Maya: Very basic rigging, FK/IK handles, Offset controls and more.

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Triggered

Triggered

Күн бұрын

Пікірлер: 208
@SoWhySoSirious
@SoWhySoSirious 5 жыл бұрын
DUDE. You explained everything I did not learn in class for almost three weeks under 30 minutes. BLESS U
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Glad to be of service!
@Jaybee_r
@Jaybee_r 4 жыл бұрын
Thanks for your tutorial. I went through many tutorials where they messed up a lot and make this hard to understand. I have got the concept as you do, the difference here is that you explained in a basic way when you can totally understand what is going on. Thanks again. Thumbs up!
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
I am glad it helped! (:
@Steliostsiknakis
@Steliostsiknakis 6 жыл бұрын
We totally need someone like you or even better you to teach Maya in Bradford University. In just 21 minutes you make me understand so much. Keep up, you are awesome!!!
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
I appreciate the love and I will! (:
@rjkroeplin9815
@rjkroeplin9815 5 жыл бұрын
This was SUCh a life safer! None of the other tutorials could explain hierarchies and you did a great job of it. Thanks for the tutorial!
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Glad it helped and good luck!
@ladisx
@ladisx 5 жыл бұрын
I tried to find the solution to my problem for like an hour and you were the only one to explain it, love and respect from SH!!
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Glad it helped! :D
@MichaelKocha
@MichaelKocha 4 жыл бұрын
Great video. It's been nearly 3 years since I left school and I barely paid attention in my animation classes as it was. This helped me get back on the horse.
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
Thank you! (:
@loeylecana1972
@loeylecana1972 6 жыл бұрын
I love that you don't talk in an extreme accent like most Maya tutorials
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
There is indeed a very wide range of accents out there that tend to be rather strong, I agree. I guess there is some charm in having a more flat California type of accent after all. (:
@loeylecana1972
@loeylecana1972 6 жыл бұрын
@@TriggeredUnited Yeah, charm in being able to make out what you're saying.
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
@@loeylecana1972 Cheers. (:
@khenrab7967
@khenrab7967 6 жыл бұрын
So useful. Thank you so much. We need more crystal clear explanation like you do. Respect you! Please make more videos on rigging. Thank you again for your hard work.
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Thanks for the love buddy!
@codemperor97
@codemperor97 5 жыл бұрын
This is just too awesome! It's even better than what I learn from college!
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Damn, that's both sad and good!
@brianb0ru42
@brianb0ru42 5 жыл бұрын
Man, I'm glad you made this, I haven't had to make an offset control in a while and totally forgot how!
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Glad that it proved useful. (:
@brianb0ru42
@brianb0ru42 5 жыл бұрын
@@TriggeredUnited Very Useful sir! Please Keep on making these! it's always the unique problems that get me andIi can never find a vidoe for!
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Will do Scott! Thanks for the love. (:
@naznin15
@naznin15 5 жыл бұрын
Awesome! Very very helpful for beginners in Maya. I am stuck with my project work. Only this video helps me. Thanks a lot!
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Glad it helped! :D
@naznin15
@naznin15 5 жыл бұрын
I don't know. why someone gives dislike for the awesome video! Great work.
@saunterfilms
@saunterfilms 3 жыл бұрын
Man, you are the best! This lesson is gold!
@TriggeredUnited
@TriggeredUnited 3 жыл бұрын
Glad you like it! :)
@naifox1
@naifox1 5 жыл бұрын
Do more videos like this so everybody can learn from you guy keep going up
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
I'm currently working a lot in Substance Designer since I am not an animator, but I will keep on posting videos pretty soon. (:
@hrushijadhav8128
@hrushijadhav8128 3 жыл бұрын
Saved me !!! Great work sensai
@Generations1st
@Generations1st 7 жыл бұрын
That script is a god send...Great Job!
@TriggeredUnited
@TriggeredUnited 7 жыл бұрын
+Generations1st Glad you like it! (:
@RAYROD
@RAYROD 7 жыл бұрын
Just gotta say thank you. This helped so much.
@TriggeredUnited
@TriggeredUnited 7 жыл бұрын
+RAY ROD I'm really glad it did fam! (:
@evanyla
@evanyla 4 жыл бұрын
Thank you so much, you saved me future suffering with this
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
Glad to be of service!
