Nintendo's Switch 2 Upscaling Patent Explained: More Than Just DLSS?

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Пікірлер: 530
@tyty0071
@tyty0071 Ай бұрын
Alex's constant flip flopping in pronouncing 'patent' is the linguistic equivalent to dynamic resolution switching.
@adams4244
@adams4244 Ай бұрын
Its like when American Tv chefs say "Mootz-a-Rell" instead of Mozzarella.
@supremekizzle
@supremekizzle Ай бұрын
​@@adams4244man, I watched a video where a bunch of chefs tried frozen pizza. This American chef kept pronouncing mozzarella all pretentious like and sounded stupid. They also had a literal Italian person that was pronouncing it mozzarella. Made the American chef look so stupid.
@Brianhall1174
@Brianhall1174 Ай бұрын
it was so jarring, that was all I could focus on lol
@Stragus_Macleod
@Stragus_Macleod Ай бұрын
I think he's gettting thrown off by the different speakers using different pronunciation.
@JackDewarr
@JackDewarr 22 күн бұрын
@@adams4244 It is funny because the way they pronounce it is closer to the actual way Italians generally say it. Also I am not entirely sure but a lot of the Italian diaspora came from Sicily and their language drops a lot of the vowels at the end of words. Perhaps an actual Sicilian or Italian could expound on this but I have studied Italian before to an okay degree. I used to be able to hold a conversation for 30 minutes straight in the language if the topics weren't too deep. But that shit disappears as time goes on when you aren't using it.
@ocosmosinfinito
@ocosmosinfinito Ай бұрын
Alright, here’s how it works: the T-239, based on the T-234 (Tegra Orin), brings some interesting tech to the table. It has the L2 cache for the GPU and a secondary cache tied to the Hub Interconnect Memory, known as the Cache System. On the Orin chip, this Cache System is 4MB, but it’s likely Nintendo is using 3MB to streamline cost and design. Rendering is done in 64-pixel tiles, and these tiles need to fit into the L2 cache. The L2 cache is slower than L1, but it’s still fast enough for this task. If the tile count exceeds the L2 cache capacity, tiles spill over into the Cache System, which benefits from an automatic 2:1 compression, just like the LPDDR5x memory. A 64-pixel tile requires 128 bytes of uncompressed storage for color data (assuming 4 bytes per pixel). With 2:1 compression, each tile only needs 64 bytes. With 3MB of Cache System, you can store 48,000 tiles at once. Now let’s look at how that translates into resolutions: 1. 1080p (1920x1080): This resolution has 33,750 tiles (1920 / 64 * 1080 / 64). It fits comfortably within the 3MB Cache System. 2. 1440p (2560x1440): This resolution requires 57,600 tiles. While it exceeds the L2 cache, most tiles will efficiently flow into the Cache System. 3. 2160p (3840x2160): This resolution needs 135,000 tiles. Not all tiles can fit simultaneously in the Cache System, but thanks to the 120GB/s LPDDR5x bandwidth and the 2:1 compression, the system can handle streaming the data for higher resolutions. Now, here’s where DLSS comes into play. The LPDDR5x memory delivers 120GB/s, which is double the bandwidth of the Xbox One S (68GB/s). With that kind of bandwidth and aggressive compression, DLSS won’t be bottlenecked. The platform will likely render internally at lower resolutions, like 540p to 1080p, then upscale to 1080p, 1440p, or even 2160p using DLSS. Thanks to the efficient cache system and memory bandwidth, DLSS should operate smoothly, maintaining an excellent range of output resolutions between 1080p and 1440p, and even stretching to 2160p in some scenarios. Even with a focus on efficiency and compact design, the T-239 has enough firepower to deliver solid performance, especially when leveraging DLSS. The combination of automatic compression, L2 and Cache System handling, and 120GB/s LPDDR5x bandwidth ensures that the platform can handle DLSS upscaling without hitting a memory bottleneck.
@ZackSNetwork
@ZackSNetwork Ай бұрын
This was a very good read thanks.
@djtomoy
@djtomoy Ай бұрын
huh?!
@m-zap1332
@m-zap1332 Ай бұрын
I didn't understand a single thing but I agree
@Jeschitown
@Jeschitown Ай бұрын
Yes what he said
@stylomilo6946
@stylomilo6946 Ай бұрын
this was a very good 💪🏽😎👍🏽
@BrocBois
@BrocBois Ай бұрын
Alex's will shattered at the strength of rich's pronunciation of patent. He bent the knee.
@dante19890
@dante19890 Ай бұрын
he got baited , thinking its actually pronounced that way
@st0rmchild
@st0rmchild Ай бұрын
Reverts to "pah-tent" as soon as he stops thinking about it consciously though.
@pandadgett
@pandadgett Ай бұрын
​@@dante19890 - To be fair I think that IS the British pronunciation so they should be pronouncing it two different ways.
