Thanks for watching everyone! This is a fairly contentious topic and will also change a lot depending on what you consider "worst" to mean, so I'm curious to hear your lists for this one. Whatcha got? -Twitter: twitter.com/MrMockRock -Twitch: www.twitch.tv/mockrocktwitch -Patreon: www.patreon.com/mockrock -Teespring: teespring.com/stores/mockrock
@xor81714 жыл бұрын
In my opinion the worst mechanic is all of smash bros has to be directional aidodge
@johannedesir95364 жыл бұрын
Thanks man
@Mr_Mimestamp4 жыл бұрын
Not sure if the shotos count here since it works for multiple characters, but the button inputs for specials is pretty inconsistent for me as a Terry main. I find myself Power Dunking when I try to Burning Knuckle while running a lot. To be honest, it’s led to some accidental wins though.
@samuelwasner89154 жыл бұрын
Easily directional air dodge I can’t count how many times I’ve died because of it
@2fang1804 жыл бұрын
Outdated Gmick characters/ character function like pit air movements mechanics that can’t work like Lucario always great video
@keystone57504 жыл бұрын
WAIT. ONLY 1%? I never owned Brawl, but when I played it at a friend’s house when I was 5 or something, I tripped 3 times in a row. All of the luck I’ll ever have went into a one-in-a-million chance of me getting screwed over.
@detectiveg78854 жыл бұрын
I don’t think it’s 1% I feel like it’s like 1000% precent
@NimaLema3 жыл бұрын
Hahahaha that’s actually fking hilarious when u put it like that
@ayar23 жыл бұрын
me on the other hand, rarely if ever ocurred more than one time per session, thats why i never made an issue of it, and always though people was just exaggerating (which probably were, as Brawl was everything but a competitive game)
@bootlicker47633 жыл бұрын
I can relate I rolled 5 1/3’s in a row meaning I didn’t get to move for 5 turns idk the chances but it was pretty fucking slim also considering that’s the second time it happened to me
@Endershock16783 жыл бұрын
That's funny because last time I played Brawl a year ago, I didn't trip once for all 4 hours I played it.
@curve37154 жыл бұрын
Bro you forgot about Koopa Backdash Wave Slide Hover Walk Moon Landing
@MrMockRock4 жыл бұрын
...Crap. Taking this down, thanks for the reminder!
@yeetusdefeetus4 жыл бұрын
smh my head
@ciaranpatrick68594 жыл бұрын
Curve he’s talking about bad mechanics not op ones
@obamawasreal02644 жыл бұрын
That’s based af
@ONLY_RR74 жыл бұрын
Norby Members of the channel get early videos
@poshcatterson17904 жыл бұрын
10:04 for anyone not aware, Falcon’s dair has both a meteor and a spike, the spike being the nipples area
@Ramen-ms9xn4 жыл бұрын
Adding to it... it's called Nipple Spike for a reason
@PorreegonZ4 жыл бұрын
Hello, fellow asumsaus fan
@zed954 жыл бұрын
The Nipple Spike
@baxterbruce98274 жыл бұрын
I saw a video that was talking about this in Melee, it started with saying he had "Magic nipples"
@cesarTorres-lj1df4 жыл бұрын
But almost nobody uses it because is as hard to perform than a knee and the knee looks way more cool
@ubermaster14 жыл бұрын
"I really like Super Smash Brothers" Blocked
@hima1314 жыл бұрын
Adam Thompson lol
@IHateMyLifeBro4 жыл бұрын
Please tell me you're joking
@hima1314 жыл бұрын
Memes and Stuff me?
@wetube65134 жыл бұрын
How much dirt did your brain eat?
@rhyscostello18624 жыл бұрын
That has a other meaning now
@NotSoGenesiz4 жыл бұрын
I guess brawl really did take a *”misstep”*
@firestorm3k8824 жыл бұрын
Ayyyyyyye! 👈👈
@iswiftyfox89974 жыл бұрын
Ba dum tiss
@TheSteeltec4 жыл бұрын
Track laugh 1 plays
@runningoncylinders38294 жыл бұрын
Subspace sure was trippy. Lol, I love SSE. Not falling on my face!
@redrebellion60284 жыл бұрын
Brawl was such a Trip down memory lane
@mogoscratcher57034 жыл бұрын
Surprised that mashing wasn't included here. Ever since the first game (I think), when you got buried, you would have to "mash out", or press as many buttons as you can, as fast as you can, to stop being buried. This became more frustrating in later games as more and more characters could do it - from Zero suit's down b to villager's down smash to ROB's down throw. This mechanic seemed incredibly obnoxious to newer players without doing anything for the competitive scene - if you can press buttons faster, guess what - you're vulnerable for less time. But the worst part is that it can cause accidental inputs. I'm sure we've all been buried by Donkey Kong's side b at some point, and we successfully mash out of it, only to mash a bit too long and accidentally up-b ing, and dying at 40%. Why can't getting buried just trap you for a certain amount of time, or at least require you to do something other than destroy your controller to escape it?
@MrMockRock4 жыл бұрын
Mashing made the shortlist, I'm not a fan of it either and if this was a top 10 video it'd likely appear.