@chlbrn
@chlbrn 5 жыл бұрын
Thank you, this is quick and helpful. I came from 3ds max to maya for rigging since max really gives me headache and maya is a lot easier for character things.
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Glad to be of service!
@BMCVFX3D
@BMCVFX3D 4 жыл бұрын
Thanks man.. Helped a lot. Even made me work on a few simple scripts to shorten the steps i have.
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
Glad that it helped! (:
@Holybeast1234
@Holybeast1234 6 жыл бұрын
Thanks for the scripts, made my workflow much easier haha
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Holybeast1234 No worries! (:
@irinalara3d403
@irinalara3d403 5 жыл бұрын
Very good tutorial, made a lot of stuff much clearer to me, but you missed an important step though: joints orientation. It's very important, my IK handle wasn't working properly because of that. Thanks for the video!
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
In hindsight there's a lot of small things I should've elaborated on and the orientation of joints are absolutely one of the things. Good thing you figured it out by yourself!
@lajamaenojada6757
@lajamaenojada6757 6 жыл бұрын
"Nah, FUCK THAT!" Gosh, I love this man! Excellent tutorual.
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Appreciate the love! (:
@жекажека-ч5е
@жекажека-ч5е 6 жыл бұрын
Thank you for a great tutorial, but I have a question. I made a low poly character model, unwraped it. Now I need to export it as FBX. But in order to get good bakes for texturing it's recommended to triangulate the mesh. But a triangulated mesh is a nightmare for rigging. What to do with it? I'm really confused. I hope you can answer.
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
You do not triangulate for a character, you just make sure that when you actually triangulate it that it doesn't give you bad topology. Since it'll be triangulated in the game engine itself. You can get equally god bakes from a quad-mesh as for a triangulated-mesh. In other words, do not triangulate it, just make sure you do not have weird quads anywhere and you will be fine. Good luck!
@жекажека-ч5е
@жекажека-ч5е 6 жыл бұрын
@@TriggeredUnited Thank you so much! ^_^
@winmanwu3496
@winmanwu3496 Жыл бұрын
I like the way you teach . "this is not good ,fuck that , use this ." haha
@uunz4075
@uunz4075 6 жыл бұрын
Batman wants to learn how to rig. He cries @2:17
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
+u unz It took me a second. Good one! (:
@eymme5571
@eymme5571 4 жыл бұрын
@@TriggeredUnited How did you do 5:09 I mean where can I find that button "FT" to freeze it or should I just go to something and freeze transformation? I'm new in Maya
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
@@eymme5571 Modify > Freeze Transformations. It's also in your shelf. It's the button that looks like a snowflake. :)
@eymme5571
@eymme5571 4 жыл бұрын
@@TriggeredUnited Can you also show to to download the script and show to to insert it in maya?
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
@@eymme5571 There's a lot of videos showing that already on KZbin. If you find how to insert one script then you know how to insert every script. :)
@DuxDrive
@DuxDrive 5 жыл бұрын
That is very nice and informative video mate however I have one question. I know how rigging works how to put Ik Handles and stuff but just yesterday run into problem that the Ik Handle doesnt bend (the leg in my case) like it should but towards the outside, something like a ballerina, and I don't know how to sort it out. Do you have any solution for it maybe? Some advice?
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Thanks man! First of all, just get used to IK-handles randomly stopping to work in maya, it's been like that forever. Secondly, I'd just apply a new IK and see if that solves your problem. If not then check that the joints on the leg are actually connected and that you're applying the IK to the right joints.
@DuxDrive
@DuxDrive 5 жыл бұрын
@@TriggeredUnited Well yeah I've used the skeleton automated and positioned it only. Made the skin bind with some new set of options which apparently made the binding much much more efficient and almost there was no required skinning, so i straight went for the ik handles, selecting the top and bottom of the leg, not the last one of the foot itself, but where the achilies is. You get my idea. The IK Handle was reset, rotate option set, made it twice and the leg instead bending outwards to the front, bends outwards to the side, like in some yoga exercise.
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Alright, then it sounds like the pivot point is off on your joints. Make sure to select them, press D, and face them forward like the knees. See if that solves the problem.
@DuxDrive
@DuxDrive 5 жыл бұрын
@@TriggeredUnited That's the weird thing. I do know when I learned animating back 3 years ago and still remained with me as rule no.1 you don't rotate the pivots while setting the bones. So what I did was only translating them in space from side top and front to match the mesh center, and it was supposed to be okay but its not. I will try what you say today and will see how it goes.