@logirex
@logirex Ай бұрын
@@pandadgett yes british english it sounds like this while in american english it obviously sounds different. Router would be another word with different pronunciation.
@elasmojones
@elasmojones 21 күн бұрын
It hurts my soul to hear paytent.
@meetinfotech4092
@meetinfotech4092 Ай бұрын
Timestamps 00:06 - Nintendo's new upscaling patent explores advanced image processing techniques. 02:13 - Nintendo's patent explores advanced upscaling methods beyond traditional DLSS technology. 04:13 - Nintendo's patent covers advanced upscaling techniques beyond traditional DLSS. 06:21 - Nintendo's upscaling patent focuses on efficiency for low-power devices. 08:32 - Nintendo's Switch 2 may utilize novel real-time upscaling technologies. 10:29 - Nintendo's new patent describes real-time image upscaling to reduce game file sizes. 12:22 - Patent reveals potential upscaling technology for future Nintendo hardware. 14:14 - Testing Switch 2's upscaling capabilities compared to PC.
@mattspeer01
@mattspeer01 Ай бұрын
Can see the official announcement now: Switch 2 with DLSS 4, now with the same performance as an RTX 4090... made possible only by AI.
@theonik2006
@theonik2006 Ай бұрын
It's 2021 Ampere part. Not even nVidia could say that with a straight face.
@include55
@include55 Ай бұрын
Haha, 240p upscaled to 4k?
@jeveritt8398
@jeveritt8398 Ай бұрын
Didn't think it was possible to overhype AI more than tech companies themselves but you've somehow managed it
@Acer113
@Acer113 Ай бұрын
@@theonik2006 DLSS4 runs on Ampere though 😀But obviously nowhere near 4090 performance
@johnnyringo35
@johnnyringo35 Ай бұрын
It's a Custom part with ampere as it's base..... It has other technologies added
@casualintrovert207
@casualintrovert207 24 күн бұрын
Crazy how we went from dynamic resolution to dynamic DLSS. This really presents the opportunity to have a whole host of handheld devices that can actually play AAA titles at 60+ FPS and 1080p with actually decent graphics settings.
@dexu1313
@dexu1313 17 күн бұрын
Until the actual AAA games not became dependent on DLSS which is little by little happening more and more. But yeah it's exciting.
@MarauderYT
@MarauderYT 4 күн бұрын
Handheld device* The Switch 2 is going to be the only handheld on market with a DLSS capable SoC for a good while
@casualintrovert207
@casualintrovert207 4 күн бұрын
@@dexu1313 well, I would argue that we actually NEED DLSS either way. Unless you wanna spend 2K+ to get an absolute chonk of a GPU that eats up 1000+ watts purely for the sake of raw power, we need DLSS. We are literally limited by the practicality for the average pc gamer at this point. And DLSS IMO is absolutely necessary. I play with it on all the time to get me 2K high settings at 120fps.
@mateo6482
@mateo6482 Ай бұрын
The Brits say ‘PAY-tent”? You learn something new everyday
@simianchild1
@simianchild1 Ай бұрын
Day-ta too and not dah-ta
@PolitiClank
@PolitiClank Ай бұрын
​@@simianchild1you probably knew about 'toh-mah-toe' rather than 'toe-may-toe' for tomatoes though.
@IAMjessiebristol
@IAMjessiebristol Ай бұрын
@@simianchild1 Hey now, I wasn't born in Britain/England but I also pronounce data as day-ta. 🤷‍♂
@fracti9443
@fracti9443 Ай бұрын
Depends on your regional accent, I don't think most do.
@agahnim0196
@agahnim0196 Ай бұрын
@@IAMjessiebristol Me too, but it's probably because i learned english watching Star Trek TNG! :D
@stevoofd
@stevoofd Ай бұрын
I like how creative the R&D gets to work with the limitations of a budget and power friendly handheld device while aiming for quality visual fidelity.
@Jeschitown
@Jeschitown Ай бұрын
The thing I like about Nintendo is they don't make false claims, what I mean is the switch 2 will be like twice or more powerful than the og switch which is natural but significant progression across the board it will be much more capable system. And yet Xbox and Sony always claim their new consoles are dozens of times more powerful than it's predecessor but yet the games don't look or reflect it, at least I didn't see it
@MatthewGarbett
@MatthewGarbett Ай бұрын
I think a lot of people don't understand is anyone can patent anything but the office only makes sure the paperwork is done correctly not that it's valid. It's the job of the company to defend it in court to determine in the court if it's valid or not.
@hl236
@hl236 Ай бұрын
Well put.
@bern9642
@bern9642 23 күн бұрын
In addition, they can patent upscaling technique. Dlss is patented, so is every other upscaling technology.
@willx27
@willx27 Ай бұрын
Rich is the only one that can say pay-tent.
