Rewarding creative expression can often actually limit players desire to create visually pleasing builds. In a scientific study of kids drawing they took 2 groups of kids, 1 who would be rewarded with a sticker for their drawing and the other who received none. The first group expressed significantly less desire to draw once the rewards stopped and became focused on obtaining where as the second group kept drawing without any reward. This effect can be seen in games where the player is rewarded with something for making the base look pleasant as the player will often try to game these systems and it often can limit some of the more outlandish creative designs. In oxygen not included it didn't reward making a well designed and creative looking build but just placing enough decor and this can lead to players just playing decor into random clusters to boost the system. However, In games like Minecraft, there is no reward for creating making your base more than just a hole in the wall. However, since you are given a sandbox to play with most players build something better as the game goes on. The one mechanic that is both aesthetic and functional is lighting, which causes bases to often look ugly as players often place torches all over to make their base usable as it removes some options to be creative. Also, there are rewards that aren't gamified that come from making a nicer base, bigger bases feel less cluster, taller bases don't feel claustrophobic and there is the reward of creating something good looking, being able to be proud of your base and the satisfaction of showing to others and getting complimented by them is a reward within itself. Finally, not all players want to make something that looks nice and forcing them to engage with a system that they are not interested in will make them view it as a chore to be done so that they can do what they came for and the players who want to build something aesthetically pleasing will not need to be encouraged to do so.
@Ashtarte3D3 жыл бұрын
I can see this in my own personal motivations in games like Valheim versus Satisfactory. Satisfactory doesn't care if a structure looks like shit and couldn't possibly exist. And yet my creativity with design and aesthetics in Satisfactory far out-weighed what I did in Valheim. Partially because Valheim would restrict how crazy I could make a structure without resorting to materials I didn't want to use (stone looks shit) and once I realized I couldn't get higher than 18 Comfort I stopped caring about my house. But in Satisfactory I'm always adding new silly shit to my base for my own personal amusement.
@jerryorg13 жыл бұрын
THIS! This was what I was thinking the whole time I was watching the video. Minecraft succeeds at being fun regardless of your building skill because you aren't being forced to build X, Y, and Z in order to have a house, and then A, B, and C to do D or E. In Minecraft, a house is just wherever you build your bed and such. Hell, I'm pretty sure the official guidebook tells you to start by digging a hole in the side of a hill, the very thing Mental seems to despise. The point is, Minecraft isn't trying to be a game like Rust or Valheim. I didn't even know Valheim existed until I watched this video, and I only know about Rust because some of my friends have played it before. Minecraft is the best-selling video game of all time. Maybe Rust and Valheim should learn from it. ;P
@anneaunyme3 жыл бұрын
@@jerryorg1 If someone wants some building constraint playing minecraft... there are mods for that. I remember one that made buildings collapse if you made a ceiling too large and flat.
@ZarHakkar3 жыл бұрын
I personally enjoy the building restrictions. Without them I would struggle to build anything at all. In games like Minecraft, taking the effort to build nice-looking structures that follow consistent logic ultimately feels meaningless to me. But with Valheim, it's more like the structure is already there, I just need to uncover it.
@chijunky61453 жыл бұрын
yeah y'know any sort of reward or punishment for a player's choices encourages a meta, which discourages creativity. players will optimise the fun out of a game if given the opportunity. that being said, having no rewards or restrictions can actually create a form of choice paralysis, as if youre sitting there with a blank piece of paper 'n a pencil. i think the idea that a single game design can be objectively "good" or "bad" is just... no. a game's experience is subjective, and the same design played by a hundred different players, is a hundred different experiences. y'know?
@amaryllis03 жыл бұрын
I feel like the title is a bit clickbaity- this is a cool video on the good points of Valheim's building system, but it doesn't actually suggest how Minecraft would and should implement these ideas like the title promises
@zappodude75913 жыл бұрын
Most game design videos are like this. An intriguing title and a debatably related list of things the creator likes.
@jmvr3 жыл бұрын
@@zappodude7591 At least with Game Maker's Toolkit, he tries to give possible solutions to problems presented.
@PopLol2 жыл бұрын
A comment critiquing the video at the top?? I like that!
@cardboardking5772 жыл бұрын
@NiggaSniffa2005 foreshadowing
@dynpallomah2 жыл бұрын
His entire channel is honestly nothing special lol. Clickbaity thumbnails, misleading titles, nothing out of the ordinary to be honest. It would be a different story if his vids at least covered some of what made people interested in the first place. Not many channels can achieve that.
@petey50093 жыл бұрын
This video is really pushing me to buy Valheim, I love the base building in games like Minecraft and Stardew but never feel too motivated to do it early on. Giving passive buffs for being creative or decorating your base is such a neat concept.
@lucierogge48073 жыл бұрын
Get friends, farming materials in valheim is tough
@SpaceSoups3 жыл бұрын
@@lucierogge4807 Merry Christmas Dave! I bought you this game I want you to play so I can have a slave-I mean... friend.
@SirPolarr3 жыл бұрын
@@SpaceSoups Suspicious...
@mr2octavio3 жыл бұрын
Don't be afraid to use mods to make farming faster, it makes the game a game and not a chore
@SpaceSoups3 жыл бұрын
@@SirPolarr What do you mean!?!?!? Can't you just be happy I want to spend time with MY VERY BEST FRIEND?
@render_13403 жыл бұрын
whilst not as in depth as valheims base building system, I think rimworlds is pretty good, especially with the ideology expansion, there's a lot of factors the game rewards/punishes you for, there's factors such as looks, how clean it is, flammability etc etc all while having to plan the base in a way to save time, the only real downside of this is its a lot harder to get into because of the complexity, at least for people who are new to the genre of games
@TheMich03 жыл бұрын
You know, as a person who didn't play this type of games... I was amazed as Rimworld's complexity but scared because I thought it was too much for me. But when I played it, everything was pretty intuitive. Rimworld somehow made complex mechanics, that is not that hard to remember.
@render_13403 жыл бұрын
@@TheMich0 yeah I didn't like it the first time I played it, took another try to get me into it
@Mostbee3 жыл бұрын
Colonists: "why are those walls ugly with mixes of different types of stones?" Also colonists: "Haha, look at that poor quality Jade statue of my friend grossly mauling a rat, what a beauty"
@genfede3 жыл бұрын
Popular opinion: you're criminally underrated ❤️
@CATWASG3 жыл бұрын
agreed
@cate01a3 жыл бұрын
@@MentalCheckpoint Yeah this content is like at least 240k subs. Love the artstyle of the icon btw
@ayylmao.mp33 жыл бұрын
Tbh I thought I had somehow missed this channel for years, that "even though this channel was started a few weeks ago" really surprised me. The couple videos, this and the marketing one, were so well put together I'm sure you'll do great!
@aradgouklani22393 жыл бұрын
Without a doubt 💯
@JmKrokY3 жыл бұрын
Yes
@4.0.43 жыл бұрын
I'd have to disagree. Sure, Vallheim makes sure the player makes good-looking medieval looking structures, but Minecraft would only do itself a disservice by locking the player into one particular style.