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
It's a good rule but when you use automated things the it tends to get wonky so you'll have to patch it up. Hope it solves it!
@DUN_Bringer
@DUN_Bringer 5 жыл бұрын
Thank you for uploading this video. But there is one question. I made a curve made horizontally. And if you use a script, it will be transformed vertically. I want to fix this.
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Make sure you are selecting the right thing before using the script. If that doesn't work, then select the curve, right-click, go to Control Vertex and just adjust it to the way you want it. It will not save any values.
@taylorroddin
@taylorroddin 7 жыл бұрын
Finally someone explained it well
@TriggeredUnited
@TriggeredUnited 7 жыл бұрын
+Thomas Gabriel Glad you liked it!
@rubisaldana3519
@rubisaldana3519 4 жыл бұрын
Which script do I use for the locator?
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
If you're talking about how to make a Locator then you can make one by holding space - > Create -> Locator. :)
@rjkroeplin9815
@rjkroeplin9815 5 жыл бұрын
I have a question if you can answer it. Why do we have to have each control (nurb curve) under their own separate group?
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
It's to ensure that the values do not mix and go all over the place. One value here and there and it'd mess up the positioning/rotation etc.
@Falstad88
@Falstad88 4 жыл бұрын
Where can I download the basemesh from?
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
I would use this mesh: www.riggingdojo.com/free-model-from-hippydrome-com/ :)
@thepaintedginger
@thepaintedginger 5 жыл бұрын
OMG THAT SCRIPT IS AMAZING!!!!!
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Glad you like it. (:
@itsall3d749
@itsall3d749 5 жыл бұрын
i have followed every stage of the video however after i applied the IK (on the arms not legs) , the skeleton only bends/move but not with the characters body. Would appreciate it if you could help me out!
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Make sure you select the skeleton and body in the right order before you press Bind Skin. (:
@ManiX207
@ManiX207 4 жыл бұрын
yeah dat rigging 101 script which of the 3 is it ? edit: nvm googled it first thing that appeared is it I assume you locked the calve joint ? xD kinda didnt quite noticed anyhow nice vid, helped me to refresh and get back some of my knowledge, now i just have to see how to do blendshapes, toe wiggle and smaller stuff like that ... uff, maybe jus dling a rig nad useing that for animation practice would be fine xD
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
Good you figured it out!
@AnhNguyen-oy8up
@AnhNguyen-oy8up 3 жыл бұрын
Thank you
@TriggeredUnited
@TriggeredUnited 3 жыл бұрын
Thank you!
@Userdoesnotexit
@Userdoesnotexit 6 жыл бұрын
I wish tutorials be like that fast and straight forward x) am new to maya .. to add the script, i only have to copy and paste'em ??
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
+Dream High Animation I suggest you look up another video on how to do that. I can explain how, but it's much easier to see and follow. (:
@FreakinLobstah
@FreakinLobstah 6 жыл бұрын
Thanks for the info, man!
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
My pleasure!
@achannel6324
@achannel6324 4 жыл бұрын
This was very helpful unfortunately Maya LT does not support python scripts but i have a better understanding of this now.
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
I am glad it helped! :)
@kimanmusic
@kimanmusic 6 жыл бұрын
It's me again... When I create the IK Handle, the joints flip. I've watched a couple of tutorials on how to fix this but can't seem to get it right, so this brings me to my question: do I *REALLY* need IK Handles to animate?
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
It is not a MUST, but it does make some movements a lot easier to animate. A tip would be to download a already rigged body and see why. (:
@garrentioranu3188
@garrentioranu3188 4 жыл бұрын
hello evertime i want to parent the group to the joint its not working any solution sir?
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
Does it actually parent successfully but doesn't work or doesn't it let you parent it? :)
@liyuanpig
@liyuanpig 6 жыл бұрын
Ba La Bin, Ba La Boom, Got it , Thank you Teacher!
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
You are welcome!
@krutikatushar6229
@krutikatushar6229 6 жыл бұрын
Thank you so much God bless
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
You're welcome. (:
@roey218
@roey218 5 жыл бұрын
Thanks
@krutikatushar6229
@krutikatushar6229 6 жыл бұрын
Thanks so much, God bless you
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Pleasure is all mine. (:
@NoopNoop_2D
@NoopNoop_2D 5 жыл бұрын
When I hold shift and move the Joint, it doesn't create a new joint.