@Z1atk0
@Z1atk0 Ай бұрын
As a non-native English speaker (Austrian here, ie. native German speaker), that's exactly how I would pronouce it as well. 🤷‍♂ What would be the proper way to pronounce it, more like _pet-ant_ ? 🐜 🤔
@shatteredsentient5321
@shatteredsentient5321 Ай бұрын
He probably calls potent, pahtent
@kirankara
@kirankara Ай бұрын
Correct British English pronunciation
@69metersbelow25
@69metersbelow25 Ай бұрын
​@@Z1atk0Try pronunce it like pattern
@VitalVampyr
@VitalVampyr Ай бұрын
@@Z1atk0 Most native English speakers (including most of Britain) say /ˈpætənt/ rather than /ˈpeɪtənt/. Like the word "pat" and the "-ent" in "tent".
@soraaoixxthebluesky
@soraaoixxthebluesky Ай бұрын
3:47 I kinda get a glimpse of what they trying to achieve here is if they really use z-buffer to upscale the image. This reminds me of SPU based deferred rendering techniques where they use multi stage tiles (2 stages to be precise) to further improve the speed of the light calculation from world space to screen space. They use sub tiles to further refined the targeted pixels and where the pixel intersect in 3D space to activate culling. As for upscaling with hybrid DLSS & basic algorithm to save CPU time, G-Buffer provide all the necessary information of: 1) What type materials we are dealing with? Diffuse or specular? 2) Their angle to global light source (a.k.a normal) 3) They distance from camera(z buffer) give the pixels level of priorities i.e far object might not get DLSS treatment etc. Multi stage tiles (screen space) and bounding hierarchy box (in 3D space) can also give another step of optimizing to further lay out which pixels deserve the DLSS treatment. 4) Level of transparency. Opaque object might get different treatment than transparent or semi transparent object. 5) Temporal data (motion vectors) like any AA or classic image reconstruction they use this to avoid ghosting artifacts. Drop sample counts or use native res when needed. All these will eat the system memory but will save tons of compute times. I believe with at least 12GB of on board RAM they can pull this off. This is all hypothetical cause I don’t read the paper. (Edit: 19th Jan 2025. Spec leaks indicate that Switch 2 does come with 12Gb of onboard RAM. Need further confirmation)
@MasterMarioMX
@MasterMarioMX Ай бұрын
Glad to see than the Good ol' CPU cycles vs Memory Space problem still applies to this modern techniques,
@soraaoixxthebluesky
@soraaoixxthebluesky Ай бұрын
@ Cause to save cost Nintendo won’t necessarily put all the performance onto their new gen console. This will help us end users to at least enjoy things without spending fortune. Also it will help games to run at lowest possible TDP while maintaining somewhat immersive experience
@MasterMarioMX
@MasterMarioMX Ай бұрын
@@soraaoixxthebluesky yeah! that's something even I tend to forgot, is that this is for Handheld devices AKA the most work with the least energy, which is impressive by itself.
@dahahaka
@dahahaka Ай бұрын
Correction 1:55 CNNs do *not* break up the image into tiles, you have a Kernel (a square) that is moving pixel by pixel over the the screen, that's the convolution part, it would be like thousands of "tiles" overlapping with one pixel offset to each other, it's not a grid, as described in this patent.
@jamesdavid2893
@jamesdavid2893 Ай бұрын
Some of the comments are beyond unhinged,please look after your mental wellbeing in 2025,health is wealth.
@BroShip-e2j
@BroShip-e2j Ай бұрын
Facts!
@TheChivs688
@TheChivs688 Ай бұрын
Interesting Nvidia don't have any sort of dynamic DLSS solution as mentioned here. Would love to be able to set DLSS to 'Dynamic' along with a framerate target, and let the GPU scale the DLSS rendering resolution between the settings to keep the framerate locked at the target (if possible). Hopefully this patent doesn't scupper any chance of that!
@StiffAftermath
@StiffAftermath Ай бұрын
Some of this may involve the original Switch patent that talked about the co-processor (eg. The dock) and cloud to process the final output image.
@RanmaEX
@RanmaEX Ай бұрын
3rd party support is gonna hit the ground running now that the console has DLSS
@rhoharane
@rhoharane Ай бұрын
*now that the console has 12GB of ram
@splashmaker2
@splashmaker2 Ай бұрын
It would be interesting to see if they can have a lighter weight of the new transformer based DLSS 4 upscaling that has higher quality per ms than the older convolution models at that same ms frame time cost.
@davidtitanium22
@davidtitanium22 Ай бұрын
The patent talked about updates to the model through system updates so possible in the future, but i doubt a lightweight version of dlss 4 would be ready for the launch
@byronramos5746
@byronramos5746 Ай бұрын
The different pronunciation for patent (peitent) threw me off at first 😂
@mildhoof
@mildhoof Ай бұрын
Wait til you learn where the English language came from 😂
@unknowncaller4739
@unknowncaller4739 Ай бұрын
probably an american recard
@byronramos5746
@byronramos5746 Ай бұрын
@mildhoof no, no, I majored in English, it's just that Alex changed his pronunciation too for a couple of times, and then switched back, so that had me like 👀
@byronramos5746
@byronramos5746 Ай бұрын
@@unknowncaller4739 or, perhaps, a person who can spell words correctly? 🤔
@unknowncaller4739
@unknowncaller4739 Ай бұрын
@@byronramos5746 Your uncle said in his mean voice, “ I need to bark.” Then two minutes later, he’s calling your mom’s name.