@emblemblade92454 жыл бұрын
Mashing is just horrible to deal with in Ultimate lol. I agree that misinputs are the worst part of it. ...Just like mashing out of stun in Monster Hunter and rolling right into another attack lol
@orangez87104 жыл бұрын
When I heard “mashing” I thought of ness instead of burying
@dbrothershow4 жыл бұрын
You can mash with the control stick to stop yourself from missinputing
@nachinis4 жыл бұрын
@@emblemblade9245 stun in world might be the worst thing. I could honestly do an essay on how stupid it is
@weedy7654 жыл бұрын
Still can't figure why did I Usmash at 3:25
@mrcrumpet39154 жыл бұрын
Because at that time the wombo combo joke was played in your head. *D A T U P S M A S H*
@atari_hmb4 жыл бұрын
Still can't figure out why rage was so disproportionate in Smash 4.
@NurseValentineSG4 жыл бұрын
Regarding randomness in smash (or any fighting game, really): Randomness is absolutely fine if you have to activate the randomness. Game and Watch's Hammer, Hero's down B, Faust from Guilty Gear's projectiles, they're all fine because you still have to physically activate the randomness on your own. You take a decision to gamble. Randomness that isn't fine is something that just happens, aka a bob-omb randomly dropping directly onto you, or tripping, or the untechable animation. EDIT: It seems like some people don't get entirely what I mean, so allow me to explain further. In Guilty Gear Xrd, there is a mechanic called Dangertime. It can randomly happen when 2 attacks clash. For the next 10 seconds, any attack landed will slow down time and gravity while dramatically boosting damage, allowing for extremely hard hitting combos. It is a terrible mechanic like tripping because yes, while you both are both triggering attacks, it's not the outcome that you want. You both just wanted an attack, instead you get 10 seconds full of stress. And it looks like it's gone in Strive. Meanwhile, randomness that is fine with is the whole point. As the user, you WANT to trigger the randomness. You WANT to fish with spells as hero, even if you might get something terrible. You WANT to fish for projectiles as Faust in Guilty Gear, even if you might accidentally heal the opponent. you WANT to fish for a 9 with Game and Watch, even if you might get a 1. The bad ones give you something you just didn't account for in the first place. When you trip, you didn't want to gamble if you can run now or not. You just wanted a run.
@GeneralShyGuy74 жыл бұрын
I wouldn't say Hero's menu is fine. Honestly, I think randomness is fine when the options are limited (ie. trip or no trip), reactionable and telegraphed (ie. Peach's turnip pull. Even if she pulls a bomb, you'll always be made aware), or it's just sorta a garbage joke move (ie. Judge to an extent). Hero's menu has none of this. He's got a lot of options that enemies must respond differently to depending on the pull, it's hard to react to because it's so far away from the action and by the time your eyes are over there, a move was probably already selected, and it's actually pretty good. Hero's menu would be dumb af, if the character's kit and numbers (mainly frame data and general speed) were better.
@KieraQ03234 жыл бұрын
@@GeneralShyGuy7 I would say Hero's menu is fine. I would not say his critical attacks are fine.
@baxterbruce98274 жыл бұрын
@@KieraQ0323 You guys realize that tripping was always willingly activated, tripping only ever happens if you choose to dash or turn while doing it, and I've seen people dash dancing and complain that try tripped because "It's supposed to be a 1% chance! Why does it happen to me so often?!" Because you turn ten times more than I do, if you turn 4 times a second and trip, you have yourself to blame for willingly increasing your chances
@KieraQ03234 жыл бұрын
@@baxterbruce9827 One of the reasons why I mained jumpy charctera like Meta Knight and Ike.
@evanseifert88584 жыл бұрын
It seems that your argument is self-defeating. The G&W player may have a choice to use Judge or not, but the other player has no real choice in the matter. To the other player, G&W's Judge is "something that just happens". They can get 9'd without ever making a decision to gamble.
@neptune71604 жыл бұрын
I knew about the Stamina and Elemental weaknesses, but I had no idea you couldn't switch Pokemon in the air. Wow
@poshcatterson17904 жыл бұрын
And also look at that animation, that’s like two seconds
@runningoncylinders38294 жыл бұрын
The animation was so long you could use excellent timing to dodge Tabuu’s butterfly shock waves instead of sidestepping them iirc.
@slitchey4 жыл бұрын
Not to mention the pokemon themselves weren't that great either. Ivysaur is a contender for the worst character in the game, charizard isnt really great either since his glide was the worst in the game (along with some other things) squirtel basically carried the character and even than pt was still considered crap
@runningoncylinders38294 жыл бұрын
@@slitchey Charizard's Rock Smash move was good in Boss Battles. That's why I did the Tabuu thing.
@slitchey4 жыл бұрын
@@runningoncylinders3829 I know that. I meant that in a competitive sense he wasn't that great
@cheezuzgaming95384 жыл бұрын
This is the first video that I have had early access to. I also really enjoyed the video, thank you.
