Maya: Applying Fur to a 3D Character

  Рет қаралды 10,041

Charles Flynt

Charles Flynt

Күн бұрын

Пікірлер: 23
@reptibianbricks
@reptibianbricks 6 ай бұрын
Thanks so much for this great tutorial! :D Can I ask what computer you use? I use a Windows Laptop and it crashes a lot when I try to render things or add fur.
@teach3d
@teach3d 5 ай бұрын
I have a custom built Puget systems computer running Windows 10, with Intel Core i9 3.7 GHz processor, 32 GB RAM and NVIDIA RTX 3080 Graphics Card
@teach3d
@teach3d 5 ай бұрын
It’s hard to find a laptop that has the “strength” to render complex images, like those with Hair or fur.
@reptibianbricks
@reptibianbricks 5 ай бұрын
@@teach3d Thanks for the help! I just recently got an Alienware Aurora R16 Gaming Desktop with 13th Gen Intel CoreTM i9-13900F, NVIDIA GeForce RTXTM 4070 Graphics Card, 64 GB of memory, and 1 TB of storage. I think this should be powerful enough to run it. I paid a little more to have some more storage space. 😅 I'm not super good with computer specs. Thanks for getting back to me!
@teach3d
@teach3d 5 ай бұрын
@@reptibianbricksthat sounds like it should be more that enough. Good luck!
@reptibianbricks
@reptibianbricks 5 ай бұрын
@@teach3d Thank you!! 😄
@sameneko8979
@sameneko8979 2 жыл бұрын
Thank you for the free tutorial.
@teach3d
@teach3d 2 жыл бұрын
You are welcome!
@inkman002
@inkman002 Жыл бұрын
Great tut! How would you fix the hair poking through the button?
@teach3d
@teach3d 9 ай бұрын
I know this is a late answer, but I tried to groom the hair away from the button and trim it where it was poking through. Looked okay. But I would need a lot more practice using the grooming tools.
@YanisDoes
@YanisDoes 5 ай бұрын
Cool. It's not a game ready hair, right? Just for a nice render?
@teach3d
@teach3d 5 ай бұрын
No. Sorry. You would have to either have a plugin called Olympic Groom or convert the hair to splines before exporting under Tool in the modifier
@teach3d
@teach3d 5 ай бұрын
Here’s a link to a tutorial on Olympic Groom: kzbin.info/www/bejne/bKavamh9armgaassi=EFObseJhHiKELyMP
@LanaDesign-t4c
@LanaDesign-t4c 9 ай бұрын
thank you very much!
@teach3d
@teach3d 9 ай бұрын
You're welcome!
@yarosyari3516
@yarosyari3516 Жыл бұрын
How to bake the maps for all the surface for my game engine? I know how to do it for the card of hairs, here we have to make maps for each hairline or what is your offer?
@teach3d
@teach3d Жыл бұрын
I have never done that. But you can try this method. docs.unrealengine.com/4.27/en-US/WorkingWithContent/Hair/XgenGuidelines/#:~:text=Export%20Selection%20button.-,Applying%20Textures%20to%20Hair%20UVs,represented%20on%20individual%20hair%20strands.
@yarosyari3516
@yarosyari3516 Жыл бұрын
@@teach3d The method you've described is for unreal engine ALEMBIC/GROOM export only?
@teach3d
@teach3d Жыл бұрын
@@yarosyari3516 Yes.
@teach3d
@teach3d Жыл бұрын
@@yarosyari3516 I believe so, yes.
@Imran400e
@Imran400e 2 жыл бұрын
The fur is only showing on render view not in viewport... How can i fix that
@teach3d
@teach3d 2 жыл бұрын
You can switch your viewport renderer to Arnold,
@Imran400e
@Imran400e 2 жыл бұрын
I did it... Bt fur is appearing separately not on the object... It's not forming on object
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