@__redacted__
@__redacted__ Ай бұрын
The former Colts QB is named Paten Manning
@Diamondsunstudio
@Diamondsunstudio Ай бұрын
I reckon some of the first thoughts Nintendo had when considering incorporating resolution manipulation was whether an aspect of play or fun can be had with it. I wonder how Nintendo will surprise us with the utilization of such techniques. Is it possible to produce an image as striking as one on the 3DS screen by simply orchestrating resolutions?
@ancientflames
@ancientflames Ай бұрын
Probably not
@Diamondsunstudio
@Diamondsunstudio Ай бұрын
@ thanks for considering my question 🙏🏼
@mausmalone
@mausmalone Ай бұрын
As much as it'll probably nice to have good upscaling on Switch 2 I hope Nintendo will maybe implement TSS or DLAA on their own games. Like, Mario Odyssey runs at, what, 900p? I think that it looks just fine. But it would be nice to have some AA in there to clean up edges.
@dantasticmania8728
@dantasticmania8728 24 күн бұрын
Mario Odyssey is proof that you don't have to have your games run exactly at a native resolutions of 4k let alone 1080p. You just have to have an incredible art style. That's actually one of Nintendo's huge strengths is the fact that many of their IPs have beautiful, incredible art styles!
@fenixa2z936
@fenixa2z936 22 күн бұрын
Mario Odyssey is blurry af, we need more REZZZZ
@syferz
@syferz Ай бұрын
15:05 A couple issues with Rich's test, 1 the VRAM was 4GB at 96GB/s. Switch 2 will have 11GB for games at 120GB/s (or better when docked), so higher resolutions than 1080p really eat through that 4GB and end up becoming an issue especially when 4K is concerned, but worse than that is that 750MHz is going to be much too low of a clock for the docked model of the Switch 2, and while the RTX 2050 does have more Tensor cores to do the DLSS, DLSS tests show that most of the tensor cores are idle and use very little of their performance to do DLSS, so a low clock just makes the Tensor cores too slow to do the work for 4K, a higher clock on Switch 2 like 1.1GHz, could drastically improve the speed of the process, especially when combined with more RAM. I'd be very cautious with Rich's test, it was simply too limited to achieve the results and a RTX 3050 6GB would have done a much better job, though down clocking it reliably is an issue.
@josiahgarber3761
@josiahgarber3761 27 күн бұрын
Yeah, I wish he would stop referencing that test. It was great in concept, but it is woefully outdated. The Switch 2 has significantly more memory with significantly higher bandwidth. 4K will be far less of an issue then his test makes it look like
@BadEnd98
@BadEnd98 19 күн бұрын
For me from v3.8.10 DLSS Quality can look even better than native at 1080p. This would be amazing if SW2 start with DLSS 4. It's just driver dll side, should be no problem implement and update it for Nintendo Switch
@ben-tendo
@ben-tendo Ай бұрын
I think there's a strong possibility that the Dock will have its own processor to help with DLSS / Upscaling, and this is why the dimensions making the rounds would not sit in an original Switch dock. Also, is there no way moving forward for a range of textures to be formatted as vector files? Meaning they automatically render at any resolution needed?
@jarde1989
@jarde1989 Ай бұрын
The amount of people trying to dunk on Nintendo for the T239 and DLSS is absolutely hilarious… as if FSR and PSSR is better lmao Nintendo will most likely have the generations best selling console and best selling games outside of COD lol
@QuantumChrist
@QuantumChrist Ай бұрын
The patent is shocking , Nintendo Patent claims they can do 4K graphics with 20 Gb file decompression
@FabledFiend
@FabledFiend Ай бұрын
Were the last things you said even necessary? Switch 2 selling well has nothing to do with hardware specs... You sound like a fanboy that needs to rep Nintendo out of pure desperation, lol.
@Mewsashi-cz9fo
@Mewsashi-cz9fo Ай бұрын
i didn't know nintendo could have the gull to patent hardware features from a gpu that is manufactured and features created by Nvidia themselves for the past decade, nothing nintendo makes is gpu related or have any knowledge in these tech, nor even begin to have the knowledge needed to even create "drivers" for anything, this is like a first grade teacher trying to patent university grade made cursus by someone else and claim they are their own.
@SmashKing17
@SmashKing17 Ай бұрын
The Super Switch 2 is going to have the most advance mobile AI graphics. Upscaling is gonna be a treat . I think we are all gonna be happily surprised
@Yusei255
@Yusei255 Ай бұрын
No it's not.
