Thanks man. Yeah and you cover some great things like how to use it on a cylinder, which is a great tip. If anyone interested you can find the video linked below, go check it out! kzbin.info/www/bejne/Z5nHqop4r8ahjZIsi=p7p3b_JyRKNDMFzV
@trebilicious Жыл бұрын
This is a great video that teaches important masking and gradient skills that I wasn't familiar with. As an aside, here's another vote to get you to play with tissue addon. Thanks to the comment section for making me look it up on KZbin. My mind is kind of blown by the type of application tissue enables, from parametric design architecture to complex cloth patches.
@ArtisansofVaul Жыл бұрын
Thanks and I totally agree that Tissue looks great. I will just have to have a proper play and use it on some projects so I can be sure of the nuances of what it can do.
@RocketPunches Жыл бұрын
You don't need the crease prior to the Multi-Res modifier. On the modifier in the stack, go to the Advanced section and set Boundary Smooth to Keep Corners. This will essentially pin mesh boundaries in place. The subsurf modifier also has this feature. Edit: It seems bugged in 3.6 at the moment, and appears greyed out but you can still update those settings anyways, and they will achieve the same effect as creasing a boundary edge without the added tedium.
@ArtisansofVaul Жыл бұрын
Oh nice, I'll have a look at that as I have used the SubD version in the same way.
@mind_of_a_darkhorse Жыл бұрын
A great solution and one that would not have occurred to me! Many thanks!
@ArtisansofVaul Жыл бұрын
No problem and as always thanks for watching and commenting Darkhorse 😁
@racoonracoon2127 Жыл бұрын
Awesome videos! Keep it up! I ve been waiting excited for this one since I saw the community post!
@ArtisansofVaul Жыл бұрын
Thanks so much. Hopefully it lived up to the expectations.
@racoonracoon2127 Жыл бұрын
@@ArtisansofVaul it surelly did!
@namedjasonc Жыл бұрын
Cool technique, thanks for sharing!
@ArtisansofVaul Жыл бұрын
No problem. Thanks for taking the time to comment 😁
@alecdorfman4871 Жыл бұрын
This channel has the coolest name😎
@ArtisansofVaul Жыл бұрын
😁😅 Thanks man 👌🏼
@gibsonsimpson11 ай бұрын
Your videos continue to amaze me. Keep up the good work!
@ArtisansofVaul11 ай бұрын
Cheers Gibson 😁👍🏻
@ejrees186 Жыл бұрын
This is extremely cool im in the process of making some mods for Arma 3 and this will come in handy alot. love your channel btw think its an undiscovered gem and im going to share it in my discord channels to try and get you some exposure, you deserve it you do great work! 👍
@ArtisansofVaul Жыл бұрын
Thanks so much man. 👌🏼 Really appreciate the sharing and glad you like the technique.
@Dannos3d Жыл бұрын
outstanding again mate. great vid. been looking for a way to make armour other than plate. thanks
@ArtisansofVaul Жыл бұрын
Thanks so much Daniel 😁 Glad to be giving some alternatives.
@SamCharlesPalmer Жыл бұрын
Great tutorial, would love to see one for rounded scale mail or chainmail. Lots of tutorial online for realistic looking stuff, but less so for emphasised mail for miniatures and going from an array to an export ready for printing. When I first learnt how to do it I had to go back and forth between 2-3 different tutorials.
@ArtisansofVaul Жыл бұрын
Cheers Sam. I totally agree with what you're saying as I found the same thing. Im not sure if my solution is the best option but I would be happy to show it in a future video 👍
@sampsonkennedy Жыл бұрын
Same here. I've looked forever for ways to make scales like the warhammer high elves easily, but there's nothing simple for printed models
@ArtisansofVaul Жыл бұрын
@@sampsonkennedy So someone has pointed me in the direction of an addon I'm going to look into as well. That might be of interest.
@therealDonMac Жыл бұрын
Absolutely brilliant.
@ArtisansofVaul Жыл бұрын
Cheers Don 😁👍🏻
@studioalchemist2060 Жыл бұрын
Brilliant 😍🤩👍. Great technique and tutorial
@ArtisansofVaul Жыл бұрын
Thanks so much.
@dannorris1406 Жыл бұрын
Great video as always! I imagine this could work for some quick roofing tiles too.
@ArtisansofVaul Жыл бұрын
Hmm... I think it would be possible if you did it straight and then combined it with the line mask tool for the gaps between
@Starflight_Miniatures Жыл бұрын
Brilliant technique thanks!
@ArtisansofVaul Жыл бұрын
My pleasure 😁
@Nuttoz Жыл бұрын
I never know there are "expand mask" before. It's very Cool!!
