My Fam Is All Ready To Be Animated!

  Рет қаралды 10,528

BoroCG

BoroCG

Жыл бұрын

If you like my horror game development process, you can support it on my Patreon page: / borodante
Support Ukraine:
razomforukraine.org/donate/ - Razom For Ukraine, donate for medical aid using PayPal etc.
help.unicef.org/ukraine-emerg... - UNICEF, support children of Ukraine.
Music:
Red Driver - Ben Elson.mp3
Sunset Drive - Future Joust.mp3

Пікірлер: 24
@awkwardtaylor4725
@awkwardtaylor4725 Жыл бұрын
Seeing all the process from 2d sketches to this has been absolutely amazing. I’m not even a game developer or 3d modeller but it’s very satisfying to watch you progressing with the work
@renzesparza6281
@renzesparza6281 Жыл бұрын
Seeing the Cradle stand up is quite intimidating. I imagined it to be a slow moving thing kneeling down and waddling around. Standing on the stumps it looks like it could actually sprint. Way scarier
@Jekkel.
@Jekkel. Жыл бұрын
Sad to see all the painting vids are gone..
@Blaxpoon
@Blaxpoon Жыл бұрын
It's so impressive how you managed to dive in this very different field of game making, good job !
@sculptn3dprints
@sculptn3dprints Жыл бұрын
Just watched your other video about retopo tools and using it too also you're right not everyone has time to do a proper retopology especially for super complicated characters and it also depends on what kind of project you are working at.
@TiagoTiagoT
@TiagoTiagoT Жыл бұрын
Hm, what if one of the attacks of Cradle was actually stumble and fall forwards while running at the player, and use the tumbling motion to sorta catapult itself to attack the player with the hand, temporarily exposing the yoke during the attack?
@jackhe760
@jackhe760 Жыл бұрын
give them guns
@HansKrab
@HansKrab Жыл бұрын
I enjoy seeing these neonate Bois
@leethememerwolf
@leethememerwolf Жыл бұрын
I love seeing your videos the nites look great and un nerving
@ShaneDotz
@ShaneDotz Жыл бұрын
Preserve volume is an amazing little cheat for knees and elbows, it should be in the armature settings somewhere but it works like a charm and even works in Unreal properly
@BoroCG
@BoroCG Жыл бұрын
Wait, I thought it actually doesn't work in Unreal. That's cool if you're right! For some reason Auto-Rig Pro keeps recommending turning off Preserve Volume for exporting
@ShaneDotz
@ShaneDotz Жыл бұрын
@@BoroCG I’ve used this on the eyestalks of a beholder I rigged up for unreal. It seemed to work well tho I didn’t use auto rig pro.
@PotatoPlayerCraftGames
@PotatoPlayerCraftGames Жыл бұрын
Love this series
@TiagoTiagoT
@TiagoTiagoT Жыл бұрын
For the big mushroom, perhaps you could have the tubes have their own bones sorta interlinked by IK with the rest of the body so they don't just warp like the whole thing is just a single cylinder but instead articulate as the main body bends and moves about, making it look more physical and less like a CGI deformation?
@IrocZIV
@IrocZIV Жыл бұрын
I agree, Right should be Red
@BoroCG
@BoroCG Жыл бұрын
Thank you!
@timeTegus
@timeTegus Жыл бұрын
Maby you shuld make gamplay blockouts with non final block meshes. So u can test a bit in the gameplqy area. Maby somthin you imagined will feel diferent. So having a ruff gamplay blockout helps and can later influence the models and new ideas
@BoroCG
@BoroCG Жыл бұрын
Good idea, I'll be doing a lot of that for locations, but yeah - could even start characters with quick rigged boxes
@Danimita92
@Danimita92 Жыл бұрын
The fact that painting weights on one bone doesn't remove the weights from another bone is one of my biggest pet peeves about blender coming from rigging in 3ds Max :D Glad I'm not the only one annoyed by this!
@Ricky_Lauw
@Ricky_Lauw Жыл бұрын
Very cool, not sure if squishy joints export to game engines well!
@BoroCG
@BoroCG Жыл бұрын
Yeah will see about that
@lucadipaoloformiconi681
@lucadipaoloformiconi681 Жыл бұрын
10:09 Ice Spice’s emote monster
@0214hjalle
@0214hjalle Жыл бұрын
The color: Why blue? It’s the default color of that ‘bone group’
@_drippy.face07
@_drippy.face07 Жыл бұрын
I'm early 😁
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