Maya 2018: Quick Rig

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Roland Reyer

Roland Reyer

Күн бұрын

Пікірлер: 93
@Kinkoyaburi
@Kinkoyaburi 5 жыл бұрын
Thanks a lot, I didn't even know about this, hope it works for my quick pose needs.
@HeikesFootSlave
@HeikesFootSlave 6 жыл бұрын
Gott bin ich froh das ich über deinen Kanal gestolpert bin! Gleich abonniert! Wirklich sehr gut erklärt (auch deine bifröst Videos) Kenn vielen DANK an dich!
@AmeAilav
@AmeAilav 5 жыл бұрын
I wish I found this earlier, thank you
@mahadirmuhammad233
@mahadirmuhammad233 5 жыл бұрын
Thank you for your help sir...
@enriquefuentebella2146
@enriquefuentebella2146 5 жыл бұрын
you are a god sent from heaven I love you for helping me out.
@ulipr2411
@ulipr2411 6 жыл бұрын
beautiful tutorial. Thank you!
@freundderbutter7715
@freundderbutter7715 5 жыл бұрын
Super vielen Dank, wirklich sehr hilfreich.
@jazenism
@jazenism 6 жыл бұрын
Thanks Roland - great Vid!
@kalthramis1145
@kalthramis1145 7 жыл бұрын
The one thing none of these guides mention is how to add more bones on top of the quickrig, since its not a typical bone system. I need hands, tails, eye bones ect - but nowhere lists how to do it.
@RolandReyer
@RolandReyer 6 жыл бұрын
In the Step-By-Step process in Step 4 create "Skeleton Only". Then you can add your own skeleton parts, like hands. After Skinning (maybe you need to increase the resolution for the Geodesic Voxel Binding) you need to add the HIK Rig in the HumanIK Window.
@nourghafarji
@nourghafarji 5 жыл бұрын
@@RolandReyer can you make a tutorial for adding extra bones ?
@nerdynick314
@nerdynick314 5 жыл бұрын
Roland Reyer h
@Dan_Tasty
@Dan_Tasty 5 жыл бұрын
Seconded. I've tried adding additional joints by manually placing them in the hierarchy and adding influence but I haven't been able to add them to humanIK and it ends up breaking the rig
@weiloong3180
@weiloong3180 5 жыл бұрын
Thank you
@vazak11
@vazak11 5 жыл бұрын
Perfect, thanks!
@vardan1015
@vardan1015 6 жыл бұрын
wow it was explained beautifully.. thank you sir
@imagenia8016
@imagenia8016 5 жыл бұрын
How about facial rig?
@danacarvey
@danacarvey 5 жыл бұрын
Hi Roland. Thanks in advance.. do you know how I can add stretchy arms to this rig? Please share if you do!
@siddharthpaul6539
@siddharthpaul6539 5 жыл бұрын
and what if i want rigged fingers also ??
@lahcenebelbachir7929
@lahcenebelbachir7929 5 жыл бұрын
Sadly it doesn't support fingers, this was a huge disappointment for me.
@RolandReyer
@RolandReyer 5 жыл бұрын
I made a video to show how you can attach fingers in the Quick Rig process. kzbin.info/www/bejne/Z4CqgIKei8eUhNU
@reggeshark
@reggeshark 4 жыл бұрын
Thank you sooo much❤️❤️❤️❤️❤️
@Kjell777Iverson
@Kjell777Iverson 3 жыл бұрын
I have a quick question about the IK system. I followed your other tutorial about the manual set up so that I could add finger joints as well, but when I pull on the control surface like you do in the video, my character doesn't lean over like yours does. I'm guessing this is because I did this process in maya 2020 and maybe it handles the quick rig feature a little different and there is somewhere to switch between ik and fk that I didn't notice? Any ideas?
@robobeebo
@robobeebo 5 жыл бұрын
Thank you!!!
