It's like two stories of a building on top of each other with a single set of stairs connecting them. They might as well be next to each other. This felt weird to me, and having dabbled with a bit of AI map generation, I feel like they've utilized some AI assistance in spreading their map vertically. I suspect we're going to see more of this in future Soulslikes.
@georgedigby84652 ай бұрын
I understand some of the frustrations here but the AI claim seems unfounded and made in poor faith
@Dr.UldenWascht2 ай бұрын
@@georgedigby8465 Thank you for reading through my absurdly long comment 😅 If my "AI bit" sounded like it was in poor faith, that is unfortunately my failure to communicate my intent properly. As someone who utilizes AI extensively in both my daily and professional life these days, I consider myself a strong proponent of the clever and measured use of AI within workflows. That's why I tried my best to word my semi-educated guess on the map generation as a mere observation and not a value judgment. To me, "AI-generated" doesn't equal "bad"; it just means "different" (which may or may not be good). I could be wrong, for sure. But based on my limited experience with AI-assisted map generators and randomizers, and considering how different SOTET's section placement is compared to the base game, I would bet on such utilization if I were a betting man.
@georgedigby84652 ай бұрын
@@Dr.UldenWascht I would agree with that were it not for the lore of the world, a large quantity of the areas have in-lore reasons for where they're placed, the finger ruins and the shaman village as an example, a lot of the locations are very deliberate in their locational placement, which I feel rules out the use of AI for anything more than minidungeon placement or the like
@Dr.UldenWascht2 ай бұрын
@@georgedigby8465In a different world, I would love to discuss this more over a long Elden Ring session while sharing a few cups of coffee. As a fellow lore enjoyer, I would argue over how much of the juxtaposition of the DLC areas is actually lore-necessary and how much of it is just passionate speculation. But let's assume that all of it is intentional and manually designed. When I mentioned AI, it wasn't a question of "where each area is placed on the map," but rather "how it is placed to convey a vertical-looking design." You see, it isn't hard to assign stipulations to a model's input; something like, "area A needs to connect to areas B and C," etc. If my guess is correct, they've utilized a 3D map designer AI with specific prompts to create a vertical-looking map while keeping their intentional connectivity intact. Does that make sense? The result is something that indeed looks vertical, but for the most part, plays horizontally. Again, I have no stake in my guess, and it could absolutely be wrong, but do keep in mind that FromSoft have been experimenting with generative map design since their Bloodborne days and the Chalice Dungeons, and they've been doing it intelligently. An evolution of that is only a natural progression.
@AliHamza-sv4ni2 ай бұрын
@Dr.UldenWascht bro , you yap too much
@dekkan_07712 ай бұрын
Going into the level design which I believed is one of the best ones in any game , the only complaint I have of the DLC is how empty some of the areas feel. There’s not much going on in some places which makes me wonder if they decided to not add at least a small boss because they didn’t have enough time. For example the Abyssal woods has an amazing atmosphere which reminded me a little bit of bloodborne but beyond that the exploration in that area is not good. There’s only like 2 cookbooks and then you have the mansion, not secret weapon or a frenzy boss or something beside the untouchables. I still think the DLC is amazing but I do wanted to see a little more in those areas.
@KlCHlRO2 ай бұрын
He's wearing the bloodborne shirt, coincidence? I THINK NOT
@wachumeqimeqi2 ай бұрын
I played Elden Ring DLC (day 1) and it was really good. Playing Wukong (day 1) makes me think that Wukong is just overrated. No hate since I completed Wukong (true and normal ending) 😂
@Inhale_Burrito2 ай бұрын
Ringed City is still my favorite dlc of these bunch.
@puxtbuck67312 ай бұрын
I thought I was gonna be the only person to say that
@driftingswordsmanzer2 ай бұрын
Mine too
@FireStarJutsu2 ай бұрын
@@puxtbuck6731 Nah don't worry, the Ringed City is top-tier.