@40Sec
@40Sec Ай бұрын
@@Yusei255 - It almost certainly is. There's no chance AMD is catching up within the next few years. If only we'd be lucky enough to not have to deal with another AMD chip in the next Steam Deck.
@bettybunbun9664
@bettybunbun9664 17 күн бұрын
Forget 4K, the question to me is will we see 1440p Nintendo games for the first time? Or 60 fps+ games? Surely for 2D indie titles we will, at least. I would say also for lighter Nintendo titles, but actually last gen it seemed to be the more graphically simple 2.5D 1st party titles that had the most performance issues, while the bigger 3D titles were excellently optimised.
@tr1p1ea
@tr1p1ea Ай бұрын
Maybe they can interlace upscaling methods on the fly. Think every 2nd frame high quality DLSS with the inbetween frames lower quality to improve performance. Interesting. ... Now think about interlacing upscaling methods WITHIN the same frame?
@TonyKanameKuran
@TonyKanameKuran Ай бұрын
No sweat.
@alexoelkers2292
@alexoelkers2292 Ай бұрын
I never liked it when anyone patents anything to do with video games. Like the nemesis system patent from Shadow of Mordor. Video games are made to be built on the backs of what came before.
@DictionaryMath5903
@DictionaryMath5903 Ай бұрын
Dynamic ML upscaling sounds scary. Heck, even basic dynamic resolution and inconsistent (30 45 60) fps already looks bad to me. Hopefully they can pull this off properly.
@geraldsmitSh
@geraldsmitSh Ай бұрын
Nice video. Not a criticism, I enjoy your insights. I tend to think prices could go higher if XAI508P rockets. But understand the logic for sandbagging estimates. My opinion is XAI508P breaks 1, perhaps reaches 10 ATH, if conditions are right. But broader forces are at play now. We’re moving into really unknown territory. And these entities are shrewd. I think there’s massive manipulation ahead. If XAI508P survives that, well, we’re likely in for a good pump.
@what-di3vb
@what-di3vb Ай бұрын
mannn can people shut up about the pronunciation of patent? people who’s language isn’t first english usually learn pronunciations from other people and change their pronunciation in real time to see which way is better in their opinion. why does everyone care so much??
@no1DdC
@no1DdC Ай бұрын
They focus on this, because they can't say anything of substance about the topic of this video. The law of triviality is in full force here in the comment section.
@what-di3vb
@what-di3vb Ай бұрын
people are sad. so judgemental of everyone but themselves.
@chimeron260
@chimeron260 Ай бұрын
Oh no... the C button could be a "Cloud" button.
@horticultural261
@horticultural261 Ай бұрын
or copyright infringement
@lukasm6905
@lukasm6905 Ай бұрын
@@horticultural261😂😂😂😂😂
@McNaireXstream
@McNaireXstream Ай бұрын
“Pay-tent” gate now opens 😂
@flink1231
@flink1231 Ай бұрын
Maybe there is some extra hardware above expectation run dlss on switch 2. It would certainly be a smart investment. If it can do 480p to 720p in portable mode and 720p to 1080p or 1440p docked it will probably be fine. Or maybe nvidia has some special algorithm for switch. Also the new transformer models are probably reasonably scalable... let's see.
@TonyKanameKuran
@TonyKanameKuran Ай бұрын
What you didn't realize is that the Switch will have a 1080p screen in portable mode. And the resolution is between 1080p through 4K in docked mode.
@flink1231
@flink1231 Ай бұрын
@TonyKanameKuran wow, you are right. I'd rather keep the 720p screen at these sizes. Hopefully it will have enough performance for the screen.
@ArmageddB
@ArmageddB Ай бұрын
Sounds like the upscaler is going to be in the dock.
@TonyKanameKuran
@TonyKanameKuran Ай бұрын
Correct!
@koreyf
@koreyf Ай бұрын
"I'm not an expert but I watched a Digital Foundry video" is what I think of when content creators try to reference a DF clip just like "I stayed at a Holiday Inn Express last night."
@corintibbetts-harlow8021
@corintibbetts-harlow8021 Ай бұрын
Nintendo: Hey Nvidia, can we buy some of your chips to power our new console? Nvidia: Sure, here you go! Nintendo: So we've invented this new thing we like to call "DLSS"
@andreacorritore9492
@andreacorritore9492 Ай бұрын
As far as we now by now, Switch 2 will be a great hardware, the 12 GB of RAM alone put it in a premier league.
@overwatch761
@overwatch761 Ай бұрын
WRONG. Underpowered, overpriced shit.
@clapiotis
@clapiotis Ай бұрын
@@overwatch761 I assume you being able to see the shit, are a traveler from the future. May you tell me tomorrow's lottery numbers too?
@christianr.5868
@christianr.5868 Ай бұрын
@@overwatch761still gonna be the most popular console when it drops
@HP4L16
@HP4L16 Ай бұрын
​@@christianr.5868still won't change the fact that it's underpowered, overpriced garbage that's releasing 4 years too late.