@HuugTuub3 жыл бұрын
Agreed. Minecraft, valheim, subnautica, they have things in common. They all have building systems and they're all survival, but they're different games. Valheim has a good base building system, really well made, Minecraft isn't, Subnautica isn't. Subnautica has you stranded on an alien planet, decoration isn't a priority when you're trying to escape, and it's not meant to be a base building game, Making a base that feels like home when the character you play is trying to escape? Doesn't make alot of sense. Minecraft is a sandbox, not a base building game. Sure you can build giant bases but you can also make complicated redstone contraptions, or walk for years to get to the world border without any home base at all. Forcing a strict building system into a game like that? Doesn't make alot of sense. Comparing these games like they're all the same when they're actually different? Doesn't make alot of sense. I like how this guy gave his arguements and didn't just "its facts because i say so", but the arguements would only make sense if the three games were all the same apart from the building aspect.
@nana_banana25763 жыл бұрын
@@HuugTuub agreed honestly there is no best base building game or best game in general, we just have to appreciate the differences and similarities between them, there is no point in comparing two similar games, it just makes one or the other seem inherently worse, theyre all good games
@LyricMMX3 жыл бұрын
Exactly Minecraft at its core is about player creativity it's not about a certain theme, minecraft has never been Medieval, it even goes as far as to have an entire mode dedicated to giving players the ability to create without limitation's.
@lred13833 жыл бұрын
@@HuugTuub You say decoration isn't a priority in Subnautica, but have you ever tried making a comfortable looking room? An actual door, a desk with some stuff on it, a plant pot, a few windows with a good view, and you already have yourself a much, much less barren looking room
@HuugTuub3 жыл бұрын
@@lred1383 i have, but my point is that that's not what the game is about nor is the building system made for that, it's not a game meant to make decorated bases with. 99% of people will make a base out of a few rooms and a couple tubes and maybe a plant or poster here and there. Yeah some people have managed to make amazing looking bases, but the game's story has you leaving the planet. To build that base more then just essentials you have to postpone completing the story. Get what i mean? It's unfair to critique a game on something that it's not meant to be good for wich is what this video does.
@totaltakeover3 жыл бұрын
Sometimes that green top is all you need, but it never hurt anyone to place a half slab, that's where we all start :)
@anneaunyme3 жыл бұрын
Once someone started calling slabs "*half*-slabs", you know it is too late for them.
@Blazberry_Yaint3 жыл бұрын
Sometimes you don't even need the green top. A base is a base as long as you have a furnace, crafting table and bed. Even if it's in the middle of a field
@totaltakeover3 жыл бұрын
@@anneaunyme I feel called out and confused. I am now horribly aware that nobody calls them half slabs and I have no idea why I call them that now, nor when I started calling them that. You have shifted my world in a way I wasn't ready for, or ever will be.
@anneaunyme3 жыл бұрын
@@totaltakeover I think "nobody" is a bit extreme: afaik most old minecraft players do call them half-slabs. Maybe you caught on the trend watching let's plays or simply talking about the game with your friends? Personally I say "demi-dalle" (literal translation of half-slab in french) because it sounds nice, even though I know it doesn't make sense.
@cassou1243 жыл бұрын
@@anneaunyme I say slab in english, but demi-dalle in french... hm
@warlordish3 жыл бұрын
Weird thing is, you can literally just put a bed down outside in minecraft and it would work perfectly fine. No need for a hole in a mountain. Minecraft isn't a base building game, it's a sandbox. It doesn't need a complex dynamic base building mechanics if the most important part of the game is just to do... things.
@matthewparker92763 жыл бұрын
You can also never make a bed in Minecraft and it would work perfectly fine. But the mechanics of the game module encourage base building as a major element of play. To discourage just placing a bed on the ground and calling it a day (my preferred base style), the presence of nearby hostile mobs disables the function of the bed, so you are encouraged to modify the nearby area to keep jobs away.
@HuugTuub3 жыл бұрын
@@matthewparker9276 jobs is already dead, why try keeping him away?
@matthewparker92763 жыл бұрын
@@HuugTuub because zombies prevent you from sleeping.
@HuugTuub3 жыл бұрын
@@matthewparker9276 you missed the joke my man. You misspelled mobs as jobs, the joke was that you're trying to keep steve jobs away.. who is already dead.. just like the undead minecraft mobs.. Now the joke is kinda ruined cuz i had to explain it, woooosh.
@matthewparker92763 жыл бұрын
@@HuugTuub yes, I got what you were going for, but Steve jobs being dead is reason to keep him away, as opposed to reason to not keep him away.
@barry53 жыл бұрын
I don't think this is something Valheim does better than minecraft, but rather something Valheim does differently. Placing restrictions on your building system can of course lead to a greater appreceation of impressive buildings, and breed creativity but they are also, well... Redtrictions. Minecraft is much more focused on being a sandbox do-anything-you-want sort of game and i feel like minecraft wouldn't benefit from a building system similiar to Valheim enough to justify limiting the player's creative freedom. Valheim and Minecraft are simply too different to say that one does this better than the other. If Valheim had a building system similiar to Minecraft it would be considerably worse, but that would also be the case if minecraft used Valheim's system. Both systems are designed for different games.
@HuugTuub3 жыл бұрын
Agreed. Minecraft, valheim, subnautica, they have things in common. They all have building systems and they're all survival, but they're different games. Valheim has a good base building system, really well made, Minecraft isn't, Subnautica isn't. Subnautica has you stranded on an alien planet, decoration isn't a priority when you're trying to escape, and it's not meant to be a base building game, Making a base that feels like home when the character you play is trying to escape? Doesn't make alot of sense. Minecraft is a sandbox, not a base building game. Sure you can build giant bases but you can also make complicated redstone contraptions, or walk for years to get to the world border without any home base at all. Forcing a strict building system into a game like that? Doesn't make alot of sense. Comparing these games like they're all the same when they're actually different? Doesn't make alot of sense. I like how this guy gave his arguements and didn't just "its facts because i say so", but the arguements would only make sense if the three games were all the same apart from the building aspect.
@jup96183 жыл бұрын
and either way, if you want valheim's building system in minecraft, modded got you covered
@thomasr10513 жыл бұрын
I dont think he's arguing for minecraft to be changed. Minecraft is just a well known example to compare too.
@Jackbusta3 жыл бұрын
I don't think he necessarily meant that the building systems have to be the same or even as restricted. His main point seems to be that restrictions can help a game to make creative freedom flourish and to overall help with understanding a base building system. Minecraft and Valheim are indeed two different games, but that does not mean similar principles can't be used or considered.
@dculp3452 жыл бұрын
I think he knows that. But tilting this way draws in the Minecraft crowd. I’m interested in a video about Minecraft and less so a video about valheim.
