Removing Rock Type

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n0Rtist

n0Rtist

Күн бұрын

I explain how I will deal with a single "Geo Type" for my own creature-collector.
Learn more through the links below:
Rumble, Earthbending in VR: • RUMBLE - VR Earthbendi...
Ground Rod Explained: • Ground Rod Explained
Earthquake-Proof Buildings: • What Makes These 3 Bui...
Interactive Rock Cycle: www.learner.org/series/intera...
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#pokemon #fakemon #stem

Пікірлер: 675
@HateSonneillon
@HateSonneillon Жыл бұрын
The reason that rock and ground are separate is because the series was inspired by collecting things and similar hobbies. You can collect bugs, go bird watching, do gardening, share ghost stories, fairytales, collect coins, practice basic chemistry, mostly things you start to do as a child. One notably popular thing to collect is minerals and that is what rock type represents. That's why they're generally based on different types of rocks/minerals. Ground type represents the more traditional earth type to go along with the other elemental types which are not things you collect and are there to add that aspect to the type list. Thats why ground's attacks are things like earthquake, earth movements, and kicking up sand or dirt which are not really collectable.
@shroomer8294
@shroomer8294 Жыл бұрын
Sand and dirt are collectible.
@HateSonneillon
@HateSonneillon Жыл бұрын
@@shroomer8294 If you mean you can bag it up sure. But it is not a collection hobby that i know of.
@shroomer8294
@shroomer8294 Жыл бұрын
@@HateSonneillon Sand and dirt are collectible.
@goober200
@goober200 Жыл бұрын
I ain’t readin allat
@default9314
@default9314 Жыл бұрын
@@shroomer8294 do you collecy sand and dirt?
@CoralReaper707
@CoralReaper707 Жыл бұрын
I never realized how well the rock type synergizes with the ground type (at least offensively. It's a lost cause, defensively).
@thomastrautmann5187
@thomastrautmann5187 Жыл бұрын
Yeah I figured it out recently too
@andrewwojtas8486
@andrewwojtas8486 Жыл бұрын
Ice and electric are similar
@babyboi3910
@babyboi3910 Жыл бұрын
Too bad all of the rock/ground tyoes are either too slow or too weak to take advantage of that powerful combo
@CoralReaper707
@CoralReaper707 Жыл бұрын
@@babyboi3910 yeah because gamefreak keeps making them early game fodder. Okay Rhyhorn is more of a mid game Mon, but still.
@123Todayy
@123Todayy Жыл бұрын
@@andrewwojtas8486 boltbeam supremacy babey
@randomguy-jt6yp
@randomguy-jt6yp Жыл бұрын
I think you should change the steel type to the metal type, because it's more about metal as a whole instead of specifically steel.
@metawarp7446
@metawarp7446 Жыл бұрын
Very true, all metals deserve representation!
@anonymousracoon
@anonymousracoon Жыл бұрын
metal type makes more sense, steel is human made
@sana-helwa-ya-jamil
@sana-helwa-ya-jamil Жыл бұрын
as well as changing the flying type to an air or wind type
@metawarp7446
@metawarp7446 Жыл бұрын
@@sana-helwa-ya-jamil Yes
@stormy_does_stuff
@stormy_does_stuff Жыл бұрын
​@@sana-helwa-ya-jamil aero type
@gustavogarcia8783
@gustavogarcia8783 Жыл бұрын
I always thought that steel was weak to ground moves because sand and dust and salt are a nightmare in construction, deterriorating and corroding the steel
@marekcarlisle6937
@marekcarlisle6937 Жыл бұрын
@@roachybill i always knew steel was weak to ground because earths metal is densely packed within the ground. no one piece of metal can tear up the entire earth. you need a whole species to do that.
@corvax8644
@corvax8644 10 ай бұрын
I'm still not over the fact that ground is also weak to ice. I literally never knew that until like last year and it makes no sense to me
@bwackbeedows3629
@bwackbeedows3629 9 ай бұрын
@@corvax8644 Soil can be destroyed in winter. Makes it hard to plant even hardy, woody types of vegetation. Now Steel? I always felt mad Water had no advantage. It'd be able to rust it!
@felipelombarde3346
@felipelombarde3346 9 ай бұрын
​@@corvax8644Ice covers the ground
@lasercraft32
@lasercraft32 5 ай бұрын
@@corvax8644 Ground is weak to ice because when water seeps into cracks in the ground, it expands when it freezes causing the earth to become stiff and break apart.
@edoardospagnolo6252
@edoardospagnolo6252 Жыл бұрын
I think Geo types only being immune to Electric while grounded would be a neat (and somewhat logical) interaction. Even if there are no plans for Aero/Geo-types or levitating ones, some moves, items or even locations that make the target float or levitate might end up being a thing down the line adding an extra layer of gameplay. It could be sweet!
@pizzzaeater1425
@pizzzaeater1425 Жыл бұрын
fully agree. the region, and game as a whole, is based around STEM-related concepts, right? so why would a type matchup not work according to how real science works? being accurate to real life sciences is the whole point, i see no reason why Geo types being immune to Electric only when literally grounded would be too complicated. the complication is what makes it accurate!
