I just wanted to say thank you too. I started out as a generalist but my career has come to involve very little shading/rendering. It seems that whenever I need to update my 3D Modeling reel I have to relearn the basics. For that reason I owe a lot to selfless pros like yourself willing to share their hard-earned wisdom. Thanks again.
@T2000-f3j7 жыл бұрын
i say so far this is the best render tutorial for new learners on the internet
@maddysdaddystevem5637 жыл бұрын
Probably the best Maya tutorials on the web. Thanks so much. Please stop misusing "Per Se".
@outtoplay8 жыл бұрын
Outstanding Lesson. Thanks for the effort, and the geo to follow along. Will recommend this to my students!
@yonesantana8 жыл бұрын
Thanks for your kind words.
@avaloniloni78038 жыл бұрын
The best tutorial here in KZbin ..thanks for your time
@yonesantana8 жыл бұрын
Thanks for watching
@arice16587 жыл бұрын
Really the best tutorial I have found, great explanations and a lot of helpful hints : )
@sherriandara26997 жыл бұрын
Very thorough and smooth way of teaching. My hat's off to you. Thank you. :)
@IlseZamarripa7 жыл бұрын
Amazing tutoial, thanks for explaining things so thoroughly!
@NassibMohammed7 жыл бұрын
Thank you !
@syedsyakir46838 жыл бұрын
Thank you, all your tutorial is helping my final year project, looking forward for the next tutorial
@halodu2de7 жыл бұрын
You are seriously so awesome. Your tutorials are incredibly helpful. Thank you so much!
@bennychewDev8 жыл бұрын
This is really amazing stuff. Thanks a lot! I see you have a lot of other Maya tutorials on your channel. I'm going to enjoy watching these videos for sure.
@yonesantana8 жыл бұрын
Thanks for taking the time to watch my videos.
@lukakoprivica8 жыл бұрын
And a very, very nice explanation of color correction image options! Thanks!
@yonesantana7 жыл бұрын
Thanks for watching
@puspamelati73837 жыл бұрын
This is very useful, I am a student and this help me a lot!
@amerallnajjar44637 жыл бұрын
Very amazing thanks alot! you are a teacher and you explain every thing with logic thanks!
@xotrics7 жыл бұрын
This was amazing, thank you for helping me improve my shaders for my assignment.
@yonesantana7 жыл бұрын
I'm glad it was helpful
@milesmouse727 жыл бұрын
this is really good and thorough, I teach intro to maya and rendering output production at a local film college...I've been looking for good tutorials on Arnold because it's so new..
@yonesantana7 жыл бұрын
Thanks for your kind words
@primerainfit6 жыл бұрын
this is so helpful. thank you so much.. please keep on uploading
@SJW18577 жыл бұрын
Really nice tutorial. Thank you very much. Now I can render with Arnold!
@wanwang40137 жыл бұрын
really useful!!!!! Thank you so much !!! looking forward more lessons
@rble44338 жыл бұрын
oh thank you been waiting for this!
@eddiet59466 жыл бұрын
Hi Yone, I have not heard back from you yet, but you do an excelent job in way and maner that you teach very detail oriented
@jobinjohnson44336 жыл бұрын
great tutorial. looking forward for more
@adilshingre59437 жыл бұрын
sir i have made a game level in maya 2017 but in arnold render is not showing
@muskansinghania64227 жыл бұрын
This was amazing, video thank you for helping me improve my shaders light in arnold sir
@manuelconner74927 жыл бұрын
Thanks a lot for that great tutorials. I saw a lot of paid tutorials, but no one are so clear explained as yours. But now i have a question. The Domelight to render out realistic light is great, but how can i turn it off in the viewport and will still render out? When i hide it in the outliner, it will not render.
@ofabiomarques7 жыл бұрын
Você é o melhor! Thanks a lot!
@byeperry8 жыл бұрын
Thank you for your videos. They've been great so far and I'm just starting to learn some things in Maya and with your help I've already made some things since I started last week. :) Will you be making a tutorial on adding fog/atmosphere, ambient occlusion and global illumination to scenes with Arnold? Would love to see those as there aren't many tutorials on that topic with Maya 2017. Can't wait for next video! :) Cheers
@yonesantana8 жыл бұрын
Hi byeperry, Thanks for watching and I'm really glad your taking the time to learn Maya. I will remember to add how to make fog and atmospherics when we get to lighting environments. Which is going to be really soon. I'm now going back to the "Maya cave" to figure out how to make it work in Arnold. Take care.
@nenadzuljevic97176 жыл бұрын
Thank you so much for this very useful tutorial :)
@anthonqui8 жыл бұрын
really one of the best tutorial on arnold in terms of understanding the basics.thankss man really appreciate it :) btw, could u also do tutorials on Vray really hoping for it..thankss again
@krishnatejabharadwaj29317 жыл бұрын
Hey awesome tutorial sir. Can you do a tutorial on making your own custom wood texture. Thank you
@sanketvaria97347 жыл бұрын
i applied roughness map in roughness of specular. and it didn't worked. i tried turning on alpha is luminance and still didn't work.