@Jade-PG3 жыл бұрын
great stuff mate! building is one of my favourite things about survival and this is great breakdown
@alexdacat70523 жыл бұрын
I feel like Minecraft would just be annoying with Valheim-like building, they’re not the same kind of game. Minecraft is a Sandbox Game, I don’t really think Valheim is a true Sandbox Game
@gwyn.3 жыл бұрын
I think Minecraft on its own is good enough, for the total freedom it stood for. Valheim should be the example of most of other base building games.
@HuugTuub3 жыл бұрын
Agreed. Minecraft, valheim, subnautica, they have things in common. They all have building systems and they're all survival, but they're different games. Valheim has a good base building system, really well made, Minecraft isn't, Subnautica isn't. Subnautica has you stranded on an alien planet, decoration isn't a priority when you're trying to escape, and it's not meant to be a base building game, Making a base that feels like home when the character you play is trying to escape? Doesn't make alot of sense. Minecraft is a sandbox, not a base building game. Sure you can build giant bases but you can also make complicated redstone contraptions, or walk for years to get to the world border without any home base at all. Forcing a strict building system into a game like that? Doesn't make alot of sense. Comparing these games like they're all the same when they're actually different? Doesn't make alot of sense. I like how this guy gave his arguements and didn't just "its facts because i say so", but the arguements would only make sense if the three games were all the same apart from the building aspect.
@mementomori55802 жыл бұрын
I highly disagree. Limiting the choices of players by forcing them into build a certain way hat the developers think to be "right" only diminishes the amount of players that will like your game. I for certain quit Valheim very fast because I didn't like its building system at all, and I am not the only player this game lost because of that. So no, it most certainly should not be the example for most other base building games.
@Willdroyd2 жыл бұрын
@@mementomori5580 yes it should be. the building system is hard and you have to get around it. thats like saying dark souls is a bad game because you died once. you have to adapt and learn which is the good part, if you quit valheim because of that you also quit dark souls, any puzzle game and any game which has anything hard. games are there for you to find solutions not for you to get mad when the solution isnt there. did you leave a moba game when you lost once? an fps where you got shot? an rts where your structure got destroyed? games are about learning, improvising and coming back. when you get shot in an fps you try to take a more strategic way to the fight, in a moba you are more defensive and play with your teammates, in an rts you take the highground and use abilities to kill your opponents army and in valheim you build a god damn roof
@mementomori55802 жыл бұрын
@@Willdroyd You're making a false equivalency here. Your argument is moot. "Dying once in Darksouls" does not AT ALL equate to "Restricting build system of Valheim". That doesn't even begin to make sense. So no, my point stands, what Valdheim did should most certainly NOT be the standard for all game that have this kind of building in it.
@Willdroyd2 жыл бұрын
@@mementomori5580 I didn't understand what you said, I'm sorry. You just talked very objectively, you have an opinion thats fine, the reason that simple non-realistic games exist is because some people like simple non-realistic games(or not simple but unrealistic like: minecraft). Still tho, what you said sounded more like "all of valheims building sucks people should make the oposite" . What you said was that valheim enforced certain things which you didnt like, it forced buildings to have things but in my opinion it makes it better when you get around those things. I said "dying once in darksouls" as i thought you meant that you left after you found out that Stress was a thing and didnt wanna deal with it, im sorry about that. They shouldnt be the standart as there are other playerbases but alot of things should be taken into account. Valheims building is expansive, which you have to learn through experience and slowly deal with rules and walls and i think that maybe not exactly Valheim's rules should be a standart but slowly making players adapt should be. TL;DR: i didnt really hear what you said, valheims building mechanics shouldnt exactly be forced, i think that learning and getting around mechanics in building should be a thing and the game shouldnt let you have the tiniest base with no consequences
@JamesLikesGames3 жыл бұрын
the sims, rimworld, and maybe some tycoon-style games always reward players for decorating rooms, but in my experience, these can be cheesed based on number of decorations you can stuff in a room rather than actually making things look good. on the other hand some base building games and maybe even some 4x games seem to reward more of room placement and adjacency. not sure if any of those meet your criteria, but just some games i thought of while watching and forgot to add - great vid!
@literallyglados2 жыл бұрын
I remember a quote from a video that went "it doesnt matter how WELL its decorated, just how MUCH its decorated"
@tippyc22 жыл бұрын
@@literallyglados Valheim is kinda the same way, you just need 1 of each decoration within a certain radius. But since your base is your own in-game home, there's some motivation to make it look nice.
@alfred02313 жыл бұрын
Somewhere Todd Howard said the most developed part of your game is what your game is about. The horse system in Skyrim was initially going to much more developed, however they realized that having so much functionality in the horse made Skyrim into a game about your horse. I would say for Valheim the most developed part is the base building. Everything else in comparison is pretty weak. The combat is so-so. Most bosses aren't really designed around being able to outskill, unless you use cheaty building exploits. Bonemass, for example, is basically a stat check to see if you have gear/potions. The gear/food/potion system is pretty straightforward. The day after the Hearth and Home update came out they buffed the food, showing that they really didn't put much consideration into how food effects gameplay. The exploration and resource gathering are probably the next most developed parts of the game. It has some of the best sailing in video games. Chopping trees down is interesting due to them having physics and dealing damage. Metals are challenging due to the portal restriction, which feeds back into the exploration/sailing. Overall I think that the reason the building system in Valheim shines so brightly is because there is nothing else in the game to challenge it. If Valheim had an amazing combat system, or more interesting fight dynamics, I don't think players would care about building as much.
@martontarnoczy81353 жыл бұрын
In my opinion Valheim handles building rather greatly, regardless of the quality of other activites! It does force you to make a base and make expansions, but I don't see it as a problem. Even games like Minecraft force you to do this. The feeling of arriving home after a big adventure is really like no other. And Valheim cleverly plays right into it by making portal restrictions and "forcing" you to build bigger and mightier halls, so each time you arrive home with riches, you can't help but wonder at your home. I do agree that other aspects of the game are not as great, even though they are meant to be more integral. Even the devs acknowledge that the bosses are too easy to fight and they are also trying to make the combat better. They did just that with the H&H update. (On this note, they DID put gameplay into consideration when they were designing the food system. The difficulty didn't change much, but the freedom is way bigger when it comes to choosing playstyles.) We shall see how the devs will change the aspects of the game over the years, don't forget it's still in early-access. I have high hopes for this game and so far the devs didn't disappoint.