@waffledog7756
@waffledog7756 Жыл бұрын
I definitely think having science tie directly into the gameplay is a good idea for this region. Love the idea of levitating a geo type pokemon so you can shock it!
@GiantProcrastiNation
@GiantProcrastiNation Жыл бұрын
I agree with it being no longer immune if no longer grounded The question is, what do they have in place of immunity when no longer grounded. Are they neutral to it, weak, or resistant?
@Pawnz
@Pawnz Жыл бұрын
Man🙁 I had a good comment
@stormy_does_stuff
@stormy_does_stuff Жыл бұрын
​@@GiantProcrastiNation well definitely not weak I'd say resistant
@anextlomara5981
@anextlomara5981 Жыл бұрын
For Bionicle, the original idea was to have only the 4 main elements, but the higher ups wanted 2 more, so Ice and Stone were added giving us the main 6 we know today, just something interesting about it I think
@RainShadow-yi3xr
@RainShadow-yi3xr 7 күн бұрын
You'd think they'd go for something like electric before doubling up on the least appealing colours as far as kids are concerned.
@deckssays
@deckssays 10 ай бұрын
I'll be honest... The only reason why I clicked on this video was the thumbnail art. Absolutely beautiful
@UltimateFunBilly
@UltimateFunBilly Жыл бұрын
Its actually surprisingly original that you went with the Geo type and made it only *sometimes* immune to Electric, since most of the fanmade creature catchers I see (Looking at you, Loomian Legacy and Doodle World) call the combined type Earth, and retain Ground's type effectiveness stats, including what its moves are effective against.
@FrostGlader
@FrostGlader Жыл бұрын
Loomian Legacy will eventually change their Air Type to be either Neutral or Strong against Earth Defensively, forget which, and give various Loomians the Levitation Sub ability that grants them immunity to Earth. This is mainly because they want their Air Type to be just that: Air. Not specifically Birds, just Air, like Wind and stuff. But the programming of it is behind on time.
@kaibadlover
@kaibadlover Жыл бұрын
@@FrostGlader Didn't Jamie also mention the fact that levitating looms can still be hit by earth, it just depends on the move (like Boulder blast can hit levitating looms but earthquake can't)
@FrostGlader
@FrostGlader Жыл бұрын
@@kaibadlover oh yeah! I do recall that.
@UltimateFunBilly
@UltimateFunBilly Жыл бұрын
@@FrostGlader Didn't we have a Bird-type in Gen 1? It's the only type in the series to have only ONE species of that type: The Normal/Bird Missingno
@FrostGlader
@FrostGlader Жыл бұрын
@@UltimateFunBilly with Pokémon, it’s things that can fly, the wording was a bit off. Most Flying Types in Pokémon are Birds though, with few exceptions. Flying Moves are a whole other story. Bird Type was an “unused” Type from Gen 1 believed to be the predecessor for Flying.
@vanirie434
@vanirie434 11 ай бұрын
I think the idea that ground types in the air are NOT immune to electricity makes perfect sense from a Pokémon fan background, since there are actually moves that remove Flying types immunity to ground type moves, like Roost. After all, a bird sitting on the ground is not immune to an earthquake :D
@matejlieskovsky9625
@matejlieskovsky9625 Жыл бұрын
If you are diverging from Pokemon, I have a few very minor suggestions: - You can have more than three possible abilities. There is not really much of a reason to always have exactly 3. - You can also have more than a single shiny version. Animals often can have both albinism and melanism (obviously not on the same individual).
@Jomalequi
@Jomalequi 9 ай бұрын
a reason to have max 3 abilities is for variety sake, I mean you can make 2 exact same pokemon but one can have the ability/moves that the other doesnt have, im pretty sure that it does happen in pokemon
@matejlieskovsky9625
@matejlieskovsky9625 9 ай бұрын
@@Jomalequi given how few pokemon even have identical stats, I kinda doubt that actually happens. Feel fre to prove me wrong! On the other hand, I do think there are abilities which are balanced by the lack of alternatives. Imagine there being (a similarily bad/good) alternative to Truant or Wonder Guard and not being sure which one you are facing. Just consider the chaos caused by terra types.
@tonyplaysguitar101
@tonyplaysguitar101 Жыл бұрын
I had the idea to create multiple abilities like each pokemon would have an "innate" ability and a "special" ability. Innate abilities would be things like levitate or volt absorb where it's part of that pokemon's actual biology. With this you could give geo pokemon that you want to be immune to things some kind of innate ability like "grounding" so that electric moves don't work!
@person_guy3505
@person_guy3505 Жыл бұрын
I think that geo types only being immune to electric while grounded sort of naturally leads to a more interesting take on status than the mainline pokemon franchise. Instead of having a few non-volatile, and several more volatile status conditions that alter the state of a pokemon, pokemon could have a sort of "default state" when they come out, so for most (but not necessarily all) geo types, they could start with the grounded status that made them immune to electric, and perhaps weak to ground based moves, similar to the dig-earthquake interaction. You could also implement other similar statuses, such as wet, which might make one weak to electric, but resistant to fire, or dry, which might include a fire weakness but a water resistance. Indeed, I could see that a decent amount, but not all, type matches could be folded into these statuses, and that a good amount of moves could have a secondary effect of changing the opponent's status, and thus managing both your and your opponents status could be an integral part of battle strategy.
