Modeling without subdivision, using a Bevel modifier!

  Рет қаралды 2,775

Christopher 3D

Christopher 3D

Күн бұрын

In part 2, we look at creating a hard body type object using direct polygon modeling and with the help of a Bevel modifier and vertex groups for a partial non-destructive type modeling workflow.
Part 1 is here: • Modeling something mec...
#bevelmodifier #blender4 #vertexgroups

Пікірлер: 19
@Groffili
@Groffili 6 ай бұрын
These tutorials are amazingly helpful, and your method of presentation is fantastic. In the case of the "management of the vertex groups"... you could simply create the groups _after_ setting up all your base geometry. But by showing it this way, you gave us a perfect example of what could happen, what the problems would be, and how to solve them.
@richard29sher
@richard29sher Ай бұрын
Thank you for these woderful videos. So well explained. Great cadence!
@askolotus_prime
@askolotus_prime 4 ай бұрын
man I'm just loving your tutorials! just started learning and found this goldmine
@Cal.lm96
@Cal.lm96 5 ай бұрын
I like this method way more than the first one, because I like the non-destructive and more controllable approach better. Also I’d like to thank you for these amazing tutorials, you do them step by step which makes it pretty easy to follow !! Good job 🥳
@christopher3d475
@christopher3d475 5 ай бұрын
Yeah, that's sort of the challenge sometimes, trying to figure out the best method for a given model.
@MSJDesign
@MSJDesign 6 ай бұрын
I love these tutorials. I'm a hard surface guy who has used Maya for years and I've been forcing myself to learn Blender, its a slow process for an ole dog but these tutorials are invigorating! I just wanna dig in! Thank you!
@Fleig.
@Fleig. 6 ай бұрын
I sure hope you show us more of that camera's modelling...
@christopher3d475
@christopher3d475 6 ай бұрын
That's my plan.
@Fleig.
@Fleig. 6 ай бұрын
niceeeee thanks!
@ChrisMills-AmbientSpace
@ChrisMills-AmbientSpace 6 ай бұрын
Fantastic and pure gold. Thank you, Chris!
@meta70
@meta70 6 ай бұрын
amazing, thanks!
@jokybones
@jokybones 6 ай бұрын
i tried to work with bevels and a subdiuv modifier but when it comes to UV unwrapping it just result in stretched Uvs
@donaldmiller7098
@donaldmiller7098 5 ай бұрын
Why do you deselect that left edge when you extrude the face?
@mprayagraj
@mprayagraj 6 ай бұрын
hey can you make a tut on how you texture this the brushed metal looks great.
@christopher3d475
@christopher3d475 5 ай бұрын
I do have a tutorial on that on my site, search my tut list and it should come up.
@cekuhnen
@cekuhnen 6 ай бұрын
too bad the bevel modifier cannot read edge groups - the vertext group has too many issues.
@superkaboose1066
@superkaboose1066 6 ай бұрын
Is there no way to lock the vertex groups so no extra vertex get assigned with knife tool? Seems like something that should be an option if there isn't.
@christopher3d475
@christopher3d475 6 ай бұрын
Not that I know of, but I agree the existing vert groups should be protected.
@souharmhammed766
@souharmhammed766 6 ай бұрын
Merci beaucoup, j'ai une demande, s'il vous plaît, je veux que vous travailliez sur une maquette d'un kayak Fenn. 
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