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Might be different if you have a different language set-up on your keyboard. Try switching it to Korean/English layout and see if it works. (:
@Raistification
@Raistification 5 жыл бұрын
Hey, when I try to copy the last script I get the message that " Error: IndexError: file line 9: list index out of range". I switched to python.
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Have you made sure that you've copied it correctly? (:
@Raistification
@Raistification 5 жыл бұрын
@@TriggeredUnited yes, I did
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
@@Raistification I see what you mean, the code is not fully functional. Thanks for pointing it out! I will check with my teacher to see if he has a functioning one and get back to you!
@Raistification
@Raistification 5 жыл бұрын
@@TriggeredUnited Thanks!
@Authintix
@Authintix 5 жыл бұрын
@@TriggeredUnited Was this ever fixed by any chance? I'm also have the same issue
@darieddu
@darieddu 6 жыл бұрын
I have a little problem with a first script. My circle line rotate every time. Parallel in the arm, and not perpendicular. Solution? (Sorry for my English :D)
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Try to reimport the script, should be something that it misses when it tries to load the script. Make sure that the script code says the same as the dokument you import it from. If that doesn't work, then you'll unfortunately have to do it manually. I would love to help you, but I am not a scripter. Good luck man!
@darieddu
@darieddu 6 жыл бұрын
I miss to add a free transform script. My bad. Thank you so much for answer and tutorial! Have a nice day.
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Glad it resolved itself. No worries, you too man!
@abhinavsrivastava6018
@abhinavsrivastava6018 4 жыл бұрын
can you please explain orient under constrain ??? thankyou :)
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
Orient Contraint lets you rotate and object. It's commonly used for wheel in games. :)
@rabbsberry
@rabbsberry 5 жыл бұрын
can I make this work without the script? I dont know how to insert script :(
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Of course you can buddy! But I'd look up how you add a script for future usage.
@993jnK
@993jnK 4 жыл бұрын
Hello. I don't know why i can't put the groups inside of the shapes when making the controllers. It just goes right to the group, not the shape. I want the shape to be the parent of the next group.
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
You can also select the groups and then press P. It does the same thing without you having to drag around anything in the outliner. :)
@993jnK
@993jnK 4 жыл бұрын
@@TriggeredUnited It still gets into the group instead of the group to be the children of the previous shape cntrl. (I select the group then the shape and press "P"). Maybe im doing something wrong previously
@993jnK
@993jnK 4 жыл бұрын
Thanks for the speed of your response
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
@@993jnK Happy to help buddy! Go to your Move Tool Settings and uncheck "preserve child transform", then try doing it again. See if that helps. :)
@993jnK
@993jnK 4 жыл бұрын
@@TriggeredUnited It was unchecked I googled that part haha, i dont know what else may be
@Aychan091
@Aychan091 6 жыл бұрын
what advantage do I have by offsetting the controller except getting a quick allign?
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
+Aychan091 In some cases it's essential for the animation stage. Way easier to control.
@Aychan091
@Aychan091 6 жыл бұрын
do you have a link where it is explained more specific?
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
+Aychan091 If you KZbin some maya animation it should provide some clarity. (:
@Aychan091
@Aychan091 6 жыл бұрын
i am doing animation, but i only select the controlls to animate, you know? the rest is displayed in the attributes. you don't go to the outliner and select the group to animate. creating groups need to have some advantages for rigging, e.g. resetting the pivot point or something to change the rotate behavior.
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
+Aychan091 I would love to elaborate, but it's an area where I do not invest too much time in. I'm afraid that my last answer is the limit of knowledge within this particular question. I am a student as well after all. (:
@DarkOshigan
@DarkOshigan 5 жыл бұрын
Hello! Man I don't know why my IK's and controls don't appears on unreal engine, I do everything on Maya, butin UE4 don't show
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Unfortunately I've never tried to import it to unreal so I'm no help there buddy. ):
@DarkOshigan
@DarkOshigan 5 жыл бұрын
@@TriggeredUnited No problem my friend! Your channel was a big find! Your video helped my with the IK's ^^
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Glad it helped and thank you! (:
@CanalPapaco
@CanalPapaco 5 жыл бұрын
As far as I know they should not appear at all, they've got no volume, unreal is not for modelling. Usually people just animate everything in Maya or Blender and only then export it to Unreal or Unity. Trying to animate complex character movements inside a Game Engine, even with plugins or addons, it's just a waste of time.