@goopypegasus-77403 жыл бұрын
I loved this video, and the building system of valheim actually seems super interesting and fun. That being said, I strongly disagree with the idea that minecraft should adopt any elements from it. One of minecraft’s best features is the freedom you have when building. While it doesn’t include any specific mechanics that encourage creative expression, it accomplishes this in other ways, notably by not including mechanics that would limit creative expression, such as realism or physics. These mechanics would also mess with the technical side of the game, which isn’t a downside you see in games like valheim or terraria since their “industrial processes” (I sat there for 5 minutes trying to think of a better term) are much more predefined. Minecraft’s building experience is not intuitive in the slightest, which I suppose is a fairly negative aspect. I started playing the game almost a decade ago and I’ve only started making builds that looked sort of okay in the last year or two, and certainly not without the help of hours of tutorials and guides. It’s definitely not beginner-friendly, but it allows seasoned builders to make incredible things. If minecraft had a building system like valheim, practically none of the amazing builds people have made would exist. At the end of day, systems that punish you for building “wrong” just don’t fit with minecraft’s theme of exploration and freedom. I do think it would be cool if it included some sort of mechanic to encourage pretty builds, but nothing should limit the player’s freedom. Even the least restrictive system in valheim - the home comfort buff thing - is still punitive in some way. The game presents you with a choice: build the way it wants you to, or play with decreased stats. While it doesn’t give you a debuff for doing things wrong, it’s essentially giving you a constant debuff that you can alleviate by playing a certain way. I don’t think any of these mechanics are bad, and they work very well for valheim. Valheim, however, is locked into a single aesthetic. It’s also not a technical game in the slightest, as far as I know. There’s a reason minecraft has such a huge player base. Maybe it’s not the mind-blowing experience that other games provide, but it caters to an absolutely massive audience by virtue of it’s tendency not to restrict the freedom of gameplay. Again, this was a great video, and I’ve been burning through all of your other ones as well. I’m really looking forward to the sequel to the one about invisibility balancing :)
@A1-9143 жыл бұрын
Holy shit this channel is a hidden gem! The quality of these videos is something you’d expect out of a 2 - 10 million subscriber channel! You have future mate, absolutely! Keep at it, your content is amazing!
@regi54363 жыл бұрын
I love this channel. Never in my life I would expect this lil' scandinavia-themed game to be filled with such level of creative mechanics
@akumetsuakumetsu51733 жыл бұрын
Dwarf Fortress is a base building masterpiece which probably inspired 99% of this subgenre mechanics we see today.
@thomasr10513 жыл бұрын
huh. you talking og askey character version?
@peccantis2 жыл бұрын
Came here to ensure that Dwarf Fortress was already mentioned.
@LiraeNoir Жыл бұрын
While Dwarf Fortress is my personal favorite game of all time (despite it's litany of flaws and fails), I disagree there's a single inspiration line. Yes Minecraft was inspired by Dwarf Fortress, but The Sims by Maxis predates DF by 6 or 7 years. And while they are on the opposite end of the gameplay building vs painting esthetic spectrum, both of these influence are strongly present in modern building games. And I'm sure we could fine early part of those mechanic in even older games... some aspects could probably be traced back to Populous and the god game genre for example.
@gertimoshka3 жыл бұрын
Building in games is one of the aspects which is very satisfying, making things organized and look pretty is something we all strive to complete. For me, more creative base building is mostly my thing, like Terraria, you have so many options and blocks that allow to make great and beautiful structures, but its just my opinion. But the video is very well put together, very good quality, hope you channel grows and you continue making great content, the channel has so many great and educational content, i already love this channel as how well its put together.
@The_Rising_Dragon3 жыл бұрын
I like Don't Starve Together's system, although it's depth starts in mid-game! :)
@jazzwell3 жыл бұрын
I don't like how open and flat DS is. I wish we could create higher walls and roofs, so there would be actual houses to go into, and elevated surfaces. It'd be hard to implement in the game currently, but it exists in the Hamlet expansion, so it's possible
@Evanz1112 жыл бұрын
Dragon Quest Builders 2 has a really robust building system, where the furniture you place not only raises the room level, but the mix of furniture decided what the room becomes - and there are over a hundred different room types, each with their own purpose and need, with NPCs needing or wanting certain ones!
@crackedemerald49303 жыл бұрын
Another good building game is "Dig or Die" a hands-off 2D base defence story driven survival game with a progression similar to subnautica but underground and with the addition of polywater and it's corresponding water cycle. A good example of what the game's capable of is my underground water colum that uses the fact that stone is impermeable to water to collect it in a deep shaft to generate electricity via a hydroelectric generator that gets more efficient the higher the water pressure on one side compared to the other, driving you to a chasm lower down where the water collects. The game also has a system where wild enemies you've killed come attack you at night, and pushes you to explore further and further for better items, turrets, and guns to finally escape the planet.
@Remyria3 жыл бұрын
5:15 this blew my mind. I played the game for around 15 hours and I never imagined the builds in the game could reach THAT level. my house was just a cube with a little dock. there's no source for that footage, so I assume you made it. if so, nice job on it.
@sajeucettefoistunevaspasme3 жыл бұрын
15hours don't seem like that much
@sajeucettefoistunevaspasme3 жыл бұрын
or is it just me having a bad perception of time ? I rarely count hours as I play
@Remyria3 жыл бұрын
@@sajeucettefoistunevaspasme I guess I didn't get addicted as hard... to be fair, I just got bored because I was playing alone
@sajeucettefoistunevaspasme3 жыл бұрын
@@Remyria I just look up and the tropico 5 solo mode is about 16 hours so it's a lot of time
@Undeemiss3 жыл бұрын
In defense of Subnautica, I don’t think freedom of expression was ever the point of base building in that game. The game is intentionally very isolating, and the building prefabs play into that by making all of your structures very sterile and bland, actively discouraging creativity so that when you decide to be creative anyways, you’re genuinely sticking it to the man.
@rawrthedinosawr96593 жыл бұрын
counterpoints: *Structural integrity:* I don't think Minecraft would benefit from structural integrity being added, as that would limit design the design of things that are supposed to look strange by a lot. *Beds need a room for them to work:* Your point where a bed needs to be in a specific situation or it won't work, I don't think that would benefit the game either, as it's not supposed to be the most realistic game in the first place and it would confuse people. *Maintenance:* I actually think this could be pretty cool, but it should only apply to certain blocks, like the workstations. Minecraft actually kind of already has this in the form of anvils breaking or copper rusting. *Creative expression:* I think it should just be up to player choice whether they want to decorate their house or not, like it is right now.
@unwarytuba773 жыл бұрын
Loved the video, but I didn't recognise it immediately in my feed. Probably because your channel is so new I just might not have recognised the style, but with a channel of your quality and calibre I could definitely see a logo on the thumbnail helping to get people to see your videos. Either way it's up to you and keep up the good work, can't wait to see what else you have in store
@Octavio-mk5mv3 жыл бұрын
4:51 yes, as a mindustry player that not just simply bluiding and having to think what could work or what would fall apart fells realy nice because at the end if it works and it looks nice or if its eficient makes the players fell proud of what they made
@AntonVoyt3 жыл бұрын
Only an hour ago found your channel and already a new video!
@VRWarLab3 жыл бұрын
This is the kind of video I need to pause to take notes on my personal game dev trello, and then rewatch. These guidelines (or more like "important considerations to take into account when designing and developing a game") are worth their weight in gold.
