Maya Monday - XGen textures from Photoshop

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daryl obert

daryl obert

Күн бұрын

Пікірлер: 50
@supriyopodder5738
@supriyopodder5738 5 жыл бұрын
wonderful explanation with great texturing technique with xgen! keep it up! thank you buddy
@nando603
@nando603 3 жыл бұрын
Great explanation! Thank you so much.
@goshados
@goshados 6 жыл бұрын
great explanation of Xgen ptex working! Thank you, you do my last DAYS with trying to solve troubles with update texture map via image node.
@sadiqkittani3817
@sadiqkittani3817 9 жыл бұрын
Finally Maya Monday it has been while Daryl. I watched you at SIGGRAPH it was great about Autodesk Maya EX1. Glad you are back again. Oh again great tutorial I like it. thank you Daryl for video. cheers :)
@darylobert
@darylobert 9 жыл бұрын
Sadiq Kittani Thanks Man, its good to be back! Summer is a little hectic with kids and siggraph talking over and free time.
@xThirdOpsx
@xThirdOpsx 9 жыл бұрын
Nice video daryl :) Definetly going to be usefull once ill get around with xgen. Keep this up!
@darylobert
@darylobert 9 жыл бұрын
+Thiird Cool!
@clareswift604
@clareswift604 9 жыл бұрын
Maya Monday's are back - Yay!!
@darylobert
@darylobert 9 жыл бұрын
+clare swift :-)
@sergioguilhermefilho
@sergioguilhermefilho 9 жыл бұрын
Thanks Daryl, amazing. Please, keep on with XGen tutorials. I am having some problems with loading presets and groomings. Thanks
@seanpatrickrichards5593
@seanpatrickrichards5593 4 жыл бұрын
If you start a new description with the same scalp.. and you want to load old paintmaps, how can you do that? :O
@farhadfalizi9905
@farhadfalizi9905 2 жыл бұрын
nice explanation maan.tnx
@krystianplich3859
@krystianplich3859 2 жыл бұрын
THANK YOU!
@jhonatanchambi478
@jhonatanchambi478 8 жыл бұрын
hello daryl...if i want to texture one or more hair vertically :) thank you so much for your answer
@timski0055
@timski0055 9 жыл бұрын
Hey Daryl awesome lecture it really simplified the process for me. I had a question if you are able to help. When I bring in my textures and convert them to ptex files they seem to desaturate and appear really washed out. Do you know how I may be able to fix this? Thanks heaps!
@morenomozon
@morenomozon 9 жыл бұрын
Hey Daryl, thanks for the awesome tutorials. I am having trouble opening up my mesh with the XGen fur on it and it comes all green looking. I was wondering if there was any way to fix that? Thanks
@darylobert
@darylobert 9 жыл бұрын
+Mohammad Reza Nour (Moreno) Make sure mental ray is loaded
@stefan.holst65
@stefan.holst65 9 жыл бұрын
XGEN is very intresting. And Siggraph was amasing as usual. I'm sure you don't know but where did the Siggraph video on AREA with Andrew Camenisch go?
@darylobert
@darylobert 9 жыл бұрын
Stefan Holst Hey Stefan, Not sure why the demo got pulled, If I find it I will post it to my channel.
@cesarsc971
@cesarsc971 9 жыл бұрын
Mondays are cool again :)
@TheIcemanModdeler
@TheIcemanModdeler 9 жыл бұрын
Any reason why when i try to export an archive to be used later as a geometry archive it gives me a python error in 2016, and also why are the archives offseted?
@darylobert
@darylobert 9 жыл бұрын
TheIcemanModdeler Hey IceMan, Did you make sure your archive is at the origin and the pivot is set to 0 0 0 and the transforms are frozen to remove any local offset?
@TheIcemanModdeler
@TheIcemanModdeler 9 жыл бұрын
daryl obert right that was the problem, i thought Xgen was smart enough to 0 the values and place them correctly on the object, don't get me wrong i like Xgen it's just no very intuitive for getting things done.Why do i have to export archives and not just use an object from the scene directly like many scatter plugins do.I understand i was made by Disney for production and that's the reason it has so many options but for the common user they wil never use many of those features.
@skasseCG
@skasseCG 9 жыл бұрын
TheIcemanModdeler Well.. if it was "smart" enough to zero out the values, then it wouldn't be smart enough to let you bake in an offset, would it? Scatter plugins don't keep your geo procedural the way xgen does. You're complaining over a lack of understanding.
@darylobert
@darylobert 9 жыл бұрын
+TheIcemanModdeler Understood:-) We are working on it to make it better all the time
@714114able
@714114able 7 жыл бұрын
Hi, your tut on xgen & photoshop was a life saver however, I made this lion head i managed to somehow get the shader looking well in the viewport .I prefer using vray ,but due to my very little knowledge i'm using arnold (getting a magenta color) which is a sign of a missing shader.I was wondering if i can send you my file over and u'd tell me or make a tutorial on how to get it working perfectly (preferably with vray) if not arnold should do.Thank you 4 sparing the time 2 read my request.Please leave me your response A.S.A.P. Thnx
