Particle Pyro Trails - Part 2 - Refining the look (Houdini + blender walk through)

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MiesnerMedia

MiesnerMedia

Күн бұрын

This second part of our Particle Pyro Trails series is where we refine the look of our effect in houdini and then bring it over in to blender where we add materials and render it out. This is a slower more walk through type of video so sit back, relax, and enjoy :)
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Пікірлер: 9
@sethweber2224
@sethweber2224 4 жыл бұрын
Houdini and blender... That's where my heads been at lately too :) A Musgrave noise texture + map range plugged into the roughness of the floor is a quick way to break up the reflections on the floor, for anyone that is into that sort of thing... Great Tut thanks man!
@mjparent222
@mjparent222 4 жыл бұрын
That was very instructive, and yes fun. Thank you.
@infinitesound7815
@infinitesound7815 4 жыл бұрын
where are you bro
@gmfilms691
@gmfilms691 4 жыл бұрын
We would love to see an in depth tutorial on cloning and painting in Fusion 16. Many thanks!
@mikeh.4503
@mikeh.4503 4 жыл бұрын
Are you ok? We miss your awesome tutorials!
@silversulu
@silversulu 4 жыл бұрын
As a VFX artist, what's your workflow for determining whether you'll use Blender, Houdini, or just stay in Fusion? Or combine 1-3 of them? What do you use for what? A long time ago I did After Effectgs, and now, coming back into one stop shopping workflow in Resolve & Fusion, trying to get my head around what I invest my time to learn for max help to indie filmmaking. ....
@naiftimes-offgridecotectur4289
@naiftimes-offgridecotectur4289 4 жыл бұрын
Hi. Great work. I need this "growing strings" effect on davinci resolve. dont know how with particules.
@gmfilms691
@gmfilms691 4 жыл бұрын
We would love to see an in depth tutorial on cloning and painting in Fusion 16. Many thanks!
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