@bwackbeedows3629
@bwackbeedows3629 9 ай бұрын
Positive status effects, huh? Feels like that should've existed a decade ago, to be honest...
@person_guy3505
@person_guy3505 9 ай бұрын
@@bwackbeedows3629 it does in some other RPGs I've played, and there are some in pokemon, like reflect and light screen, thought they aren't necessarily bound to the pokemon. The system I proposed above is more in-depth than those in pokemon, and more fundamental, but I feel like it might be too complex in hindsight. Every fight needing complex strategy and micromanagement might sound fun, but can get tiring after awhile. It might still work, but I don't think I'll be using it myself for anything.
@felipelombarde3346
@felipelombarde3346 9 ай бұрын
Reminds me of the first episodes of the anime, when Ash made Brock's Onix wet, thus making it weak to Pikachu's attacks
@crowqueenamps
@crowqueenamps 7 ай бұрын
​@@person_guy3505 Agreed. It's difficult to find a balance between in-depth systems and overcomplication. I believe Pokemon is so popular because it hits that line well. For casual players (me, I'm casual player), you don't have to know much more than type matchups to finish the games. But those more interested in complex systems have both type matchups, IVs, EVs, natures, and abilities to use for competitive play.
@AnnLiesArtist
@AnnLiesArtist Жыл бұрын
I was happy to see Bionicle mentioned here! It’s a contentious decision even in our fandom. Weirder still the Rock/Earth toa were kept all the way into the G2 revamp of the series, and oddly enough the Air toa was changed to Jungle. The two were kept separate in Bionicle because the higher-ups at the time wanted more than 4 sets, so water/ice and earth/stone were split. More significantly I think Earth/stone have been kept separate because they represent two different environments. Earth featuring subterranean caves, crystals, and mining. Stone representing arid deserts, stone cliffs, and vast distances. Though elementally they are very similar, the environments are radically different enough to be marketable to kids. This also makes the Bionicle G2 decision to make the air toa into a toa of jungle make more sense. It’s difficult to depict an “air” environment that isn’t just a storm, so making Lewa the protector of a jungle made a lot more sense.
@burner555
@burner555 Жыл бұрын
Kinda weird the enviroment choices, would have made more sense to be reversed
@arthurpc7492
@arthurpc7492 Жыл бұрын
I like that you made the rock type symbol as a diamond, it's great
@clangauss4155
@clangauss4155 Жыл бұрын
Rock types are generally composed of minerals, like nosepass, while ground types tend to be fleshy things that dig, like sandshrew.
@tierafraser3580
@tierafraser3580 Жыл бұрын
I think the idea of having Geo being immune only while grounded is cool! I also think that (conceptually) there's nothing wrong with implementing things that are a little more complicated than what Pokemon would do. Pokemon was designed with kids in mind (I'm boldly assuming you're aiming for an older target audience) so it's more simplified on purpose. Of course, from a coding standpoint how complicated you want to get is entirely based on what you're comfortable with!
@GCatlord
@GCatlord Жыл бұрын
I can't help but be legitimately excited to see how you're changing the rest of the mechanics to differ from pokemon's, like EV/IVs, stat layout, weather conditions, status effects (that could be a fun STEM reference to lab safety in of itself), and type names (I kinda hope they're all a bit more professional-sounding tbh)
@derpfluidvariant0916
@derpfluidvariant0916 11 ай бұрын
I'm imagining an elderly science teacher trying her darnedest to make "anime sparkly Lazer beam" sound like something you would see in a lab report while watching a terrifying massive cybernetic butterfly through binoculars. It's very funny.
@aseriesofletters6346
@aseriesofletters6346 10 ай бұрын
chiming in to say that this thumbnail is one of the best reaction images in my folder
@sulerelus
@sulerelus Жыл бұрын
this video's thumbnail is outstanding
@Daehpo
@Daehpo Жыл бұрын
I really like the ideas of Ground-based moves and a grounded Electric immunity. I wonder if airborne Pokémon should have a weakness to Wind-Based moves, tho that maybe even weirder to implement... I'm kind of surprised you didn't make Geo-type weak to itself for the reason you gave to make Steel resist it. Concrete & other stone structures are vulnerable to earthquakes due to their brittleness. Also, I've always imagined Rock offensively as the "smashing" type while defensively hard, but brittle.
@Kiribandit
@Kiribandit Жыл бұрын
Metamolder is such a cool design, I would absolutely have that on my team
@altermann1991
@altermann1991 Жыл бұрын
Honestly making flying immune to "grounded" moves is actually a neat idea. Because I could imagine that the whole idea of separating rock and ground originated from its interaction with flying. Hit a bird with a thrown stone and they are done for. But a Bird would also be able to just evade basically any ground based move. And if we look at the ground type moves, they are almost all related to the ground directly (except for the bone-moves, which is likely due to them being designed specifically for Marowak and they wanted to give it STAB), the reason why Sandstorm isn't ground despite all other sand moves being ground based is because the sand in a sandstorm is flying through the air, its no longer tied to the ground. So with a few exceptions, Ground really is more about a specific attribute of an attack, not about an elemental force.