@owRekssjfjxjxuurrpqpqss
@owRekssjfjxjxuurrpqpqss Ай бұрын
I’m sorry no one wants 2 play games with u on ur rog ally
@xxnike0629xx
@xxnike0629xx Ай бұрын
Pay-tent? I guess that's the British way of saying Pah-tent.
@dantasticmania8728
@dantasticmania8728 24 күн бұрын
Gotta love Oliver's Canadian,western accent and just says pah-tent and so doesn't give a damn!😂😂😂
@e.l.4409
@e.l.4409 Ай бұрын
Its called NintenDLSS
@erickmarquez506
@erickmarquez506 Ай бұрын
Based on Nintendo's history, they have consistently had some of the most talented coders in the gaming industry since their inception. The original NES, despite being underpowered compared to other products at the time, released some of the most amazing games. This tradition has continued with its successors. Several games can be mentioned that, despite limitations in CPU, memory, and story, managed to impress the industry. Titles like Super Mario Bros., The Legend of Zelda, and Metroid set the standard for future gaming experiences. Nintendo also amazed the industry with their game ports. For instance, Doom was successfully ported to the Super Nintendo Entertainment System (SNES), despite the hardware's limitations. Resident Evil 2 was celebrated for its impressive port to the Nintendo 64, managing to retain much of the original game's quality and atmosphere. Another notable example is Resident Evil 4, originally released on the GameCube, which received critical acclaim for its graphics and gameplay. Donkey Kong Country was ported to the Game Boy Color and Game Boy Advance, showcasing impressive graphics and gameplay despite the hardware limitations. Additionally, The Legend of Zelda: Ocarina of Time was masterfully ported to the Nintendo 3DS, enhancing graphics and controls while maintaining the original's charm. These ports demonstrate Nintendo's ability to innovate and deliver high-quality gaming experiences on various platforms. Even with hardware constraints, Nintendo's innovative approach to game design and development has resulted in legendary titles that have captivated audiences worldwide and influenced game development across the industry. On the Nintendo Switch, exclusives like Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, and Splatoon 3 have continued this legacy, offering unique and engaging experiences. Third-party ports such as The Witcher 3: Wild Hunt, No Man's Sky, Rocket League, Doom 2016, and its sequel, Doom Eternal, were both remarkable ports on the Nintendo Switch, maintaining high-quality graphics and performance. Looking ahead, there are several potential games that would be amazing to see on the Switch 2. Notable examples include Cyberpunk 2077, known for its expansive open-world and immersive gameplay, and Red Dead Redemption 2, celebrated for its stunning graphics and rich storytelling. Other potential titles could be Elden Ring, a critically acclaimed action RPG, and Star Wars Jedi: Survivor, known for its epic narrative and thrilling combat. These potential ports would continue Nintendo's tradition of delivering exceptional gaming experiences, regardless of hardware constraints.
@andrewrodriguez7310
@andrewrodriguez7310 Ай бұрын
I agree, but wish I felt that you actually wrote it. lol
@40Sec
@40Sec Ай бұрын
Is writing fake marketing posts a running gag that I just stepped into
@Dado_nastro
@Dado_nastro Ай бұрын
That feels like it was made written with AI.
@daveys_gaming_corner
@daveys_gaming_corner Ай бұрын
All I want is an upscaled 1440p image 60fps docked
@alltechforfun
@alltechforfun Ай бұрын
Looking at this description... I assume that they have 2 layers of image reconstruction where 1st layer is fed to second layer. First ofc bing a DLSS/cheap reconstruction. Second layer is a specialized silicon that will be located... In docking station or enabled when docked. This way they can offload that higher power budget part out of handheld and in place where power requirements vanish. As extra 10-20W from wall won't be an issue. Gj Nintendo
@iamjoehill
@iamjoehill Ай бұрын
I wonder if we will experience latency because of this
@EthanM121
@EthanM121 21 күн бұрын
Wait, so will this play TOTK with better graphics and stable fps?
@JohnGuyJohn
@JohnGuyJohn Ай бұрын
It's the Wario to Nvidia's Mario: WLSS
@woody5476
@woody5476 Ай бұрын
I love how he started off with the British pronunciation of "patent" because he didn't want to sound different, then he switched to the American pronunciation. But then why did he switch back? Lol
@urazoktay7940
@urazoktay7940 Ай бұрын
Amazing video, thank you Digital Foundry.
@josephjarvis8228
@josephjarvis8228 Ай бұрын
I’m just curious if this could be the difference of gta 6 releasing on the switch 2 or not, if gta 6 comes to switch I’ll get one immediately. If not I’ll still get one but later, already planning on getting a switch 2 but don’t want to buy a new console specifically for gta 6 unless it’s a console I was planning to get already
@TonyKanameKuran
@TonyKanameKuran Ай бұрын
Nintendo and NVIDIA know what they're doing with the Nintendo Switch 2! "More than just DLSS?" I must admit it... it's gonna happen.
