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@mus_cetiner2 жыл бұрын
I've never been great at Hard surface modelling, I've always kept messing them up, the corners and pinching always got me. This video has helped me so much to understand and gain better knowledge. I like your teaching method, it is to the point and straightforward. Thank you for all the videos you have created for us.
@OnMars3D2 жыл бұрын
Glad I could help!
@Zunaw Жыл бұрын
same for me dude, this guy makes great tutorials. This helped me as well.
@tariqouastani674810 ай бұрын
such amazing tips even 3 years later, thanks a lot
@beoront31562 жыл бұрын
As a Blender user this helps a lot. You just have to know blender a little bit better and you can apply everything. Thank you for a good work. :) much love
@OnMars3D2 жыл бұрын
Glad you found this helpful, Blender tutorials coming soon!
@TheDrunkLama3 жыл бұрын
This is perfect, was searching for a solution for this specific problem for sooo long. Thanks a lot!
@OnMars3D3 жыл бұрын
No problem, glad it helped!
@flashyskye3 жыл бұрын
who is deus ex
@cerysancraiteАй бұрын
Thank you for sharing your knowledge!
@MrShroombot2 жыл бұрын
Very helpful. I am new to learning topology on more complex and curved shapes. This has really helped my curved hard surface shape I am creating.
@fredrikekholm3718 Жыл бұрын
Last trick with the sphere was really helpful and something I hadn't considered before. Thanks!
@rahulsaini15152 ай бұрын
really really helpful thanks for making this
@johnemil5794 Жыл бұрын
had no idea how much i needed this!
@kamolhakim4693 Жыл бұрын
Hey. has always pure and exellent topology lessons, Thanks a lot
@outtoplay Жыл бұрын
Excellent technique. Props!
@evengreven55152 жыл бұрын
this video is gold, its so nice that your telling the shortcuts aswell
@OnMars3D2 жыл бұрын
Happy to help!
@don_tpanic60523 жыл бұрын
I`ve been looking this for months. Youre the BEaST
@OnMars3D3 жыл бұрын
Happy to help!
@dimitriskoutris6139 Жыл бұрын
I just want to say thank you for all the videos. Eye openers to say the least! You've been a great help for me :)
@OnMars3D Жыл бұрын
Thank you, happy to help!
@essokamel2184 Жыл бұрын
Thank you sir!! That was really helpful❤
@OnMars3D Жыл бұрын
Glad it helped!
@pyre7532 жыл бұрын
Your videos are consistently incredibly helpful and informative. Thank you for the content that you put out - it really is top-tier.
@OnMars3D2 жыл бұрын
Thank you, glad you found it helpful!
@konstantin33692 жыл бұрын
rly usefull lesson about topology..thx-u man..
@OnMars3D2 жыл бұрын
No problem!
@rosemalone99253 жыл бұрын
This is amazing. Just what I needed to help my mesh!!
@OnMars3D3 жыл бұрын
Happy to help!
@raymondhernandez9716 Жыл бұрын
THANK YOU SIR. THANK YOU. TIME TO RE-DO MY PORTFOLIO
@o.kiryukhin2 жыл бұрын
thank you, really helped me make a perfect corners in blender
@OnMars3D2 жыл бұрын
Glad I could help!
@mihirm36322 жыл бұрын
Thank you so much for these tutorials. I love you so much! Please start a tutorial series on udemy or something
@hglankshear2 жыл бұрын
This was a particularly useful one. Thank you so much for making this.
@makentoarts9863 жыл бұрын
Oh wow thank you so much! This is amazing, exactly what I was looking for.
@OnMars3D3 жыл бұрын
Glad it was helpful!
@adurgabhavani32042 жыл бұрын
Thank You So much😊
@Zunaw Жыл бұрын
loving your tutorials man wow
@avinashmalla31542 жыл бұрын
Thanks my Guru...! :D
@alejandrotality3 жыл бұрын
you can also get super tight corners if you separate the edges where you want them to remain hardened.
@GreatPhate6 ай бұрын
Thanks for this! I'm learning to model, and trying to figure out how to add details like circular holes, grids and what have you, but I find it so hard to close the edge loops so they don't go all the way around my object and mess up the shape. This really helped. If you were adding a circular hole instead of a square, what could you do then? Is it a similar technique?
@OnMars3D6 ай бұрын
Yeah, as long as you have enough edges/divisions, you can cut out any shape.
@apoorv65433 жыл бұрын
awesome video! exactly what I was looking for
@OnMars3D3 жыл бұрын
Glad I could help!
@johnnyrodrigues86883 жыл бұрын
You explain so good 🔥
@OnMars3D3 жыл бұрын
I appreciate that!
@ICEDRAGON9944 жыл бұрын
thank you for your wisdom
@OnMars3D4 жыл бұрын
No problem, thanks for watching!
@HeyaHoyah2 жыл бұрын
Phenomenal
@tuongnguyenan64084 жыл бұрын
super helpful video, thanks so much
@OnMars3D4 жыл бұрын
No problem, glad you found it helpful!
@pronoydutta6143 жыл бұрын
This is really helpful! Thank you so much :D
@OnMars3D3 жыл бұрын
Glad it was helpful!