@2tmb9044 жыл бұрын
Same
@fizzrpg99614 жыл бұрын
Koitern Patreon early access
@kike63593 жыл бұрын
nerd
@cheezuzgaming95383 жыл бұрын
@@kike6359 it was put on his discord when he had all his channels public
@vicool2172 жыл бұрын
@@kike6359 get a life instead of getting mad at a quite wholesome comment
@imablindunicorn68784 жыл бұрын
Fun fact: Captain Falcon did have a spike in Melee, because the launch angle of his 'nipple hitbox' was outside the small angle. The rest of the move was a meteor smash
@TerrZy4 жыл бұрын
11:32 “...biggest missteps in Smash.” Well certainly it was a misstep in Brawl
@dankmario3294 жыл бұрын
I’m surprised that you didn’t mention Lucario when talking about Smash 4 rage. He had auro and rage so Lucario basically two rages. So he was scary and annoying to fight when he had both.
@darkdoctor19154 жыл бұрын
I never see Lucario at all online, also Lucario was annoying in smash 4
@Eltrotraw4 жыл бұрын
@@sirdabsalot1yt83 I think that was his point
@Hayds1264 жыл бұрын
While smash 4 max aura and rage lucario was too far, ultimate lucario is kinda sad
@darkdoctor19154 жыл бұрын
@@Hayds126, that's true
@Hayds1264 жыл бұрын
@1998SIMOMEGA Buffed yes but I believe only to the cap. At base still just as weak so same problem. 0% lucario is a bottom 5 character imo.
@FigmentsofFiction4 жыл бұрын
The thing I don't like about rage is that once you take your opponent's stock, it makes keeping your stock easier because of the increased knockback. You can effectively play the rest of your stock with get-off-me options and they'll be more effective and possibly snowball the game. I'd change rage so it only kicks in if both players are on the same stock and/or the player with stock disadvantage for a comeback factor.
@EduardoFlores-bt4fo4 жыл бұрын
It's not bad in Smash Ultimate, many combos still work. Smash 4 on the other hand, poor Sheik, but then again, fuck Smash 4 Sheik.
@papersonic99414 жыл бұрын
I like that. In a weird way, the comeback mechanic also helps the player who is winning.
@autocorrect54564 жыл бұрын
@@papersonic9941 It can work the other way around. Let's say the person with less percent gets killed early thanks to some rage shenanigans and now they're a stock down early just because rage exists. Now they have to take back that stock without any rage of their own.
@rtg_onefourtwoeightfiveseven4 жыл бұрын
That's actually a reason why I'm much more of a fan of rage than most people. It's not just a comeback mechanic, and in a great many cases it gives an advantage to the more skilled player who is more likely to take the first stock.
@Snowballsage4 жыл бұрын
@@rtg_onefourtwoeightfiveseven but then it makes it significantly harder to make a comeback just because you lost one stock
@jobot01144 жыл бұрын
I don't even have a funny comment to put here, this is just a good video.
@xor81714 жыл бұрын
Wow nice you commented early
@uhhhCheese4 жыл бұрын
@@TheRealBatabii Likes
@BestDurian4 жыл бұрын
Hilarious
@jobot01144 жыл бұрын
@@uhhhCheese Good guess, but I'm not out here for internet karma points. Moreso that I just like to do it.
@uhhhCheese4 жыл бұрын
@@jobot0114 That's fair
@FalcoVille4 жыл бұрын
I never usually see people bring up the problems with Ultimate's initial dash. Unless you jump, you're basically locked into the initial dash until it's completely done. This causes many issues, and the most notable one I can think of is that if you accidentally buffer an action during the dash while trying to run off a ledge or platform, or try to use an action to early before dashing off, you end up doing the action on the tip of the ledge/platform without dropping off of it. This is a big problem If you're trying to drop off the ledge or a platform with an aerial and is very annoying to work around. I think this is the reason players felt that the movement in Ultimate was rather clunky before and during the game's launch.
@jmann5314 жыл бұрын
I didn't even know this.
@dankmario3294 жыл бұрын
socko rocko it mainly affects his turnaround since his turnaround for some reason moves him backwards
@Ramen-ms9xn4 жыл бұрын
The worst offenders are those with a good initial dash I played Chrom for a bit and his initial dash was something I couldn't act in that window at all
@FalcoVille4 жыл бұрын
As a Falco main..... yeah.
@Ramen-ms9xn4 жыл бұрын
@@FalcoVille I get you, dash uptilt can ruin games sometimes
@MoonGhostDoodles Жыл бұрын
6:36 Laziness? In a game where a million other things with much more higher priority were given premium polish? Hell no. A game of this scale has a massive team behind it but it’s made up of humans. They won’t catch every single little thing. Especially not a control method which honestly isn’t that bad. At least when referring to Ultimate.
@kamikazekx17124 жыл бұрын
i’m not even thirty seconds into the video and i already know that tripping is in included
@ballisticboo78084 жыл бұрын
Well, yeah, because it's in the thumbnail.
@kamikazekx17124 жыл бұрын
Ballistic Boo oh...i actually didn’t see that
@chuckolator18592 жыл бұрын
"This is pretty widely agreed to be one of, if not the biggest missteps in the history of Smash." Literally.