@Someone-lg6di2 ай бұрын
Same part of it though was being disappointed in size of first dlc
@kennyg31182 ай бұрын
Still DS3 Ringed City DLC is the best DLC in terms of gameplay and story imo
@moon-berserker88702 ай бұрын
And old hunters
@colinnixon77392 ай бұрын
Nah
@glowyrm2 ай бұрын
Don't fight Gaius against walls and instead out in the giant field they supply. He's very manageable then.
@Chase_082 ай бұрын
I agree the map design was really cool looking, however, quite a few areas ended up being mostly empty. It felt deceiving almost
@garciasth2172 ай бұрын
at least those empty area is wayy better than snow area in base game lets be real because at least those empty area has some good art direction while snow area have zero appreciation
@Chase_082 ай бұрын
@@garciasth217 no argument here
@FireStarJutsu2 ай бұрын
I think most people have a problem with the fingers areas, but to me those areas with their questline lead up to a very very unexpected boss, so I wasn't as disappointed.
@patrickstar64582 ай бұрын
The thing is that the main areas are so rich that there’s not much need for bloating the others. At least I feel like but I’m no game creator or expert.
@Someone-lg6di2 ай бұрын
I was terrified walking into the finger ruins of a dragon (like) field boss appearing spent a while wondering around looking for it (hadn't fount ymir yet
@jhamler12 ай бұрын
An open world BLOODBORNE (with a jump button and a grappling hook and a tricked-out armored combat-ready batmobile-esque bicycle) on an Elden Ring scope (imagine demonic 19th century London/Paris/Amsterdam with abyssal/mountainous/icy wildernesses in between the three cities) just might take ALL my time and money (if it ever happens) but only because the Lovecraftian/gothic/vampiric atmosphere is my personal jam over the medieval wizards and dragons and divine fantasy world of Elden Ring. Replace magic and faith with alchemy and primitive firearms and get rid of the spirit summons. Only have story-based NPC allies with consequences. That's my dream game. Maybe. I dunno. I've been pretty satisfied with everything Miyazaki has cooked up so far, so....
@LunarValkyria2 ай бұрын
tbh I'd be down for an open world Bloodborne BUTT not on the scale of base game Elden Ring. I'd rather it be more focused and layered like the DLC is. If they took the design philosophy of the DLC and used that as the basis and direction for an open world bloodborne it would be perfect. I felt like the world in base game was stretched out too much and many of the dungeons and bosses felt repetitive and to samey. I liked the less is more approach of the DLC dungeons.
@thedracoknight4132 ай бұрын
Dark Souls 3 is still my jam. Elden Ring is great but it doesnt hit quite the same for me.
@ShopperKungVtuber2 ай бұрын
The DLC is great but yeah some boss like this last boss is really not that great it feel like that one friend watch you play Souls game and be like "this boss is not that hard just dodge the attack and attack back simple" after i best this last boss i say this boss is just Space Channel 5 game boss just Left Left Right Right and you had to Left Left Right Right with the boss so you can had one chance to poke it and repeat still great DLC for other so much fun but this last boss i don't feel like i accomplish anything beating it i just learn attack keep dodge and poke and with i got good RNG that boss will do easy punish attack
@michaelliu13612 ай бұрын
Honestly, SOTE's length hurts it. I think the highs (Bayle, Messmer, exploring the fissure) from SOTE for me were higher than the highs in RC, but you remember the slower parts more. Nobody remembers the Dreg Heap when reminiscing about DS3... there definitely were low points to that dlc as well. Don't get me wrong, i loved both SOTE and RC. SOTE is the better DLC when i think about it, but it's easier to have rose tinted glasses about my memories of RC.
@jameslough63292 ай бұрын
Mostly agree on the map design though I do have two minor criticisms of it. I think some of the secret areas such as Midra’s Manse were WAY too difficult for me to find without looking up a guide. In addition, I thought the Finger Ruins were too large to just be an empty area only usable for a specific quest line. Also, in terms of the bosses, the only thing I would add to what you said is that Bayle is also easily in the top 5 best FromSoft boss fights of all time along with Messmer. The sheer visual spectacle, build up, and epic scale of that fight completely took my breath away. Overall though this DLC was absolutely phenomenal and I think it is easily on par with Monster Hunter World: Iceborne and Bloodborne: Old Hunters as one of the best RPG DLCs ever made
@HollowKnight212 ай бұрын
? A lot of people including myself and almost all streamers I watched found Midra's Manse without any guide.