@KR_DAGOON6 жыл бұрын
Thanks for the good video.
@sabrinaflipse77325 жыл бұрын
thanks for the link :) and video. are there anymore places to get these pix? also does it slow down your computer? i loaded one of them and now my scene is taking forever to render and move objects.
@kieferpaulson76687 жыл бұрын
Amazing video, thank you. Been using Maya a few years now and finding a tutorial that is clearly and extensively covered is not easy. Especially on all this hot new 2017 stuff. Great job! Side note: Are there ways to create animated shaders/materials in arnold? If I wanted to create the effect of a paper towel touching ink, and seeing the ink bleed into and upwards through the paper towel... can that be accomplished in Maya? Thank you.
@yonesantana7 жыл бұрын
Hi Kiefer, There should be a way of creating your desired effect. If you know how to create any type of animated shader the knowledge transfers directly into Arnold. You can create procedural maps like Ramp, noise,... and animate different properties in the Attribute editor by right clicking on the property and use "Set Key." You can also film elements in video and import them into maya as image sequences. You can have the diffuse channel have a texture that animates over time that you can make with a video camera or any other piece of software. I hope it helps, although I'm not an expert on animated shaders it should be possible to do.
@902MediaUK8 жыл бұрын
Hey man, thanks for the great tutorials. Im kinda confident with my modeling in maya but not so much with texturing, shaders and so want to learn more on these. My question about texturing and shaders is, do I need to do UV mapping on an object that i want to use procedural shaders on without texturing in photoshop or other texturing software? Hope the question makes sense, your clarification on this will be very helpful. Thanks again.
@nigelsmith77177 жыл бұрын
great videos!!!
@kietsatish7 жыл бұрын
hi...thanks for your video. can you make tutorial about leaf texturing in maya 2018 with ai shader?
@47humza6 жыл бұрын
How to get a transport render from arnold
@fonzoAhrak8 жыл бұрын
hi yone thanks on this great tutorial if the lighting from the hdr is not enuf do you recommend to integrate another arnold's light or boost up the hdr light to achieve the wanted fill?
@yonesantana8 жыл бұрын
There are many ways to achieve this. The HDR image is a light with it's own exposure and intensity, increasing this will lighten your scene. At the cost of not being physically accurate. You can add additional lights as well if that is easier for you. The higher the resolution of the HDR the more precise the light is an it is easier to achieve a realistic look.
@axleangle85627 жыл бұрын
Your'e a good teacher. Thank you.
@Xphy7 жыл бұрын
Hi , when i try to rendering with arnold (MAYA 2017) i got a watermark in the pictures , that because i haven't an active licence do you know how i crack arnold or something like that
@axleangle85627 жыл бұрын
Sorry, I don't know about cracks.
@Xphy7 жыл бұрын
Ah Ok . Thanks really thanks for answer me
@yonesantana7 жыл бұрын
Hi if you are rendering a sequence of images using Arnold in 2017 using Batch Render you will get a watermark on the images. However if you render using Render>Render Sequence you can render the whole image sequence without a water mark. I hope that helps
@Xphy7 жыл бұрын
thank you very much ,i watched all of your videos , & i knew that but if we r going to render a lot 200 fram it's take a long time ... you re a good teacher really ,sorry for my bad Eng ,i'm a theoretical physics student thnk u again
@alzajel18 жыл бұрын
Thank you for the tutorial, amazing and lots of information, can you please make small video for Frosted Glass, not much people talk about it in Arnold, thank you very much
@yonesantana8 жыл бұрын
Thanks for watching. Let me see what I can come up with.
@alzajel18 жыл бұрын
Great, I truly appreciate your effort to make these videos, thank you
@MortaniusTaijou8 жыл бұрын
Thank you for the great tutorials, man! They're really on point. They're helping me get back into things, last version I was comfortable with was 2014 and it's been a pain in the ass getting back. I'm having a real problem that I can't seem to solve, and I have been all over KZbin, and still no solution. When I raise the refraction weight on the glass, it doesn't looks transparent it stays black. I don't know what to do, I really want to render with Arnold as the look it gives is so good with the right softness and all that good stuff, I don't want to render with Maya Software. Thank you kindly for your help, as well.
@awwnawmang6 жыл бұрын
early in the video, was creating the aiSky shader necessary? my environment was visible immediately when i rendered due to the aiSkyDomeLightShape1 node having the Camera visibility set to value of 1.0.
@MOVEFOUNDRY6 жыл бұрын
Love it.
@cruiseschuldt44176 жыл бұрын
awesome vid
@KK-ji6ly6 жыл бұрын
Hi , You are awesome.. I have got a problem in Maya 2018 , under 'Arnold Area Light Attribute' I can't edit the the color temperature, unlike in Maya 2017. Any reason?
@soschar20506 жыл бұрын
Isn't polyshading a bad thing? I thought it was bad to give the same mesh multiple different shaders.