@literallydeadpool3 жыл бұрын
Mashing will forever be the worst smash mechanic that is present in Ultimate, and buffered air dodging
@autumn44424 жыл бұрын
THANK YOU for not being one of those people who are like "tRiPpInG mAdE bRaWl UnPlAyAbLe"
@vox__ama64584 жыл бұрын
Keep em coming, MockRock! Love these videos and video essays, and happy to have early access!
@Wesley-763 жыл бұрын
The only thing that has bothered me about Smash Bros aside from the random tripping is the "buffering" present in Ultimate, which isn't really buffering anymore but just "you used a move 3 seconds ago but it wasn't possible then so I'm gonna make you use it now for no reason." Also buffered air dodges, which kill certain characters if you accidentally do it. Now buffering can be useful, and when it's done in it's normal form it is a cool and strategic mechanic, but pressing a button and having your character act 3 seconds after getting hit when you didn't mean to buffer at all is very annoying and my ONLY complaint about Ultimate.
@epicmarschmallow50494 жыл бұрын
Honestly hitstun cancelling seems far more impactful and detrimental than tripping. Whilst tripping might be annoying, it would rarely change a set. Hit-stun cancelling drastically changed the entire game
@DrewPicklesTheDark4 жыл бұрын
I remember when tripping was announced as a new feature on that Brawl site. So many people were dumbfounded.
@aweik49374 жыл бұрын
10:05 That second downair was actually a spike, called the "nipple spike" and happens when you get downaired by falcons torso.
@MrMockRock4 жыл бұрын
I'm aware, I thought it suited the "doesn't totally remove downwards kills" line pretty well!
@pandoralover214 жыл бұрын
the meteor cancelling is the worst to me. ganon stomp should not be easier to recover from than falco dair
@refreshinglemonade34264 жыл бұрын
Man put meteor cancel on honorable mentions but not the 1 frame dashback
@Vezan60793 жыл бұрын
"Try putting that on your gimmick Twitter account you little sh-" LMFAO
@thunderd79044 жыл бұрын
Phew. And here I was thinking I was crazy for inputting a jump and c-stick forward air at the same time and then getting a neutral air for some reason. Also, I hate how you can’t buffer full hop aerials. Like, that’s what pressing 2 jump buttons at the same time is for. Really wish it was toggleable.
@beetlethebard76244 жыл бұрын
It's caused attack cancelling. Its used by good players. Time your arials like a normal human.
@mattd8243 жыл бұрын
11:20 man fucking tripped while trying to punish Wolf's trip
@blue_bloodstar69494 жыл бұрын
mashing should be an honorable mention as well, specially for Ultimate, and SPECIALLY for the joycons wich just become unusable
@superhappygamer11623 жыл бұрын
Yeah. NEVER PLAY WITH SINGLE JOYCON.
@reggiebritten70874 жыл бұрын
I'm shocked you didn't even mention ledge hogging. In games prior to smash 4, you could prevent another character from grabbing the ledge by just grabbing it yourself. It consistently made "edge guarding" (if you can even call edge hogging that) super uninteractive and anti-climactic. I've been playing smash bros since 64, and the removal of ledge hogging (to be replaced by ledge trumping) goes down in my book as the best change ever made to the base mechanics of the game.
@Brawltendo3 жыл бұрын
Ledge hogging works in the context of Melee and helps keep the pace of the game up. It also is interactive as the player on the ledge still has to consider how the opponent is gonna try to recover (and time their ledgehog properly so they won't get punished), and the person offstage has to decide how they wanna mix up their recovery. It also makes being offstage much more punishing, as it should be, rather than a position that you hardly ever have to worry about being in if you're decent. Ledge trumping _could've_ been a better mechanic if they didn't decide to make most of Smash 4/Ult's rosters have busted recoveries, and also if they didn't implement a ledge regrab limit for no reason in Ult despite already not refreshing ledge intangibility after regrabs. As it is now, characters live way too long even with the ridiculous amount of knockback that most moves do in Ult, and part of this is because it's so easy to get back to the ledge, then back on stage, and then reset neutral. I also think that ledge snapping makes ledge trumping worse than it should be, because now the only way to punish a recovering opponent is to try to go low and attempt to stage spike them (won't work if your opponent is consistently good at teching) or by trying to 2 frame which is possibly an even dumber mechanic. A few recoveries don't snap to the ledge unless you sweetspot it (like how it works in Melee), and it not only feels way better to punish those since it's actually feasible to, but it also feels really good to sweetspot the ledge and prevent getting punished. Recovering with a character like Cloud feels so rewarding, because instead of just ledgesnapping on autopilot, you have to actually time and mix up how you recover or else you're dead at 30%.
@gbx48582 жыл бұрын
@@Brawltendo Oh please, there’s no thinking required for ledge hogging. It’s not like trying to read their ledge getup, or predict their tech roll. Yeah you have to kind of time your ledge grab right, but the reward is far greater than the risk. Not to mention, some characters have no risk to them at all, like Falcon and Ganondorf. Since they can’t grab people on the ledge in melee, you can just sit their and wait for their up b, and they either die or land on stage, which is a free punish. Ledge hogging just isn’t fair to the recovering player, especially with how broken ledge intangibility is in melee. Whether you love or hate ledge trumps and magnet hands, they’re way better than ledge hogging.