@barthvader4316
@barthvader4316 Жыл бұрын
BRO YOUR STYLE OF ART IS SO COOOOOOOLLLLL
@annapachar5125
@annapachar5125 Жыл бұрын
I really really love the new line you designed! They look intimidating yet gentle at the same time. Keep up the good work.
@sphinx3749
@sphinx3749 10 ай бұрын
rock and ground being seperate never made sense to me so im glad you combined them. if pokemon had made the rock type "crystal type" instead or something like that, it wouldve made more sense.
@creatorofthisaintasceneseries
@creatorofthisaintasceneseries Жыл бұрын
*You have perfect timing! (Not that it matters...)* I Just got the coal badge from roark (a gym leader who has rock type pokemon) and now this appears! *NOICE!*
@sprinklesmckincles726
@sprinklesmckincles726 Жыл бұрын
Hearing about your STEM pokemon/monster (great designs by the way!) game idea has kind of started to make me think about what I would base a game like Pokémon around. I’m kinda feeling like basing the region off paleontology and archeology would be an interesting idea. The actual monsters would be based on extinct things, while you’d be able to implement the archaeology as like artifacts they can use in battle like items. It sounds very much like Fossil Fighters, with the whole extinct creatures thing, but it’s a fun idea anyways.
@Daytonious
@Daytonious Жыл бұрын
Love the thumbnail! Great video as always, and I've really been enjoying the strives you've made to differentiate your project from Pokemon! I'd love to see this become an actual game eventually, as I could see it standing up with, and maybe even going beyond the likes of Coromon and Nexomon: Extinction! Cheers!
@normal_mothman
@normal_mothman Жыл бұрын
Another franchise where Rock and Ground are (kinds) separate is DND. The elemental planes have combined planes, called elemental quasi-planes. Earth and air makes dust, earth and water makes ooze, earth and fire makes magma, and earth and chaos makes minerals. It's a weird system, but it leads to some cool critters, such as dust and magma mephits.
@sleepycandle2642
@sleepycandle2642 3 ай бұрын
I know this is an older video, but I think it’d be interesting to have Steel types be resistant to electric types, and, either as an ability or at base, gain an increase to special attack, as they absorb the electricity and make it as part of their own attack. Super excited to see this project fully come to life at some point.
@meriembrasse2873
@meriembrasse2873 Жыл бұрын
Hope u do more for this series I always love learning more things about types and match. Ups
@ydr0078
@ydr0078 Жыл бұрын
Dude I love these Mons, its finally something I understand and Love (I lived Geography and learnt about Rocks and formations). The facination I have for the rock type is huge so I ADORE these bois.
@talonthief1494
@talonthief1494 9 ай бұрын
3:54 made me just burst out in a hearty laugh I love them so much THEY JUSY A LITTLE FELLER!!!
@abramallen4940
@abramallen4940 Жыл бұрын
It would be interesting if you renamed every type to match the geo/aero naming style Pyro Flora Basic Trained Neural (psychic) Shadow Aqua Arcane (dragon) Toxic Etc
@capuchinosofia4771
@capuchinosofia4771 Жыл бұрын
Id enjoy that
@synodicseason
@synodicseason Жыл бұрын
i feel like “wyrm” or something would be better for dragon. but this is cool!! maybe fairy could be “fae” & bug could be “ento” (like entomology) or just “insectoid” edit: “cryo” would be perfect for ice!! edit 2: for electric it could be “static” or “galva” (like galvanizing)
@tierafraser3580
@tierafraser3580 Жыл бұрын
I assume Trained is for fighting. It might be cool to do Kino/Kinesio like the Greek root (kine-) which means movement Ferro would be good for steel! Maybe Anima for ghost?
@kinghearts4497
@kinghearts4497 10 ай бұрын
That's such a cool monster line you made. I'd use them in a heart beat!!
@thiccalbert
@thiccalbert Жыл бұрын
I really like your art style and the style of those videos
@draxolot4716
@draxolot4716 Жыл бұрын
Metamolder is so cool it kinda looks like it’s wearing a pirate hat great job on this line
@dahuntre
@dahuntre Жыл бұрын
Your rock mon look super cool! Lil pointy baby with bright colored bits, medium s q u a t orange adolescent, and huge commanding white and black chonker. The angle looking up at the last one really sells it, and I love the overall colors as it changes form
@Jellyperson1202
@Jellyperson1202 Жыл бұрын
This reminds me of my singing monsters where there is a water and cold element. Monsters with the water element is clearing shown in the design but cold isn’t really since cold is ice and snow and that just ties into water.
@charcoaleater343
@charcoaleater343 Жыл бұрын
Cold is more of the "fur" element (mostly, there still are many monsters who use ice and snow) many cold element naturals have fur on them, which is needed to survive in a cold enviroments, would be cool if they did this sort of things more, and element having many little design elements that build into the whole concept of the element.
@Salt21-xp1bc
@Salt21-xp1bc 7 ай бұрын
​@@charcoaleater343True, Drumpler, Maw, Furcorn, etc.
