Weight Painting 3d Models for Animation Rigs | Robots & Gundam

  Рет қаралды 9,378

Midnight Hatter

Midnight Hatter

Күн бұрын

Пікірлер: 19
@andrewmcintosh9832
@andrewmcintosh9832 18 күн бұрын
Cool Robot! Tanks for the tutorial!
@aboudsh7479
@aboudsh7479 Ай бұрын
thanks so much man this helped me a lot
@Kingstantin
@Kingstantin 11 ай бұрын
My god ... thank you sooo much! I've searched day for a soluton that worked!
@TheOfficialKingIdea
@TheOfficialKingIdea 2 жыл бұрын
THANK YOU! SAVED ME WHEN RIGGING A TRANSFORMER!
@kn1ght_yt181
@kn1ght_yt181 Жыл бұрын
Spent 5 hours looking for something to help me like this video has, thank you!
@KingIdeaDaProgrammer
@KingIdeaDaProgrammer 2 жыл бұрын
Thank you so much, this is awesome!
@JustIn-case
@JustIn-case 3 жыл бұрын
yo! This was so helpful! Thank you for this!
@elijahsmall5873
@elijahsmall5873 2 жыл бұрын
This is the tutorial I needed. Thank you so much.
@Alex-eu6rw
@Alex-eu6rw Жыл бұрын
Ok so after a ton of struggling, if you use Auto Rig Pro the gist is the same but instead of selecting each individual bone like the video, you want to select the parts the rig is connected to like the head is connected to c_head.x The bicep is c_arm_ik.r and so on. Hope this helps any future modelers looking for this solution.
@marcocecchini2083
@marcocecchini2083 Жыл бұрын
HI, thank yuo so much for this tut, but I've a question and precisely you've parented the mesh to the weave based on Automatic Weights, but isn't it better and easier and faster to parent everything with Vertex Groups?
@AWBD_Tower
@AWBD_Tower 9 ай бұрын
I got a similar robot and i was wondering, how can i make the shoulder caps move properly? right now they either follow the torso o follow the arm
@MidnightHatter
@MidnightHatter 9 ай бұрын
It’s hard for me to say without seeing the model, but similar to how you add extra bones to start the arms and legs, add a free floating bone for the shoulder cap. I would still parent it to the torso or the shoulder so that it moves when the rest of the body moves but then at least you have to ability to move it independently as well. I hope that makes sense.
@AWBD_Tower
@AWBD_Tower 9 ай бұрын
​@@MidnightHatterit does! Ill try that out then. Thanks! i started using blender a couple of weeks ago (had some experience with 3dsmax) and this video helped me a ton.
@MidnightHatter
@MidnightHatter 9 ай бұрын
Thanks! Blender is a lot of fun to use. I know the learning curve can be steeper than the paid programs out there. My biggest tip is modifiers are your best friend!
@AWBD_Tower
@AWBD_Tower 9 ай бұрын
@@MidnightHatter quick update: it worked! thanks again!
@真夏太阳
@真夏太阳 2 жыл бұрын
Thank u so much,this is what i need! And one more question,how to make robot docking or some transform?Like open the cockpit or switch to another form(ms to ma mode)?
@MidnightHatter
@MidnightHatter 2 жыл бұрын
That would be a more complicated rig, but you can add bones for individual components like cockpit hatches, skirt flaps, etc. A good practice would be to add those bones individually, align them where you want, make them a child of the armature with the “Keep Offset” option, then paint the part of the model you want it to control. Let me know if you’d like to see a video of this!
@Warbandit100
@Warbandit100 2 жыл бұрын
I see you also don't have a solution for the abdomen coming out.
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