@khalilnoor49978 жыл бұрын
thanks . . plz videos for bump 2d 3d arnold render
@yonesantana8 жыл бұрын
Hello, Thanks for watching. I hope to make some more videos on more subjects with Arnold in the new year
@khalilnoor49978 жыл бұрын
tanks . watch this video and plz plz plz explain for us how can make grid bump arnold
@friedrichnietzsche8837 жыл бұрын
I cant render rain with arnold pls sm1 help me I ahve a portfolio and a deadline
@jimmybui43526 жыл бұрын
Thanks for great tutorial. Really like your nice voice and your explanation. Can you make a tutorial for human skin shader Arnold please? Thanks very much
@madeinsilence56708 жыл бұрын
master ,I wanne know HDR link,I can't find,thanks
@yonesantana7 жыл бұрын
The HDR images are in the show notes on the video page. The link is www.hdrlabs.com/sibl/archive.html
@ellychand26617 жыл бұрын
Hello. I like your vid so much. Im using Maya 2017 too but I have a problem with the Hypershade as I click on it, below the Rendering there is no Arnold like yours for AI Standard. Do we have to download a different Arnold version? Big Thanks!
@RMancuzzo8 жыл бұрын
Hello Yone, I was looking for a tutorial where i can do water drops in a cold beer in MAYA, but i didn't find it. Do you know something about it ? Thanks.
@Zedorek6 жыл бұрын
any idea why my subsurface is disabled? it is there but I can't click on anything. BTW nice video
@simplifiedmaya65917 жыл бұрын
excuse me !!!! when I made it raw in render , it became darker, not the same of Arnold render view
@avinashappu99516 жыл бұрын
THank you
@ThePopLyrics7 жыл бұрын
what keyboard shortcut did you use to select multiple faces on only one side of the object?
@pamarchaw94517 жыл бұрын
Hey Yone! Very useful tutorial, I just wanted to ask, I am doing a glass with water inside, and when I render it still appears blackish. I turned up the refraction in the ray trace tab in the arnold settings to 10, but its still black. How can I fix that? (I used the light settings as yours)
@k-vandan7 жыл бұрын
select model -> go to attribute editor -> find arnold -> uncheck opaque
@TheGameSeekers8 жыл бұрын
no toon shader in Arnold yet?
@yonesantana8 жыл бұрын
Let me look into that.
@alphaillusion45417 жыл бұрын
Great
@adnanekaboun61058 жыл бұрын
merci
@yonesantana8 жыл бұрын
Thanks
@ellychand26617 жыл бұрын
Hello. Im using Maya 2017 student version, do we have to buy Arnold? Can you please respond it. Thank you
@yonesantana7 жыл бұрын
Hi Elly, Arnold is included in maya 2017. Sometimes the plugin doesn't load when maya loads go to Windows> settings/preferences> Plugin Manager Check that your MtoA pluging is loaded by checking both tick boxes. I hope that helps
@Jashanrangpuri8 жыл бұрын
I need your help , I have heard mental Ray is better but it seems that AutoDesk is gradually moving to Arnold , could you suggest me which should I use for my personal work , keeping in mind which would be easier
@yonesantana8 жыл бұрын
Hello Jashan, It really depends on the version of maya you have available and what system you like using. I can't really say which is the "best." However Arnold is the default renderer for Maya since 2017. Mental Ray and V-ray are other options but it is more a preference of what you like using. I find Arnold quite easy to work with and gives me some great options for creating realistic lighting and shading. I've found it a lot easier to teach beginners with thanks to the interactive render view.
@Jashanrangpuri8 жыл бұрын
Thanks , I have decided to stick with Arnold , and download mental Ray or v Ray plugin if they have any personal demand
@BusterKingSyros8 жыл бұрын
What you really want is Redshift. It is a GPU renderer that is way faster then either Mental Ray or Arnold.
@grahamhiggins18167 жыл бұрын
Arnold looks good, but their set-up seems strange. Using Spec - as reflection controls doesn't really make sense to me.
@lululavilaine25137 жыл бұрын
the shadow of the bottle is not cool. no caustics on the floor.
@chrisg44338 жыл бұрын
Your terminology could be a little confusing to others. Referring to a "Glass texture" rather than "Glass Shader or Glass Material". -Great vid
@yonesantana7 жыл бұрын
Yeah that's the problem of being self-taught, my terminology is usually terrible. I try to be precise for you guys in the video but my mouth is faster than my mind.
@Youngl3lood38 жыл бұрын
My bottle didnt do the same
@DemOnicxFEAR6 жыл бұрын
Your PC sounds like its about to take flight lol
@omma9117 жыл бұрын
number of times "per se"" used wrong: 8 times ;)
@devilsforkdigital14907 жыл бұрын
It's really weird having your face in the corner of the frame. I thought you would hide this after your intro. I'd suggest removing this in future, it's just a distraction.
@yonesantana7 жыл бұрын
I have always been told I can be very distracting
@Paputsza7 жыл бұрын
Kind of wordy. Just way too wordy.
@rble44338 жыл бұрын
oh thank you been waiting for this!
@yonesantana8 жыл бұрын
Thanks for your kind comments. More lighting and rendering goodness is on the way.