@ExaltedUriel2 жыл бұрын
Ledge hogging feels like one of those mechanics that came about through logical thinking, like "Yeah, of course someone shouldn't be able to grab a ledge someone is already hanging from, duh", but then they realized that it wasn't very fun and changed it for the better. I much prefer seeing fun offstage plays and creative gimps than "I grabbed the ledge so you're automatically dead now".
@Moss_Dude4 жыл бұрын
Yeah really though, why *don't* they fix the C-stick?
@adrianheredia64944 жыл бұрын
I didn't understand what MockRock said about the C-stick. What's wrong about it?
@Moss_Dude4 жыл бұрын
@@adrianheredia6494 They overcomplicated the way it works and as a result it does dumb things a lot.
@adrianheredia64944 жыл бұрын
@@Moss_Dude it always works fine for me. I have in tilt.
@Moss_Dude4 жыл бұрын
@@adrianheredia6494 So do I, and so did he.
@arnox45544 жыл бұрын
Why don't they fix a lot of things in Ultimate? I don't know. I guess 'cause then the competitive peasants might get into it, as opposed to the glorious casual master race, right Sakurai?
@lucumayogurt4 жыл бұрын
Funnily enough, the "move consistently tripping up until a % window where it no longer does" idea is how Pichu's ftilt works. Pichu ftilt trip doesn't have the frame advantage for any true followups, however it does allow for sort of "pseudo tech chases."
@nicocchi4 жыл бұрын
Mock Rock video: Yes please Mock Rock video with Etrian Odyssey music: YES PLEASE
@lasercraft32 Жыл бұрын
Oh. I had no idea there was a different from a meteor smash and a spike... I thought a spike was just a meteor smash but slightly diagonal instead of straight down.
@four-en-tee4 жыл бұрын
Ok, hold up: so you're telling me that the reason i get empty c-stick attacks is because the stick doesnt return to neutral first? Thats fucking stupid. I just thought it was a problem with my controller.
@leargamma49123 жыл бұрын
Then you shouldn't have used the C stick too much. Nerd
@qwertyuiop45113 жыл бұрын
Smash 4 Rage is a lightweight character's worst nightmare
@liambliss34163 жыл бұрын
0:04 woah no way
@goodiesohhi4 жыл бұрын
I love how the intro is just a bunch of Smash characters and then Sylvanos.
@absoul1124 жыл бұрын
I don’t know what’s funnier, folks complaining about the way he talks or people getting upset he said he could make the right stick better.
@nobody73134 жыл бұрын
Your content is so well made, it’s definitely one of the best smash related things on this whole site! I don’t understand how your channel has only around 70k subscribers by the time of writing this. Your videos have taught me so much about Smash and I’d just like to formally thank you for all of it! Amazing video as always, MockRock!
@Premium_Jelly4 жыл бұрын
6:17 My man MockRock straight flexing on Nintendo 😂 I love his savagery so much
@Luigiofthegods4 жыл бұрын
I'd rework tripping to always apply to a very specific hitbox of the attack and nowhere else, usually the tip: e.g. DK's fingers on down tilt, the farthest lightning coming off Pichu's foot on forward tilt, hell, maybe even Ganondorf's tippy toes on down air. It would give super precise spacing with these moves a reward high, but not too high.
@Rean.Schwarzer4 жыл бұрын
Strong respect for the Etrian Odyssey music. ...I mean, it's a great video too, but even better choice of music.
@iapr184 жыл бұрын
The "spinning animation" was already known as "Reeling", in contrast to the more common "Tumbling", but when the BSD did their video they didn't seem to know that and just described the notion taking place, and afterwards, due to their popularity, everyone started calling it that, but it already had a name. Can we go back to referring to it as it should? "Spinning animation" is clumsy, long and uninspired, specially for a technical term
@MrMockRock4 жыл бұрын
I'm aware of that, but a) "Untechable spin" is the term generally used by the competitive crowd, and b) I don't know how a casual viewer would distinguish between the terms "tumbling" and "reeling."
@iapr184 жыл бұрын
@@MrMockRock Hm.. good points. Althought I was meaning that you could make a public service announcement of sorts so that the term became better known, if you felt like it.
@lavaguava26484 жыл бұрын
0:36 all i can hear is the slowed down oof sound effect.
@Thenedoftime4 жыл бұрын
Great video as always dude and +50 points for the Etrian Odyssey background music
@plantrulz2234 жыл бұрын
I'm surprised you didn't even mention L cancelling. I think it is a terrible mechanic that may have had good intentions but just increases the skill floor of melee by a lot while doing nearly nothing to it's skill ceiling. Arbitrarily requiring another input on one of the most common inputs to make it strictly better isn't good design.
@pokerilogamer76054 жыл бұрын
10:03 right there, the jiglypuff didn’t fail his meteor canceling, is just that falcon for his upper body is a spike
@SonicTheCutehog4 жыл бұрын
Tripping just hurt everyone, even the casuals.
@carinet27954 жыл бұрын
@@CCLitterer same
@Endershock16783 жыл бұрын
@@CCLitterer Honestly, I thought it was funny whenever it happened. Casual players mashing the B button really don't care if they trip once or twice.