@ArtisansofVaul Жыл бұрын
They are so hidden, it would be good if there was an option in the T panel for them but I haven't seen one.
@Nuttoz Жыл бұрын
@@ArtisansofVaul i just found that on "Top Menu - Mask - 'Expand mask by topology'' " How come!! haha Thanks a lot.
@ArtisansofVaul Жыл бұрын
@@Nuttoz oh cool
@Nuttoz Жыл бұрын
@@ArtisansofVaul
@TitusKrakenDesigns Жыл бұрын
Amazed again! good tutor Mister!
@ArtisansofVaul Жыл бұрын
Thanks Titus 😁
@azrael7133 Жыл бұрын
Outstanding!
@ArtisansofVaul Жыл бұрын
Cheers :D
@FurlowT11 ай бұрын
Is there way to add these kind scales directly onto a mesh rather than being ontop of it? I have a dragonic character that needs similar kind of scales, if not rounded bit more. I need make scales go down from chest and onto tail with a bit tapering in size as goes onto tail.
@ArtisansofVaul11 ай бұрын
You can for sure but it will depend on the mesh for some bits. But you should theoretically be able to mask off the areas without the scales, use this on the area you want the scales and then clear the mask. I haven't tried that on something complex though.
@Revenant483 Жыл бұрын
Thanks ΛₒV that is a cool trick to know! I will have to play around with that.
@ArtisansofVaul Жыл бұрын
Cheers. You can get some really cool effects using it.
@thatblastedsamophlange Жыл бұрын
I made some snake/naga sci-fi soldiers recently, and I could have used this - the snake scales were built around a loop, and then I just duplicated them along the length of the tail. It worked well, but this could have let me make the the scale rings faster I think.
@ArtisansofVaul Жыл бұрын
Yeah, this works well for things like snakes/reptiles as it (should) save a load of time.
@onionjedi11 ай бұрын
Golden.
@ArtisansofVaul11 ай бұрын
Thanks man. 😁👍🏻
@arthomarts80342 ай бұрын
Im probably very late to ask this but when i try the tutorial as soon as i press shift + A in the coner then drag it makes the diamond on all 4 corners of the square. I dont know what im missing but would be great if there was any solution to this possibly?😅
@ArtisansofVaul2 ай бұрын
@arthomarts8034 Hmm... are you working on a square or a cube? That could be making a difference possibly...
@arthomarts80342 ай бұрын
I think you're on to something yea, i tried it on a square structure when it did 4 corners but then i tried it on a standard plane and now it works
@seanocallaghan475 Жыл бұрын
When I attempt to follow the tutorial the masked area clears when I attempt to add the second diagonal masking as soon as I hit shift+A again. Any Idea where I went wrong?
@ArtisansofVaul Жыл бұрын
I have had one other person mention it but I've never been able to replicate it to work out what's happening....
@bigdragon4986 Жыл бұрын
Found The solution, you need to go Edit>Preferences>Keymap>Search for expand>Go to Sculpt Expand>Check Preserve Previous to be on
@ArtisansofVaul Жыл бұрын
@bigdragon4986 You absolute legend! It's curious this seems to be on for some people and not others but I truly appreciate you taking the time to find the solution and coming to share it. Your a complete champion 👍🏻👌🏼👌🏼👌🏼
@eypho44994 ай бұрын
TY DUDE
@ArtisansofVaul4 ай бұрын
My pleasure😁👌🏼
@ard3d Жыл бұрын
Thanks! Next step: sculpting brush for chainmail? :)
@ArtisansofVaul Жыл бұрын
👍 Though I never found a sculpting brush for chainmail did a great job. I generally end up using a lattice and array or geometry nodes.
@herculeholmes50410 ай бұрын
Does anyone know where "mask gradient" is? Or is it a special hidden feature that can only be accessed when using Shift + A?
@ArtisansofVaul10 ай бұрын
I think it can only be used with the shortcut. Which is a little frustrating.
@herculeholmes50410 ай бұрын
@@ArtisansofVaulThankyou AoV. 🙂
@tabaal2 Жыл бұрын
when i go to redo the mask on the right side it just over writes the previous mask
@ArtisansofVaul Жыл бұрын
Hmm.... I'm really confused why that would be. The whole point of the mask is to be able to mask multiple areas. Maybe a video showing what you're doing may help? If you have the ability to take one of your screen with screen cast keys on.
@bigdragon4986 Жыл бұрын
Found The solution, you need to go Edit>Preferences>Keymap>Search for expand>Go to Sculpt Expand>Check Preserve Previous to be on
@justinphillipsart Жыл бұрын
Nice idea, but what about the Tissue Addon? I believe it can solve this in a more non-destructive way
@benveasey7474 Жыл бұрын
I second the request for a Tissue tutorial
@ArtisansofVaul Жыл бұрын
I'll have to check it out. I can't say its an addon I have used.
