New Drinking Game: Take a shot every time he says “Merfruit”
@RareThief2 ай бұрын
Oof, you will probably have a bad time my friend, haha!
@twozzleweb2 ай бұрын
Sot update.....can only mean 1 thing, amir is here! ❤🎉 Thanks for the upload
@RareThief2 ай бұрын
Let's go! Great to see you here this fine Seasonal update :) Do you think you'll use the Blowpipe or Grapple Gun?
@twozzleweb2 ай бұрын
@@RareThief grapplegun for grinding, blowpipe for mischief :) lets hope we see you on seas one day.... likely inside a chest! 😁
@RareThief2 ай бұрын
Haha! That would be amazing!
@JazzRijkaardАй бұрын
keep up the good work👍
@RareThiefАй бұрын
Thank you! Happy sailing, pirate!
@crimsonrazor67592 ай бұрын
I wish burnt merfruit could cancel enchanted merfruit’s effect out This would be helpful if you were doing a sneaky plan but had to abort because someone is attacking your boat. But I understand and accept the trade off you take that risk when you eat the enchanted merfruit.
@RareThief2 ай бұрын
That’s a neat idea! But yeah, it makes sense how it is right now for balance.
@crimsonrazor67592 ай бұрын
@@RareThief love this channels content and of course you too Amir keep up the awesome work Also the journal guides saved my bacon, the tall tale grind is much easier when where the journals are.
@RareThief2 ай бұрын
Thanks for the support, pirate! Happy to help :)
@HistoricMold4402 ай бұрын
They shoulda made it so if you burn the merfruit it becomes corrupted and summons friendly sirens, like an aquatic bone caller
@RareThief2 ай бұрын
Haha! Interesting idea!
@PlebNC2 ай бұрын
The summoned mermaid: "WHO'S BURNING OUR SACRED F**KING FRUIT?!"
@crimsonrazor67592 ай бұрын
I love that idea of another variant of the enchanted merfruit But they have something similar to that already but I’m not sure if it is a feature or a placebo effect. May have been just a coincidence but I was experimenting with the blowpipe using lure darts in the water. I shot a bunch into the bottom of some deep water and not much longer I had sirens attack me like within 5 minutes. Another interesting thing I noticed is they tried to destroy the lures before attacking me, sharks eat them before they bite you too.
@HistoricMold4402 ай бұрын
@@crimsonrazor6759 That could be cool if true. I've never understood what exactly makes sirens spawn. Like you could be swimming from one island to the next to try for a tuck and get nothing or you could jump in the water for 3 seconds at an outpost and get sirens. Wacky
@UndertakerFromWWE2 ай бұрын
3 fruit limit is wayyyy too low. Tucking on a fort sometimes takes a lot longer than 6 minutes usually, not sure if going through the hassle of collecting the fruit is even worth it.
@Hadeks_Marow2 ай бұрын
It should be part of the bait table. You can hold bait or merfruit. And the bait limit is WAY bigger than 3.
@Dyrbovlox2 ай бұрын
Тебе хватит 2 фрукта, чтобы без русалки залезть на корабль врага
@Hadeks_Marow2 ай бұрын
@@Dyrbovlox We don't want it for boarding, we want it for tucking.
@Dyrbovlox2 ай бұрын
@@Hadeks_Marow знаешь фишку с лодкой и русалкой?
@Hadeks_Marow2 ай бұрын
@@Dyrbovlox You mean the dive bug? Props to google translate, I am understanding you perfectly. =D
@sdp2712 ай бұрын
"Rare fruit"? I've had like anywhere between 10-20 of 'em in any given session, 2/3rds of which just from the first Outpost I spawn at.
@RareThief2 ай бұрын
Really?! Wow! Aye, you've had much better luck finding them than we did.
@Dyrbovlox2 ай бұрын
Почему нельзя просто выпить ведро молока, чтобы русалка вернулась обратно?(
@ShakalGaming19872 ай бұрын
Реально, когда пофиксят?
@Hadeks_Marow2 ай бұрын
Merfruit really should heal as much as eating a worm.
@RareThief2 ай бұрын
Even the uncooked version? Or you mean the Enchanted Merfruit should at least give you a little bit?