@jameslough63292 ай бұрын
@@HollowKnight21 Idk know how TF you found the ONE obscure ladder in Shadow Keep (which is nowhere near Midra’s Manse on the map) hidden behind a waterfall while also finding the illusionary wall and knowing to get in the coffin all without looking up a guide.
@oscaroska76132 ай бұрын
I started to hate why we always see the history instead of living doing them like in Sekiro/Bloodborne better stories
@xxxs83092 ай бұрын
Bloodboirne DLC bosses were super memorable,same with DS3
@celfhelp2 ай бұрын
i don't think a bloodborne port would be seen as "the next peak", tbh FromSoft has progressed so astronomically far past their form in Bloodborne that i think a lot of people wouldn't like it, especially those who come from Elden Ring as their first FromSoft game that said, if they pulled a Demon's Souls and added QoL things into a Bloodborne *remake*, THAT would be a different beast, but i don't know about an updated port/next gen remaster. hell i'd rather them never port it and just commit to a remake at this point; there's no reason to 1:1 port a 9 year old game. lmao
@colinnixon77392 ай бұрын
5 limgraves stacked on top of each other
@Ankaris2 ай бұрын
I was honestly disappointed in this DLC. The biggest issue I had was they have become far too focused on spectacle over gameplay. I hate that I can't really talk about this without it boiling down into an argument about difficulty... but here goes anyway: Radahn, Bayle, Dancing Lion, Metyr, any given dragon, the Furnace golems... they're all so focused on size and spectacle that they forget the player actually needs to fight the fucking things. Radahn has precise timing on his many combination swing attacks but if you're in melee range of him your view is from his crotch downward. The Lion nearly takes up 2/3 of the screen at melee range and its wild movements constantly take it out of view. The Furnace Golems just have you hitting its ankle in the most shallow boring combat in the whole game. Bayle is possibly the closest in getting "large bosses" right cause he hangs his head low enough to keep on camera. But then nearly every movement he makes puts the head out of range. For bosses like Radahn, you could solve like 90% of the issues people have with him by making him just 2/3 as tall as he is now. For others, FromSoft DESPERATELY needs a better camera system when fighting larger enemies. But that's not the only issue. The environment art for a lot of these zones is spectacular, no one is going to deny that. But what's actually in these environments? For the majority of the open world... I would say a good 75% of the enemies are just those shadow versions of peasants and basic soldiers. Seems they were just sprinkled in to fill spaces. Then you have some real stinkers like the Finger Ruins, which look amazing and have so much lore implication... but there's actually nothing you really get from exploring the space other than stunlocked by horrible leech enemies. And you can't pretend you weren't disappointed by the Abyssal Woods. SO MUCH hype, so much buildup. And what you end up getting is an empty zone filled with rats, with like the final stretch of it having a rather weak stealth section against humanoid enemies. With the size of the area and all the buildup, I was genuinely expecting some giant horrible thing stalking me through the woods. It was immensely disappointing. There's more than a few areas that have similar buildups with not a lot of payoff. It's not that I don't think overall the level design is good... it's just that they seem to have bit off more than they could chew and that leaves a lot of the areas underpopulated with half-baked gimmicks that don't really pan out. And then there's the NPC quests. GOD. These would have been such a good selling point on paper. In practice these are the most easy to fuck up questlines since fucking Dark Soul 1. Did you accidentally walk past a summon sign that was way off the beaten path? Well that's 2 NPCs locked. Did you enter a boss door? (ENTER, not BEAT) Well that's 2 more questlines locked. Did you give an NPC an item? Well, stupid! You should have talked to that NPC, gone up and talked to the other NPC, then talked to the NPC at the start again BEFORE giving him the item. 2 more questlines locked. Did you tell the fat stumpy guy to cheer up? Big mistake! Cause now both him and 2 other NPCs can now no longer progress. It's a fucking mess and I genuinely waited another month to progress the game just to see if FromSoft would do ANYTHING to fix the broken questlines... but they didn't. So clearly working as intended.
