UE4 - Dynamic Combat System - Creating New AI

  Рет қаралды 28,731

Grzegorz Szewczyk

Grzegorz Szewczyk

Күн бұрын

Пікірлер: 58
@imaginalex5850
@imaginalex5850 5 жыл бұрын
Thank you for these tutorials !
@Brozavelt
@Brozavelt 5 жыл бұрын
Thank you for the videos! :D
@thenoticerofthe13
@thenoticerofthe13 4 жыл бұрын
quick question. where did you get the "Example AI" from. I cant find anything on unreal itself. so im assumingits from another video ?
@idkirdk5143
@idkirdk5143 2 жыл бұрын
kinda late but its from the pack. u have to buy it
@joshuahappyface
@joshuahappyface 4 жыл бұрын
Hi, I followed your methods with another mesh skeleton with my own custom attack blendspaces, but in the final product he just follows me when I get within a certain distance of him. Could it be something with the blend tree?
@nongquanyang3546
@nongquanyang3546 2 жыл бұрын
maybe it is the problem with the default group in the montages
@bernardowhyte3068
@bernardowhyte3068 2 жыл бұрын
Remember to set the slot to full body
@Crappynight
@Crappynight 4 жыл бұрын
Thanks for the video, I had a problem with it though. I set up attack montages but my character doesn't play them - he just damages the player without any movement =( What could be the reason for it?
@eddiej.l.christian6754
@eddiej.l.christian6754 Жыл бұрын
Need a video showing how to do this with your Dynamic AI System..
@acarid
@acarid 5 жыл бұрын
the download is quite messed up, followed video but could damage the AI it follows me but doesnt attack or take damage
@1337skyfall
@1337skyfall 5 жыл бұрын
I managed to change the mesh and I add some anim montage in the Data Table but he does not play them. On the other hand the movements works, he follow me with the good animations but he do not attack me.. I do not know what I messed up.
@yizhang1399
@yizhang1399 5 жыл бұрын
I have the same problem, did you fix it?
@IO_Interactive
@IO_Interactive 4 жыл бұрын
I’m having the same problem I’m trying to create a version of summoned minion as a creature who has a bite and fire ball attack but he doesn’t move at all
@joshuablankenship860
@joshuablankenship860 4 жыл бұрын
make sure to change defaultslot to fullbody in the montages
@michelesaporito7035
@michelesaporito7035 2 жыл бұрын
I've bought your template... it's fantastic. You're a genius... A question.. is it possible that the player start in front and not in backfront? Thanks
@ZlimAxD
@ZlimAxD 3 жыл бұрын
Hi i removed inventory and equipment from DCS so how do i make the task T_SetCombat and my spider dont move anywhere, he just stands, eaven with ppatrol path, only when i get really close to him he attacks me with heavy attack
@MercurialTuna
@MercurialTuna 2 жыл бұрын
How do I change the melee hit event? For example, how can I let a special attack can't be blockable? Also, where can I set the attack parameter?
@morty2632
@morty2632 2 жыл бұрын
hit event data is passed in OnHit event from CollisionHandlerComponent
@SapZgaming
@SapZgaming 5 жыл бұрын
i followed this tutorial, and everything is working fine, except when i "kill" my spider hes not falling over before he dissolves. Instead, he is going into idle until he dissolves, any idea what i might've done wrong? Its like its not inheriting the ragdoll from parent class (Base_AI)
@morty2632
@morty2632 5 жыл бұрын
It's because your spider doesn't have physic asset. You need to create and assign it or get it from download link in the description.
@SapZgaming
@SapZgaming 5 жыл бұрын
@@morty2632 ya I got it sorted out. Thanks for the response.
@nicklatreille2289
@nicklatreille2289 5 жыл бұрын
Quick question! How do you change the default equipment for your main character? I change in BP_combatcharacter but it doesn't affect the game.
@morty2632
@morty2632 5 жыл бұрын
It is not updating because new items are getting overridden by those in save game file, you should remove save file or disable loading. ue4dcs.com/docs/gamemode/removesavefile
@JoshuaReyes
@JoshuaReyes 5 жыл бұрын
Awesome tutorial! Thank you
@KableInstinct
@KableInstinct 5 жыл бұрын
Hi, how would you go about setting up a death animation? I have a troll enemy and when he dies he stands in idle animation then dissolves
@porkerpete7722
@porkerpete7722 5 жыл бұрын
That's rewarding
@epikUnreal
@epikUnreal 3 жыл бұрын
Under the behavior component, i can assign who i want the AI to attack, like you said, but when i set the target to "exampleAI', it does not do damage. It does damage when i set it to bp_combatcharacter, but there is something preventing it from damaging the enemy