@mustafaakram8502
@mustafaakram8502 4 жыл бұрын
can Quick Rigg be used for animation...???? please reply
@RolandReyer
@RolandReyer 4 жыл бұрын
Yes, you can definitely use the quick rig for animation. It doesn’t offer much “special” control, though (stretchy arms, foot roll, etc.)
@mustafaakram8502
@mustafaakram8502 4 жыл бұрын
@@RolandReyer THANK YOU SOO MUCH!!!!!!!!!!! YOUR THE BEST
@Kjell777Iverson
@Kjell777Iverson 3 жыл бұрын
Also, something seems to have gone wrong and after saving and closing the file that I did the tutorial in, I suddenly can't move any of the joints around. It's like the tool didn't complete? The validation status has a large red X and none of the corresponding joints are green like they should be.
@RolandReyer
@RolandReyer 3 жыл бұрын
Please check my reply in the newer video (use the fix in the description of the video): kzbin.info/www/bejne/Z4CqgIKei8eUhNU
@marclangeyap1682
@marclangeyap1682 3 жыл бұрын
Hi, when i click the create skeleton, my bones generated are broken up. Any idea why?
@TheAlibaadshah
@TheAlibaadshah 7 жыл бұрын
and face facial rig ? when will you make ?
@whatwouldjeebusdo377
@whatwouldjeebusdo377 6 жыл бұрын
we are here to CLAP CLAP rig you up
@rommelnimer8807
@rommelnimer8807 5 жыл бұрын
Ive had a problem in quick rigging, its error this way "C:Program Files/Autodesk/Maya2018/scripts/startup/openQuickRigUi mel line 10: RuntimE error file ". help please.....
@maniacarta9648
@maniacarta9648 5 жыл бұрын
what about hands
@RolandReyer
@RolandReyer 5 жыл бұрын
I made a video to show how you can attach fingers in the Quick Rig process. kzbin.info/www/bejne/Z4CqgIKei8eUhNU
@flooblybub
@flooblybub 6 жыл бұрын
love your accent
@RolandReyer
@RolandReyer 6 жыл бұрын
Thank you :)
@SunnyShyam
@SunnyShyam 4 жыл бұрын
Unable to see skeleton.... Help please
@RolandReyer
@RolandReyer 4 жыл бұрын
Hi, in the "Show" menu of the camera panel click on "All". Can you see it now?
@ForeverNils
@ForeverNils 4 жыл бұрын
when exporting to unity and applying animation it's working wrong, the model is just floating and no animation applied
@RolandReyer
@RolandReyer 4 жыл бұрын
Hi, can you please give me more details? Is the model in Unity still skinned? What do you mean by "floating"?
@ForeverNils
@ForeverNils 4 жыл бұрын
@@RolandReyer Thank you for reply, I've fixed the problem. Need to delete some unnecessary objects in hierarchy. Maybe it was history objects I don't remember.
@SASUKORI
@SASUKORI 7 жыл бұрын
hello Roland Reyers thank you for the tutorial but im having a problem, i have rigged my character using the quick rig but when i moved to ik the characters whole body doesnt move along with it like yours
@RolandReyer
@RolandReyer 7 жыл бұрын
Hi, please come to the Autodesk Maya forums and describe the problem: forums.autodesk.com/t5/maya/ct-p/area-c2
@mycloudvip
@mycloudvip 7 жыл бұрын
Hi Roland, is there a way to create this fast a lip sync animation with Maya 2018, for English Learning Courses, taking avatars are a must, however, now I want to make them not only talk but move around inside and scene, like an office, tv studio, etc. Any pointers or suggestions ?
@RolandReyer
@RolandReyer 7 жыл бұрын
There is no Quick Rig for facial expressions in Maya (yet). Maybe you want to add a suggestion in the forum "Ideas for Maya"? Goto Maya->Help->Speak Back->Ideas for Maya...