@stormRed
@stormRed Жыл бұрын
Your designs are great and creative!
@oxcaxx
@oxcaxx 11 ай бұрын
One of the best thumbnails ive ever seen
@vgleo43
@vgleo43 8 ай бұрын
Personally, I think it's perfectly reasonable to have electric moves affect ground types. You could argue for a resistance, but they're not *connected* to the ground. Maybe having a "grounded" ability for types like Diglett, where they often submerge completely in the ground during battle. Love your channel, excited for updates on the game :)
@Bakedbean843
@Bakedbean843 Жыл бұрын
I just noticed that the rock type is 2x effective against flying 2 birds, one stone!
@mur.kultimateluckygamer4015
@mur.kultimateluckygamer4015 Жыл бұрын
And also a rock hitting the side of anything in flight is sure to bring ut down
@Apterygidae
@Apterygidae Жыл бұрын
I think ground (or whatever equivalent) being super effective against steel is very important in order to keep steel in check, seeing as it's the only physical type that is super effective against steel besides fighting. Whilst fighting type moves often have downsides for their power (close combat, superpower) or have weaker base power (drain punch), ground type moves are meant to be a more general equalizer. Without ground being super effective against steel, you'd be forced into using fighting types way more than you'd probably like and the matchup between two bulky teams (which often consist of ground/rock/steel types alongside fairy and normal) would become reaaally slow. This problem could definitely be fixed by just changing the whole type chart, but are still things to keep in mind, It also brings up the question of what the identity of the type is in terms of moves, not just the creatures that bear the type. Rock moves in pokemon for example never have a 100% chance of missing but often have bonus effects associated with them (flinch, high crit-rate) whilst ground moves have way higher accuracy, but often less secondary effects. It could be worthwhile to think this through for your stem-based region, perhaps make it so all geo-type moves are always grounded, as a way of giving personality to the type beyond just the creatures that bear it.
@dementia3067
@dementia3067 Жыл бұрын
Yes when I saw the super effective changes on the ground types I was a bit worried with how the meta will shape up considering steel types are one of the best types in game. Removing the main weakness would make the game into a slow stall style. Fire isnt really an option because steel types have access to earthquakes. Granted this a just a fakemon and might not have a competitive scene but it would still be nice to have that ground type weakness. Maybe an alternative could be made with geo being weak to steel while also dealing super effective to steel but Im not sure how effective that solution is.
@ShadowX8860
@ShadowX8860 Жыл бұрын
happy that you did the elements in the correct order at the start
@endobendo7457
@endobendo7457 Жыл бұрын
Had an idea for a little science based Pokémon based on redshift. (Process of light losing energy and decreasing in frequency as it travels through space) My idea was the Pokémon would start out a purple/violet color with a fire/psychic typing because it’s high energy. As it evolves it becomes red and gains an ice/dark typing symbolizing it loosing its energy. I thought it was pretty cool cuz it changes up the traditional red = fire type and does the opposite. Plus it gives an easy explanation of redshift.
@deemcgann1695
@deemcgann1695 9 ай бұрын
Hearing bionicle get a mention outside of its own community feels weird and it makes me happy
@shadow_flame2223
@shadow_flame2223 Жыл бұрын
That unexpected intro immediately had me subbed
@Pastaplays22
@Pastaplays22 Жыл бұрын
I like how it is both super effective and weak to ice at the same type. It makes sense. I do have a problem with bug resisting it however. Maybe you could change it so ground based moves are resisted while rock based moves are super effective
@Soyed_Boy
@Soyed_Boy Жыл бұрын
the thumbnail for this video is gold
@hatster401
@hatster401 Жыл бұрын
Metamolder is so cool! I would definitely love this on my team.
@djgames6481
@djgames6481 Жыл бұрын
Just found your videos after the Fossil episode and man, gotta say I love your videos!! The thumbnails and the artwork in your videos just so smooth and interesting. Keep it up!
@motherlove8366
@motherlove8366 8 ай бұрын
It's worth adding that the difference between grounded and non grounded sorta exists in pokemon in two distinct ways The first is that terrain only affect grounded pokemon, so a flying type doesn't get healing from grassy terrain or immunity from misty terrain The second is that flying or levitating mons can be knocked down to the ground which removes the flying "attribute" while still keeping the flying type (weak to rock but also can be hit with ground moves) There's also one ground move (thousand arrows) that can hit flying targets and knocks them down Since I'm here, the move categories in pokemon are: contact, sound, bullet, pulse, bite, punch, powder, dance, slice, wind and healing
@TheItzCharlie
@TheItzCharlie Жыл бұрын
Thumbnail is so good 🤣
@miuki2721
@miuki2721 Жыл бұрын
Smiley shouting "noooooooooooo"
@joshuana5132
@joshuana5132 Жыл бұрын
Here's something that I thought of that could be used for both Pokemon or your game, if you felt like it: One: add more options for Traps. In Pokemon, the only trap moves only activate upon a pokemon being swapped in. But, why not traps on other aspects? Examples: when stats are raised, when a foe tries to lower stats, when a defensive technique is used, when a priority move is used, etc. Two: Creating more advanced weather options. Split into multiple options: Time(Day/Night), Overhead(from the sky, like sunny day or rainy day), particulate(rain, hail, sandstorm as examples), Aether(aura like effect, like Trick Room as an example), and Terrain(effects coming from below, like grassy field, or magma field, etc.) With it being viable for each of those to be active simultaneously. Like, maybe a ghostial aether field active during a rainy day sandstorm overtop magma terrain, just as an example of such a mix.