@miniroll32
@miniroll32 Ай бұрын
Me watching a DF video: *Mm-hmm… M-hmmm… Could you repeat the part, about the bit, about the… thing?*
@martinaee
@martinaee Ай бұрын
Pay 💰- Tent ⛺️
@dantasticmania8728
@dantasticmania8728 24 күн бұрын
It's like some Brits say Veeta men's,instead of vitamins.😂
@AlcoveShadow
@AlcoveShadow Ай бұрын
With the upscaling patent explained here, be prepared to be BLOWN AWAY when Nintendo® shows off the Nintendo Switch™ 2 games!
@D2Kprime
@D2Kprime Ай бұрын
What is a "Pay-tent?"
@lukemcleod8179
@lukemcleod8179 Ай бұрын
ASR - Adaptive Super Resolution
@CurryMannNerdMode
@CurryMannNerdMode Ай бұрын
= solid 1080p 60fps all day
@TonyKanameKuran
@TonyKanameKuran Ай бұрын
In portable mode.... but the Switch 2 will handle 1440p at 60ps all the way up to 4K at 30-60fps in docked mode.
@consumetheliving
@consumetheliving Ай бұрын
DLSRS - Dynamic Learning Super Resolution Scaling :)
@LegacyRap7777
@LegacyRap7777 Ай бұрын
I watched enough shark tank to know that's not how you pronounce patent.
@ThomasTerryStewart_843
@ThomasTerryStewart_843 Ай бұрын
In your opinion, XAI508P for $10? 1 year or so?
@megajackwackstyles6953
@megajackwackstyles6953 Ай бұрын
All i want is madden and nhl on switch and im good
@TonyKanameKuran
@TonyKanameKuran Ай бұрын
There's a possibility that Electronic Arts will bring both titles to Switch 2.
@andrewsauseda5373
@andrewsauseda5373 Ай бұрын
I was waiting with baited breath for each patent, paytent lol
@larrymichaelObennett
@larrymichaelObennett Ай бұрын
80% TURBO 14% XAI508P 2% FLOKI 2%BONK 2%PEPE 🎉
@mikeshuggah
@mikeshuggah Ай бұрын
I'm not just Peyton Manning, I'm also "Patent" Manning!
@JonBon-bi7bh
@JonBon-bi7bh Ай бұрын
Hmm… I think I’ll wait for video game , Marlboro cigarette & hoagie expert, Nintendo butterball, Big Boy RGT85 to confirm. I’m sure the big guys on it.
@ExploringAI42
@ExploringAI42 Ай бұрын
It will be interesting to see how well these upscaling models work once the Switch 2 comes out. I would think you would want multiple models to use depending on the game to preserve certain game styles. I expect that the model will be better at upscaling first-party games. It's funny that, as much as I am looking forward to more games, I am looking forward to all the videos of people tearing the Switch 2 down and others benchmarking it.
@no1DdC
@no1DdC Ай бұрын
The patent does describe switching the model on the fly though, from one frame to another, based on performance. That's quite different from what you're saying.
@infiniterecursion9550
@infiniterecursion9550 Ай бұрын
I can't get over the pronunciation of patent 😂
@Avm371998
@Avm371998 Ай бұрын
Now that it turns out the switch 2 power output is 45watt in docked and with the announcement of dlss 4 supported for Ampere architecture, do you guys still believe the chip is 8nm? Wouldn't that make the performance gap between handheld and docked too big?
@SmartphoneWars
@SmartphoneWars Ай бұрын
Defo 8nm, Nintendo are very stingy
@Acer113
@Acer113 Ай бұрын
Chip is 8nm, better get used to it :) Other DG foundry videos have pretty much confirmed it.
@unamedjoe830
@unamedjoe830 Ай бұрын
100% 8nm... where did they confirm dlss 4?
@Avm371998
@Avm371998 Ай бұрын
@SmartphoneWars if it's 8nm, then either the battery life is horrible, which is not a nintendo thing to do. Or the performance in handheld mode is horrible, and there would be a huge performance gap between handheld and docked, which is also not a nintendo thing to do as we saw with the switch. Digital Foundry is basing their claims on speculation and assumptions. It has still not been confirmed that it is 8nm.
@Avm371998
@Avm371998 Ай бұрын
@Acer113 no, i watched the complete videos of their podcast and they didn't confirm it was 8nm, it was only based on their assumptions. Digital foundry has been wrong in the past.
@Poppin023
@Poppin023 17 күн бұрын
i enjoyed this discussion about the paytent
@naugahydeboneproject8892
@naugahydeboneproject8892 Ай бұрын
Wow! No 4k?
@toastyburger
@toastyburger Ай бұрын
Swapping upscaling models between frames sounds like an embodiment for increased flicker and artifacts.