@adamice25263 жыл бұрын
Absolutely, you can actually trip in the boss fights so if you're trying to avoid an attack by running away you better hope you don't grow 2 left feet
@julianspatter19053 жыл бұрын
It's good to know that the C-stick in Smash Ultimate has flawed tilt attacks, cause I was thinking that it was my controller that was the problem.
@tolis194 жыл бұрын
In my opinion gliding could be an hm because it wasnt the most well thought mechanic you had characters like pit and metaknight being able to recover from anywhere in the same game as ganondorfs recovery
@dragodadragon4 жыл бұрын
At the very least, that mechanic was fun to play around with. I had a fun time with it as a kid back in the day.
@Edgeperor4 жыл бұрын
That’s not a universal mechanic
@ballisticboo78084 жыл бұрын
I want a nerfed version of it to come back, it was cool!
@isidoreaerys87453 жыл бұрын
Peach pulling a Bobomb on Snake is Poetic Justice.
@alejandromedrano63664 жыл бұрын
Everyone has lost at least a match in Brawl because of fucking tripping
@MarcTheDingle4 жыл бұрын
I've watched you for years MockRock and you continue to become even more descriptive and amazing. Even though these opinions about the game are still your opinions, I'd be hard-pressed to find someone who could argue with these points, they are so well thought-out and precise. Everyone knew it was going to be tripping, and like you said, that's something people have raged about for an actual dozen years now. Even though everyone thought it was an exhausted topic, your points about it were unique and intriguing from a game-design perspective. Love your videos man, keep up the great stuff
@MrMockRock4 жыл бұрын
Hey thanks, appreciate the kind words!
@2tmb9044 жыл бұрын
Great video as usual Mock!
@MeesterTweester4 жыл бұрын
I remember when the untechable animation mechanic went undiscovered in Smash 4 until like 2016
@nimroddafny71254 жыл бұрын
In practice I don't think that Brawl's tripping was AS bad as it could've been considering that for the most parts the punish game was nonexistent. Ironically a bad mechanic made an even worse mechanic slightly less bad.
@littlemacisunderrated4123 жыл бұрын
Sakurai: don’t worry I gotchu fam I’ll add a move that trips 100% guaranteed all the time
@UNSCMarine1174 жыл бұрын
No one smash game is 100% perfect but it dosen't matter since they are all fun for different reasons.
@adrifitz87934 жыл бұрын
Melee veterans would like to have a talk with you
@emblemblade92454 жыл бұрын
Melee vets who can’t find a single fun thing about the other games are playing the wroooong series
@adrifitz87934 жыл бұрын
@@emblemblade9245 yee
@arnox45544 жыл бұрын
It's hard to enjoy the later entries in the series though from Brawl up because they have fundamental issues at their core that ruin the experience. Thankfully, Project M/Project+ has come to save us.
@ln84964 жыл бұрын
64 is pretty perfect, every character has won tournaments
@melodyrawr4 жыл бұрын
10:00 fun fact: that captain falcon clip showcases how inconsistent captain falcon's down air was in melee, if you hit near the feet it's a meteor smash, but if you hit from a small area on the chest it is a spike.
@ANGRY_ALA4 жыл бұрын
"Tripping is GAY" -brawl taunt wolf
@grunkleg.29344 жыл бұрын
"Gay tripping. Is. GAY." - Brawl Taunts Wolf
@ANGRY_ALA4 жыл бұрын
@@grunkleg.2934 thanks for the right "gay tripping" joke. (I was wrong with "tripping is gay"... but still thanks)
@arnox45544 жыл бұрын
"What's a matter? Gay?" - Wolf
@ANGRY_ALA4 жыл бұрын
Can i make a big gay dance joke?
@grunkleg.29344 жыл бұрын
@@ANGRY_ALA No problem. You can make a Big Gay Dance joke while I go ahead and quote Olimar: "Oh yeah? Well my friends fight for me!"
@willycheez72183 жыл бұрын
I think the Smash Ultimate buffering system and shield poking deserve spots on the list
@mgrimm55004 жыл бұрын
I still say to this day that tripping is the worst.
@Endershock16783 жыл бұрын
I'd argue Smash 4 Rage is worse. Tripping affected at most like 10% of games, and even then, if you tripped away from the enemy, you weren't likely to die. It made even less of an impact on casuals. Sure, it sucked if you were against... Ice Climbers, but much less bad if you were against anyone else. Rage on the other hand, effects every game you're in without exceptions in multiple ways, can let multiple characters kill you at 0 for no real reason back in Smash 4, and disappeared when it was most important to the player who needed it.
@demolitiongod643 жыл бұрын
@@Endershock1678 I'd say hit stun canceling from brawl is up there. It allowed you to survive to stupid percentages and you could get punished despite *landing attacks.*
@ScribeAwoken4 жыл бұрын
Worth noting with regards to the C-stick stuff: Rivals of Aether has the C-stick programmed as "direction plus whatever action you have it mapped to" and *doesn't* have any of the issues it's had throughout the Smash series. My guess is that there's some extra bit of code in there to make sure that the left stick is always prioritized for movement, but the right stick is prioritized for the action you perform with it, while in Smash 4, the right stick *always* got prioritized, and in Ultimate, the left stick *always* gets prioritized. The game also has the option for a dedicated strong attack button and lacks any internal code to prevent simultaneous inputs in opposite directions, so those might also be factors.
