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Middle-earth: Shadow of Mordor’s procedurally generated nemesis system was one of the most innovative mechanics of the generation.
And the three lead designers who worked on the game at Monolith Productions have revealed the story behind this incredible storytelling system.
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Learn more about the cancelled Batman project that preceded Shadow of Mordor here:
‘Shadow of Mordor was once a Batman game’: www.gameinform...
And listen to the lo-fi Lord of the Rings remix here: / @patrickmoonbird
#ShadowofMordor #LordoftheRings #NemesisSystem