@nugget0283
@nugget0283 5 жыл бұрын
I have tried this, but for some reason I cannot see the skeleton properly or the handles. I can only see a yellow line in the body, not the triangular looking joints.
@RolandReyer
@RolandReyer 5 жыл бұрын
Hi, maybe you need to turn on "Shading->X-Ray Joints" for the viewport?
@nugget0283
@nugget0283 5 жыл бұрын
@@RolandReyer Damn! Didn't work :(
@RolandReyer
@RolandReyer 5 жыл бұрын
In the HIK editor there are also icons to toggle the visibility of the HIK handles, the HIK skeleton and the regular skeleton. If that doesn’t help then please come to knowledge.autodesk.com/support/maya and search for a solution or describe the problem in the Maya forum.
@carlosmu
@carlosmu 6 жыл бұрын
hello, i can't animate the head on this model. I create interpolated keyframes, but this don't moving.
@RolandReyer
@RolandReyer 6 жыл бұрын
Hi, which node did you animate? The HIK rig node or the skeleton. If you've animated the HIK rig node then try open the HIK panel and check the slider "IK Blend T".
@ggu_ann
@ggu_ann 6 жыл бұрын
Hi,Mr.Reyer,this video is realy helpful, thank you! But I got a problem with skeleton controller(I don't know how to translate the order of "ctrl" from Chinese to English)After I use the order "step by step" that my skeleton been created without the circle ctrl on my model but in the outliner, so would you tell me how can I solve this problem?
@RolandReyer
@RolandReyer 6 жыл бұрын
Hi, do I understand this correct that your control rig is invisible? In that case you could check the visibility of "IK Handles" in the menu "Show" of the camera panel.
@kimlengly3228
@kimlengly3228 5 жыл бұрын
What about hand fingers?
@RolandReyer
@RolandReyer 5 жыл бұрын
Hi, the QuickRig Tool can't find the fingers and toes automatically. You can attach a skeleton for fingers and toes before the skinning in the Step-by-step method.
@kimlengly3228
@kimlengly3228 5 жыл бұрын
@@RolandReyer can you make tutorial about this ? thank you .
@GymN3D
@GymN3D 7 жыл бұрын
how can i add the fingers?
@RolandReyer
@RolandReyer 7 жыл бұрын
Hi, QuickRig doesn't offer fingers yet. You can go step-by-step and add your own hand skeletons before you bind the skin.
@letsplaysomthing3799
@letsplaysomthing3799 6 жыл бұрын
hello this quick rig can make unreal engine 4 skeletal?
@RolandReyer
@RolandReyer 6 жыл бұрын
Hi, the skelton is just a standard skeleton and you can bake any animation from the rig to the bones.
@sebastian6121
@sebastian6121 6 жыл бұрын
I got a problem trying to select the points, for some reason i can only choose geometry :'(
@RolandReyer
@RolandReyer 6 жыл бұрын
Hi, maybe you have a Selection Mask turned on. Please check it here: help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-6573D65B-288C-4D14-8FC4-24718ED47E74
@gustionoadidjojo2379
@gustionoadidjojo2379 6 жыл бұрын
Could you help me ? I seems cannt have my character being pulled down just like you did ( 1:08 - 1:14). Because I would really like to learn to rig. Thanks, I appreciated
@RolandReyer
@RolandReyer 6 жыл бұрын
Hi, you need to switch to "Full Body Mode". You can do that in the Character Controls Window (top icon row) or select one handle of the rig, tehn hold the right mouse button and in the marking menu that shows up choose "HIK Mode: Full Body" (up/right).
@gustionoadidjojo2379
@gustionoadidjojo2379 6 жыл бұрын
Thank you sir, could you please help me one more issue, i cann't seem to make the controller to be circle nurbs they are just line. Is this an issue in my maya?
@RolandReyer
@RolandReyer 6 жыл бұрын
Hi, in the Human IK panel (Windows->Animation->Human IK) there's a menu in the upper left corner (blue icon with little arrow). Go "Edit Control Rig->Rig Look" and change the look. Still problems? Graphics card? --> google "maya certified hardware", maybe a driver issue.
