hi, is it possible to use this workflow for some mesh that already use opacity ? As for a character with transparent clothes for example ?
@unrealhabitat2 ай бұрын
That's a great question, I haven't tried that yet, but usually for transparency I use a different material, because it will need to be set up differently in Unreal Engine
@sahinerdem54962 ай бұрын
This method exports outer borders as opacity, sometimes we have inner opacity like fence, Chainmail etc. By this method inner opacities are lost.. Trying to find a solution...
@unrealhabitat2 ай бұрын
Since this method uses opacity it will override the original opacity map of your textures. Im not sure its going to work in that case. I will suggest keeping those materials separate
@whoisdion_3 ай бұрын
Isn't it just easier to export padding as "Dilation+ transparent"...simple..
@unrealhabitat3 ай бұрын
The idea here is to have all different materials merged into a single image, if you are using a mesh with multiple materials there is no need for this workflow :)
@RowanSkie4 ай бұрын
When I try to do this, all I got are transparent textures...
@unrealhabitat4 ай бұрын
Hello, make sure you add opacity channel to all your layers and make sure to add a fill layer on top of all your layers and Alt + click on opacity to make it only opacity, then in the export settings you need to use Dilatation with transparency, pixels 2 or 3. If this is not working it might be something related to UV mapping I guess, make sure to have all your UV shells inside de 0 to 1 space, all laid out out and unfolded without overlapping. If you need additional help you can join my Discord channel and share screenshots, hope this helps :)
@Beware...OblivionIsAtHand2 ай бұрын
Textures come out black from Substance Painter when doing this. Does this happen to anyone else?
@unrealhabitat2 ай бұрын
this might be because you need to add an opacity channel to each layer and export using transparency, also I haven't tested this on the latest version of Substance Painter