@ekekelanapoleon2550
@ekekelanapoleon2550 7 ай бұрын
i LOVE metamolder’s design so much. it looks like it’s wearing a pirate hat!
@iquemedia
@iquemedia Жыл бұрын
i think for the geo vs electric matchup: geo should be immune to electric not because they act as a lightningrod, but _are_ the ground themselves. electric creatures with a lightning rod-type ability or are electric creatures described as *on the ground* would also qualify for elctric immunity, but only if they touch the ground. for example an electric flying type would not be immune to electric but if it were to effected by a move that causes it's status to be *on the ground* (think roost) the creature would qualify for electric immunity because they are the lightningrod, allowing the current of electricity to flow through them and safely into the ground.
@Shalakor
@Shalakor 10 ай бұрын
If you're going to make it so important if moves are grounded or not, making electric immunity dependent on if the Geo type is grounded or not seems logically necessary to the dynamics of your concept. As well as ways to manipulate those states or keeping them in mind being more relevant to more types. Like, I imagine Aero not being resistant to Fighting (and not having many resistances in general), but a large number of Fighting moves being grounded (as well as a lot of grounded moves of other types). Honestly, when you first mentioned the concept, I thought for sure the first form would be based on sediment, and then go into sedimentary and metamorphic for its evolutions. And the presented evolutions and wanting to sidestep any relation to fire in the base form only further supported the idea that the beast probably should have just started off as a little pebbly guy that gets more compressed as it evolves. Could then have a separate mid-game magma Fire/Geo mon that crystalizes on single stage evolution. ...Feel like these might even be a bit more in line with how kids are taught about the rock cycle, since a liquid that's a rock kinda takes some convincing for a bunch of children, while smashing dirt and/or sand together to make a more solid patty is something they can do on their own while playing. Not seen all your videos yet, btw,. And haven't disagreed with other stuff I've seen so far, so, to the best of my recollection, I'm not just being contrarian.
@walex8346
@walex8346 Жыл бұрын
this whole project is so cool
@pablojansen2080
@pablojansen2080 Жыл бұрын
Electric not working on grounded geo types makes sense but it may be over complicated if there are non-grounded geo types Especially if there is like a glass based geo type creature that isn't grounded, because glass doesn't conduct electricity very well so exceptions could be made but this complicates it even more So making a destinction between grounded geo types and non-grounded geo types makes sense, but it also opens the door to even more destinctions that would make the end product full of exceptions to the rules
@mysteriouscharacter2766
@mysteriouscharacter2766 Жыл бұрын
imo an ability would solve the issue if there is an exception regarding type matchups example being various levitate mons like hydreigon and flygon because their core types are seemingly more important than having flying be one of them, or other similar stuff like dry skin/storm drain, just have the pokemon with "glass body" resist electric while taking extra damage from physical moves or something conversely lightning rod is an ability that exists *and* it references grounding, so that could also be an option
@aroramccracken2429
@aroramccracken2429 9 ай бұрын
Im making my own creature collector and this made me totally rethink types I think they could function like abilties instead of elemental powers. Like the fire types would gain a buff when in a hot environment or the water types would gain a buff when in water or its raining.
@seigel2289
@seigel2289 9 ай бұрын
I'm super hyped about your game!! It would be nice if you shared your current ideas for which types you're thinking of adding to your game. Personally, I wouldn't just stick to the types already existing in pokemon if you want to differentiate yourself from pokemon. If you're doing a STEM-based region I'm thinking stuff like a "logic" type (for pure math), "quantum" type, "thermal" type and that stuff. I'm excited to see what you'll end up creating!
@delinquentcat3832
@delinquentcat3832 Жыл бұрын
I love metamolder, that design is too good
@Shayne007
@Shayne007 Жыл бұрын
So did you say in this in one of your previous videos about making a game with your fakemon well of course it would have to be but if it is then I'm down for it
@zetsubou1v1
@zetsubou1v1 10 ай бұрын
If you're thinking of location based weaknesses, maybe consider status based ones too, like a wet target taking additional damage to electricity, or in this case, ground losing full immunity. It doesn't have to become super effective, but maybe a modifier like type advantage or items.
@luiss428
@luiss428 Жыл бұрын
this is how i feel about water and ice lmao, but anyway i love this! wind moves are also a thing and the core concept for wind power/rider ability in gen xi. and this isnt unheard of as well as abilities like prankster dont work on dark types and such i e. using a move thats given priority due to prankster
@iantaakalla8180
@iantaakalla8180 Жыл бұрын
It also makes sense to merge Ice and Water if one wanted to since Water/Ice is already a decent pairing, well before Freeze-Dry made it an unstoppable duo as seen with Iron Bundle, Water and Ice are basically the same thing in real life, and basically if Ice types did not have Snow or Hail they would want to hang out in Rain to mitigate Fire weakness. Furthermore, Ice types have Water moves and Water types have Ice moves. There is basically almost no difference other than Ice types being shafted.
