Somehow, even after two full degrees in 3D using almost exclusively Maya, I’ve never even heard about nodes until this video! Much appreciated, you guys are legends!
@rubenpartono Жыл бұрын
That's fascinating, what degrees are these? I guess there's such a wide variety of things to learn :)
@hez033 жыл бұрын
this was seriously helpful... i can't believe i've never come across this information before!
@dawsonrpowell3 жыл бұрын
Hearing this concept is so helpful. I always avoided learning Maya because after learning 3DS Max I thought it was crazy that there was nothing like the modifier stack. While it isn't as intuitive to me as the modifier stack, it is good to know that there is something somewhat similar.
@juancarlosgzrz2 жыл бұрын
Nothing's better than modifier stack
@rezo8563 жыл бұрын
Bro, at first I though only Houdini was node-based and Maya layer based. Later when I discovered node editor in Maya! I knew that Maya was also node-based. Which is really awesome. By the way, your introduction to Maya course is the best Maya course I have ever seen. Highly highly recommend to everyone who wants to learn maya the right way. This is really the best way to learn maya. Henning is really one of the best instructor
@morphtek3 жыл бұрын
who put this bot here ?
@rezo8563 жыл бұрын
@@morphtek What?
@morphtek3 жыл бұрын
Jk
@volnovhuesos62673 жыл бұрын
Maya is node based. What a joke. Houdini is node based. Maya is just a 3dsMax on steroids
@caidencurry71333 жыл бұрын
Went to college for game art for 3 years and never knew of this, crazy that this was never explained to me. Thank you!
@weronikachoros91093 жыл бұрын
Guys, you've just solved my main problem with Maya. Really. Thank you so much!
@maxie69903 жыл бұрын
simple clean but straight to the point Thanks
@dingle29873 жыл бұрын
Remember when Soft Image was the best node based software, and then Auto desk bought them out? Then autodesk gutted the software and put those features in Maya, but some of the workflow is still glitchy and not the same.
@hamedkhadivi3 жыл бұрын
As an old boy in maya, in ancient days when Maya was not a part of Autodesk and Alias Wavefront was rasing the child it was node based! (I'm using maya since it's fifth version). I thinks You've not used hypergraph or connection editor, before node editor borned. If I want to tell you more about Maya's node based nature hypershade has it's old lifesyle with some changes that makes it easier to work with. I highly recommend you find an old version of Maya and have some fun with it! (those days that pressing 3 did not perform smooth mesh preview for you. I think you should use Windoes XP or 98 (x86) for that purpose)
@carlososa51553 жыл бұрын
I heard so much good about Soft Image but I suppose it would not be so wise to learn it / use it at this point. - 3 years max / 2 years maya user
@lastone0320853 жыл бұрын
@@carlososa5155 before ad bought it just to get it off the market, xsi was in a league of it's own. It was Houdini for artists instead of TD's.
@lln6123 Жыл бұрын
That’s helpful for tomorrows exam ;D
@joelsukkau74703 жыл бұрын
Hey you guys ever thought about doing some sort of podcast or placing you audio heavy discussions/interviews on platforms where one can download and listen to on the fly?
@BarryLester Жыл бұрын
node editor is extremely helpful for debugging, like when you are playing with nCloth and the geo keeps outputting two cloth, cloth1 and cloth2. check the node editor and you will see the nClothShape node has two outputCloth nodes.
@jinchoung3 жыл бұрын
NICE! I did not know about delete unused nodes! my standard goto was just optimize scene but this is a cool bit of targeted control. thanks!
@FlippedNormals3 жыл бұрын
Thats how we used to do it too - both work great!
@jaze_ph3 жыл бұрын
Lovin' this kind of technical explanation of things. Never knew majority of this. Thanks!
@FlippedNormals3 жыл бұрын
Happy to hear it!
@Not_Pulsus3 жыл бұрын
Really helpful! Being intermediate in skill, I feel that there is more functionality in the node system that I'm unaware of, would love to see a higher-level video on this!
@AnsonSavage3 жыл бұрын
This is super helpful, thank you!
@bosanimation3 жыл бұрын
I did not know this ! This actually makes me want to dive into maya again! Although it seems a bit messy compared to Houdini ! But it is definitely useful, if you wanna do some light procedural modelling and don't wanna jump out of Maya, into houdini, export it from houdini and in to Maya agiain ! Wish Blender had the option to do node based modelling aswell..Thanks guys, love your vids !