@dh39134 жыл бұрын
6:18 software engineer myself and I gotta say I'm not sure how treating the c-stick as it's own input makes sense, ie if they have the c-stick mapped to the same callback as tilt up + A then it should by definition function the same... clearly it doesn't function properly though so perhaps there were oversights made when mapping the c-stick correctly? Could also be a hardware reading issue when it comes to the problems in Ultimate, which would make sense with the examples you provided. Either way I do agree it's odd these issues exist, but will say in Nintendo's defense I've definitely had instances where I tried to change something that looked trivial but didn't realize how embedded in the code base it was lol.
@nocturn3334 жыл бұрын
The thing is there are certain scenarios where only part of the macro gets used. For example, the directional component of tilt up + A gets ignored and only the A press gets read. The ideal solution would be cstick up -> character.perform_uptilt(), which seems trivial to implement. Of course any programmer would know a solution that seems trivial is likely the exact opposite. My guess is there's jank involved with charging smash attacks which results in the strange implementation.
@dh39134 жыл бұрын
nocturn333 yeah it’s impossible to know how trivial it actually is without understanding their code base lol, I def agree it seems like it should be simple though so there has to be something in the way... or it’s just not a priority for them🙃.
@Waffletigercat4 жыл бұрын
I heard that Enter the Gungeon music during the tripping section. Man, I love that game.
@JaboodyEnthusiast4 жыл бұрын
Removing the ability to run through your opponent is one of the worst. Running on shield mixed with pivot grabs together were very important for aggressive grappler playstyles. edit: also increasing traction in ultimate was a mistake. Lower traction adds another layer of matchup knowledge that could be used to bait shield options/pressure shield in the neutral.
@onlookerofthings60293 жыл бұрын
Imo Zero Suit Samus being a button combo on the character select screen or Samus's final smash in Brawl is way worse than tripping (even though it only affects Samus)
@Sh3ikhy4 жыл бұрын
Can you do the worst variations of characters or worst changes for characters?
@fernandobanda57343 жыл бұрын
Tripping might be associated with terrible mechanics, but you gotta admit that the sound effect is incredibly satisfying.
@RampagingRice4 жыл бұрын
Lmaoooo the gimmick twitter account crack hahahaha
@papersonic99414 жыл бұрын
5:36 I wonder if the reason it works like that is because when playing on Joycons/Pro Controller, with default controls (meaning jump is on the face buttons) it's hard to input jump and move the C-Stick at the same time. I usually just use the short hop macro for rising aerials and never had much of a problem.
@narxmagee7274 жыл бұрын
In Sm4sh if you cheesed someone out of a stock when a move shouldn't have killed otherwise, your character won't be the only one with rage, am I right?
@mrunktarian52834 жыл бұрын
Yay a new video, this channel lowkey deserves much more attention
@judetini46794 жыл бұрын
All I’m saying is there’s a reason why tripping is at the top of everyone’s list when it comes to bad mechanic in smash
@billclinton49134 жыл бұрын
"I just have a bachelor of computer science" yet you're here making KZbin videos.
@JacobSC_4 жыл бұрын
I am pretty content with this list. Me personally, I'd move Smash 4 Rage to HM and shift the other stuff up since the mechanic isn't nearly as obnoxious to me, but I can see why people dislike it. Also thank God that the tripping section isn't just RT from Brawl. That definitely makes it take #1 for me
@LuigianoMariano5 күн бұрын
"Random tripping was so widely and heavily condemned that Sakurai had to formally apologize by specifically stating that it wouldn't return in Smash 4."
@wolfpack_1044 жыл бұрын
Have not watched the video yet, but I'm willing to bet the RNG trip from Brawl will make the top of the list. *After watching the video:* VINDICATIOOOOOOOOOOOOOON!!!!!!!!!
@Capin_KO3 жыл бұрын
In practice, fs meter kinda sucks, because my online strat is literally kick my opponents ass, and when they are on last stock, just sandbag, and boom, meter.
@bdellovibrioo52424 жыл бұрын
The centralization of Kirby gameplay around d-tilt trips in Ultimate has led Juggleboy, a top Kirby content producer, to dub him "one of the most RNG-based characters in the game."
@Ryusuta3 жыл бұрын
Don't worry about being "predictable" on the #1 entry, my guy. It's been over a decade, and I could still happily listen to someone talk about how stupid tripping is without ever getting tired of doing so.
@PorreegonZ4 жыл бұрын
Surprised not seeing shield poke
@charlieharrington95554 жыл бұрын
It’s fine imo. It discourages Shield spamming.