@_ch1pset
@_ch1pset Ай бұрын
Just FYI, the only part of the patent document that Nintendo is entitled to are the claims at the back of the document. The specification is to describe at least one embodiment that demonstrates they have possession of the invention and that it is described in complete enough detail so that a person knowledgable in the field could reproduce the invention. Also, multiple inventions can be included in the specification, but only one will be granted a patent per application. So they may submit many applications with the same specification.
@lookitskazzy
@lookitskazzy Ай бұрын
"Pay-tint"
@GeorgeZimmermen
@GeorgeZimmermen Ай бұрын
“Pay-tent”
@LZ02-OVERTURE
@LZ02-OVERTURE Ай бұрын
There's a world outside USA.
@GeorgeZimmermen
@GeorgeZimmermen Ай бұрын
@ no there isn’t!
@randylos199
@randylos199 Ай бұрын
These guys are not having faith in Nintendo.
@AiisakaTaiiga
@AiisakaTaiiga Ай бұрын
wake me up when nintendo sues AMD/Nvidia over this patent
@wagnerpaivafernandes
@wagnerpaivafernandes Ай бұрын
Why are they laughing hysterically? What's so funny about these patents?
@SquintyGears
@SquintyGears Ай бұрын
Patents are a completely broken system at this point....
@BigBrotherGnE
@BigBrotherGnE Ай бұрын
Patent Manning.
@erraddict
@erraddict Ай бұрын
Which is it: pay-tent or pat-tent?!
@cyrus8886
@cyrus8886 Ай бұрын
Paytent is British pronunciation patent is American
@TonyKanameKuran
@TonyKanameKuran Ай бұрын
Which is it: stahh-tus or stay-tus?
@smturner68
@smturner68 Ай бұрын
You say tomAta...I say tomahta. Ugh that Paytent thing drove me nuts. Evidently Alex can't make up his mind about it. Which is hilarious. I'm holding my breath to see how Oli says it.
@davidl01023
@davidl01023 Ай бұрын
Wait which pronunciation is it? Pay Tent or patent. Its said both ways here lol.
@paulc2007
@paulc2007 Ай бұрын
So most of this went over my head as I’m not overally understand all the tech. So for people like me is good or crap sounding, thanks
@woody5476
@woody5476 Ай бұрын
The feature to drop model quality to up frame rates is a "wholly new" feature because Nintendo is the only one with hardware weak enough to need that.
@user-lh3xs9km6z
@user-lh3xs9km6z Ай бұрын
N.E.R.D ... best nintendo department name!!!!
@andrewsauseda5373
@andrewsauseda5373 Ай бұрын
So is it pahtent, or paytent? pah haytent?
@callibor3119
@callibor3119 Ай бұрын
Nintendo Now is definitely a possibility. A library of Nintendo games played on the Nintendo library by players of other platforms is definitely a possibility.
@kozmizm
@kozmizm Ай бұрын
a paytent?
@Xjosebrown
@Xjosebrown Ай бұрын
I see XAI508P$ everywhere. Could someone help explain what XAI508P$ is?
@anubhavkumarc
@anubhavkumarc Ай бұрын
..How was this granted?
@jeremybennett9037
@jeremybennett9037 Ай бұрын
Rich has the pahtent on paytent.
@qwerttzizzi
@qwerttzizzi Ай бұрын
TLDR; so is this new technology something good?
@cyrus8886
@cyrus8886 Ай бұрын
It's not really new You make a gane at low resolutions and the ai will upscale it to higher resolutions or make extra frames Not gonna look as good as native res but it's better than nothing
@eebrohim7001
@eebrohim7001 22 күн бұрын
Its dlss
@zatokeo5935
@zatokeo5935 Ай бұрын
PAY to monopolize! Is all there is to it.
@T.O.Wallee
@T.O.Wallee Ай бұрын
AI Top here we go
@rogergonzalIez
@rogergonzalIez Ай бұрын
If you are holding XAI508P and XRP ready for 20-50x
@anthonyd4309
@anthonyd4309 Ай бұрын
Why are you guys pronouncing it that way? It doesn't have an E at the end of the word. It's not a long A sound.
@kevinbuchanan67
@kevinbuchanan67 Ай бұрын
"Paytent"
@Harlock2day
@Harlock2day 22 күн бұрын
kudos to Dachs Jaeger for summering up all that fo usr humans.😂
@BroShip-e2j
@BroShip-e2j Ай бұрын
I'd say it fine. While it's underpowered, and it's two generations behind to say the least, DLSS will do the job very well with advanced optimization, and graphics. The Ai upscales the graphics, so there's nothing to worry about here. It won't matter.
@birdbig6852
@birdbig6852 Ай бұрын
What is a generation? Is the difference between 5090 and 4090 gpus a generation difference? The difference in Tflops between the 5090 and the PS5 pro is way bigger than between the PS5 pro and the ps1 🤔
@YamGaming
@YamGaming Ай бұрын
Its fine, we will pay again for overpriced and low quality hardware as always, don't worry XD
@samyhan6220
@samyhan6220 Ай бұрын
Cocorico pour le brevet!
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