@davejenson9106
@davejenson9106 7 жыл бұрын
how about Arnold ? this is impossible to do ? there is no ptex lookup for Arnold
@AlbertoGuerreroCobos
@AlbertoGuerreroCobos 5 жыл бұрын
Did you solve this? I'm looking for a solution with arnold and it'd be helpful to know how to get it
@thayumanavan186
@thayumanavan186 7 жыл бұрын
hi using maya 2015 not show xgen_ptex_lookup ...please help.
@syntaxed2
@syntaxed2 9 жыл бұрын
How would you go about creating hairbraids with xgen, any chance you could do a video tut?
@darylobert
@darylobert 9 жыл бұрын
+syntaxed2 Great ?, I will do it next week
@syntaxed2
@syntaxed2 9 жыл бұрын
+daryl obert Awesome :) big thanks!
@syntaxed2
@syntaxed2 9 жыл бұрын
+daryl obert I Went the classic nHair route. Couldnt get xgen to clone nicely along braidguides without strange flattening effects in bends, I suppose that can be fixed with some expression tho! Doesnt matter, nHair is just fine and def easier on the ram...however I am abit scared Autodesk might remove/depracate nHair now? I sure hope they leave the code alone :)
@darylobert
@darylobert 9 жыл бұрын
I bet you just need to add more CV count to the XGen primitive. I am uploading a demo for you now.
@DRAWTIST1
@DRAWTIST1 6 жыл бұрын
Very good!
@ezeQ58
@ezeQ58 8 жыл бұрын
¡¡Great!! Thanks,very good :)
@ahmedteeka
@ahmedteeka 7 жыл бұрын
THanks alot
@gregaffy9206
@gregaffy9206 9 жыл бұрын
Hi Daryl, Welcome back! I have been trying to create a map, but for some reason in Maya 2016 sp2 OS X 10.10.5 the error I receive is "Part of path doesn't exist", and as such no ptex file is created by maya. I think it appears to be a established issue stopping OS X maya users from using Xgen, as I found this in the AREA forums: forums.autodesk.com/t5/maya-general/xgen-painting-maps/td-p/4799945 Do you know if it is being worked on for a service release? Cheers, and as always, love your work / tutorials Greg
@darylobert
@darylobert 9 жыл бұрын
GregAffy Hmm, I am not on OSX. Did you try creating a fresh project to see if it works?
@gregaffy9206
@gregaffy9206 9 жыл бұрын
daryl obert What a difference a day makes with some sleep. I took your advice (created a fresh project) and it seems to have worked. Still have no idea why, perhaps it was sleep deprivation on my part. Anyway, thanks again for the reply, as always. Already keen to see the next tutorial you come up with.
@gregaffy9206
@gregaffy9206 9 жыл бұрын
GregAffy I did some more testing, and it seems that I can only get it to work if the current project is located on the desktop. If I set or create the project deeper in the computer filing system, (lets say locally in my documents area) then it won't create the ptex file. It seems I wasn't going crazy from lack of sleep. For now I guess its a work around that I have it working if it's on the DT, however mental ray has also been funny with rendering the xgen geo with simple shaders. If I don't have it's plugin loaded before I create the Xgen description, all that renders is the plane and other geo that is not Xgen created, even though the Xgen instances are visible in VP. If this happens, I have to open a new version of maya, make sure the MR plugin is loaded, and then go about setting up Xgen from a project folder on the desktop. I just thought I had better write back again incase someone else runs into the same issue with Maya OS X 2016 Sp2.
@darylobert
@darylobert 9 жыл бұрын
OK, This sounds like permissions problem. I have not used OS X but I bet that in a shell you can do a chmod -r 777 on the new project to make all the folders open just like in UNIX. Or maybe do a Get Info on the folder from the GUI to change its permissions.
@gregaffy9206
@gregaffy9206 9 жыл бұрын
daryl obert Cheers I shall look into it.
@hoomanraad2815
@hoomanraad2815 8 жыл бұрын
TY man...
@Jmoyosh
@Jmoyosh 9 жыл бұрын
While using XGen, Im unable to see anything through my renderer. Im using Renderman, and in the output settings, I cannot select renderman. Only Mental Ray or None......does anyone know why this is?
@darylobert
@darylobert 9 жыл бұрын
+Joshua Moy Sorry I am not up to speed on renderman
@sanoojks
@sanoojks 7 жыл бұрын
usefull.
@Renatovento21091989
@Renatovento21091989 7 жыл бұрын
Not working with Redshift Renderer daaaam so complicated
@Jabinator1
@Jabinator1 7 жыл бұрын
it does support redshift, just gotta go into the collection->Description->pPlate1_description# and add a new redshift mat (the hair shader)
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