@eternalsnows60713 жыл бұрын
5:45 "This is not practical. This is not user-friendly." That's exactly what the node tree ends up looking like trying to model in Houdini. 😂
@hugoryland58883 жыл бұрын
you all prolly dont give a damn but does any of you know of a way to get back into an instagram account?? I somehow lost the account password. I would appreciate any assistance you can offer me
@caysonchristopher43243 жыл бұрын
@Hugo Ryland Instablaster ;)
@hugoryland58883 жыл бұрын
@Cayson Christopher thanks so much for your reply. I got to the site thru google and im waiting for the hacking stuff atm. Takes a while so I will reply here later with my results.
@hugoryland58883 жыл бұрын
@Cayson Christopher It did the trick and I now got access to my account again. Im so happy! Thank you so much you saved my ass !
@caysonchristopher43243 жыл бұрын
@Hugo Ryland happy to help :)
@whodat86119 күн бұрын
@11:40, could all this extra nodes have a negative effect in Maya's Profiler, when recording?
@brandonjacksoon3 жыл бұрын
Thank you! Really useful information!
@FlippedNormals3 жыл бұрын
Glad it was helpful!
@leecaste3 жыл бұрын
11:25 still don't know why the hell "Delete unused nodes" is not available in the regular node editor or even the outliner 🤷♂️
@andrewbyrnes63893 жыл бұрын
I’ve been playing with maya the last three days, just watching KZbin videos and following along. This video explains a lot and makes the processes in maya make a lot more sense. AmazIng video.
@hamedkhadivi3 жыл бұрын
If you're interested node base workflow I highly recommend SideFx Houdini which I've switched from Maya for it's almighty dynamics workfolw. frankly for animation and rendering still Maya rocks the production. as you're a modeler for sure Zbrush is the that Zeus!
@raphaeltnt31363 жыл бұрын
EXCELLENT!!!! Always wanted to know!!!!!
@FlippedNormals3 жыл бұрын
Great! Thanks for watching.
@MrTirby12343 жыл бұрын
this was really good!
@hellasultras-moufanews3 жыл бұрын
Dear friends you did a great job with tutorials. Is it possible to do a tutorial from start to finish for Iclone? I mean to build a cloth (specialy long dress) into marvelous designer and then go to maya and maybe zbrush or any other 3d program and then to iclone character creator and finaly insert the character and the cloth into iclone with full physical behavior. I'm asking to much but believe me that many people will love it. Thanking in advance.
@AfterBasicsYT3 жыл бұрын
Can you explain the hydershade fully? Ofcourse explain in multiple video... I want to know about things are not commanly used as beginner...
@AerysBat3 жыл бұрын
The hypershade is exactly the same as the node editor! The difference is that it only displays nodes that are tagged as shading nodes (materials, textures, lights, etc) and hides everything else.
@AfterBasicsYT3 жыл бұрын
@@AerysBat i need to know about nodes in arnold-utilities-shader section in hypershade
@AerysBat3 жыл бұрын
@@AfterBasicsYT It sounds like you are looking for a tutorial on rendering in Arnold. Have you checked out Arvid Schneider? kzbin.info/door/1KDwEVBlxr4ew7xqLOhu9g
@leecaste3 жыл бұрын
After Basics why don't you read Arnold's user guide? It's very well explained and it has tutorials also.
@kristianparr6223 жыл бұрын
You guys should do a podcast :)
@asadbakr47073 жыл бұрын
can you guys do houdini tutorials?????????
@GuilhermeMaia1003 жыл бұрын
This could be more used if it wasn't so messy. 3:20 The Polybevel node feeds the pCubeShape1 at the same time that it's feed by it.
@emmylou74573 жыл бұрын
how exactly are the transform node and the shape node connected though? i know they're parented in the outliner, but i wonder why the aren't connected somehow in the node editor...
@AerysBat3 жыл бұрын
Maya doesn't represent a parenting relationship as a node connection. If you select a node and do input/output connections in the graph editor, you won't see the parents or children, since they're not connected. Maya treats the relationship between a shape node and a transform node in a slightly special way, in that they show up in the graph editor together.
@leecaste3 жыл бұрын
The Hypergraph Hierarchy is a good way to see these relationships. In this editor you can switch between Hierarchy and Connections clicking a button, I think this should be implemented in the regular node editor and get rid of redundancies but that's how it is for now. Probably Bifrost will unify a big chunk of Maya in the future.
@pronoydutta6143 жыл бұрын
I didn't even know what being node based meant...... Learning a lot :I
@syeddaniyal66203 жыл бұрын
Please make a maya advance environment modeling course
@jadebrimhall91733 жыл бұрын
Don't suppose you are going to do a similar video once blenders "everything nodes" are more developed. Or maybe go with a compare and contrast?
