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Maya 2016.5 / 2017 UV Editing Improvements

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My Oh Maya

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@AndresWeber
@AndresWeber 8 жыл бұрын
I'll definitely check out these changes...hopefully the layout tool will finally have the ability to only layout the selected shells instead of messing with the entire mesh's uv set. Oh and the distortion view will hopefully not be scale dependent anymore too! Looking forward to the auto cut....that's great!
@MyOhMaya
@MyOhMaya 8 жыл бұрын
Yes the new Layout UVs tool as well as Unfold will both work on only selected shells. So now any UVs that have already been arranged will stay in place and only selected shells will get packed.
@DireDungeonMaster
@DireDungeonMaster 8 жыл бұрын
Holy cow! Great new features
@microbounce2009
@microbounce2009 8 жыл бұрын
the best tools to date
@alzajel1
@alzajel1 7 жыл бұрын
very useful tutorial, thank you, how can I UV a mesh with lots of faces?
@marvin405
@marvin405 7 жыл бұрын
So all those UV mapping features are in 2016.5?
@JalilBustamante
@JalilBustamante 7 жыл бұрын
When i click on my model and open the texture editor, i cant see the edges of my model in the texture editor, i can click on them but i cant see them, can you help me?
@laissez-faire496
@laissez-faire496 7 жыл бұрын
Where is the topological symmetry cause my Symmetries UV tool isn't working properly?
@MyOhMaya
@MyOhMaya 7 жыл бұрын
you have to click on any edge along the topological center in order for the Symetrize UV tool to work.
@an.unarmed.civilian
@an.unarmed.civilian 8 жыл бұрын
Does the new layout feature allow for laying out individual shells, or does it still layout the entire object no matter what?
@MyOhMaya
@MyOhMaya 7 жыл бұрын
Yes it supports individual shells now.
@TheIcemanModdeler
@TheIcemanModdeler 8 жыл бұрын
Too bad the Layout tool doesn't have the ability to keep overlapping uv's, a must in game development.
@MyOhMaya
@MyOhMaya 8 жыл бұрын
Can you elaborate a bit on what you are wanting / expecting in terms of overlapping UVs?
@TheIcemanModdeler
@TheIcemanModdeler 8 жыл бұрын
Wellf for example i have 10 bricks and they share the same uv's ( the uv's are overlapping or there are even flipped uv's sharing the same sides) the layout tool doesn't keep them overlapped when performing a layout operation and this is incredibly necessary in games.
@jovontowns591
@jovontowns591 8 жыл бұрын
Steven, The Iceman is absolutely correct about that workflow. Scaling and keeping Overlapped UV's perfectly aligned and on top of one another will be extremely helpful.
@TheIcemanModdeler
@TheIcemanModdeler 8 жыл бұрын
I use it all the time at work and it's extremely useful for multiple object using the same uv's, for same polygons of different or same objects and also reduces the time for texturing not to mention having more efficient optimized UV's .Another thing i wanted to mention, heard that the layout tool efficiency is 57.5% where as tools like Unreal 4's lighmap packer has 75.5 % efficiency and other tools like IPackThat and Headus UV Layout does and even better job and would be nice to increase the efficiency and fit better the pieces.
@an.unarmed.civilian
@an.unarmed.civilian 8 жыл бұрын
Amen... there are some simple plugins that will 'stack' for you. but it still breaks the overall layout and you will have to manually re-pack to optimize space.
@Ohlawdie
@Ohlawdie 7 жыл бұрын
Hey Steven! Simple question for you...at 7:24 it looks like you do a soft select of the UVs across the UV shell - could you tell me how you did that? Thanks!
@MyOhMaya
@MyOhMaya 7 жыл бұрын
B hotkey and set the "falloff mode" option to be "surface"
@Edo3VO
@Edo3VO 7 жыл бұрын
:O
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