@FlowUrbanFlow3 жыл бұрын
4:50 Dude, you can set the right stick to Smash attacks, tilts, specials, or whatever. Turning it to tilts is one of the best strategies out
@murtymcfly4 жыл бұрын
You have the best smash content out there, keep it up
@brrrkic4 жыл бұрын
Man i love the Enter the Gungeon music in the background of the #1 spot
@scottiedarko79514 жыл бұрын
Kinda disagree with meteor canceling being an HM, but I still understand and respect your opinion. I do agree that the meteor vs spike angle differences make too big of a difference for such a small angle change, but I disagree that it going offstage less rewarding and inherently is bad for that. For one, it still allows interactive offstage play where 1 player is at a significant disadvantage, unlike in 4 and Ult. Things like Amsa timing his Yoshi fair spike with the fox's up b so they can't meteor cancel it and you still being in disadvantage since you can't really control the height at which you do it allow counterplay on both ends. That already makes it more interactive and interesting compared to something like 2 framing. I also think it's good to have against strong gimps that spike. A lot of spike moves in Ult can still easily gimp at low percents, and early BnB combos can easily lead to these finishers where you lose a stock at the bottom before you can even jump at like 50%. As much as I want offstage in Ult to be more dangerous, I don't like every spike (besides like duck hunt's lol) to be an instant stock offstage or from a simple early % BnB near ledge. It's like in low level melee when a Falco dairs you at ledge because you can't sweet spot well and you just lose a stock at 30% with nothing you can do. Meteor canceling would help against wssy unsatisfying gimps.
@JacobPDeIiNoNi2 жыл бұрын
Ok, but by that logic why just cancel meteors? If the logic of "it can gimp at early percents" is why meteors should be cancelable, then by the same logic any move that sends at a low horizontal angle should also be cancelable because those can also easily gimp you. The only real difference being that meteors gimp weak vertical recoveries, while low horizontal angles gimp weak horizontal recoveries. Also very few characters have BnB combos that lead into a spike, the only guaranteed ones I can think of are Mario comboing into Fair and ZSS nair-flip kick. All other ones require a read or your opponent messing up. (or are so niche you can't call them bread and butter, like Link's bomb combos into down air.)
@williamtaylor18554 жыл бұрын
I just want the option to have the ability to preform a tilt on the left joystick off because it’s just so annoying if you miss input a down tilt instead of a down smash and just have your c stick be a tilt attack
@q85994 жыл бұрын
Rage is a good mechanic its just that smash4 did it really bad
@dogu16014 жыл бұрын
I feel like Samus’ Morph Ball would be a better signature move.
@Mr_Mimestamp4 жыл бұрын
Why can’t I buffer a full hop aerial ahh
@Endershock16784 жыл бұрын
Why isn't there an option to turn off buffered sh aerials in the controller menu? Seriously.
@WordsOnALine4 жыл бұрын
Endershock1678 they literally made a way for us to short hop but force us to short hop when buffering jump and an attack
@shanek27244 жыл бұрын
Frame Perfect Irar Fullhop Back airs are actually so annoying to do in ultimate. (Link's combos require these quite a bit) Even just frame perfect full hop up airs are annoying as well tbh.
@diegovaldez9274 жыл бұрын
I have never had problems to do a full hop aerial even though I use the buffer system to do short hop aerials
@SlakjeJasper4 жыл бұрын
You can, it's called instant double jump
@zeckemyro70313 жыл бұрын
Hate or Love Ledge Trumping. It's far better than Edge Hogging. The latter is my least favourite mechanic of all time.
@nathamiell4 жыл бұрын
Before watching the video, shield poking. I don't have a problem with it too much, but there needs to be a sign that you got shield poked to begin with. A splash of color or a distinct sound. Something that makes me think my shield got poked instead of thinking my shield didn't work.
@Freefork4 жыл бұрын
Grab smashes. When you turn around while running then immediately hit grab... YOU GET A SMASH ATTACK(sometimes a tilt). Both in Smash 4 and Ultimate. No one mentions this but it is the most mental thing ever. Also holding the grab button makes you shield, so trying to buffer a grab in games before brawl made a shield come out... And also items, Hyrule, gimping, etc. There is a lot of problems that I have with Smash. Better go play MK!
@3three3three3three4 жыл бұрын
@@Freefork this has been a problem since melee and it frustrated me even as a kid. the Z button is basically R+A. there's no dedicated grab button. why is this still a thing
@EvilApple5674 жыл бұрын
I don't understand the complaint here. When would your shield ever "not work", or give you a reason to think it didn't given you know about shield poking?
@Choochinc4 жыл бұрын
I don't see why that's necessary if you know what shield poking is. If you were holding shield and you got hit, you got shield poked. If you dropped shield and got hit, then you didn't. The only time shields don't work is if a move is unblockable, which outside of grabs and command grabs, only Mac's KO punch comes to mind.
@Freefork4 жыл бұрын
@@Choochinc Wario's chomp, Kirby inhale, Defense Inhale, King K Tool(damn autocorrect) Neutral B(lunderbuss)... Need I go on? Dude, just have a special effect appear when someone gets shield poked. Literally nothing is wrong with this suggestion. You are shutting him down just because he didn't grind as long as you did. Come on. EDIT: I said Ganon's up tilt when that is a shield break...Hold on, why can't shield pokes and breaks have similar effects?
@Kickinit-74 жыл бұрын
“ I just Have A Bachelor in computer science” Good flex said so plainly Good Job!
@patrickwerner47234 жыл бұрын
Could you do a full video around the c stick
@level0maid4 жыл бұрын
I did a mental double take when I heard Etrian Odyssey music. Love the video!