@JEI_Dood2 ай бұрын
Kung Fu Panda Po: “Did I hear a scudoosh?!!” (Skadoosh?!!)
@hijous2 ай бұрын
hit after hit. armored core 6 and then ER dlc. it's a banger. can't wait for them to make Armored Core 7 or probably expansion for AC6.
@BlueShellshock2 ай бұрын
I feel that Sekiro vs. Elden Ring feel. Sekiro was awesome, and Sword Saint is one of the best final bosses I have ever seen - but part of it is that there’s not really any builds, fights are designed around one playstyle, you can’t alter Sekiro much, and playthroughs feel same-y. Elden Ring significantly ramps up the freedom, wide world, wide array of ways to play, but also everyone will experience the same bosses differently.
@JakeJupiter2 ай бұрын
You should watch Ongbal Sekiro vids, and then you'll realize there's definitely builds/playstyles available.
@Indian_Ross2 ай бұрын
After multiple playthroughs of SOTET I started off loving it but I'm starting to feel kind of indifferent to it. I don't think it adds anything meaningful to base game. I think base game was perfect as a package
@FlutterSwag2 ай бұрын
open world is cool but i think they've made the best open world can be with elden ring, i hope they scale it back and make it more focused like the dlc for their next game(s)
@allforhim20092 ай бұрын
Bloodborne is still #1 for me as well. Elden Ring was a great game, just too long winded for me, definitely hoping they go back to smaller experiences in the future.
@JRX6KEN2 ай бұрын
For me Elden Ring is #1 and the DLC took it to another level for me
@allforhim20092 ай бұрын
@@JRX6KEN Elden Ring is a one of a kind first experience no doubt. After playing through a second time prior to SOTE releasing, and beating the DLC I’m good never touching it again. Still play Bloodborne/The Old Hunters once a year.
@Ämyr20062 ай бұрын
@@allforhim2009ok? Lmao😂
@Forthelulz01Ай бұрын
To each their own! I've put it down and back up every few months. I've probably played through elden ring about 6 or 7 times now. The magic of the first play through can't be beaten, but I still feel so enamored by this game every time. Part of it is that I can't remember where everything is, so it's like I'm getting pieces of rediscovery as I explore the game again. ADHD is my unsung hero in this part of my life lmao
@tokyobassist2 ай бұрын
They really should have found a way to integrate the Realm of Shadow into the base game and there should have been two ways to do it: - The current way through Mohgywn's Palace - Through the Divine Towers in the base game (specifically through the one with Ranni's corpse) Considering it's semi implied that the Realm of Shadow lies within that cloud in the center of the map, having this entire thing be in the dead center allows more connectivity to other regions. Hard problem to solve though. Start in the middle and you have way too many options. Start in Limgrave and progression is very linear but makes scaling easier to do.
@tarkus10562 ай бұрын
They would have never done that because the Realm of Shadow being separate is one of the main points of the DLC, with Marika plucking it out to hide her genocide of the hornsent from her Golden Order followers.
@ixiahj2 ай бұрын
Difficulty of this game is based on your pride. If you're smart enough to use everything at your disposal, its easy. Bosses with one shot nukes fail when you realize the uplifting aromatic negates 99% of one hit of damage. I've rarely seen people use uplifting aromatic in boss fights. Just like how Bloodborne encourages you to use a gun, this game does the same with a shield. There's so many mechanics tied to a shield. A guard counter stance breaker build just annihilates bosses and so many people don't use shields in their builds.
@anonisnoone612517 күн бұрын
Yh but u shouldn't be forced to switch builds to a guard counter build if u don't enjoy it. Bosses should be designed with different builds in mind, especially mage builds.