@thefrub3 жыл бұрын
I think a better example than Oxygen Not Included for decorations is Rimworld. In that game keeping your colonists happy is a critical game mechanic, people living in ugly, dirty conditions work slower and are more likely to have a psychotic break and start killing and burning
@seka1nix3 жыл бұрын
I feel like "What makes a good building game" or "what makes a good building system" would make a better title, because that's what you answered and mostly discussed throughout the whole video, while making comparisons to Minecraft only a few times. So it didn't feel like that was the main topic. I also would like to disagree, Valheim doesn't have a "better" system than Minecraft, both are good systems that appeal to different types of players. Minecraft is less realistic with almost to no restrictions, and while that can demotivate a player to build something fancier, it allows for more creative freedom. You can build crazy structures that defy physics, you can try making more realistic structures (just for aesthetics), you can make different architecture designs (modern, rustic, medieval, fantasy, etc), or just live in an ugly box house for those that don't wanna build fancier stuff.
@indcraft34543 жыл бұрын
Personally, when expanding the base-building concept of a game, the devs will come to a split in the road: cater to those who value realism; or those who value creative freedom. Having a game that cater more to realism will makes beautiful structure more appreciated, aesthetically or from an engineering PoV. On the other hand, focusing on near-limitless freedom for creativity will allow the players to express themselves, without needing to concern about structural limit. The difference between the two is huge, but i think the significant part is: realism-focused base-building limits the creations by structural integrity, in exchange of satisfaction; while creative-freedom base building doesn't have the structural integrity limit, but *can still* be applied to the user's building if they ever so desire to achieve the same satisfaction.
@tippyc22 жыл бұрын
There's pros and cons to each system though. One thing Valheim did really well was giving you a reason to build the base out. Your base _will_ get attacked, even when you set up in the friendliest parts of the world. On top of that, it's your respawn, your source of buffs, and the most logical place to build out your crafting area. It's a home that you kinda grow attached to over the course of the game. Then you throw in the structural integrity checks, and now your base is forced to have more grounding in reality. Not only do you need the base in order to succeed in the game, you have to think about what you're building rather than just slapping down a simple, ugly box. And the way they implemented snapping and rotation means that you can get very complex without getting tedious. I think it's the combination of those factors that drives people to build really spectacular things in Valheim. And of the games I've played with building systems, it's probably the most satisfying one to finish a build in. Having played a few different building games, I generally like structural integrity checks, but they don't fit in every game. Obviously Valheim did it well. I also liked the way structural integrity was implemented in ARK: Survival Evolved. You had to consider structural integrity, but it wasn't as limiting as Valheim. That game had too many limitations on placement though, which, combined with the PVP aspect, kinda drove the building meta toward boring, uncreative builds. On the other hand, we have games without any kind of structural integrity check, which can be both a good thing and a bad thing. I've seen and done some cool looking floating fantasy builds in Minecraft that just wouldn't be possible if there was any kind of structural integrity system. But Minecraft isn't so much a survival game as it is a creative sandbox. A survival game should have some bearing in reality, including structural integrity. I lost interest in Raft when I watched Lets Game It Out and realized that game has no integrity system whatsoever. But that brings me to my latest big time sink, Satisfactory, where I keep finding myself very, VERY frustrated with the building system. On the surface, it doesn't seem bad, and people have shared some pretty impressive stuff. But the more time I spend playing, the more I'm getting annoyed at how much that game forces you toward floating builds. For a game where the automation processes are so clearly based on real-life, it feels like something is missing when the building system doesn't consider any kind of real life inspired integrity check at all. Second, this game has one of the most gorgeous maps out there. It's about 1/4 the land area of a Valheim map, which is a pretty huge sandbox to work in. Despite the size, there's only a few places big and flat enough to build a late-game base at ground level where you can enjoy the beauty. Why bother having a map at all if the only way to build anything significant is to be dozens of meters above it? And although there are almost no limits to where you can place, rotate, and clip building pieces, it's very tedious to do anything other than a box. (Aside, why does a 1m thick foundation cost the same as a 2m thick, which also costs the same as 4m thick? There should definitely be some scaling there.) Admittedly, machine automation is the main point of the game, and you only _need_ a building system to make a flat floor to organize the machines on. But that's really where the problem comes in. It forces you to choose between ugly and functional builds, or spending several hours tediously doing something that doesn't improve your progress in the game.
@just_like_me37953 жыл бұрын
Rust, has a comfort system which makes you naturally heal quicker, you gain comfort from places campfires, rugs, bear skin , teddy bear etc. Most people dont care about it tho
@Christopher_Gibbons3 жыл бұрын
I have a love hate relationship with valheim's building system. It is amazing when it works. At the same I have never raged so much in any other game. The first 15 minutes of my first building was basically me screaming, "I'm not leaving a god damn hole in my floor" at my monitor. That is to say nothing of the hellish experience that is using a boat.
@mow_cat3 жыл бұрын
back in alpha/beta i actually spent time building houses. these days building a house just seems like the most trivial thing you could even do. 1. mobs are easy to fight, you can even run past them (remember back when sprinting wasnt a thing and skeletons made everyone spoil their pants? not in modern mc) 2. you dont even need a house to sleep, you can literally sleep out in the open with good timing this is a lot of freedom that ultimately means you dont _need_ a house or any kind of structure. when you build one, its usually only for the _convenience_ of not dealing with mobs. that's a lot less powerful than being afraid for your life and ultimately will lead you to have no attachment to your house. you wont care to make it look good and work functionally unless youre super into interior design and architecture. i suggest mobs are given some kind of buff. right now any skilled player can survive a night without using any weapons or armor. there should be some way to nerf running as a strategy to avoid mobs (maybe running should attract mobs from farther away and especially in the direction youre running?). at the very least you should more often be woken up to mob attacks if you sleep in an area dark enough for mobs to spawn in.
@SevenRedSunsOfficial2 жыл бұрын
In the game sheltered, one of my favorites, you are building a bomb shelter in the middle of the apocalypse. you have very limited resources, and base expansion is difficult. You can create decorations and leisure furniture, such as bookshelves and jukeboxes, but they take up valuable space and lots of resources. The catch is, your player characters are always getting stressed from things like dying survivors and low resources, and if their stress reaches critical levels, they go catatonic. Catatonic survivors are completely useless until they come back to their senses days later. With constant invasions by gangs and intruders, your survivors are always on standby for combat, and if they go catatonic, they could be killed. They also become dead weight, breathing valuable oxygen while not giving anything in return. while the stress mechanic is almost nonexistent on easier difficulties, it becomes a challenging thing to balance on harder ones, as you constantly need to juggle your space and resources. I find it very engaging when I am forced to decide whether to build another bed to keep my survivors rested, or a book shelf, to keep the adults from edging closer to despair.
@LuvzToLol212 жыл бұрын
One thing I love about No Man's Sky: Generally, basebuilding is pretty similar to Valheim or Ark. You can build individual walls, floors and ceilings, and there are also some complete prefabs like biodomes, and all of these pieces snap together. But since the game's launch, players have been finding all sorts of glitches (like the wiring glitch and blender glitch) to allow you to place building pics together in ways that were never intended. In summer of 2021, Hello Games overhauled the base building mechanics, allowing players to toggle whether they want pieces to snap together or not, thereby making these building glitches an actual part of the game.