@justinphillipsart Жыл бұрын
@@ArtisansofVaul It's basically a free version of Micro Mesh by Vjaceslav T. but Blender native. It just needs you to combine it with modifiers like mesh/surface deform and it may need a bit of finess if you want specific things but for this use case and overall it's amazing!
@ArtisansofVaul Жыл бұрын
@@justinphillipsart Thanks so much for the summary, thats a great review and really helps. 👌
@darrennew8211 Жыл бұрын
Blender has so much wonderful power hidden away. How cool would it be to invent a method of documenting something as powerful as Blender such that you could actually figure these things out without needing an a-ha moment. :-)
@ArtisansofVaul Жыл бұрын
😅 I think the issue is more to know the name of what you're looking to do. When you do know it's pretty well documented, it's finding it that's the problem.
@darrennew8211 Жыл бұрын
@@ArtisansofVaul That's usually the case, but Blender has a number of features (like you're describing in this video, or with the ability to scale the points along a curve in the way that it affects the skin modifier) that aren't really revealed in the UI. It is, however, 387% better than 2.79. ;-)
@gregoriocarreno Жыл бұрын
Amazing
@ArtisansofVaul Жыл бұрын
😁👍🏻
@aqnuadziba12699 ай бұрын
Did you fill under chainmail? If yes, how did you do that?
@ArtisansofVaul9 ай бұрын
Generally I would just extrude everything back a bit and then deform it (probably with a sculpt brush) to make sure there is no void behind the scalemail if Im going to be 3D printing.
@aqnuadziba12699 ай бұрын
@@ArtisansofVaul Thank you mate!
@marcoz6269 Жыл бұрын
Great tutorial though I'm struggling with "closing" the finished scales so I can cut into them etc. Also would be nice to know how to edit the mask afterwards :) Otherwise, amazing as always mate! Very appreciated!
@ArtisansofVaul Жыл бұрын
What do you mean by closing? Do you mean making them I to a solid object with thickness?
@marcoz6269 Жыл бұрын
Yes as an object you could cut in. I'm to much of an noob to really be able to know what I'm talking about :) I mean if I'm to export this into a printable object there would be problems right since the plane is just floating in front of the torso. It would have to be "closed" or repaired or whatever to make it printable :) @@ArtisansofVaul
@ArtisansofVaul Жыл бұрын
@marcoz6269 I've got you 👍🏻 Select the outside edges of the object and then extrude them back to give it thickness. They won't be straight so scale them to 0 on whatever axis they are not straight on to make them flat and fill the hole with "f" that way you have a block with the scales on one side to boolean together.
@davidffortesmeireles5328 Жыл бұрын
adorable
@ArtisansofVaul Жыл бұрын
😂
@pygmalion8952 Жыл бұрын
i would have just created a height map in designer. that way, i have more control over how it will look anyway.
@ArtisansofVaul Жыл бұрын
Totally an option. I imagine it would take longer though? But sometimes it's worth the time if it gives more control. I like this for its simplicity
@hoshigamesofficial5 ай бұрын
this doesnt work on blender 3.4 and inferior, idk why
@ArtisansofVaul5 ай бұрын
It's a function that was added later I believe, thought I can't remember exactly which update of Blender.
@richardokeeffe8375 Жыл бұрын
I swear you see blender like neo sees the matrix
@ArtisansofVaul Жыл бұрын
😅 I think it may be the other way round and I keep seeing the real world in Blender. I get my fiancé catching me daydreaming as we are going around somewhere and shes like "So are you thinking about toys or how to model "x" in Blender?" 🤣
@jameslee9639 Жыл бұрын
May I know your computer specs?
@ArtisansofVaul Жыл бұрын
Sure thing. Im working on a laptop I bought a bit before lockdown. Its an I7 9750 Processor 32Gig Ram NVIDIA RTX 260 graphics card. I hope that helps.
@jameslee9639 Жыл бұрын
@@ArtisansofVaul thanks! I guess a 13th gen laptop I'm planning to buy will be able to handle my sculpting smoothly since you also do this on a laptop. Have you tested how much polygons can it take?
@ArtisansofVaul Жыл бұрын
@jameslee9639 So I'm actually looking to upgrade to a desktop as I've gained more space recently. But that's just to be able to do silly things and booleans on REALLY complex objects quicker. I'm actually planning on doing a video on what specs affect what and I'll be using my laptop as an example. It's probably a few weeks out though.