@raz34882 ай бұрын
I agree with a lot of what max said, especially the level design in the dlc. It gave me the explore/discovery reward, similar to what I would experience with Zelda games or even Skyrim. Basically you see something in the distance and say to yourself ' i wanna go there.' My counter point is only on the armour design. I do agree that a lot of the drip seems quite lack lustre, but I would argue that the concept of the tarnished in Elden Ring is not meant to be like that. What I mean is, the character is not meant to look OP or godly, your character is meant to look like an underdog the whole time. Yes you can get cool pieces of armour, but often times they don't have the best stats. In fact if you want to wear the "best" stat armour, you're gonna end up looking like a cinderblock with legs. This point is driven further that when you do get the cool pieces of armour, they don't fit you very well! Like some helmets are way too big for you, or the cape is too long etc. The concept of the tarnished is that you are a lowly being up against gods. If you compare that to Bloodborne, you're a hunter so the concept is you're meant to be a badass of sorts. Same with Sekiro, he's a warrior bent on revenge/rescue, so the concept there is you're meant to feel like you're capable of pulling off this feat. Where as the Tarnished in Elden Ring, you're literally a random person. The opening quote for your character by the narrator is 'A Tarnished of no renown. Cross the fog, to the Lands Between.' Like, you're literally a nobody who got to the lands between by luck/fate. You may be destined for great things but your ending is not assured. This is what drives the concept of the tarnished. However, how the game makes you feel bad ass is from the weapons you get. When you get a godly weapon, it feels like you absolutely earnt it coz you, a nobody, went through so much struggle and somehow befell a god and you managed to wield their weapon whilst looking like a travelling warrior. This moment makes you feel 'maybe i can do this.' If the game did the route of giving you bad ass aesthetic armour, your victories won't feel as earned in my opinion. You would feel 'yeah this looks cool, but how am i gonna kill an angry jacked up dragon with this?' The journey of Elden ring is not meant to feel like you are a god among men. It's the opposite. You are meant to feel the struggle, you're meant to feel insecure. Coz when you get to the top of the mountain, you almost like you don't deserve the title of Elden lord. You're like 'holy shit, i did it.' You're not like 'of course i did it.' And I think that humbling quality is what makes you the better elden lord. Regardless of the ending path you chose as well! Whether you want to watch the world burn with madness or you become the consort of the one true god, you are by no means a god yourself.
@themysterykid12 ай бұрын
Not going to lie as great as bloodborne is I don’t think it’ll do as well as y’all think especially because it’s not open world
@thadream_13_102 ай бұрын
The dlc world design is closer to BOTW. It connects inclusively instead of being connected sandboxes.
@redspace20012 ай бұрын
Commander Gauis was probably the worst boss in the DLC, I have no issue with Radahn being as hard as he is cause I've been stuck on him for an hour now and I'm not even mad about it he's just so cool. Mesmeer was surprisingly easier than I thought he would be
@EdwardTHead17762 ай бұрын
The map is convoluted in a way I find annoying. They wanted to encourage exploration and made exploration tedious. The entire map being a dungeon is cool in concept but the fact I could make my way through the entirety of the original map on foot and get through all of the underground as well in a pretty fun route. The dlc map is so convoluted and meant to make you go "oh crap, I went the wrong way. Then how do I get there? Guess I can't?" No I could get there I just didn't go through Cave A on Path C from Grace G. Charos hidden grave is so weird to get to and it has A dungeon, and A mini boss which is a boss from messmers area.
@Itsnot_Hanso1o2 ай бұрын
Is it just me or does the land of shadow looks like it fits right in that big hole in the middle of the lands between🤔
@loomingmoon46822 ай бұрын
Bayle the Dread is literally one of the greatest fucking bosses I've ever fought in my piece of shit life
@FireStarJutsu2 ай бұрын
I loved the fight so much. After fighting him for a couple of times I said: "I HAVE to fight him with no HUD..." to get the most cinematic experience and it was totally worth it even if I got my a$$ beat so many times 💀 I made a video of the fight in no HUD feel free to check it out if you'd enjoy that 🫡
@armandoarrojo98412 ай бұрын
Maybe the most legendary FromSoft boss fight ever made. The buildup is just amazing.