@morty2632
@morty2632 3 жыл бұрын
You probably also need to remove BP_BaseAI class from IgnoredClasses on component MeleeCollisionHandler
@epikUnreal
@epikUnreal 3 жыл бұрын
@@morty2632 you're right, that fixed the problem, thank you!
@epikUnreal
@epikUnreal Жыл бұрын
@@morty2632 How would I make the AI attack a class not related to the combat character or anything DCS, like the first person template?
@sheeryhaddad
@sheeryhaddad 2 жыл бұрын
I can't find the example AI in the pack i have, where can i find it?
@morty2632
@morty2632 2 жыл бұрын
which pack do you use? example AI is in DCS base and DCS Bundle.
@nellosgaming2512
@nellosgaming2512 5 жыл бұрын
this is a fantastic tutorial will there be one for ranged AI as well?
@MzTypeOHnegative
@MzTypeOHnegative 4 жыл бұрын
Does this work for side scrollers?
@jeckgrimm7117
@jeckgrimm7117 3 жыл бұрын
Why so quiet?
@bobdawkins7473
@bobdawkins7473 Жыл бұрын
It's a handsome spider, but sliding way too much there. makes sense to cheat the rotation sometimes, but when it's walking, none of it's feet plant. Still glorious for prototyping though.
@morty2632
@morty2632 Жыл бұрын
yeah but it could be adjusted by tweaking his move speed & animations play rate In this video I didn't touch it, its default - using same values as human AIs.
@Noohkema
@Noohkema 5 жыл бұрын
Amazing tutorial!
@perworosdenij
@perworosdenij 4 жыл бұрын
This way you can add fighters with machine guns and pistols, as in Jedi Fallen order ?
@morty2632
@morty2632 4 жыл бұрын
Theoretically yes, but this Spider is just simple example of workflow creating AIs in this project. Creating more complex AIs such as in Jedi Fallen Order would also require to create new behavior tree with some new logic :)
@perworosdenij
@perworosdenij 4 жыл бұрын
@@morty2632 Looks like I have a lot of work to do
@EleventhEwe67
@EleventhEwe67 5 жыл бұрын
Awesome video! But I had a problem with it, I'm new to UE4 and I'm still learning. I had a problem with the default group in the montages I did with another mesh. When I changed the DefaultGroup.DefaultSlot to DefaultGroup.Fullbody the animation stopped and I don't know how to fix this. Another doubt, did you use in place or root motion animations? Thanks in advance!
@morty2632
@morty2632 5 жыл бұрын
When you change slot, animation usually freezes and character is changing pose, just double click on that animation in browser and it should work. For attack/stun animations I used root motion.
@EleventhEwe67
@EleventhEwe67 5 жыл бұрын
@@morty2632 Oh, I didn't notice this. Thanks for answering! Sorry for the delay.
@kamisfx12
@kamisfx12 5 жыл бұрын
how do you make it so that the enemy wont attack until you attack them first?
@morty2632
@morty2632 5 жыл бұрын
In base AI blueprint, select BehaviorComponent and remove BP Combat Character from enemy classes.
@letsplaysomthing3799
@letsplaysomthing3799 5 жыл бұрын
hmm strange i have dynamic combat but my looks dif than here have som update?
@morty2632
@morty2632 5 жыл бұрын
Yes, there were few updates.
@letsplaysomthing3799
@letsplaysomthing3799 5 жыл бұрын
@@morty2632 ohh looks awesome i have old version of that i didnt use UE4 long time and now back mice bro it looks good :)
@dracofearygaming7439
@dracofearygaming7439 4 жыл бұрын
Update a FIX please many people have same problem where enemy follows but wont attack. Also noticed in your magic one i cannot hit my ai after doing this
@dracofearygaming7439
@dracofearygaming7439 4 жыл бұрын
Nevermind for most people who couldn't find fix i found one. For me it was the DT_Spider_montages. If you are using the magic combat system (like me) I grabbed the wrong montage and copied it to my content. There is a montage for The minions you can use if you type in your search then plug your stuff in correctly. only problem im having now. Is my character is not getting hurt. nor can i hit it
@jerryskanal3895
@jerryskanal3895 5 ай бұрын
3:53
@nova_gaze
@nova_gaze 4 жыл бұрын
The AI dont damage me
@morty2632
@morty2632 4 жыл бұрын
You can enable Debug option on CollisionHandlerComponent for Spider and see if line traces are being drew
@antoniocoronado2174
@antoniocoronado2174 3 жыл бұрын
I made it work if anyone interested :)
@k-kayla
@k-kayla 3 жыл бұрын
How do I change health of player and damage amount from enemy ai??
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