@Ucceah3 жыл бұрын
dwarf fortress is an endlessly intriguing and complex (mostly) subterranean base builder. i cant even begin to screatch the surface, without writing a rambling essay. but it's much about designing and micromanaging for the comfort and safety of your citizens, economy and logistics of supply chains (including those for trade and warfare), and defendability .. all while keeping the whole thing overseeable and pleasing to look at for you as the player.
@NoshWare Жыл бұрын
Rimworld. Rimworld is honestly one of my favorite base building mechanics ever. The way the psychology of the pawns needs to be accounted for as a main mechanic (while very unforgiving for beginners and even intermediate experienced players) is something that just draws me in no matter what, due to the intriguing yet fulfilling learning curve. The game is so good I have to ensure I only start a new game when I have sufficient time in my life lest the addiction take over my daily duties.
@koiwii3 жыл бұрын
My god stylised video game analytic vids are so fucking addictive, I love this so much.
@swedneck2 жыл бұрын
I recently found a mod that implements some actual physics for blocks, and it's absolutely amazing. Now instead of just slapping together hollow dirt cubes in midair i have to actually consider what materials i use where, and what i build it on. Try to build something heavy on ground that contains a cave and it results in a cave-in!
@octorokpie3 жыл бұрын
My problem when I started a base in Valheim was that I thought a lot about what the game would qualify as a roof, and it never occurred to me that the game might respect a gapped roof like you showed. So in the end I was just janking positions of things until the detection accepted a fire and bed on opposite sides of a wall. The fact that I was dealing with a game system made me totally ignore the realistic logic of creating a gap to let smoke out, and conclude the housing system was junk.
@Jacker_Deluxe3 жыл бұрын
I loved choking on smoke in Valheim. It was such a cool tutorial!
@gostek373 жыл бұрын
The fact that you only have 3500 subscribers is a crime, your videos are amazing!
@danielklein87303 жыл бұрын
This wasnt only a good essay about building mechanics in videogames and what makes them great, its also a phenomenal Valheim ad XD. (gonna go buy the game now ;) )
@bitraboj7223 жыл бұрын
cant wait for this channel to blow up, content is really interesting and informational, pls keep making more!
@midnightlunch32853 жыл бұрын
I'd like to point out Stonehearth - it does similar things as Oxygen Not Included ("aesthetic" points for furniture, etc), but it's incredibly granular in its actual construction because it's all voxel based. Still, you can use templates (including ones from the Steam Workshop) if you don't want to go the extra mile of making structures block-by-block. It is, in many ways, a "best of both worlds" implementation. I think it's criminally overlooked for a lot of the concepts it does well, and I'd love to see more games take inspiration from it. Sadly, the developers more or less abandoned the game, so there's some hard coded elements that make it difficult to play for long (mainly insane memory and CPU bloating). Thankfully, modders have continued the development of the game through a sort of "passing of the torch" from the original developers (via the ACE Authorized Community Expansion) - it's not quite the same, but they've fixed some of the deeper issues with the game. I'd highly encourage looking into it, in any case.
@burstofsanity3 жыл бұрын
Wow! I had no idea Valheim had such a building system. I'm happy to see the structural integrity features and and wood weathering. I will have to pick this up. I have a voxel simulation game idea that includes structural stress and wood rotting but it's not much more than a spreadsheet of concepts at the moment.
@FreshFrixy23583 жыл бұрын
from what whitelight said in one of his minecraft videos, Notch actually did plan to encourage creative builds in minecraft. Diamond tools were only able to be crafted if there was an anvil, crafting table, and lava in a close vicinity
@brody97523 жыл бұрын
You did a great job of supporting your point without needlessly tearing down other games. I bought Valheim after watching this. Great video
@MedicMainDave3 жыл бұрын
Scrap Mechanic has a quite interesting Building System, for example, if you'd like to build a door, you can use a bearing and build the door with blocks, now, if you don't want to open the door every time with a hammer swing, you can add a controller that open/closes it. Another example is that you want to build a car for example. Sure, you could use a "gas engine" for example, or you could use bearings, blocks and Pistons to build an engine yourself. In the game, near everthing is possible, from these small mechanisms.
@rainessandrai82403 жыл бұрын
10:58 this reminds me industrialcraft 2 mod on Minecraft. You start with low amount things but by time, amount get bigger and cost more space. You need bigger and organized place. And removing things doesn't punish you (if you used wrench) so you can free to change everytime you want. It was my favorite mod and it's the reason why I played Minecraft worlds in a long term.
@lukostello3 жыл бұрын
My favorite base building game is probably Planetbase. Its more about surviving in outer space and not so much about base decoration. So idk if that counts. It captures building an efficient network of buildings well. You need to make considerations like "how close are the beds to the work stations?" "Do I have enough oxygen generators in this area?" "How far do people have to travel before they can eat?"
@wurst12842 жыл бұрын
I'd say the next step of that is the ignored factorio in which everything you build serves a function which informs the way it looks. That is extremely important for base building games. More so that physics integrity whatevers or wood decaying in the rain. The biggest part of minecraft building isn't the starter hole in a wall, it's the redstone autofarms you can make that save you all the farming work you'd have to do. Or the autosmelters. Automated doors. Monster farms. Entire transforming bases. One game that does this extremely well is space engineers. You build vehicles and buildings that help you gather materials to build bigger stuff to more effectively gather more resources so you can build bigger stuff. That's basically it. That's the entire game. That's all it needed to be where it is now even though it is an opaque mess. You can sink hundreds of hours into it just with that. The lack of this is also what holds starbound in which building is almost entirely cosmetic back even though the building blocks for something greater are there. Why build a base if it doesn't do anything?
@syedomar10603 жыл бұрын
You really didn't care to explain the title of this video... Is it clickbait? Or have you indirectly gave a correct reason for the title? Does it mean minecraft needs to have a similar building system to Valheim? Personally I would not like for that to happen because: 1. It would make minecraft feel more modded 2. Minecraft is all about creativity and having restrictions will demotivate players 3. Benefiting players for creating buildings(with restrictions) will cause less creativity and also demotivate players
@ortherner3 жыл бұрын
i agree!
@Jackbusta3 жыл бұрын
I agree with your point that Mental Checkpoint didn't address the title but some of your points seem to be easily countered. 1. Every update in Minecraft has been referred to as modded, that's just what comes with new things in the game. 2. Having restrictions doesn't necessarily demotivate players, this only happens if the mechanic is done wrong, what was demonstrated in this video is what Valheim got right about using restrictions and benefits to promote creativity and motivation. 3. This point is mainly a lead on from the second point, as said previously, restrictions and benefits don't have to demotivate players, it just needs to have been implemented correctly.
