Dotnet always finds a way around Frontier Limitations
@DotNetsCorner9 күн бұрын
"always" hm? 😂 Thanks a lot!
@xjorisx146 күн бұрын
This music makes me feel old, love the coaster btw
@DotNetsCorner5 күн бұрын
Then you're at the right place! :D
@Mooco28 күн бұрын
Yessss! This is one of the types I was dying to have in these games! It look like it's done by just attaching the tilt sections back to back using the method you posted about before?
@DotNetsCorner8 күн бұрын
yes, 6 car trains required though:) Usually for some reason the game catapults 6 car trains off of the tilt segment *for some reason* but all I do now is catch the train instead of letting it fly:)
@Mooco28 күн бұрын
@DotNetsCorner That's what I figured! Glad someone could turn that (admittedly hilarious) bug into something useful!
@DotNetsCorner8 күн бұрын
I don't know if a bug is the right way to describe this either, since games usually don't decide to launch specifically one car of a 6 car long train of their tracks haha 😆 Feels like Frontier ran into a road block that didn't allow 6 cars on their tilt track for some reason and they decided to at least get a good laugh out of it 🤣 Anyways, thank you so much for checking my coaster out!
@ajtopia6 күн бұрын
Yes it’s so weird that the tilt launches??
@DotNetsCorner5 күн бұрын
I know right? Some really odd behaviour... 🤔
@Farbe083 күн бұрын
how you do that ?
@DotNetsCorner3 күн бұрын
By placing tilt tracks back to back and using it's odd launching behavior when the train is 6 cars long:)