@dineshd91352 жыл бұрын
You are good tutor
@hearthunter80293 жыл бұрын
Hi, thanks for video. i tryed your method, but corners still not enough good, if a material has a good shine, like Metal Steel.
@OnMars3D3 жыл бұрын
I recommend watching this video if you are running into artifacts: kzbin.info/www/bejne/mILUo2t_os-Gmbc
@hearthunter80293 жыл бұрын
@@OnMars3D Thanks, i will try it.
@everythingeverybody65269 ай бұрын
Best trick ^^
@ultrainstictgod28413 жыл бұрын
Thank you. Make more videos 👍
@OnMars3D3 жыл бұрын
More to come!
@samardzicemir Жыл бұрын
Great video, thank you for the tips! What shortcut do you use for sliding? Is it ctrl+shift+LMB, or something else?
@saketsinghgurjar619611 ай бұрын
First select your Move, Select or Rotate ( W, E, R respectively) tool just hold CTRL+ SHIFT and use it as you regularly do.
@bgmigohan8626 ай бұрын
thanku
@DGFA-3 жыл бұрын
As you mentioned, on flat surface it could be everyone a King :) Actually I struggle with merging cylindrical shape to a sphere (saw already your Boolean tut) but my cylinder should come I a angle of 60 deg. into the sphere. I tried multiple techniques and nothing is satisfied me. Maybe you have some time to made a tutorial about this?
@OnMars3D3 жыл бұрын
Same workflow will work regardless of the angle it joins the model. Do you have an example of what you are trying to model?
@godman102613 жыл бұрын
the best . t hanks
@ElveraViljoen3 жыл бұрын
Thank you
@chrisjhart2 жыл бұрын
Genius
@alloedee3 жыл бұрын
You doing a great job. Iam a fan :) Only thing I would like to mention is that its hard to see the edges with the default colour theme, with the baby blue on light grey material on a light grey background I would recommend using some contrast colours, so your Cleary can se the edges.
@OnMars3D3 жыл бұрын
Thanks for the feedback, I'll be sure to make that update in future videos.
@marciopereira17264 жыл бұрын
GREAT MAN
@OnMars3D4 жыл бұрын
Thank you!
@ankurroy60813 жыл бұрын
hello sir iam getting some issues in my model which i need to submit a day after. where can i contact you plz help
@OnMars3D3 жыл бұрын
You can reach out to me on my Instagram: instagram.com/onmars3d/
@WhiteheadHarry-k3k3 ай бұрын
Tremblay Inlet
@ledass71202 жыл бұрын
Hi There, quick question. I'm cutting into a sphere and using this technique (3 point corners) but I'm still getting pinching. any idea what I'm doing wrong?
@OnMars3D2 жыл бұрын
I'm not sure through text, jump in the Discord group and ask there.
@illumisanic4 ай бұрын
10:44 AMONGUS
@SidneyEvan-u8w3 ай бұрын
Chester Inlet
@CurtisStumbaugh-q1d3 ай бұрын
Price Court
@PennyRies-c7q3 ай бұрын
Gudrun Forge
@HuntingtonXenia-m7r2 ай бұрын
Garnett Lodge
@Lyco0n3 жыл бұрын
Wow did not realize that destructive workflow compared to Blender modifiers non destructive can be so complicated, it seems like Maya is way behind Blender in hard surface
@OnMars3D3 жыл бұрын
I definitely agree that having a modifier stack like 3ds Max or Blender would improve the modeling workflow in Maya, but the techniques that I cover in this video is centered around topology and edge flow which you can't achieve with a modifier stack. This method (how to handle corners) takes manually cutting edges to achieve the clean topology, which can be applied to any 3D software.
@Lyco0n3 жыл бұрын
@@OnMars3D Oh yeah if you need some quad based topo, but I think there is no alternative for fast modelling in blender using booleans and modifier stack in Maya? Firstly I tried keeping quads approach but you really do not need it for renders or Unity/UE4 if it shades properly
@OnMars3D3 жыл бұрын
You need quads and clean topology specifically for sub-d modeling (subdivision/mesh smoothing) and animation. Triangles are completely fine for lower poly/optimized assets. Which are two different workflows.
@ThackerayBurton-z5m3 ай бұрын
Haley Orchard
@tehprimelime1063 Жыл бұрын
This is the way...........look, i loved season 1. Don't judge. lol
@LisaWhitted-w1y3 ай бұрын
Ole Locks
@LylyCecilia-h9l2 ай бұрын
Halvorson Hill
@StephenAntolos-q7k3 ай бұрын
O'Hara Square
@channelname8623 Жыл бұрын
i wish maya didnt have such a terrible licensing system haha. the software doesnt look half bad compared to blender.
@JeffreyMorrison-k5q3 ай бұрын
Allie Keys
@DwainMcgriff-o9h3 ай бұрын
Schuppe Glen
@DaleneBroglie-e3t3 ай бұрын
Robb Union
@GloriaWebb-q2r2 ай бұрын
Anne Port
@EvanLawson-i9k3 ай бұрын
Conn Union
@mikesegarra8698 ай бұрын
quick se;ection setsand turning off chamfer just co,pletely blew my mind
@OnMars3D8 ай бұрын
Glad you found that useful!
@mikesegarra8698 ай бұрын
@@OnMars3D i never understood how people got those clean holding edges until now lol