@distendedmist58403 жыл бұрын
imo there should be more structures like enchanting tables, that encourage the player to add to their base, this wouldn't discourage creativity
@Jackbusta3 жыл бұрын
@@bananycus379 1. I just disagree 2. I don't see how "restrictions" and "rules" have to be or are different. Restrictions really just are a byproduct of rules. 3. You aren't wrong that minecraft is about playing however you want but there already are restrictions to the game that don't necessarily demotivate players like, lighting to stop monsters spawning, redstone is destroyed by water, fire can destroy flammable bases and much more, I don't see how these can be further improved on.
@i_hakuryu6624 Жыл бұрын
@@distendedmist5840 yes, this is a good way to make the player decorate his house more and this is what minecraft has been doing recently, many recipes have their own "crafting tables" instead of being stuck in the old crafting table, I believe systems with npcs (similarly to terraria) would also work in minecraft.
@exudeku3 жыл бұрын
The top base-building games I played are: Minecraft with mods: I know its limited in Vanilla but also pushes you to use vanilla items to make stuff like furniture, but mods really pump it up from Chisel and Bits, MrCrayfish's Furniture, ArchitectureCraft, and more. Terraria: Just look at FuryForged's modded builds, its mesmerising Starbound: Like Terraria but in space Rimworld: Each and every structure has a purpose, from killboxes (structures and pathways that helps you to deter raids), to various rooms, to cleanliness, and colonist happiness based on material made (Silver walls looks better than Granite).
@FireallyXTheories Жыл бұрын
Len's Island does this tileable prefab as well, but it's far more approachable because it has less resources overall, and they are caches instead of inventory slots so wood, stone and other materials are readily accessable and easy to use/refill in building or replacing, unlike say Minecraft where an entire wall will take 20 different block types and multiple full player inventories just in material space and cost alone, let alone gathering, placing, replacing, storing, and organizing all those materials.
@Dominik-K3 жыл бұрын
This video really sold me on Valheim. I like the inter-connectedness of the mechanics. For other games with Home-Building aspects, I'd recommend the farms of Stories of Seasons Pioneer of Olive Town, which has you build a whole town, or SoS:Friends of Mineral Town for a basic Farm building. The structures are fixed, but the cleanup of your farm can feel like building a home. Just naming your animals and see your farm grow, can be very interesting.
@Ashtarte3D3 жыл бұрын
I like the building in Valheim but I personally will take Satisfactory base building over it any day. The structural integrity can be interesting but also very limiting in player expression. Meanwhile nearly any dumb thing I think up to try in Satisfactory I can go do. Additionally I feel like Satisfactory does a much better job of gradually encouraging you to build bigger structures because you start to learn about scaling up production, delivering materials for more complicated automation and increasing capacity for the growing list of items you will want to have stockpiled.
@madpuck5042 жыл бұрын
The thing that makes me play Valheim instead of Minecraft is because Valheim has more activities to offer, it has more bosses, places to explore, and I also love that the building in Valheim requires actual structural integrity as suppose to adding pillars to make the illusion of structural integrity.
@NithinJune3 жыл бұрын
I'm waiting for the whitelight "diamond is king" moment
@innacrisis69913 жыл бұрын
Been on a streak of finding underrated channels recently, glad to add you to the roster mate :) Excited to see what you come up with! Good luck!
@rylerenoblas80573 жыл бұрын
I'm a writer and maybe an artist in the future, and I was considering building things in Minecraft as a visual aid for my stories and artwork. One of those stories is set in a fantasy medieval age, and while there are tons of amazing structures in Minecraft that I've seen many talented builders create over the years, seeing 5:14 is making me reconsider all that. I think I'll still use others Minecraft fantasy builds as some inspiration, but especially seeing that structural integrity mechanic in Valheim is really pushing me to use that game and others as part of my inspiration. So thanks man!
@cachotognax36003 жыл бұрын
> no factorio or pharaoh I..... I'm happy those 2 were mentioned, I feel like this is a good channel now.
@ellathornburg32822 жыл бұрын
theres a reference to a gmod creepypasta at 2:24. I cant remember what the creepypasta is called, but I do remember gman saying "you need me" in the dark room. If you listen carefully, you can hear it when gman is spawned in.
@koktszfung3 жыл бұрын
Imagine they have different requirement for the building for different area, like cold vs hot, flat vs inclined, near water vs desert
@gabrielchcosta Жыл бұрын
I didn't know valheim had these basebuilding features. Will definitely play it someday.
@cachotognax36003 жыл бұрын
I have an example of base building, not a great one: ECO. It's quite the complex game, I'll ty to be concise. There's base building for workshops, the more advanced ones need a certain volume dedicated to them and for the room to be made of a certain tier of materials. Gathering and making high tier materials is a big part of the mid and late game progression, so you end up focusing on making cubes of the material you managed to get an infrastructure for. For houses the problem is even worse: furniture is what gives points to your home but once again the tier of the materials are what matters, so optimizing involves making the smallest possible rooms to fit the forniture you need in it, so it devolves in a topology challenge where walking floors are wasted space.
@anterohytonen16083 жыл бұрын
Valheims chimney problem goes actually bit further. So first your house is full of smoke. Very quick fix is to just make hole in the roof, which is fine for a while. Then in starts to rain and your fire goes out. Fine, you put roof over the chimney. Then your fire starts to go out now and then. After lot of headscratching, you might figure out that smoke needs big enough hole to be able to go though. Alternatively you accidentally do everything right for cosmetic reasons.
@firegodbg26133 жыл бұрын
I litteraly watched the whole video plus a few more and just in my mind I imagined you had like..400-500k+ subs ....you know, without checking, but then I heard the channel was started a few weeks ago and checked you subs and was in SHOCK. You my friend a little bit underrated. Amazing content. Keep it up
@quaccn3 жыл бұрын
Wow, this is a fantastic, entertaining, 12 minute video essay, and it only has like 450 views.
@Jojosloes3 жыл бұрын
It's also important that you use the base. In Minecraft about 1% of you're time is inside the base sins everything you neet is just 1 block big. So if you need a crafting table you can just place one down craft something and brake it. In rust you neet to stand next to you're workbench to craft something. But if you place it outside it will decay or be stolen by someone. what tells new players to put craft inside your base.
3 жыл бұрын
I usually hate base building but surprisingly I've enjoyed it a bit in Valheim.
@KyroXus2 жыл бұрын
Man, its so pleasing and easy to listen to you. Great and informative video!
@davidcioban58303 жыл бұрын
I dont know how i found your chanel but i allready watched all your vids and just realized how new you are on yt. Keep up the good work mate
@Andrewtr6 Жыл бұрын
I love playing Minecraft and started playing Valheim just over a month ago. It's a fun game. I think there's a lot that Minecraft could learn from it and it could learn from Minecraft. I don't mind not being able to build floating structures but really hope Valheim gets some new building material soon; an alternative to the wood and stone (or more types of those). I'm surprised there isn't a Valheim mod for Minecraft. It would be fun to fight all the Valheim bosses in a Minecraft world.