@varshithsubbaiah2624
@varshithsubbaiah2624 4 жыл бұрын
man ur cool thank you!!!!
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
Thank you. :)
@varshithsubbaiah2624
@varshithsubbaiah2624 4 жыл бұрын
@@TriggeredUnited plse make more videos.cheers!!
@noah_perkins
@noah_perkins 5 жыл бұрын
is there a way to mirror the FK rig across the body?
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Yes, that is the optimal workflow. Fix one side and then mirror it across the body. There's plenty of videos on it already on KZbin; just search for "mirror joints Maya" and it'll show up. (:
@noah_perkins
@noah_perkins 5 жыл бұрын
@@TriggeredUnited I see videos about how to mirror the joints but when mirroring joints the FK handles don't come with them
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
@@noah_perkins There's a lot of videos, old but still valid, that shows how to mirror with the handles as well. (:
@noah_perkins
@noah_perkins 5 жыл бұрын
@@TriggeredUnited Is part of my rig supposed to be purple when I click on an FK control? In the vid around 13:21 when you click on the control the part of the rig that the OS controls turns purple.
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
If it does not highlight anything then it's not correctly connected (:
@CaptnKyrsh
@CaptnKyrsh 7 жыл бұрын
I couldn't get the script to work, it says "Error: Line 1.0: invalid directive" I'm new to Maya, so no idea what I'm doing. Any idea how to fix this?
@TriggeredUnited
@TriggeredUnited 7 жыл бұрын
It could be a few numbers of things. Make sure it's either set to MEL or Python depending on which script you are trying to copy. Which script is it that you are trying to copy? (:
@CaptnKyrsh
@CaptnKyrsh 7 жыл бұрын
it was the python script... wow, I can't believe I was that dumb haha. you even said it several times in the video lol. thanks!!
@CaptnKyrsh
@CaptnKyrsh 7 жыл бұрын
are you gonna be making more tutorials? or rather pursue the gaming? and do you have a twitter??
@TriggeredUnited
@TriggeredUnited 7 жыл бұрын
Glad it worked out! (: I will continue to put up tutorials on things that KZbin has a lackluster of but it'll vary since this channel is pretty much a mix of everything. Let me know if there's anything you'd like me to expand on! I do have a Twitter, but I have not used it at all. @TriggletsUnited
@CaptnKyrsh
@CaptnKyrsh 7 жыл бұрын
well you better start using that twitter! there's a demand for good tutorials, especially by someone who actually takes time to answer questions. I don't have that many followers myself, but I'll tweet you out if you want
@rajarai2803
@rajarai2803 6 жыл бұрын
NO!! FUCK THAT!! hahaha. man...I wish i had a teacher like this! Awesome tuts btw. cheers!!
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Appreciate it man! (:
@stasnikitin1456
@stasnikitin1456 4 жыл бұрын
Badabing....badaboom...you have like from me.
@TriggeredUnited
@TriggeredUnited 4 жыл бұрын
Thank you! (:
@kimanmusic
@kimanmusic 6 жыл бұрын
Something happens when I constraint to Orientation. My bones rotate to another place as soon as I apply the constraint. Do you know why this happens?
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Make sure that you have zero values on your group. (:
@kimanmusic
@kimanmusic 6 жыл бұрын
Here's what I do: 1. Select group 2. Shift+click on the joint 3. P to parent (it gives some values to the group) 4. Put 0 on the group values 5. Shift + P to unparent (this action gives another set of values to the group, only the group and not the controller) After this, should I let this values stay or should I turn them to 0 again? (You didn't change any value after this) Also: 13:41 You select the shape and then Shift + click the joint, and then Orient constraint. If I do this, the bones rotate to another place, but if I select the group instead of the shape, they won't rotate to another place. Does this have any implications? (other than having to select the group whenever I want to move a bone)
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Your shape should never get any values. All the values you should get should be bound to your group and only the group. Try to Freeze Transform the group so it goes back to 0 and see if that help. If not, make sure that you are indeed selecting the Shape and not the Group / vice versa. It is really easy to mess that up. 13:41: Because of your group having the right rotation, angle and whatnot, when you bind it to the group it changes it's position according to those values. And of course if the values aren't identical, they will shift positioning / vice versa. But since your SHAPE does NOT have values, it does not have to shift at all. If it does indeed have values, then you'll have to redo the handle. Try doing it manually and utilize the script and see if that changes anything. Hope it helps! One little mistake at any point have enormous impact and that is infuriating. But do not give up lad!