@loomingmoon46822 ай бұрын
@@armandoarrojo9841 I think it could honestly even surpass the likes of Gael, Isshin, Orphan etc
@armandoarrojo98412 ай бұрын
@@loomingmoon4682 it is at least on that same level dude
@JoeyCentral2 ай бұрын
Midir is still the better dragon boss
@adamhopkins7792 ай бұрын
Amazing DLC, if only it had a couple more DS3 quality boss fights then it would be perfect for me
@BigBastion6232 ай бұрын
I 100% agree with the main problem in Elden Ring that just got worse with DLC, is despite the game having more options than ever before to make YOUR build, it’s constantly funneling players into fighting a certain playstyle for its bosses, Especially with Consort Radahn. I, along with all my friends, had to respec/change our builds in order to beat him, and it just makes the wide variety of weapons/spells/etc feel wasted as a result.
@FakeHeroFang2 ай бұрын
I don't even know why they give you these flashy moves/spells that have crazy animation commitment. You might be able to use them in invasions and against trash mobs, but a boss isn't going to give you the breathing room to use them safely. Half of the time they don't do enough damage to be worth the commitment or mana cost, either. It's why you get Carian Slicer and use it for the entire game.
@JackDout2 ай бұрын
can't wait for mods to add Frenzy Dragons to abyssal woods
@toan198122 ай бұрын
Are we going to get a review of Black Myth: Wukong from you Max?
@Sleeepy.Ай бұрын
10:40 I would’ve bet my life savings on Max giving Diallos’ armor a soyjack he is such a creature of habit LMAO
@Terronage2 ай бұрын
Fair review. I dont know if I agree about the map. I mean, its a smaller area so you can just stack everything. If the entire world map was like that i wouldnt work. I also think there's a case of recency bias here. But, its subjective and I agree with overall score if not how he got there. Funny to see him still so salty about Gaius
@JacobOlli2 ай бұрын
I liked it, but not as much as the main game. Some of the locations in the main game were amazing
@mathewhaight2 ай бұрын
While the overall map was a massive improvement, I cannot help but be disappointed that the legacy dungeons never really did it for me. I was hoping for at least one of the dungeons to be like the capital, but even my favorite how do you going in very linear paths. Even if you used an alternative entrance, it didn't really do much for the dungeon itself.
@Corion21212 ай бұрын
I find after I’ve killed an enemy once, it’s less intimidating and I’m confident I can kill it again. 🤷🏾♂️
@t.d.bloodrune4222 ай бұрын
Every time I hear max said bloodborne I smile: Let's GOOOOOO. surely we will had a sequel after 10 years
@ShinNorimaro2 ай бұрын
Base Game had horizontal map and DLC was vertical. Thought you may like the backhand blades
@taokretz27762 ай бұрын
I just wish the ending of the DLC was better. Even putting aside the contentious final boss, the DLC just kinda...ends. You come off the high of beating it and it just awkwardly plops you back in the arena with an anticlimatic cutscene and no sense of finality.
@rodrickstark85162 ай бұрын
My feelings about this DLC is like the feeling I got from Game of Thrones. Superb quality, except for the ending... which unfortunately leaves a very sour taste despite the rest being really good.
@JRX6KEN2 ай бұрын
Max the problem with Bloodborne the game wasn't that popular Elden ring is what take the souls game to the mainstream and that's why we haven't have a Bloodborne PC Port yet
@miningapple10582 ай бұрын
I think the only thing I ever have any issues with Soulsborn DLC is that there is never any real pay off for completing them it’s always just beat the last boss and then that’s basically the end of it. Surprisingly DS2 I think is the only one that gives you a reward outside of a cool new weapon with being able to get a brand new ending for completing all the DLC’s. Shadow of the erdtree gives you an optional cutscene at the end but it doesn’t really tell you much that you don’t already get from the normal story if your paying attention.
@to_the_vo1d2 ай бұрын
Worst bosses is lightning dragon right before Bayle, and 2nd phase Radaahn, guess what is the similarities between them? And this is the worst thing.
@joshhwa272 ай бұрын
Ok, I was gunna bash the Bloodborne glazing, but he acknowledged it.