@TouchedByArtist3 жыл бұрын
Can you do for unreal nodes pls? :) super helpful btw thanks for video:)
@l3d3493 жыл бұрын
cool! but do this node thing really considered in professional work?
@spaceidiot2003 жыл бұрын
Moddelers and animators don't often have to think about it. Riggers live in the node editor and outliner
@Koromcrew-ci8ec3 жыл бұрын
Do you guys have any courses for mays
@MRJACG19903 жыл бұрын
Henning has the best course so far if you're a beginner or if you are planning to learn Maya in general. I can tell because I've learned maya with it. It's from the flippednormals courses catalogue but it's Henning who is teaching in it.
@Koromcrew-ci8ec3 жыл бұрын
@@MRJACG1990 can you give me the link of the course I have been trying maya for like 2 years but I want to be a professional 3d artist
@Krentiles3 жыл бұрын
I highly recomend FlipNormals Introduction into Maya - Where you ill be making spartan helmet. Its really good.
@FlippedNormals3 жыл бұрын
We have full 12 hour Introduction to Maya! :) flippednormals.com/downloads/introduction-to-maya/
@FlippedNormals3 жыл бұрын
Thanks a lot - Really appreciate it
@RohanGulig3 жыл бұрын
please make a video on hypershade bin
@AyushBakshi2 жыл бұрын
i dunno.. maya always felt like a failure when it comes to nodes.. i'm used to just delete history every few steps... I could disable history altogether but that disables the ability to → make a primitive → press t to get its parameters
@Gichanasa3 жыл бұрын
A nice video on the explanation of nodes in Maya, thank you. As a 20+ year user, I always wished Maya to have a workable graphic node-based interface similar to Houdini, in order to access its MEL scripting capabilities. It's probably never going to happen under Autodesk ownership though... the raw power is there, but there isn't much access to it by the majority of users who do not code. Keep up the nice work!
@dimitry98173 жыл бұрын
Maya is incredible thank you
@Krentiles3 жыл бұрын
I was always wondering why after a while Maya is getting so slow. Damn I wish i knew about deeding unused nodes. Thanks a lot.
@FlippedNormals3 жыл бұрын
This understanding will help so much with optimising scenes! :D
@AerysBat3 жыл бұрын
@@FlippedNormals Another thing that's useful to do is to turn off history, for example I do this when using quad draw
@lastone0320853 жыл бұрын
Sooo when did maya become a Houdini Lite?
@FlippedNormals3 жыл бұрын
Seems like it's slowly transitioning there
@scoutrava3 жыл бұрын
BASED!
@renatolins98123 жыл бұрын
Muito bom!
@Create-The-Imaginable3 жыл бұрын
Are nodes in Maya new? How come Maya never mentions or advertises this feature? :-o
@AerysBat3 жыл бұрын
Maya has worked this way for 20 years! The main place you see this stuff talked about is when following rigging tutorials, since understanding Maya's node system is essential for rigging. But it is surprising it's not talked about very often since you often end up interacting with it even as a modeler. (Select a geo node and hit the "down" key. What is selected?)
@leecaste3 жыл бұрын
This is the first Maya user guide tells, at least back in the day, not sure how it is now.
@cardieshe13713 жыл бұрын
Exactly
@ТёмаЛоктев-ы5б3 жыл бұрын
Maya is based
@morphtek3 жыл бұрын
is this a houdini comercial ?
@PHlophe3 жыл бұрын
nuke
@dannymorales7873 жыл бұрын
Minecraft
@theblah123 жыл бұрын
Houdini sells itself.
@morphtek3 жыл бұрын
@@theblah12 well anyone in their right mind after seing this video will want to go houdini
@obnoxiousbong3 жыл бұрын
just like SORCAR in blender (node based procedural modeling) but I think that's far more intuitive than this
@Cola-423 жыл бұрын
Oh I made a mistake! I just need to find a needle in a haystack, is something I could actually say in this situation😅.
@ikbo3 жыл бұрын
Maya node architecture is a hot mess when you compare it to how elegant houdini's node based system is. Hope that changes with bifrost and one maybe one day maya core will be based on bifrost?
@RyoMassaki3 жыл бұрын
@@theblah12 That is true for almost all DCC's (except Houdini). Look at Maxon, they are spending 5 years for their "Core rewrite" of C4d and its not even half done.