@kimanmusic
@kimanmusic 6 жыл бұрын
Ugh, this is frustrating! I'm sure I'm making a rookie mistake, but I can't rotate my shape on the same orientation you can on 9:47. It is rotating aligned to the world, instead of aligned to the shape (if that makes sense), and maybe that's why it changes position when I constraint to Orient. Maybe I created the bones the wrong way? Since you don't show on this video how you did it, I just tried to create them as close as possible. Not trying to be too much of a burden, but can you send me the file that you used on this tutorial, with the bones already in place?
@kimanmusic
@kimanmusic 6 жыл бұрын
I'm a total noob on Maya, by the way. I'm coming from 3D Studio Max
@jota_guerrero
@jota_guerrero 6 жыл бұрын
sorry, how I can install the script?
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
There's a lot of videos of it on KZbin, so check one out. (:
@yeonpark6772
@yeonpark6772 6 жыл бұрын
Why should I use a locator?
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
When you've set up a lot of different handles and whatnot, a locator makes sure that you can drag off those handles away from the body for more clarity. The locator makes sure that it gets the right rotation, position etc. (:
@cjcahigas4347
@cjcahigas4347 6 жыл бұрын
does it work in 2017 version?
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
It should work in 2017 as well, yes. (:
@cjcahigas4347
@cjcahigas4347 6 жыл бұрын
the script
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
I want to say yes, but I can not promise anything! (:
@kraizer2484
@kraizer2484 6 жыл бұрын
It works on 2017, just use python
@chenariana3482
@chenariana3482 5 жыл бұрын
Its a great video .. but I do not how to use the script
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
Thanks! There's a lot of tutorials on how to use scripts in maya. (:
@taylorroddin
@taylorroddin 7 жыл бұрын
can you send me the scripts used in the video? they would be very useful to me
@TriggeredUnited
@TriggeredUnited 7 жыл бұрын
+Thomas Gabriel I will post them in the description when I get the chance! (:
@taylorroddin
@taylorroddin 7 жыл бұрын
thx bro. you helped me a lot
@TriggeredUnited
@TriggeredUnited 7 жыл бұрын
+Thomas Gabriel My pleasure. (:
@TriggeredUnited
@TriggeredUnited 7 жыл бұрын
They should be up right now in the description, enjoy!
@taylorroddin
@taylorroddin 7 жыл бұрын
one more time, thank you
@benwilson9015
@benwilson9015 3 жыл бұрын
Hello sir, i'm a self taught rigger and i'm trying to polish up my skills. I am in dire need of models to work on. If somebody could share a High-poly rig of a human or a creature that would be really really really helpful. I wouldn't have asked, but all the sites used to download from have made the models paid only. So if anyone could help a feller out, please reach out. You'd be a great help. Thanks
@TriggeredUnited
@TriggeredUnited 3 жыл бұрын
Free3d and Sketchfab have a lot of different options to choose from! You can also download the Unreal Engine Mannequin to work on. :)
@benwilson9015
@benwilson9015 3 жыл бұрын
@@TriggeredUnited thankyou so much!
@TriggeredUnited
@TriggeredUnited 3 жыл бұрын
@@benwilson9015 No problem, good luck!!
@tyennille
@tyennille 6 жыл бұрын
Real talk I could a sworn you were a n actual teacher, but they underpay them and treat them like crap so I figured no
@TriggeredUnited
@TriggeredUnited 6 жыл бұрын
Haha, well. If you look at KZbin as a learning platform right now the I'm not getting paid at all. #notATeacherButHey
@sudiptaswarnakar7145
@sudiptaswarnakar7145 5 жыл бұрын
bc
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
BC? (:
@sudiptaswarnakar7145
@sudiptaswarnakar7145 5 жыл бұрын
B= big C= channel 😂
@TriggeredUnited
@TriggeredUnited 5 жыл бұрын
@@sudiptaswarnakar7145 Oh, thanks! Haha
@ninjaluigimaster
@ninjaluigimaster 7 жыл бұрын
If only memes were this dank ლ(ಠ益ಠლ)
@TriggeredUnited
@TriggeredUnited 7 жыл бұрын
+NT_Ninetails Kurama Too dank fam.
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