@Naruto7352 ай бұрын
It really is the best 👌
@jameslough63292 ай бұрын
@@Naruto735 Max disagrees with you.
@calfae012 ай бұрын
Why do people have a problem with Max liking BB?
@mohdsarul15302 ай бұрын
@@calfae01same like people keep bashing why Ds2 is bad when it does not. Biased opinion.
@thorodinson10642 ай бұрын
Different opinion = glaze.
@garko3202 ай бұрын
I love the dlc map, but I have one big problem with it. Because it is more condensed compared to the main game, it becomes more confusing to navigate with the many more levels it has. I don't know how many times I got to the point of "how to get up/down there"
@Sinultros2 ай бұрын
As far as level design go, I think FS intentionally made the vanilla areas feel more isolated to give you the impression that the world is much larger than it really is. Any open world would feel much smaller if you can see from one side to another.
@Rusty_Spy2 ай бұрын
I feel the opposite is true. Elden Ring feels a lot smaller with how every area is segmented by linear choke points compared to something like Witcher 3 or BoTW with everything being completely open. Elden Ring's map honestly feels less like an open world and more like just bigger Dark Souls.
@jeccius2 ай бұрын
Finished it finally this week, was kind of glad it was over after THE boss fight, I felt burnt out by the end of it. Was a hell of an experience though, glad I rerolled a new character from scratch just so the difficulty felt mostly fair. Also uninstalled it the same day 🤣
@censortube86622 ай бұрын
Find someone in your life that loves you like Max loves Bloodborne.
@warshark132 ай бұрын
I think the best DLC I have personally played is tied between Iceborne for MH and Blood & Wine for Witcher 3. Shadow of the Erdtree is a close contender. Maybe after Ive been in the dlc for as long i have the base game, my opinion will change.
@thatepicwizardguy2 ай бұрын
a game LIKE bloodborne, not quite a sequel but like another in THAT style released on PC would be incredibly appreciated. bringing BB to PC is cool and all but whatever man, give us the elden ring version of the BB style universe...
@falaflani48312 ай бұрын
the best fromsoft dlcs were the ds2 coz they made that game into a 8/9 out of 10. but in all honesty it's artorius since it set the standard
@liquidpaper13492 ай бұрын
I think my personal favorite is always going to be a toss up between Sekiro and Bloodborne, but I can't ignore how much you get as an experience with Elden Ring and the DLC. It's amazing and I really enjoyed it, but I just happen to like the more tailored experiences of Sekiro and Bloodborne a little more.
@Pepinka12 ай бұрын
I think the dlc was good but not better than the base game unlike other fromsoft dlcs, it was still great but the exploration was lacking a lot
@KillianC1C22 ай бұрын
I feel like I'm being a hipster and I don't wanna come off as it, but to me Shadow of the Erdtree and Elden Ring have kinda killed my interest in Souls like games, even FromSofts. I feel the team got the wrong message on why games like Demons Souls and Dark Souls were a hit. To me, Elden Ring has just gone full overboard with the Shonen like boss fights, very amazing looking but they're all undeniably samey. I only remember maybe like 4 bosses from the base game and with this DLC I only remember Messmer and that's a problem. Games like Bloodborne I remember Micolash for how weird and creepy his encounter is. I remember Gascoinge because he's the first other Hunter you technically fight in the game and moves so different from enemies up until then. I remember Maiden Astrea from Demons Souls for the fact she ends her own life and says a lot about her story. I remember Ornstein and Smough from Dark Souls because at that point, they were the ultimate test of your skillset like "you've made it to hell. Prepare to conquer". I don't feel there's a single boss in Elden Rings catalogue that hits that mark for me. (Radahn is the best one though and sticks out well, but there's not very many more) The only one that's close is Rennala because it starts off as an interesting encounter with her students protecting her, THEN you fight her. Some people say that's gimmicky, I consider it a unique experience. I recommend a video from Matthewmatosis that's from 2017 (before even Sekiro) called "The Lost Soul of Demons Souls", it basically its hard what drove me away from these games. I hope whatever FromSoft does next invigorates that sense of wonder and awe they did with Demons Souls and Dark Souls.