@natixityy
@natixityy Жыл бұрын
great intro lmaooo
@darkmaterial499
@darkmaterial499 11 ай бұрын
For me, the main distinction between Rock and Ground is material vs habitat. Most Rock types are, at least partially, made of some sort of mineral substance. Ground types, on the other hand, usually only live in and are adapted to certain earth-related environments such as mountains, deserts, or underground, rather than being made of earth.
@roondar6141
@roondar6141 9 ай бұрын
I can see two solutions to clear up the confusion with Geo sometimes being immune to Electric First is to just give the applicable Geo types the Lightningrod ability, making them immune to Electric while also drawing Electric attacks. Though that does seem like a waste of an ability slot and could make the type feel very samey The second would be to make it so if a Geo type has a Ground-based move (the kind that can't hit Flying types) then it's immune to Electric, and just have an NPC explain this early on and have a little text box come up when applicable in battle.
@dextra_24703
@dextra_24703 Жыл бұрын
With that electric and geo interaction would allow you to make moves that launch the mon into the air or make it float, like twister launches the mon of the floor allowing it to be hit easier or making it float immune to ground geo attacks
@ramo3143
@ramo3143 Жыл бұрын
Great video! I love that thumbnail haha 😆
@PoisonFlower765
@PoisonFlower765 Жыл бұрын
Rock is hard stone, gems, and jagged minerals. Ground is softer, with sand, dirt, and clay kind comprising it.
@JamesSmith-rb5lv
@JamesSmith-rb5lv Жыл бұрын
I love how your Geo type line all have different hats! Party hat, sombrero hat, and pirate hat!
@1grapefruit
@1grapefruit 10 ай бұрын
Metamolder would be actually insane as a mon. Insane defenses + Solid Rock + Good attack
@Falafel6723
@Falafel6723 10 ай бұрын
Watson: 'Mr Holmes, did you enjoy this video too? I found it to be rather entertaining' Sherlock: 'Well, i did gain a little investment emotionally when it comes to this project yes.' Watson: 'Well i'm glad to hear that Mr Holmes. By the way, I seem to have forgotten the middle evolution of that Geo creature from the video, if you could please remind me.' Sherlock: 'Sedimentary, my dear Watson'
@tsawy6
@tsawy6 Жыл бұрын
I feel like something you've kinda neglected that I would argue is kinda pivotal to the flavour of rock types is that it's normal resistance is really useful in game
@Jomalequi
@Jomalequi 9 ай бұрын
I made a game, basically a pokemon clone, witht that same thing in mind, I removed rock type, but at the end some moves needing to have a distintion to grounded movements from "throwing" elements (rock moves), so airborne monsters were totally inmune to earth or they were able to be hit with an earthquake, so at the beggining I made those distinctions but players were getting somewhat confused even adding icons and hints I still use hints for some secondary things, like how some moves are affected by abilities (like "punch" moves) or sound property to bypass barriers, at the end it turns to be too complex for the commonfolk also made some mineral based monsters that really fit on rock type and not on "earth" at all so at the end I just embraced having rock and earth being different elements and for sake of variety, while earth usually are somewhat like normal animals, rock are the monsters made of solid rock or mineral monsters, the elementals
@Echeveria
@Echeveria Жыл бұрын
No way a genshin impact reference! I jest ofc ofc It's super interesting to learn about the changes you made for your mon catcher. It's a neat change! While i'm not good at deciding if it competitively/mechanically makes sense? Having a sub-category of geo moves that Flying types are immune to makes sense imo.
@clodolcmidnights837
@clodolcmidnights837 Жыл бұрын
The reason rock and ground type are separate is simple If you replace every rock type with a ground type, pikachu is gonna have a bad time If you replace every ground type with a rock type, charizard is gonna have a bad time And we all know that two are apart of gamefreak’s top 5 favourites, along with meowth, eevee,and greninja
@kidashian4658
@kidashian4658 Жыл бұрын
Would definitely add this neat dude to my team!
@dude1302
@dude1302 9 ай бұрын
Me and a friend are working on a game too, and we decided to combine rock and ground into the earth type (as well as add and remove some other types)
@tegxi
@tegxi 11 ай бұрын
I combined steel and rock into a rock type separate from ground. It's weird, and everyone I mention it to thinks at first ground and rock are more similar, but. I think I'm right. Rock is collections of conductive stuff (minerals) often found on the ground. Steel is just that but more collected. Steel is weak to fire even though it has a higher melting point than most random rocks on the ground and rock resists fire. Steel obviously conducts electricity but it isn't weak to electric like water is. makes sense for mineral type to be weak to electric and resistant to fire, in my opinion. It all just make a great deal of sense! The types are very conceptually similar and it keeps their notable distinction from ground
@marcjosephtiston565
@marcjosephtiston565 11 ай бұрын
love your videos❤️
@StevenDaniels81
@StevenDaniels81 10 ай бұрын
I like how Temtem does it with just the Earth type. And they have a crystal type which is a bit different and acts sorta like a rock/ice/mineral type.