@AerysBat3 жыл бұрын
I agree that Maya core will likely be replaced by Bifrost in the medium to long run, and the current node system will be mostly left for things like shading networks. I think SideFX has Autodesk pissing their pants lol
@AerysBat3 жыл бұрын
@@theblah12 I don't think Maya's core is incomprehensible, at least no more so than Blender or any other huge CG application. However I do think Maya's core is very brittle because of the API promises they make to studios and plugin developers. Anything Autodesk alters has to get the OK from huge multimillion dollar clients building software on top of Maya who don't want anything to break. This means the developers are swimming through bureaucratic molasses.
@ColdKei3 жыл бұрын
Am I the only one who didn't really understand why the nodes are important 😅? Like, OK, it's exist, but for my level I see no practical useful power in that (maybe except that example with dragging files). For example, bcoz of nodes, you have an access to history. But who cares, when it just brokes a model if you'd try to change some values of "bottom" node? And a question about "magic cleaning" of unused nodes from Hypershade. Isn't it easier to go to File-Optimize scene size? It doesn't clean those nodes for you without you even need to think they exist? 😅
@AerysBat3 жыл бұрын
The most important use of the nodes is in building rigs. If you're not a rigger they may seem like unnecessary complexity, but the node system is what allows Maya to be the premiere rigging and animation platform. It also gives you a basic modifier stack and some level of proceduralism, so it's not useless for modeling either.
@mobileunhelpy34543 жыл бұрын
Hwyo
@XFourty73 жыл бұрын
You should have expanded one of the nodes and explained different data types / input output value types etc. People watching this who were oblivious before will see it as magic (Just connect the one dot).
@TeHzoAr2 жыл бұрын
nobody except technical artists/riggers know about this
@daniboiyy3 жыл бұрын
Nodes: they're great when you know how to use them, a nightmare if you don't!
@Stevexupen3 жыл бұрын
as in every software feature ever? or any tools for that matter? "Hammers: they're great when you know how to use them, a nightmare if you don't!"
@daniboiyy3 жыл бұрын
@@Stevexupen true
@rskityaev3 жыл бұрын
Step 1: turn off construction history Step 2: work without any possible glitches and hiccups.
@FlippedNormals3 жыл бұрын
That's a pretty good tip when doing general modeling when you know you wont need it
@rskityaev3 жыл бұрын
@@FlippedNormals Yeah, that was pretty bold statement of mine, but you guys get the point of it.
@xboxer2143 жыл бұрын
After a year in Blender, I don't think Ill ever move to Maya (price also being a factor), looks way to complicated.
@Create-The-Imaginable3 жыл бұрын
Blender has nodes too now! Animation nodes and also Geometry nodes coming in 2.9.2!
@FTLin03 жыл бұрын
This is why Maya is so powerful
@magni3193 жыл бұрын
So Maya has nodes, but they're completely useless. Correction: the useful thing about them is I can delete them...
@AerysBat3 жыл бұрын
The main reason Maya's nodes are important is that they serve as the basis of its rigging and animation system. Animation has always been the premiere feature of Maya so they added a bit of complexity for the sake of that. However even for a modeler the nodes aren't useless. You can treat them like a modifier stack and make tweaks to your geometry and deformers later if you don't delete history.
@leecaste3 жыл бұрын
magni319 I use them everyday, the fact that you don't know how to use something doesn't make it useless, it just makes you ignorant, something you can solve by learning instead of ranting.
@magni3193 жыл бұрын
@@leecaste wasn't THIS VIDEO supposed to tell me why they're important? Well that's all it told me - how to delete them.
@puppy39083 жыл бұрын
1337
@pixelwrinkly15283 жыл бұрын
feels like maya needs automatic garbage collection
@Lydsum2 жыл бұрын
Every time I hear 'Blender' and 'Maya' in the same sentence is in favour of Blender. Maya better step its game up.
@driftwood-f4p3 жыл бұрын
Maya has 5 "node editor": Hypergraph Hierarchy, Hypergraph Connections, Hypershade, Node Editor, Bifrost Graph. None of them is completed! there are design flaws, annoying glitches, and gaps.
@ТерриторияСАМИ3 жыл бұрын
FIRST
@DeejayGrafixx3 жыл бұрын
but maya nodes are really pretentious they were just an after thought when houdini started to get attention
@theblah123 жыл бұрын
Maya has always been node-based, it's just that they've deemphasized it over the years probably in an attempt to make the software more accessible. Questionable whether that has actually helped or just made things even worse.
@leecaste3 жыл бұрын
Gfx Grafix WTF?!
@LeonardLeon Жыл бұрын
Really? Nobody understands this about maya? REALLY?