@10jiku2 ай бұрын
Lol when you said the fights becoming more shonen like I immediately thought about matthew matosis
@Kdotkon2 ай бұрын
Max, hear me out: There’s plenty of sensible reason the two maps look and feel different. The Shadow realm is one realm, uncorrupted by the shattering of the Elden Ring, by the warring of nations and Gods. The main map quite conversely, is the result of everything that transpired before you start the game. Caelid is the way it is because of the fight between Radahn and Malenia. Liurnia is the way it is because the downfall of the house of Carina. I could go on. Each location is separated by strife and war, factions still battling each other in the name of those they follow. The realm probably was a bit more like the Shadow Realm, but the shattering of the Elden Ring changed it all.
@aephyn_2 ай бұрын
Old hunters is like 8 hours? It's great don't get me wrong but it being better than SotE? Yeah that's a hard one I still think SotE is the best fromsoftware dlc to date.
@TheCrewExpendable2 ай бұрын
Old Hunters is a DLC while SotE is a true expansion pack like back in the days of old PC games where the expansion packs added whole new mini campaigns, not just a couple of levels. I like both, but they are very different. DS1,2,3, & BB DLCs are basically just legacy dungeons.
@aephyn_2 ай бұрын
@@TheCrewExpendable Indeed, I think they're sort of incomparable in that aspect.
@salamid2 ай бұрын
I can definitely see how the comparison seems odd. But if I were to put it in my own words, its a quantity vs quality issue The old hunters dlc had a ratio of 3/5 bosses which were good while the shadow of the erdtree dlc had around 5/11 which were good. For an easier number to understand old hunters is a 0.6 while SOTE is 0.45 Now ofc this is only form the view of bosses, if you found the maps to be more important than the bosses then my bad for focusing more on bosses.
@Babshie2 ай бұрын
@@salamid You fail to point out though that the remaining 6 bosses of SOTE's 5/11DLC bosses are VASTLY better than the remaining 2 of BB's 3/5 DLC bosses, atleast in my opinion. Metyr is one of my most disliked bosses in SOTE but even that boss beats Failures and Lawrence imo.
@salamid2 ай бұрын
@@Babshie thats a great point actually. Thinking in a similar way though, Ludwig/Lady Maria/orphan are at such a level of quality experience that only Messmer and bayle match it (in my opinion bayle absolutely mops the floor with how much better he is than the bloodborne 3) so I would still say quality goes to old hunters as more accurately it has 3/5 GREAT bosses while the 5 good bosses of SOTE only have 2 standouts.
@kristiankelloway1272 ай бұрын
0:50 I was literally just thinking this about Sekiro this morning and why it's a more satisfying game. I think Elden Ring actually does itself a disservice by being built off of DS3s bare bones combat mechanics. The wide variety of builds can certainly be appealing, but the combat experience is so much less tight than a game with mechanics built from the ground up.
@droppedpackage13442 ай бұрын
The ending of this was a weird cut to the outro but glad MaxDood loved the DLC
@fightedmealready26922 ай бұрын
Im just gonna give my horrible take but the Bloodborne DLC was one of the worst for me. I didn’t like most of the areas like the healing church section and the fishman area, the bosses were kinda mid like the abominations and Maria were not really hard or fun to fight imo, and the reused enemies just kinda made me bored. I will say the weapons were really good in that DLC however
@ngin982 ай бұрын
I agree on the armor in elden ring, there is only like 2-3 sets I would wear
@smoothie012 ай бұрын
Disappointed with how the dlc ended. Also just not a fan of radahn again. Agree tho that its a better product than BB but my heart belongs to BB.
@LH_Tama2 ай бұрын
Everything that he talks about in the first couple of minutes I agree with SO MUCH and he articulated it better than I ever could have. I don't vibe with Elden Ring because it lacks focus compared to something like Bloodborne. I'm very pleased to hear there are other people out there like me, lol.
@JohnFischl-rz6wz2 ай бұрын
Yeah, zones are pretty but empty af and final boss is 4ss. 7.9/10