@watcher2712 жыл бұрын
7:00 Another example from Terraria is how _NPC Towns_ decrease the spawn rate of hostile mobs, further encouraging you to let them move in. As well as that overcrowding NPCS into one big 'house' (like players used to do) is now discouraged as of 1.4. Doing so decreases NPC Happiness, which is required to be high for certain items (primarily Pylons, which are important for getting around quickly) There's also the non-gameplay feedback that encourages NPC towns. Like how they have lanterns fly at night after defeating a boss for the first time in your world, the town music it contains which is even calmer at night, and npcs complaining less in their dialogue.
@rohan-jl3 жыл бұрын
Starbase is a great example of this, it still in alpha but already a ton of fun. The learning curve is quite steep but when you get the hang of it it is really fun
@whywasmyrealnamehere3 жыл бұрын
You missed one real thing Valheim is missing, defending what you build. Yes there are "Raids" by monsters but they are pathetically weak. Something closer to 7 Days to Die would be amazing in Valheim. Look it up.
@TheGodEmperorOfMankind_2 жыл бұрын
It takes so long to get resources in Valheim and buildings decay overtime. Yet I still spent a lot of time building multiple visually pleasing bases and outposts, bridges (when I can just swim the stream) and a massive road network on the first island.
@joshuachan63172 жыл бұрын
2:02 OMG I was glad to see Satisfactory here
@queennaii55052 жыл бұрын
just discovered your channel recently from Devil Dagger. I really like this type of content. It helps me understand more about game than just fun and dopamine. Thank you so much for the contents :3
@brentbottoms28763 жыл бұрын
I feel that lighting is done well enough in mine craft and maintenance from rain would be a good idea but requiring back ground stuff for stuff to be even built and requiring stability would ruin minecrafts building style
@icyz1ne4563 жыл бұрын
Unul dintre canalele mele favorite! Esti o mare inspiratie pentru mici "developeri" ca mine! Iti multumesc pentru aceste videoclipuri interesante si cata munca ai depus pentru a ajuta si pe alti sa poata crea jocuri de o calitate impecabila!
@giovanniriccardovigano39903 жыл бұрын
Also Empyrion: Galactic Survival has a good structural integrity part in the building, also it's quite a good all around system that I highly suggest. It works differently for houses and space ships, where the more structure you add to a ship the more it's resistant to enemy fire, but then it's much heavier, meaning that you need much more power and resources to propel the ship. Highly suggested game, plus it's not that expensive
@potatoghetto2 жыл бұрын
First off, you earned yourself a new subscriber! Also, i know you mentioned rust but that game has a deep basebuilding rabbit hole.
@anmise3 жыл бұрын
Ok 2 things 1 - someone needs to make thes features into a minecraft mod 2 - I need to get valhiem CLEARLY
@sweetgherkinz3 жыл бұрын
ooh, you actually inspired me to play Valheim again lol! Thanks to you mentioning the abandoned structures, and showing cool bases that seem somewhat medium in difficulty.
@Cool_Name_123 жыл бұрын
In terraria or minecraft your first base will probably not look good bcs it was build out of necessity not creative choices but when you progress and those mobs slowly become less enemy more annoyance, and you make your house better it rewards you as a sense of progression. To make your standard box into a nice-looking home makes it a natural progression instead of a necessity and makes it feel special while still giving you options and still letting you shine your creativity.
@ballom293 жыл бұрын
Or you just make a npc hotel with ton of boxshaped wooden/stone rooms with basic wood furnitures. Well with journey's end you no longer had an hotel...you had a cluster of random boxes in every biome :) I think one of the only time I got creative, knowing I would build half-assed functionnal housing, I decided to take a surrealist-fantasy approch and just throw off any form of coherence in the hope to make my npc hotel look like a ramshackle absurdity like you'll see in some Ghibli movies In think the end resullt was acceptable
@Cool_Name_123 жыл бұрын
@@ballom29 I mean that's fine if you want to do that. It gives you choices you aren't forced to make it a good looking or a functional or even humane house. Not for you and not at all for the npc's.
@ballom293 жыл бұрын
@@Cool_Name_12 Yeah but video was about the topic on how to encourage players to be creative in their build. And well terraria way fall really short on that matter. The minimum requirement to what is considered a suitable house barely change anything. .... In fact it make it worse because you can have ONLY one npc per house, meaning the game force you to put lot of doors, table and chairs in lot of tiny rooms if you want to have all the npc. If for exemple it was a bed per npc you could make NPCs being roomates in a house where you might be more invested into building it properly rather than making Room19ForNpcs. (well there would be obviously the ones who'll try to fit all NPCs in the same room then )
@Pendragondnd3 жыл бұрын
That portal hub is beautiful!
@CommandantLennon2 жыл бұрын
When I make bases, I like to fit everything all in one building, so I can access everything without having to run all over a "campus" looking for things. Except... This doesn't really work with valheim. Between the workbench upgrades, the forge upgrades, comfort furniture and cooking spaces, you can start out with just one little viking yurt, but at some point it becomes more beneficial to start building other little houses, to make sure that you have comfortable space for everything.
@lucierogge48073 жыл бұрын
You just started this channel and your videos are already pretty high quality!
@devilofether61853 жыл бұрын
One game you should check out is DragonQuest Builders (2 is better than 1). It was inspired directly by Minecraft, and it has a mechanic where building different types of rooms offer different bonuses. DQB is special because you can recruit NPC's to occupy these rooms and perform tasks like crafting, cooking, farming, fighting, even building (although you need a blueprint to tell them where to put blocks.) the game is also set in a (mostly) non-procedural world, so there are plenty of secrets, building inspirations, and unlockables. The game is a bit of a slow burn though, and it takes many hours before you have all of your tools and are set free from the story mode, and even longer before you unlock every block, item, and mechanic.
@technoboop18902 жыл бұрын
In my opinions No Man's sky has the best base building. Build a base on any planet, any climate, underwater, in the sky, underground, on the ground, anything. And its very much not just prefabs, they exist, but honestly i dont like them, there are alternatives that allow for much more creative expression. And there are a lot of nice looking building implements too, especially since the building update a while ago
@radman04893 жыл бұрын
i have a feeling this channel gonna get big, so ima say it now, been here since 15k subs
@greg-un7bk Жыл бұрын
Look, I don't want to play poly bridge 3d, I want to play minecraft.
@archangel48683 жыл бұрын
take a look see at starbase's shipbuilding system. though it isn't quite base building it still uses a lot of elements of base building as you described. And certain player-made companies will have you design aesthetically pleasing ships since they will need to sell the design to other players. There is even an endless well of possibilities with YOLOL chips which can automatically control many many things. Even armouring up your ship is pretty free. The only issue is getting the resources to build a ship (and even resource costly if you don't play with a party/company or know how to optimize your Laborer to cost less fuel).
@okipullup9273 жыл бұрын
Man you are so underrated these videos are really well made! Hope you become popular one day And valheim looks like a sick game, might buy it one day