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@AndresWeber8 жыл бұрын
I'll definitely check out these changes...hopefully the layout tool will finally have the ability to only layout the selected shells instead of messing with the entire mesh's uv set. Oh and the distortion view will hopefully not be scale dependent anymore too! Looking forward to the auto cut....that's great!
@MyOhMaya8 жыл бұрын
Yes the new Layout UVs tool as well as Unfold will both work on only selected shells. So now any UVs that have already been arranged will stay in place and only selected shells will get packed.
@DireDungeonMaster8 жыл бұрын
Holy cow! Great new features
@microbounce20098 жыл бұрын
the best tools to date
@alzajel17 жыл бұрын
very useful tutorial, thank you, how can I UV a mesh with lots of faces?
@marvin4057 жыл бұрын
So all those UV mapping features are in 2016.5?
@JalilBustamante7 жыл бұрын
When i click on my model and open the texture editor, i cant see the edges of my model in the texture editor, i can click on them but i cant see them, can you help me?
@laissez-faire4967 жыл бұрын
Where is the topological symmetry cause my Symmetries UV tool isn't working properly?
@MyOhMaya7 жыл бұрын
you have to click on any edge along the topological center in order for the Symetrize UV tool to work.
@an.unarmed.civilian8 жыл бұрын
Does the new layout feature allow for laying out individual shells, or does it still layout the entire object no matter what?
@MyOhMaya7 жыл бұрын
Yes it supports individual shells now.
@TheIcemanModdeler8 жыл бұрын
Too bad the Layout tool doesn't have the ability to keep overlapping uv's, a must in game development.
@MyOhMaya8 жыл бұрын
Can you elaborate a bit on what you are wanting / expecting in terms of overlapping UVs?
@TheIcemanModdeler8 жыл бұрын
Wellf for example i have 10 bricks and they share the same uv's ( the uv's are overlapping or there are even flipped uv's sharing the same sides) the layout tool doesn't keep them overlapped when performing a layout operation and this is incredibly necessary in games.
@jovontowns5918 жыл бұрын
Steven, The Iceman is absolutely correct about that workflow. Scaling and keeping Overlapped UV's perfectly aligned and on top of one another will be extremely helpful.
@TheIcemanModdeler8 жыл бұрын
I use it all the time at work and it's extremely useful for multiple object using the same uv's, for same polygons of different or same objects and also reduces the time for texturing not to mention having more efficient optimized UV's .Another thing i wanted to mention, heard that the layout tool efficiency is 57.5% where as tools like Unreal 4's lighmap packer has 75.5 % efficiency and other tools like IPackThat and Headus UV Layout does and even better job and would be nice to increase the efficiency and fit better the pieces.
@an.unarmed.civilian8 жыл бұрын
Amen... there are some simple plugins that will 'stack' for you. but it still breaks the overall layout and you will have to manually re-pack to optimize space.
@Ohlawdie7 жыл бұрын
Hey Steven! Simple question for you...at 7:24 it looks like you do a soft select of the UVs across the UV shell - could you tell me how you did that? Thanks!
@MyOhMaya7 жыл бұрын
B hotkey and set the "falloff mode" option to be "surface"