MtoA 511 | Mixing and Layering with Arnold and Maya

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Arvid Schneider

Arvid Schneider

Күн бұрын

Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.
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Пікірлер: 48
@matthewmlodzienski453
@matthewmlodzienski453 6 жыл бұрын
I've just started getting into layered procedural shaders for Arnold! My specialty is in vehicles, so being able to add dust/wax buildup/spots of rust and chipped paint, etc is such a powerful tool for increasing the fidelity and believability of my assets. Additionally Arvid, I just want to say thanks so much for all your videos. I was hired right out of school by a small forensic engineering firm that had never done animations before, and jumped right in with Maya and learning Arnold (we used mostly PRman at school). Your videos have been an invaluable resource for keeping my productions on pace.
@arvidurs
@arvidurs 6 жыл бұрын
Glad to hear it, thanks for your support.
@MiRaje8086
@MiRaje8086 6 жыл бұрын
That's such a beautiful image from such a simple scene setup. Love seeing this, and the livestream was great.
@shahpour22
@shahpour22 3 жыл бұрын
Thank you so much Arvid
@kiyansahandi6630
@kiyansahandi6630 3 жыл бұрын
thanks for the great and HighQuality Content
@asjacastelli8150
@asjacastelli8150 3 жыл бұрын
Amazing tutorial Arvid, it helped me layering like A LOT. One question: where can I find the LightShader tab in the rendering menu? I can't seem to find it...
@toddlawrimore3577
@toddlawrimore3577 6 жыл бұрын
Thank you. I need all the help I can get especially since I am new to Maya and Arnold.
@daveWillkent
@daveWillkent 4 жыл бұрын
great tutorial very helpful!
@woodenmannikin
@woodenmannikin 5 жыл бұрын
Hi, Arvid! Thank you for the awesome tutorial. I have a question. For the first red ball you made, what should I do if I want to connect two normal maps (for ex. letters 'Merry Christmas' and wood texture together)?
@naifox1
@naifox1 5 жыл бұрын
This guy is too Good well done
@matthewschmidt5548
@matthewschmidt5548 4 жыл бұрын
What is the easiest way to create a black and white mask file from a decal texture that already has transparency? I find that if I copy the blue channel, or load the transparency selection and fill to make a mask that the mask does not match the original decal image by several pixels and I get a white border around the decal in Arnold??
@Gayatribadani
@Gayatribadani 4 жыл бұрын
Is there an additional utility used to rename the SG or is it there by default in Maya 2018 ?
@arvidurs
@arvidurs 4 жыл бұрын
I have scripted a little tool which does the renaming for me
@sergioortiz6487
@sergioortiz6487 4 жыл бұрын
I had a question , I need a Shader node similar to layers in photoshop, with opacity diferents texture layers and ,mode layers like overlay?
@DeepakRajan
@DeepakRajan 6 жыл бұрын
hi arvid...is there any nodes like aicolorjitter in renderman?
@thumulasrinivasarao1864
@thumulasrinivasarao1864 5 жыл бұрын
Thank you sir
@hakanmenderes2441
@hakanmenderes2441 6 жыл бұрын
So usefull tutorial thanks
@dougjohnson1517
@dougjohnson1517 5 жыл бұрын
How the hell are you getting that fully opaque "Merry Christmas" text over the red base color with a mix shader? All I ever get with a mix shader is a dull fade between 2 shaders, not one fully opaque cut out on top of a base like that.
@arvidurs
@arvidurs 5 жыл бұрын
You gotta have a fully black and white mask in the mix
@user-qn3js4oc8e
@user-qn3js4oc8e 3 жыл бұрын
Hello, can we do it at 19:05, but I want to add another texture text, Lambert material. how should I do it?
@arvidurs
@arvidurs 3 жыл бұрын
you'd probably just to a mix shader, and mix the second text layer with a mask
@user-qn3js4oc8e
@user-qn3js4oc8e 3 жыл бұрын
@@arvidurs Can I teach in a video? Sorry
@eyewishwalrus
@eyewishwalrus 6 жыл бұрын
Do you think arnold will ever get GPU rendering? it is SOOOO slow at the moment but i still love it
@GareGix
@GareGix 6 жыл бұрын
thx a lot, very helpul
@baigalioolod4948
@baigalioolod4948 6 жыл бұрын
thanks
@patyjuarez5370
@patyjuarez5370 5 жыл бұрын
How can I get the ai image node? I cant seem to find it even though I've already download all the aIshaders
@arvidurs
@arvidurs 5 жыл бұрын
AiImage is not part of the alshaders. It ships natively with Arnold.
@stickmanunivers5si9d
@stickmanunivers5si9d 6 жыл бұрын
excuse me,do you know how to combine several smudge maps to one objet,and we connect the channel r to emission to create smudge effect, is that correct ?
@fayazmd731
@fayazmd731 6 жыл бұрын
Awsome Tutorial sir What is Your System Configaration , Rendering faster in render view
@arvidurs
@arvidurs 6 жыл бұрын
The trick is to have sufficient settings to view your interactive changes but still be fast enough to work with it. I mostly have had res and 3 as the rest on 1
@junhyuk9000
@junhyuk9000 3 жыл бұрын
GOOD! but is there no source file?
@arvidurs
@arvidurs 3 жыл бұрын
In the description as well SOURCE FILES through Patreon www.patreon.com/posts/mtoa-511-source-15804304
@DiweshGupta-CGLightingArtist
@DiweshGupta-CGLightingArtist 6 жыл бұрын
Hi arvid, How to make deep pass in maya 2017
@tapanaanand9316
@tapanaanand9316 6 жыл бұрын
Hi sir i don't find project file link plz help me
@arvidurs
@arvidurs 6 жыл бұрын
Tapan Aanand lightshader.de/training/news/source-files-for-tutorial-series/
@tapanaanand9316
@tapanaanand9316 6 жыл бұрын
Thank's sir you the best
@JohnnyFehr
@JohnnyFehr 6 жыл бұрын
how is this possible to show the buckets like at 34 minutes ?
@arvidurs
@arvidurs 6 жыл бұрын
in the renderview window, I think in View you have the option to do that.
@JohnnyFehr
@JohnnyFehr 6 жыл бұрын
i found it :-) its under window --> show render tiles. :-D thx :-) its not a huge feature but for me its really handy and comfortable
@CkilledTQueen
@CkilledTQueen 6 жыл бұрын
Do you use Mari Arvid?
@arvidurs
@arvidurs 6 жыл бұрын
I do
@CkilledTQueen
@CkilledTQueen 6 жыл бұрын
Any chance of doing some Mari and Arnold tutorials in the future? Love you way of teaching.
@lukakoprivica
@lukakoprivica 2 жыл бұрын
You ran through the most important part - applying second shader.... expectedly most replayed part of the video at 18:30.
@marinapomigalova736
@marinapomigalova736 3 жыл бұрын
Is there a way to export such material to UE4?
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