@gustionoadidjojo2379
@gustionoadidjojo2379 6 жыл бұрын
thank you sir, you help me a lot, thanks.....
@jagotato
@jagotato 4 жыл бұрын
I have problems skinning this quick rig :C
@RolandReyer
@RolandReyer 4 жыл бұрын
What is the problem?
@jagotato
@jagotato 4 жыл бұрын
@@RolandReyer When I paint the skin, sometimes I paint it and maya doesn't recognize my painting, doesn't save it and maya does where ever it wants. It happens most of it with the shoulders
@RolandReyer
@RolandReyer 4 жыл бұрын
Xavier H have you watched the „Paint Weights“ tutorials like this one? kzbin.info/www/bejne/mWaWaa2hrN2airM
@jagotato
@jagotato 4 жыл бұрын
@@RolandReyer Yea, sure... I´ll keep looking..
@apprentice2310
@apprentice2310 6 жыл бұрын
when i rotate my character its black idk why
@91starry
@91starry 5 жыл бұрын
lighting (possibly)
@SofiYTVideos
@SofiYTVideos 6 жыл бұрын
But the controlers dont have zero out values, isnt that a essential thing for animation?
@RolandReyer
@RolandReyer 6 жыл бұрын
Hi Sofia, to have zero values makes it easy to return to a basic (zero) position. That‘s nice. If you don’t have that you have to have a keyframe for reset or a pose that you can load.
@kaywoodparsons1361
@kaywoodparsons1361 5 жыл бұрын
Is your character one part combined, parented, union or separate parts?
@RolandReyer
@RolandReyer 5 жыл бұрын
Kaywood Parsons Any of these will work.
@kaywoodparsons1361
@kaywoodparsons1361 4 жыл бұрын
@@RolandReyer thanks. Can you do a tutorial on how to have a character hit an object like a cube etc... I tried but its not working
@sergeisarichev3651
@sergeisarichev3651 5 жыл бұрын
damn
@programthis3805
@programthis3805 5 жыл бұрын
my snap to center is not working WTF
@RolandReyer
@RolandReyer 5 жыл бұрын
ProgramThis! Hi, please try to reset the move tool to world space and no snapping/no symmetry
@programthis3805
@programthis3805 5 жыл бұрын
Roland Reyer hey thanks for the reply! Will do tomorrow!
@programthis3805
@programthis3805 5 жыл бұрын
@@RolandReyer i had to hold down V
@RolandReyer
@RolandReyer 5 жыл бұрын
It could be that vertex snapping was on and snap to center won’t work with it. By holding V you toggle vertex snap OFF and snap to center works again. Please check the tool settings of the move tool (double click on the icon). You can reset the tool from there.
@programthis3805
@programthis3805 5 жыл бұрын
when i was holding down v i thought that it was working but it was turning on the vertex snap
@fromdeepitcame
@fromdeepitcame 6 жыл бұрын
This is great, but how do you animate it? Seems like the usual methods dont work :/ *as in animating in the channel box. Do you have use animation layers or something? Thanks
@RolandReyer
@RolandReyer 6 жыл бұрын
Hi, animating the HIK rig works just like any other object: select, place/rotate, set keys. In the Human IK panel there are buttons that define what will receive a keyframe: Full Body, Body Part, Selection.
@txlec99
@txlec99 5 жыл бұрын
if only this quick rig includes fingers and toes, this would be the best rig tool ever made for free. but sadly it will never happen so we still waste $$ on those third party rig tool, shame for autodesk for being stupid. a rig without fingers and toes? wtf is the point?
@RolandReyer
@RolandReyer 5 жыл бұрын
Hi, the QuickRig Tool can't find the fingers and toes automatically. You can attach a skeleton for fingers and toes before the skinning in the Step-by-step method.
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