@theminiyosshi2901
@theminiyosshi2901 9 ай бұрын
4:15 I have an idea for the Geode type icon: it’s the bottom portion of the ground icon with a smaller looking gem from the rock icon on top of said bottom portion. That way it looks like a gemstone peaking out of a rocky base like mode geodes of crystals and rocks look like
@the_vine_queen
@the_vine_queen 4 ай бұрын
I think the distinction of making geo only immune to electric when on the ground would be kinda neat! In terms of complexity...you have calculus-based mons, so you shouldn't be worrying about this. It's also an opportunity for the audience to learn something. There's already a sort of "grounded" condition in Pokemon for flying types that use Roost for example, so it wouldn't be that weird to implement. It also wouldn't be a huge deal in terms of balancing, since like you said, there's hardly any mons that would be geo type and airborne. Additionally, Flying type in Pokemon is actually closer to a Bird type than an Air type. Air might work better in your region, so the Flying type might need to be reworked anyways
@KaiCyreus
@KaiCyreus Жыл бұрын
i prefer the approach of giving each creature an "Airborne/Grounded" attribute, and each move also having a "Hits Grounded/Hits Airborne/Hits Both" quality, that way types don't need to have anything to do with the immunity as in Pokémon, some Flying-types don't actually fly - like Doduo - and yet they can still avoid Earthquake whereas other Flying-type Pokémon that DO fly should still be hit by moves like Bonemerang
@daggerpuppets
@daggerpuppets Жыл бұрын
If I had to guess how it would work internally for a “position-based” immunity to electric moves for geo type, it could work by tagging each mon with characteristics. Basically, like how moves have extra tags like sound-based or powder-based, each mon would be tagged with modifiers like airborne, submerged, grounded, etc. characteristic to the mon but also modifiable in battle through move or item use. Pokémon sort of does this with abilities and moves like levitate, smack down, roost, and miracle eye, but the idea of intrinsic tags would be something more universal outside of unique abilities.
@aformofmatter8913
@aformofmatter8913 Жыл бұрын
While you're editing types, you have a lot of great opportunities You could add an acid or caustic type You could make steel into metal You could even split metal into something like steel & copper
@anicon9325
@anicon9325 6 ай бұрын
If you do not have a geo flying type I'd recommend something based around aerodynamics/aviation if you haven't made any mons in that style, it would make sense for something like that to be weak to electricity, when a plane is struck by lightning it cab be devastating. I would think something showing the evolution of aviation could be really cool, from old ww1 biplane designs, powerful ww2 monoplanes, and then modern jet designs. Or take it a step further, propeller, jet, space/rocket
@IAmNeglectable
@IAmNeglectable Жыл бұрын
A bit unconventional, but since u wanna differentiate from Pokémon anyways: because igneous rock COULD jump straight to metamorphic, perhaps a late game evo item could allow you to skip straight to final evo from first stage just once Edit: or perhaps even a hidden ability on the first stage mon that allows it to skip the next stage of evo if you don’t evolve it at the level it would normally evolve and instead wait for it to level up again?
@TheKroglander
@TheKroglander 7 ай бұрын
a little obscure but in Jacky Chan adventures there were eight demon sorcerers, each representing an element, and there was one for 'mountain' and another for 'earth' (based off of ancient chinese beliefs: Bagua). just another instance of rock being separate from ground.
@Sredleg
@Sredleg 7 ай бұрын
Keep the electric immunity when on the ground. It could lead to some interesting strategies where you can use a move to levitate the opponent, making it possible to hit it (especially when that opponent is weak to electric due to a dualtype).
@kristianbennett9149
@kristianbennett9149 Жыл бұрын
As a geologist I love your pokemon design based on the rock cycle!!
@volzuloof
@volzuloof Жыл бұрын
METAMOLDER IS SO COOL I LOVE IT HAVING PRESSURE BECAUSE NOT ONLY IS IT A PUN IT ALSO IMPLIES HE'S LIKE A SCARY ENEMY THAT'S SO COOL
@cianthompson966
@cianthompson966 Жыл бұрын
Super cool Obobna very nice
@oliviax727
@oliviax727 6 ай бұрын
I think it's actually fair for your floating geo types to be immune to electricity. While they can't 'ground themselves' like if they were on the ground. Then you could argue from a point of how electricity is treated with the other types. Flying, steel, and water all have disadvantages (in either attack or defense) to electricity. And that's because they are both conductive and cannot channel electricity away from them. But with rocks, electricity can only do as much as alter their chemistry. The rock effectively absorbs the energy chemically. e.g. sand is just a bunch of small rocks, and striking sand with lightning just turns it into glass - an arguably stronger rock (for those reading who don't know, glass is genuinely very strong as long as it's reinforced and thick.
@carpathianlion
@carpathianlion Жыл бұрын
I would slap Metamolder on my team with no hesitation, really good design imo!
@shadowguarder2857
@shadowguarder2857 11 ай бұрын
The best way to make types is to make various connected loops where each loop has 3 types. that would limit you however it would still be balanced.
@Scoo212
@Scoo212 Жыл бұрын
Steel being resistant to Geo makes Steel even more OP
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