@Hadeks_Marow2 ай бұрын
@@RareThief Here is my full take: - Food should be for health. If you eat it, it heals you. If you drink it, it gives you a status effect (like drunk/dizzy). - Adding more slots just makes the inventory more clunky. This goes doubly so on controller. - Rare is doing everything to make mermaids not show up when you don't want them to (suggesting that the current implementation of merms are undesired by the devs). Those are my main take-aways with how things "should be" in general. With that in mind, if they can't just cross that line and make merms be less problematic in total, then I think Merfruit should be a bait type. Cooked merfruit does 1 worms worth of food, uncooked merfruit does half a worms worth of food. I also think that you should be able to bait a hook with uncooked merfruit to summon a merm at the fishing line (does not work in locations where island hoppers or pond fish could be caught). Uncooked summons merms (via fishing) where as cooked makes them go away (via eating). The reason why it should be bait is it allows for you to carry more merfruit since bait can hold like, what, a stack of 10? I think having a max of 1hr is way more reasonable considering that you can't loot cooked merfruit, only uncooked. This is especially reasonable given that it has the drawback of no worm healing while tucking without losing potential timer extensions. I also think we need a 3rd weapon slot for "equipment/weaker side-arms". No one is going to main a throwing knife. The slots are just too valuable to waste on such a lesser tool. As such, "lesser weapons"/tools should have their own sider-arm slot separate from primary and secondary weaponry. This slot would be reserved for the dagger, the grapple or the blowdart where the main weapons of the game could not be equipped to. Idk if the double pistol should be there or not but I could see the argument both ways. The problem is the devs are adding stuff and are making sure the new stuff ain't meta, meaning you would never choose it as a result. Give them their own slot, reduce the ammo cap by half for that third (sidearm) slot, and you would have something much more reasonable to equip. You could still equip it to your primary or secondary to get full ammo instead of half-ammo.
@Bahshshsvsh2 ай бұрын
Only 2 mins is not worth
@RareThief2 ай бұрын
You can do three though for six minutes!
@Hadeks_Marow2 ай бұрын
Merfruit is stupid. It shouldn't be loot. It should be a toggle, like "vote to scuttle ship".
@decepticonsoundwave2972 ай бұрын
Making it a toggle would honestly be pretty stupid Not only would going to settings just to change it be annoying, it'd ruin the balance that Merfruit has and prevent people from forgetting their mermaid is off
@Hadeks_Marow2 ай бұрын
@@decepticonsoundwave297 Perhaps I should word it better. Merfruit, AS A CONCEPT, is stupid. The mechanic behind just "making the mermaid go away" shouldn't be a consumable, it should just be a toggle in your menu to make them go away. It's the direction rare has been heading in for so long now about making them not show up when you don't want them to. It's clear rare doesn't like the merms current implementation, as they are too problematic for Rares liking as far as stealth-play goes. If it wasn't, they wouldnt keep trying to fix them over the course of multiple seasons like they have been. If you manually went out of your way to flip a toggle in your menu to make the mermaid go away, and then later you find yourself twittling your thumbs trying to figure out "durrrr, duhhh, why merm no spawn" cause you forgot you toggled them off and aren't smart enough to check the toggle anyways when running into this issue. . . then I'm sorry d00d, that's a skill issue.
@RouxTheKitsune2 ай бұрын
@@decepticonsoundwave297 I think it's just kinda stupid that you have to find it. Like, maybe I'm CRAZY for saying this But Rare is always on this high horse about how EVERY player should be on an equal playing feild And yet, there are gameplay features locked behind massive gold paywalls or commendations So maybe Merfruit, Traps, Bone Callers, some cursed cannonballs, and the such Should be purchasable from the Shipright. Like why is buying firebombs more balanced than Bone Callers? A well placed firebomb can do INFINITELY more damage than a damn trio of Skeletons. My proposition is - Add an NPC that sells Cursed cannonballs, with limited stock. They have a random rotation of like 10, with the stronger ones being more rare and expensive - Give the Skeleton at the Reapers table the ability to sell Bone Callers, Beartraps, Firebombs, Blunderbombs, and maybe even Horns or Trients. Again, limited stock and random rotation. (And the sellable items will cost ×2 what they sell for to purchase) The only way to get more of each, is to find them the normal way, or go to another outpost and check their rotation That's my idea anyway That will never be added to the game But would make the game INFINITELY better