quick question. where did you get the "Example AI" from. I cant find anything on unreal itself. so im assumingits from another video ?
@idkirdk51432 жыл бұрын
kinda late but its from the pack. u have to buy it
@joshuahappyface4 жыл бұрын
Hi, I followed your methods with another mesh skeleton with my own custom attack blendspaces, but in the final product he just follows me when I get within a certain distance of him. Could it be something with the blend tree?
@nongquanyang35462 жыл бұрын
maybe it is the problem with the default group in the montages
@bernardowhyte30682 жыл бұрын
Remember to set the slot to full body
@Crappynight4 жыл бұрын
Thanks for the video, I had a problem with it though. I set up attack montages but my character doesn't play them - he just damages the player without any movement =( What could be the reason for it?
@eddiej.l.christian6754 Жыл бұрын
Need a video showing how to do this with your Dynamic AI System..
@acarid5 жыл бұрын
the download is quite messed up, followed video but could damage the AI it follows me but doesnt attack or take damage
@1337skyfall5 жыл бұрын
I managed to change the mesh and I add some anim montage in the Data Table but he does not play them. On the other hand the movements works, he follow me with the good animations but he do not attack me.. I do not know what I messed up.
@yizhang13995 жыл бұрын
I have the same problem, did you fix it?
@IO_Interactive4 жыл бұрын
I’m having the same problem I’m trying to create a version of summoned minion as a creature who has a bite and fire ball attack but he doesn’t move at all
@joshuablankenship8604 жыл бұрын
make sure to change defaultslot to fullbody in the montages
@michelesaporito70352 жыл бұрын
I've bought your template... it's fantastic. You're a genius... A question.. is it possible that the player start in front and not in backfront? Thanks
@ZlimAxD3 жыл бұрын
Hi i removed inventory and equipment from DCS so how do i make the task T_SetCombat and my spider dont move anywhere, he just stands, eaven with ppatrol path, only when i get really close to him he attacks me with heavy attack
@MercurialTuna2 жыл бұрын
How do I change the melee hit event? For example, how can I let a special attack can't be blockable? Also, where can I set the attack parameter?
@morty26322 жыл бұрын
hit event data is passed in OnHit event from CollisionHandlerComponent
@SapZgaming5 жыл бұрын
i followed this tutorial, and everything is working fine, except when i "kill" my spider hes not falling over before he dissolves. Instead, he is going into idle until he dissolves, any idea what i might've done wrong? Its like its not inheriting the ragdoll from parent class (Base_AI)
@morty26325 жыл бұрын
It's because your spider doesn't have physic asset. You need to create and assign it or get it from download link in the description.
@SapZgaming5 жыл бұрын
@@morty2632 ya I got it sorted out. Thanks for the response.
@nicklatreille22895 жыл бұрын
Quick question! How do you change the default equipment for your main character? I change in BP_combatcharacter but it doesn't affect the game.
@morty26325 жыл бұрын
It is not updating because new items are getting overridden by those in save game file, you should remove save file or disable loading. ue4dcs.com/docs/gamemode/removesavefile
@JoshuaReyes5 жыл бұрын
Awesome tutorial! Thank you
@KableInstinct5 жыл бұрын
Hi, how would you go about setting up a death animation? I have a troll enemy and when he dies he stands in idle animation then dissolves
@porkerpete77225 жыл бұрын
That's rewarding
@epikUnreal3 жыл бұрын
Under the behavior component, i can assign who i want the AI to attack, like you said, but when i set the target to "exampleAI', it does not do damage. It does damage when i set it to bp_combatcharacter, but there is something preventing it from damaging the enemy
@morty26323 жыл бұрын
You probably also need to remove BP_BaseAI class from IgnoredClasses on component MeleeCollisionHandler
@epikUnreal3 жыл бұрын
@@morty2632 you're right, that fixed the problem, thank you!
@epikUnreal Жыл бұрын
@@morty2632 How would I make the AI attack a class not related to the combat character or anything DCS, like the first person template?
@sheeryhaddad2 жыл бұрын
I can't find the example AI in the pack i have, where can i find it?
@morty26322 жыл бұрын
which pack do you use? example AI is in DCS base and DCS Bundle.
@nellosgaming25125 жыл бұрын
this is a fantastic tutorial will there be one for ranged AI as well?
@MzTypeOHnegative4 жыл бұрын
Does this work for side scrollers?
@jeckgrimm71173 жыл бұрын
Why so quiet?
@bobdawkins7473 Жыл бұрын
It's a handsome spider, but sliding way too much there. makes sense to cheat the rotation sometimes, but when it's walking, none of it's feet plant. Still glorious for prototyping though.
@morty2632 Жыл бұрын
yeah but it could be adjusted by tweaking his move speed & animations play rate In this video I didn't touch it, its default - using same values as human AIs.
@Noohkema5 жыл бұрын
Amazing tutorial!
@perworosdenij4 жыл бұрын
This way you can add fighters with machine guns and pistols, as in Jedi Fallen order ?
@morty26324 жыл бұрын
Theoretically yes, but this Spider is just simple example of workflow creating AIs in this project. Creating more complex AIs such as in Jedi Fallen Order would also require to create new behavior tree with some new logic :)
@perworosdenij4 жыл бұрын
@@morty2632 Looks like I have a lot of work to do
@EleventhEwe675 жыл бұрын
Awesome video! But I had a problem with it, I'm new to UE4 and I'm still learning. I had a problem with the default group in the montages I did with another mesh. When I changed the DefaultGroup.DefaultSlot to DefaultGroup.Fullbody the animation stopped and I don't know how to fix this. Another doubt, did you use in place or root motion animations? Thanks in advance!
@morty26325 жыл бұрын
When you change slot, animation usually freezes and character is changing pose, just double click on that animation in browser and it should work. For attack/stun animations I used root motion.
@EleventhEwe675 жыл бұрын
@@morty2632 Oh, I didn't notice this. Thanks for answering! Sorry for the delay.
@kamisfx125 жыл бұрын
how do you make it so that the enemy wont attack until you attack them first?
@morty26325 жыл бұрын
In base AI blueprint, select BehaviorComponent and remove BP Combat Character from enemy classes.
@letsplaysomthing37995 жыл бұрын
hmm strange i have dynamic combat but my looks dif than here have som update?
@morty26325 жыл бұрын
Yes, there were few updates.
@letsplaysomthing37995 жыл бұрын
@@morty2632 ohh looks awesome i have old version of that i didnt use UE4 long time and now back mice bro it looks good :)
@dracofearygaming74394 жыл бұрын
Update a FIX please many people have same problem where enemy follows but wont attack. Also noticed in your magic one i cannot hit my ai after doing this
@dracofearygaming74394 жыл бұрын
Nevermind for most people who couldn't find fix i found one. For me it was the DT_Spider_montages. If you are using the magic combat system (like me) I grabbed the wrong montage and copied it to my content. There is a montage for The minions you can use if you type in your search then plug your stuff in correctly. only problem im having now. Is my character is not getting hurt. nor can i hit it
@jerryskanal38955 ай бұрын
3:53
@nova_gaze4 жыл бұрын
The AI dont damage me
@morty26324 жыл бұрын
You can enable Debug option on CollisionHandlerComponent for Spider and see if line traces are being drew
@antoniocoronado21743 жыл бұрын
I made it work if anyone interested :)
@k-kayla3 жыл бұрын
How do I change health of player and damage amount from enemy ai??